<86>Jun 16 02:36:40 userdel[70133]: delete user 'rooter' <86>Jun 16 02:36:40 userdel[70133]: removed group 'rooter' owned by 'rooter' <86>Jun 16 02:36:40 userdel[70133]: removed shadow group 'rooter' owned by 'rooter' <86>Jun 16 02:36:40 groupadd[70158]: group added to /etc/group: name=rooter, GID=1880 <86>Jun 16 02:36:40 groupadd[70158]: group added to /etc/gshadow: name=rooter <86>Jun 16 02:36:40 groupadd[70158]: new group: name=rooter, GID=1880 <86>Jun 16 02:36:40 useradd[70170]: new user: name=rooter, UID=1880, GID=1880, home=/root, shell=/bin/bash <86>Jun 16 02:36:40 userdel[70180]: delete user 'builder' <86>Jun 16 02:36:40 userdel[70180]: removed group 'builder' owned by 'builder' <86>Jun 16 02:36:40 userdel[70180]: removed shadow group 'builder' owned by 'builder' <86>Jun 16 02:36:40 groupadd[70191]: group added to /etc/group: name=builder, GID=1881 <86>Jun 16 02:36:40 groupadd[70191]: group added to /etc/gshadow: name=builder <86>Jun 16 02:36:40 groupadd[70191]: new group: name=builder, GID=1881 <86>Jun 16 02:36:40 useradd[70197]: new user: name=builder, UID=1881, GID=1881, home=/usr/src, shell=/bin/bash <13>Jun 16 02:36:49 rpmi: libpng16-1.6.37-alt1 sisyphus+275734.100.2.1 1624788826 installed <13>Jun 16 02:36:49 rpmi: libjpeg-2:2.1.5.1-alt1.p10.2 p10+347367.100.3.1 1715149001 installed <13>Jun 16 02:36:49 rpmi: libexpat-2.5.0-alt1 p10+324220.100.1.1 1688465137 installed <13>Jun 16 02:36:49 rpmi: libxkbcommon-1.4.1-alt1 p10+307937.300.4.1 1669050957 installed <13>Jun 16 02:36:49 rpmi: libwayland-client-1.22.0-alt1.1 p10+332446.100.1.1 1697975867 installed <13>Jun 16 02:36:49 rpmi: libglvnd-7:1.6.0-alt1 p10+308277.140.4.1 1671274291 installed <13>Jun 16 02:36:49 rpmi: perl-HTTP-Date-6.05-alt1 sisyphus+258981.100.1.1 1601542386 installed <13>Jun 16 02:36:49 rpmi: libwebp7-1.3.2-alt1 p10+334597.100.5.1 1701266006 installed <13>Jun 16 02:36:49 rpmi: liblcms2-2.12-alt2 p10+294140.100.1.1 1643205397 installed <13>Jun 16 02:36:49 rpmi: perl-XML-NamespaceSupport-1.12-alt1 1491296348 installed <13>Jun 16 02:36:49 rpmi: libopenjpeg2.0-2.5.0-alt1 p10+300002.100.4.1 1652888730 installed <13>Jun 16 02:36:49 rpmi: libgomp1-10.3.1-alt2 sisyphus+277353.100.2.1 1625525890 installed <13>Jun 16 02:36:49 rpmi: libOpenGL-7:1.6.0-alt1 p10+308277.140.4.1 1671274291 installed <13>Jun 16 02:36:49 rpmi: libts0-1.22-alt3 sisyphus+278442.100.1.2 1626216676 installed <13>Jun 16 02:36:49 rpmi: libtbb-2020.3-alt1 sisyphus+277275.100.1.2 1625458983 installed <13>Jun 16 02:36:49 rpmi: libmtdev-1.1.6-alt1 sisyphus+278361.100.1.1 1626091644 installed <13>Jun 16 02:36:49 rpmi: libgudev-1:237-alt1 p10+284327.700.7.1 1632404964 installed <13>Jun 16 02:36:49 rpmi: libusb-1.0.26-alt2 p10+305622.100.3.1 1662994398 installed <13>Jun 16 02:36:49 rpmi: libboost_system1.76.0-1:1.76.0-alt2 sisyphus+277557.100.1.1 1625697364 installed <13>Jun 16 02:36:49 rpmi: libnettle8-3.7.3-alt1 sisyphus+276723.100.1.2 1625211788 installed <13>Jun 16 02:36:49 rpmi: libogg-1.3.5-alt1 sisyphus+278100.3400.1.1 1626058929 installed <13>Jun 16 02:36:49 rpmi: libfribidi-1.0.12-alt1 p10+298803.100.1.1 1650530271 installed <13>Jun 16 02:36:49 rpmi: libICE-1.0.10-alt1 sisyphus+278827.100.1.1 1626220279 installed <13>Jun 16 02:36:49 rpmi: ilmbase25-common-2.5.6-alt2 sisyphus+279640.100.1.1 1626639160 installed <13>Jun 16 02:36:49 rpmi: libiex25-2.5.6-alt2 sisyphus+279640.100.1.1 1626639160 installed <13>Jun 16 02:36:49 rpmi: libhalf25-2.5.6-alt2 sisyphus+279640.100.1.1 1626639160 installed <13>Jun 16 02:36:49 rpmi: libimath25-2.5.6-alt2 sisyphus+279640.100.1.1 1626639160 installed <13>Jun 16 02:36:49 rpmi: libilmthread25-2.5.6-alt2 sisyphus+279640.100.1.1 1626639160 installed <13>Jun 16 02:36:49 rpmi: libwayland-server-1.22.0-alt1.1 p10+332446.100.1.1 1697975867 installed <13>Jun 16 02:36:49 rpmi: perl-LWP-MediaTypes-6.04-alt1 sisyphus+225468.100.1.1 1553186684 installed <13>Jun 16 02:36:49 rpmi: perl-Compress-Raw-Zlib-2.202-alt1 p10+303233.200.4.1 1659531316 installed <13>Jun 16 02:36:49 rpmi: perl-libnet-1:3.13-alt1 sisyphus+266120.100.1.1 1612961310 installed <13>Jun 16 02:36:49 rpmi: perl-XML-SAX-Base-1.09-alt1 1494364363 installed <13>Jun 16 02:36:49 rpmi: libglog-0.3.4-alt4 sisyphus+276381.100.1.1 1624989518 installed <13>Jun 16 02:36:49 rpmi: libopenblas-0.3.23-alt1.2 p10+332661.200.16.1 1702304520 installed <13>Jun 16 02:36:49 rpmi: libp11-kit-0.24.1-alt1 p10+305061.100.3.1 1660573397 installed <13>Jun 16 02:36:49 rpmi: libtasn1-4.19.0-alt1 p10+309071.100.2.1 1668522760 installed <13>Jun 16 02:36:49 rpmi: libiexmath25-2.5.6-alt2 sisyphus+279640.100.1.1 1626639160 installed <13>Jun 16 02:36:49 rpmi: libSM-1.2.3-alt1 sisyphus+278820.100.1.1 1626219264 installed <13>Jun 16 02:36:49 rpmi: libtheora-2:1.1.1-alt6 sisyphus+277967.100.1.1 1625928129 installed <13>Jun 16 02:36:49 rpmi: libvorbis-1.3.7-alt1 sisyphus+275738.100.1.1 1624751601 installed <13>Jun 16 02:36:49 rpmi: libhogweed6-3.7.3-alt1 sisyphus+276723.100.1.2 1625211788 installed <13>Jun 16 02:36:49 rpmi: libboost_filesystem1.76.0-1:1.76.0-alt2 sisyphus+277557.100.1.1 1625697364 installed <13>Jun 16 02:36:49 rpmi: libboost_thread1.76.0-1:1.76.0-alt2 sisyphus+277557.100.1.1 1625697364 installed <13>Jun 16 02:36:49 rpmi: tbb-devel-2020.3-alt1 sisyphus+277275.100.1.2 1625458983 installed <13>Jun 16 02:36:49 rpmi: perl-File-Listing-6.14-alt1 sisyphus+262735.100.1.1 1606813544 installed <13>Jun 16 02:36:49 rpmi: libGLES-7:1.6.0-alt1 p10+308277.140.4.1 1671274291 installed <13>Jun 16 02:36:49 rpmi: libwayland-cursor-1.22.0-alt1.1 p10+332446.100.1.1 1697975867 installed <13>Jun 16 02:36:49 rpmi: libwayland-egl-4:18.1.0-alt1.1 p10+332446.100.1.1 1697975867 installed <13>Jun 16 02:36:49 rpmi: libjasper-2.0.33-alt2 p10+318897.300.9.1 1684492367 installed <13>Jun 16 02:36:49 rpmi: libraw-0.20.2-alt1.1 p10+285934.2200.6.1 1637076172 installed <13>Jun 16 02:36:49 rpmi: libproxy-0.4.17-alt1.1 sisyphus+279553.100.1.2 1626595612 installed <13>Jun 16 02:36:49 rpmi: qt5-base-common-5.15.13-alt1 p10+344919.100.6.1 1714127428 installed <13>Jun 16 02:36:49 rpmi: libpcre2-10.42-alt1 p10+326212.100.2.1 1691762916 installed <13>Jun 16 02:36:49 rpmi: libsquish-1.15-alt1 sisyphus+278014.100.1.2 1625975446 installed <13>Jun 16 02:36:49 rpmi: libpugixml-1.11.4-alt1 sisyphus+278013.100.1.2 1625975452 installed <13>Jun 16 02:36:49 rpmi: libprotobuf27-3.16.0-alt1.p10.3 p10+307833.43207.209.1 1694725754 installed <13>Jun 16 02:36:49 rpmi: libyaml-cpp0-0.6.3-alt1 sisyphus+276405.100.1.1 1624996717 installed <13>Jun 16 02:36:49 rpmi: libpystring-1.1.3-alt1.git.281419d sisyphus+279589.100.1.2 1626611306 installed <13>Jun 16 02:36:49 rpmi: libopencolorio2.0-2.0.1-alt3 sisyphus+279626.100.1.2 1626639506 installed <13>Jun 16 02:36:50 rpmi: libwacom-data-2.5.0-alt2 p10+307937.1400.4.1 1669051349 installed <13>Jun 16 02:36:50 rpmi: openexr25-common-2.5.6-alt4 p10+289316.100.2.1 1637262691 installed <13>Jun 16 02:36:50 rpmi: libilmimf25-2.5.6-alt4 p10+289316.100.2.1 1637262691 installed <13>Jun 16 02:36:50 rpmi: libicu69-1:6.9.1-alt2 sisyphus+277632.100.1.1 1625726150 installed <13>Jun 16 02:36:50 rpmi: libsqlite3-3.35.5-alt1.p10.1 p10+340851.100.1.1 1708147015 installed <13>Jun 16 02:36:50 rpmi: libgif-4.1.6-alt3 sisyphus+276911.100.1.3 1625273979 installed <13>Jun 16 02:36:50 rpmi: libgflags-2.2.2-alt1 sisyphus+277647.100.1.2 1625779329 installed <13>Jun 16 02:36:50 rpmi: libgdbm-1.8.3-alt10 sisyphus+278100.1600.1.1 1626058413 installed <13>Jun 16 02:36:50 rpmi: libevdev-1.13.0-alt1 p10+307937.1000.4.1 1669051217 installed <13>Jun 16 02:36:50 rpmi: libepoxy-1.5.9-alt1 p10+284327.2100.7.1 1632405723 installed <13>Jun 16 02:36:50 rpmi: libdouble-conversion3-3.1.5-alt1 sisyphus+277256.100.1.1 1625423057 installed <13>Jun 16 02:36:50 rpmi: libqt5-core-5.15.13-alt1 p10+344919.100.6.1 1714127428 installed <13>Jun 16 02:36:50 rpmi: libraw1394-11-2.1.2-alt1 sisyphus+278262.100.1.1 1626081867 installed <13>Jun 16 02:36:50 rpmi: libdc1394-22-2.2.5-alt1 sisyphus+275727.100.1.1 1624750270 installed <13>Jun 16 02:36:50 rpmi: libzeromq-4.2.5-alt1 sisyphus+279485.100.1.1 1626549884 installed <13>Jun 16 02:36:50 rpmi: libverto-0.3.2-alt1_1 sisyphus+279289.100.1.3 1626493868 installed <13>Jun 16 02:36:50 rpmi: liblmdb-0.9.23-alt1 sisyphus+275369.100.1.2 1624493869 installed <13>Jun 16 02:36:50 rpmi: libkeyutils-1.6.3-alt1 sisyphus+266061.100.1.1 1612919566 installed <13>Jun 16 02:36:50 rpmi: libcom_err-1.46.2.0.16.f114-alt1 sisyphus+278100.1000.1.1 1626056805 installed <13>Jun 16 02:36:50 rpmi: libidn2-2.3.2-alt1 p10+281239.100.3.1 1627673251 installed <13>Jun 16 02:36:50 rpmi: libgnutls30-3.6.16-alt6 p10+345961.100.2.1 1714359424 installed <13>Jun 16 02:36:50 rpmi: libgme-0.6.3-alt1 sisyphus+279355.100.1.2 1626516231 installed <13>Jun 16 02:36:50 rpmi: libfftw3-common-3.3.8-alt3 p10+333903.1200.5.1 1701071232 installed <13>Jun 16 02:36:50 rpmi: libfftw3-3.3.8-alt3 p10+333903.1200.5.1 1701071232 installed <13>Jun 16 02:36:50 rpmi: libchromaprint1-1.5.1-alt1 p10+324131.100.2.1 1689083890 installed <13>Jun 16 02:36:50 rpmi: libudfread-1.1.2-alt1 sisyphus+279345.100.1.1 1626477452 installed <13>Jun 16 02:36:50 rpmi: vulkan-filesystem-1.3.277-alt0.p10.1 p10+342448.540.11.1 1711031973 installed <13>Jun 16 02:36:50 rpmi: libvulkan1-1.3.277-alt0.p10.1 p10+342448.540.11.1 1711031973 installed <13>Jun 16 02:36:50 rpmi: libsoxr-0.1.2-alt4 sisyphus+275399.100.1.2 1624502527 installed <13>Jun 16 02:36:50 rpmi: libxvid-1.3.4-alt1 sisyphus+276251.100.1.2 1624927458 installed <13>Jun 16 02:36:50 rpmi: libnuma-2.0.14-alt2 sisyphus+278485.100.1.1 1626104244 installed <13>Jun 16 02:36:50 rpmi: libx265-199-3.5-alt1.1 sisyphus+277560.100.1.1 1625697230 installed <13>Jun 16 02:36:51 rpmi: libx264-164-alt1 p10+319676.100.8.1 1686668445 installed <13>Jun 16 02:36:51 rpmi: libvpx6-1.11.0-alt2 p10+299199.100.4.1 1651684549 installed <13>Jun 16 02:36:51 rpmi: libtwolame-0.4.0-alt1 sisyphus+277783.100.1.1 1625798476 installed <13>Jun 16 02:36:51 rpmi: libspeex-1.2.1-alt1 p10+339765.100.1.1 1707116608 installed <13>Jun 16 02:36:51 rpmi: libsnappy-1.1.7-alt1 sisyphus+276400.100.1.2 1625016393 installed <13>Jun 16 02:36:51 rpmi: libdatrie-0.2.9-alt1_6 sisyphus+278217.100.1.1 1626078469 installed <13>Jun 16 02:36:51 rpmi: libthai-0.1.28-alt1_1 sisyphus+275403.100.1.2 1624502529 installed <13>Jun 16 02:36:51 rpmi: libopus-1.4-alt1 p10+322083.100.3.1 1686925405 installed <13>Jun 16 02:36:51 rpmi: libopencore-amrwb0-0.1.5-alt1 sisyphus+275386.100.1.2 1624500232 installed <13>Jun 16 02:36:51 rpmi: libopencore-amrnb0-0.1.5-alt1 sisyphus+275386.100.1.2 1624500232 installed <13>Jun 16 02:36:51 rpmi: liblame-3.100-alt1 sisyphus+276241.100.1.2 1624925657 installed <13>Jun 16 02:36:51 rpmi: libgsm-1.0.17-alt1 sisyphus+275359.100.2.1 1624907612 installed <13>Jun 16 02:36:51 rpmi: libdav1d_7-1.4.0-alt1 p10+341243.200.3.1 1710257402 installed <13>Jun 16 02:36:51 rpmi: libcodec2-0.9.2-alt1.1 sisyphus+279549.100.1.2 1626595208 installed <13>Jun 16 02:36:51 rpmi: libpixman-3:0.42.2-alt1 p10+309562.100.3.1 1669140234 installed <13>Jun 16 02:36:51 rpmi: libaom3-3.1.1-alt1 sisyphus+279697.100.2.1 1626678061 installed <13>Jun 16 02:36:51 rpmi: libbrotlicommon-1.0.9-alt2 sisyphus+278430.100.1.2 1626213212 installed <13>Jun 16 02:36:51 rpmi: libbrotlidec-1.0.9-alt2 sisyphus+278430.100.1.2 1626213212 installed <13>Jun 16 02:36:51 rpmi: libgraphite2-1.3.14-alt2.1 sisyphus+279571.100.1.2 1626605111 installed <13>Jun 16 02:36:51 rpmi: libharfbuzz-5.3.1-alt1 p10+311526.40.12.1 1678459109 installed <13>Jun 16 02:36:51 rpmi: libfreetype-2.11.0-alt1 p10+281745.100.1.1 1628002271 installed <13>Jun 16 02:36:51 rpmi: libfontconfig1-2.14.2-alt8 p10+328445.100.1.1 1693560956 installed <13>Jun 16 02:36:51 rpmi: libbluray-1.2.1-alt1 sisyphus+279020.100.1.1 1626353803 installed <13>Jun 16 02:36:51 rpmi: libSDL2-2.30.3-alt1 p10+350764.100.1.1 1718024201 installed <13>Jun 16 02:36:51 rpmi: tslib-1.22-alt3 sisyphus+278442.100.1.2 1626216676 installed <13>Jun 16 02:36:51 rpmi: libxshmfence-1.3-alt1 sisyphus+278248.100.1.1 1626080762 installed <13>Jun 16 02:36:51 rpmi: libpciaccess-1:0.17-alt1 p10+321839.100.2.1 1686299452 installed <13>Jun 16 02:36:51 rpmi: libdrm-1:2.4.118-alt1 p10+336491.100.3.1 1703318945 installed <13>Jun 16 02:36:51 rpmi: xorg-proto-devel-2021.5-alt1 p10+295526.40.6.1 1646400646 installed <13>Jun 16 02:36:51 rpmi: perl-Try-Tiny-0.30-alt1 1514318058 installed <13>Jun 16 02:36:51 rpmi: perl-IO-Socket-IP-0.41-alt1 sisyphus+259012.100.1.2 1601553446 installed <13>Jun 16 02:36:51 rpmi: perl-Compress-Raw-Bzip2-2.201-alt1 p10+303233.240.4.1 1659531335 installed <13>Jun 16 02:36:51 rpmi: perl-HTML-Tagset-3.20-alt2 1317725093 installed <13>Jun 16 02:36:51 rpmi: perl-Term-ANSIColor-5.01-alt1 sisyphus+244783.100.1.2 1579747505 installed <13>Jun 16 02:36:51 rpmi: perl-Data-Dump-1.25-alt1 sisyphus+276551.100.1.1 1625126880 installed <13>Jun 16 02:36:51 rpmi: perl-Filter-1.60-alt1 sisyphus+279723.100.1.1 1626648797 installed <13>Jun 16 02:36:51 rpmi: perl-Encode-3.10-alt1 sisyphus+279723.200.1.1 1626648866 installed <13>Jun 16 02:36:51 rpmi: perl-URI-5.09-alt1 sisyphus+267398.100.1.1 1614944505 installed <13>Jun 16 02:36:51 rpmi: perl-IO-Compress-2.201-alt1 p10+303233.300.4.1 1659531378 installed <13>Jun 16 02:36:51 rpmi: perl-Net-HTTP-6.21-alt1 sisyphus+268278.100.1.1 1616563972 installed <13>Jun 16 02:36:51 rpmi: perl-HTML-Parser-3.76-alt1 sisyphus+279723.500.1.1 1626648959 installed <13>Jun 16 02:36:51 rpmi: perl-WWW-RobotRules-6.02-alt1 1329756211 installed <13>Jun 16 02:36:51 rpmi: perl-Encode-Locale-1.05-alt1 1444608613 installed <13>Jun 16 02:36:51 rpmi: perl-IO-HTML-1.004-alt1 sisyphus+258983.100.1.1 1601542619 installed <13>Jun 16 02:36:51 rpmi: perl-HTTP-Message-6.33-alt1 sisyphus+276556.100.1.1 1625127547 installed <13>Jun 16 02:36:51 rpmi: perl-HTTP-Cookies-6.10-alt1 sisyphus+264349.100.1.1 1609891183 installed <13>Jun 16 02:36:51 rpmi: perl-HTTP-Negotiate-6.01-alt1 1329760563 installed <13>Jun 16 02:36:51 rpmi: perl-libwww-6.55-alt1 sisyphus+278038.4100.1.2 1625984005 installed <13>Jun 16 02:36:51 rpmi: perl-XML-LibXML-2.0207-alt4 sisyphus+279723.24400.1.3 1626683849 installed <13>Jun 16 02:36:51 rpmi: perl-XML-SAX-1.02-alt1 sisyphus+232322.100.1.1 1560758406 installed <13>Jun 16 02:36:51 rpmi: perl-XML-Simple-2.25-alt2 sisyphus+257498.100.1.1 1599324034 installed <13>Jun 16 02:36:51 rpmi: icon-naming-utils-0.8.90-alt1 sisyphus+276851.100.1.1 1625243947 installed <13>Jun 16 02:36:52 rpmi: icon-theme-adwaita-40.1.1-alt1 sisyphus+271235.100.1.1 1620162669 installed <13>Jun 16 02:36:52 rpmi: usbids-20240206-alt1 p10+343097.200.1.1 1710876613 installed <13>Jun 16 02:36:52 rpmi: pciids-20240527-alt1 p10+349630.100.1.1 1716855819 installed <13>Jun 16 02:36:52 rpmi: hwdata-0.374-alt1 p10+339915.2250.19.1 1712932158 installed <13>Jun 16 02:36:52 rpmi: libjbig2.1-2.1-alt2 p10+327649.100.4.1 1693857180 installed <13>Jun 16 02:36:52 rpmi: libdeflate-1.10-alt1 p10+300002.40.4.1 1652888688 installed <13>Jun 16 02:36:52 rpmi: libtiff5-4.4.0-alt2 p10+327649.400.4.1 1693857754 installed <13>Jun 16 02:36:52 rpmi: libtiff-devel-4.4.0-alt2 p10+327649.400.4.1 1693857754 installed <13>Jun 16 02:36:52 rpmi: libgdk-pixbuf-locales-2.42.6-alt1 sisyphus+277964.100.1.1 1625927113 installed <13>Jun 16 02:36:52 rpmi: gtk+3-themes-incompatible-3.20-alt3 1461944560 installed <13>Jun 16 02:36:52 rpmi: libjson-c5-0.17-alt1 p10+332180.100.2.1 1698070454 installed <13>Jun 16 02:36:52 rpmi: libCharLS2-2.0.0-alt1_3 sisyphus+276376.100.1.1 1624988382 installed <13>Jun 16 02:36:52 rpmi: libdevmapper-1.02.185-alt1 p10+305156.40.6.1 1662130326 installed <13>Jun 16 02:36:52 rpmi: mount-2.39.2-alt0.p10.2 p10+348737.200.2.1 1716530412 installed <13>Jun 16 02:36:52 rpmi: losetup-2.39.2-alt0.p10.2 p10+348737.200.2.1 1716530412 installed <13>Jun 16 02:36:52 rpmi: lsblk-2.39.2-alt0.p10.2 p10+348737.200.2.1 1716530412 installed <13>Jun 16 02:36:52 rpmi: dconf-profile-0.1-alt1 p10+328658.100.1.1 1693827180 installed <13>Jun 16 02:36:52 rpmi: libmetis-5.1.0-alt2 sisyphus+278431.100.1.3 1626214443 installed <13>Jun 16 02:36:52 rpmi: libxblas-1.0.248-alt1.3 sisyphus+278277.100.1.1 1626083683 installed <13>Jun 16 02:36:52 rpmi: libquadmath0-10.3.1-alt2 sisyphus+277353.100.2.1 1625525890 installed <13>Jun 16 02:36:52 rpmi: libgfortran5-10.3.1-alt2 sisyphus+277353.100.2.1 1625525890 installed <13>Jun 16 02:36:52 rpmi: liblapack-1:3.8.0-alt4 sisyphus+264284.100.1.1 1609587743 installed <13>Jun 16 02:36:52 rpmi: libblas3gf-3.9.2-alt3 sisyphus+279348.100.1.2 1626513216 installed <13>Jun 16 02:36:53 rpmi: libsuitesparse-5.8.1-alt4 sisyphus+279818.100.1.1 1626752579 installed <13>Jun 16 02:36:53 rpmi: ceres-solver-2.0.0-alt1_4 sisyphus+277242.100.1.1 1625419846 installed <13>Jun 16 02:36:53 rpmi: libatk-locales-2.36.0-alt1 sisyphus+275092.100.2.1 1624560096 installed <13>Jun 16 02:36:53 rpmi: libatk-2.36.0-alt1 sisyphus+275092.100.2.1 1624560096 installed <13>Jun 16 02:36:53 rpmi: shared-mime-info-2.2-alt1 p10+305247.100.2.1 1661236019 installed <13>Jun 16 02:36:53 rpmi: gsettings-desktop-schemas-data-40.0-alt1 sisyphus+268501.300.4.2 1617041783 installed <13>Jun 16 02:36:53 rpmi: libgio-2.68.4-alt4 p10+296885.100.1.1 1647705736 installed <13>Jun 16 02:36:53 rpmi: gsettings-desktop-schemas-40.0-alt1 sisyphus+268501.300.4.2 1617041783 installed <13>Jun 16 02:36:53 rpmi: libgdk-pixbuf-2.42.6-alt1 sisyphus+277964.100.1.1 1625927113 installed <13>Jun 16 02:36:53 rpmi: gtk-update-icon-cache-3.24.32-alt1 p10+296508.100.3.1 1648144248 installed <13>Jun 16 02:36:53 rpmi: libdconf-0.40.0-alt3 p10+328658.400.1.1 1693827247 installed <13>Jun 16 02:36:53 rpmi: libjson-glib-1.6.4-alt1 p10+284327.1500.7.1 1632405435 installed <13>Jun 16 02:36:53 rpmi: libgusb-0.4.8-alt1 p10+339915.2260.19.1 1712932213 installed <13>Jun 16 02:36:53 rpmi: libcolord-1.4.6-alt1 p10+307937.500.4.1 1669051082 installed <13>Jun 16 02:36:53 rpmi: liblz4-1:1.9.4-alt1 p10+350711.100.1.1 1718009144 installed <13>Jun 16 02:36:53 rpmi: libsystemd-1:249.17-alt2 p10+340218.100.1.1 1707505676 installed <13>Jun 16 02:36:53 rpmi: libdbus-1.14.10-alt1 p10+342527.100.1.1 1710230133 installed <13>Jun 16 02:36:53 rpmi: dbus-tools-1.14.10-alt1 p10+342527.100.1.1 1710230133 installed <86>Jun 16 02:36:53 groupadd[116388]: group added to /etc/group: name=messagebus, GID=499 <86>Jun 16 02:36:53 groupadd[116388]: group added to /etc/gshadow: name=messagebus <86>Jun 16 02:36:53 groupadd[116388]: new group: name=messagebus, GID=499 <86>Jun 16 02:36:53 useradd[116407]: new user: name=messagebus, UID=499, GID=499, home=/run/dbus, shell=/dev/null <13>Jun 16 02:36:53 rpmi: dbus-1.14.10-alt1 p10+342527.100.1.1 1710230133 installed <13>Jun 16 02:36:53 rpmi: dconf-0.40.0-alt3 p10+328658.400.1.1 1693827247 installed <13>Jun 16 02:36:53 rpmi: libgtk+3-schemas-3.24.32-alt1 p10+296508.100.3.1 1648144248 installed <13>Jun 16 02:36:53 rpmi: libavahi-0.8-alt2 sisyphus+279391.100.1.2 1626530679 installed <13>Jun 16 02:36:53 rpmi: libqt5-dbus-5.15.13-alt1 p10+344919.100.6.1 1714127428 installed <13>Jun 16 02:36:53 rpmi: libpolkit-0.120-alt3 p10+340068.100.2.1 1708411325 installed <13>Jun 16 02:36:53 rpmi: libX11-locales-3:1.8.7-alt1 p10+330924.200.2.1 1697304232 installed <13>Jun 16 02:36:53 rpmi: libXdmcp-1.1.3-alt1 sisyphus+278816.100.1.1 1626219231 installed <13>Jun 16 02:36:53 rpmi: libXau-1.0.9-alt1 sisyphus+278247.100.1.1 1626080736 installed <13>Jun 16 02:36:53 rpmi: libxcb-1.14-alt1 sisyphus+277968.100.1.3 1625952322 installed <13>Jun 16 02:36:53 rpmi: libX11-3:1.8.7-alt1 p10+330924.200.2.1 1697304232 installed <13>Jun 16 02:36:53 rpmi: libXext-1.3.4-alt1 sisyphus+278817.100.1.3 1626262596 installed <13>Jun 16 02:36:53 rpmi: libXrender-0.9.10-alt1 sisyphus+278480.100.1.2 1626227740 installed <13>Jun 16 02:36:53 rpmi: libcairo-1:1.16.0-alt2 p10+312192.100.6.1 1672989606 installed <13>Jun 16 02:36:53 rpmi: libXfixes-5.0.3-alt1 sisyphus+275326.100.2.2 1624573638 installed <13>Jun 16 02:36:53 rpmi: libcairo-gobject-1:1.16.0-alt2 p10+312192.100.6.1 1672989606 installed <13>Jun 16 02:36:53 rpmi: libXi-1.7.10-alt1 sisyphus+278284.100.1.2 1626151198 installed <13>Jun 16 02:36:53 rpmi: libat-spi2-core-2.40.3-alt1 sisyphus+277858.100.1.1 1625849837 installed <13>Jun 16 02:36:53 rpmi: libgbm-4:23.1.9-alt2 p10+336018.100.3.1 1703319968 installed <13>Jun 16 02:36:53 rpmi: libXcursor-1.2.0-alt1 sisyphus+278256.100.1.2 1626134578 installed <13>Jun 16 02:36:53 rpmi: libXft-2.3.3-alt1 sisyphus+278258.100.1.2 1626135708 installed <13>Jun 16 02:36:53 rpmi: libpango-1.48.11-alt1 p10+293321.100.4.1 1643613179 installed <13>Jun 16 02:36:53 rpmi: librsvg-1:2.56.3-alt1 p10+326805.100.2.2 1692639979 installed <13>Jun 16 02:36:53 rpmi: libXrandr-1.5.2-alt1 sisyphus+275330.100.2.2 1624575558 installed <13>Jun 16 02:36:53 rpmi: libXtst-1.2.3-alt1 sisyphus+278848.100.1.2 1626298055 installed <13>Jun 16 02:36:53 rpmi: libXxf86vm-1.1.4-alt2 sisyphus+275334.100.2.2 1624577011 installed <13>Jun 16 02:36:53 rpmi: libGLX-mesa-4:23.1.9-alt2 p10+336018.100.3.1 1703319968 installed <13>Jun 16 02:36:53 rpmi: libEGL-mesa-4:23.1.9-alt2 p10+336018.100.3.1 1703319968 installed <13>Jun 16 02:36:53 rpmi: libEGL-7:1.6.0-alt1 p10+308277.140.4.1 1671274291 installed <13>Jun 16 02:36:53 rpmi: libGLX-7:1.6.0-alt1 p10+308277.140.4.1 1671274291 installed <13>Jun 16 02:36:53 rpmi: libGL-7:1.6.0-alt1 p10+308277.140.4.1 1671274291 installed <13>Jun 16 02:36:53 rpmi: libva-2.16.0-alt1 p10+316826.1040.23.1 1689064283 installed <13>Jun 16 02:36:53 rpmi: libGLU-4:9.0.1-alt1 sisyphus+278350.100.1.2 1626174382 installed <13>Jun 16 02:36:53 rpmi: libXinerama-1.1.4-alt1 sisyphus+275328.100.2.2 1624575558 installed <13>Jun 16 02:36:53 rpmi: libvdpau-1:1.5-alt1 p10+298035.100.2.1 1649771133 installed <13>Jun 16 02:36:53 rpmi: libavutil56-2:4.4.4-alt1 p10+341243.400.3.1 1710257638 installed <13>Jun 16 02:36:53 rpmi: libswresample3-2:4.4.4-alt1 p10+341243.400.3.1 1710257638 installed <13>Jun 16 02:36:53 rpmi: libswscale5-2:4.4.4-alt1 p10+341243.400.3.1 1710257638 installed <13>Jun 16 02:36:53 rpmi: dbus-tools-gui-1.14.10-alt1 p10+342527.100.1.1 1710230133 installed <13>Jun 16 02:36:53 rpmi: at-spi2-core-2.40.3-alt1 sisyphus+277858.100.1.1 1625849837 installed <13>Jun 16 02:36:53 rpmi: at-spi2-atk-2.38.0-alt1 sisyphus+277983.100.1.2 1625960719 installed <13>Jun 16 02:36:53 rpmi: libXcomposite-0.4.5-alt1 sisyphus+275323.100.2.2 1624573269 installed <13>Jun 16 02:36:53 rpmi: libXdamage-1.1.5-alt1 sisyphus+275324.100.2.2 1624573269 installed <13>Jun 16 02:36:53 rpmi: libzvbi-0.2.35-alt2 sisyphus+275416.100.1.3 1624507095 installed <13>Jun 16 02:36:54 rpmi: libavcodec58-2:4.4.4-alt1 p10+341243.400.3.1 1710257638 installed <13>Jun 16 02:36:55 rpmi: libxcb-devel-1.14-alt1 sisyphus+277968.100.1.3 1625952322 installed <13>Jun 16 02:36:55 rpmi: libX11-devel-3:1.8.7-alt1 p10+330924.200.2.1 1697304232 installed <13>Jun 16 02:36:55 rpmi: libglvnd-devel-7:1.6.0-alt1 p10+308277.140.4.1 1671274291 installed <13>Jun 16 02:36:55 rpmi: libGLU-devel-4:9.0.1-alt1 sisyphus+278350.100.1.2 1626174382 installed <13>Jun 16 02:36:55 rpmi: ilmbase-devel-2.5.6-alt2 sisyphus+279640.100.1.1 1626639160 installed <13>Jun 16 02:36:55 rpmi: libxcbutil-icccm-0.4.1-alt2 sisyphus+278275.100.1.2 1626148616 installed <13>Jun 16 02:36:55 rpmi: libxcbutil-1:0.4.0-alt1 sisyphus+275412.100.2.2 1624579102 installed <13>Jun 16 02:36:55 rpmi: libxcbutil-image-0.4.0-alt1 sisyphus+275413.100.1.3 1624505793 installed <13>Jun 16 02:36:55 rpmi: libxcbutil-keysyms-0.4.0-alt1 sisyphus+278187.100.1.1 1626075966 installed <13>Jun 16 02:36:55 rpmi: libxcb-render-util-0.3.9-alt3 sisyphus+276916.100.1.2 1625275234 installed <13>Jun 16 02:36:55 rpmi: libxkbcommon-x11-1.4.1-alt1 p10+307937.300.4.1 1669050957 installed <13>Jun 16 02:36:55 rpmi: rpm-macros-alternatives-0.5.2-alt1 p10+309129.100.2.1 1668066636 installed <13>Jun 16 02:36:55 rpmi: alternatives-0.5.2-alt1 p10+309129.100.2.1 1668066636 installed <13>Jun 16 02:36:55 rpmi: ca-certificates-2022.09.15-alt1 p10+308004.100.2.1 1665748370 installed <13>Jun 16 02:36:55 rpmi: ca-trust-0.1.6-alt1 p10+344774.100.1.1 1712685728 installed <13>Jun 16 02:36:55 rpmi: p11-kit-trust-0.24.1-alt1 p10+305061.100.3.1 1660573397 installed <13>Jun 16 02:36:55 rpmi: libcrypto1.1-1.1.1w-alt0.p10.1 p10+330586.100.4.1 1697560982 installed <13>Jun 16 02:36:55 rpmi: libssl1.1-1.1.1w-alt0.p10.1 p10+330586.100.4.1 1697560982 installed <13>Jun 16 02:36:55 rpmi: python3-3.9.18-alt1 p10+340781.400.5.1 1709555259 installed <13>Jun 16 02:36:56 rpmi: python3-base-3.9.18-alt1 p10+340781.400.5.1 1709555259 installed <86>Jun 16 02:36:56 groupadd[131417]: group added to /etc/group: name=_keytab, GID=498 <86>Jun 16 02:36:56 groupadd[131417]: group added to /etc/gshadow: name=_keytab <86>Jun 16 02:36:56 groupadd[131417]: new group: name=_keytab, GID=498 <13>Jun 16 02:36:56 rpmi: libkrb5-1.19.4-alt3 p10+338175.100.6.1 1706280757 installed <13>Jun 16 02:36:56 rpmi: libkmod-30-alt1 p10+321840.100.2.1 1686126783 installed <13>Jun 16 02:36:56 rpmi: kmod-30-alt1 p10+321840.100.2.1 1686126783 installed <13>Jun 16 02:36:56 rpmi: dmsetup-1.02.185-alt1 p10+305156.40.6.1 1662130326 installed <86>Jun 16 02:36:56 groupadd[131661]: group added to /etc/group: name=tape, GID=497 <86>Jun 16 02:36:56 groupadd[131661]: group added to /etc/gshadow: name=tape <86>Jun 16 02:36:56 groupadd[131661]: new group: name=tape, GID=497 <86>Jun 16 02:36:56 groupadd[131692]: group added to /etc/group: name=dialout, GID=496 <86>Jun 16 02:36:56 groupadd[131692]: group added to /etc/gshadow: name=dialout <86>Jun 16 02:36:56 groupadd[131692]: new group: name=dialout, GID=496 <86>Jun 16 02:36:56 groupadd[131715]: group added to /etc/group: name=input, GID=495 <86>Jun 16 02:36:56 groupadd[131715]: group added to /etc/gshadow: name=input <86>Jun 16 02:36:56 groupadd[131715]: new group: name=input, GID=495 <86>Jun 16 02:36:56 groupadd[131736]: group added to /etc/group: name=video, GID=494 <86>Jun 16 02:36:56 groupadd[131736]: group added to /etc/gshadow: name=video <86>Jun 16 02:36:56 groupadd[131736]: new group: name=video, GID=494 <86>Jun 16 02:36:56 groupadd[131759]: group added to /etc/group: name=render, GID=493 <86>Jun 16 02:36:56 groupadd[131759]: group added to /etc/gshadow: name=render <86>Jun 16 02:36:56 groupadd[131759]: new group: name=render, GID=493 <13>Jun 16 02:36:56 rpmi: udev-1:249.17-alt2 p10+340218.100.1.1 1707505676 installed <86>Jun 16 02:36:57 groupadd[132658]: group added to /etc/group: name=colord, GID=492 <86>Jun 16 02:36:57 groupadd[132658]: group added to /etc/gshadow: name=colord <86>Jun 16 02:36:57 groupadd[132658]: new group: name=colord, GID=492 <86>Jun 16 02:36:57 useradd[132684]: new user: name=colord, UID=498, GID=492, home=/var/colord, shell=/dev/null <13>Jun 16 02:36:57 rpmi: colord-1.4.6-alt1 p10+307937.500.4.1 1669051082 installed <13>Jun 16 02:36:57 rpmi: libssh-0.10.6-alt1 p10+338051.100.1.1 1705657089 installed <13>Jun 16 02:36:57 rpmi: libcups-2.4.7-alt2 p10+333093.100.2.1 1699595808 installed <13>Jun 16 02:36:57 rpmi: libgtk+3-3.24.32-alt1 p10+296508.100.3.1 1648144248 installed <13>Jun 16 02:36:57 rpmi: libqt5-network-5.15.13-alt1 p10+344919.100.6.1 1714127428 installed <13>Jun 16 02:36:57 rpmi: python3-module-pyudev-0.24.0-alt1 p10+307937.1200.4.1 1669051257 installed <13>Jun 16 02:36:57 rpmi: python3-module-libevdev-0.11-alt1 p10+307937.1100.4.1 1669051235 installed <13>Jun 16 02:36:57 rpmi: libwacom-2.5.0-alt2 p10+307937.1400.4.1 1669051349 installed <13>Jun 16 02:36:57 rpmi: libinput-1.25.0-alt0.99 p10+341533.100.2.1 1710222626 installed <13>Jun 16 02:36:57 rpmi: libqt5-eglfsdeviceintegration-5.15.13-alt1 p10+344919.100.6.1 1714127428 installed <13>Jun 16 02:36:57 rpmi: libqt5-xcbqpa-5.15.13-alt1 p10+344919.100.6.1 1714127428 installed <13>Jun 16 02:36:57 rpmi: libqt5-eglfskmssupport-5.15.13-alt1 p10+344919.100.6.1 1714127428 installed <13>Jun 16 02:36:57 rpmi: libqt5-gui-5.15.13-alt1 p10+344919.100.6.1 1714127428 installed <13>Jun 16 02:36:57 rpmi: libqt5-widgets-5.15.13-alt1 p10+344919.100.6.1 1714127428 installed <13>Jun 16 02:36:57 rpmi: tests-for-installed-python3-pkgs-0.1.22-alt1 p10+325520.200.7.1 1691156214 installed <13>Jun 16 02:36:57 rpmi: librabbitmq-c4-0.13.0-alt2 p10+334974.100.3.1 1701676884 installed <13>Jun 16 02:36:57 rpmi: libavformat58-2:4.4.4-alt1 p10+341243.400.3.1 1710257638 installed <13>Jun 16 02:36:58 rpmi: libdcmtk16-3.6.6-alt1.1 sisyphus+279580.100.1.2 1626607326 installed <13>Jun 16 02:36:58 rpmi: gdcm-3.0.21-alt1 p10+348086.400.5.1 1716209709 installed <13>Jun 16 02:36:58 rpmi: libopencv4.5-1:4.5.2-alt1 sisyphus+278642.4200.10.2 1626392278 installed <13>Jun 16 02:36:59 rpmi: libopenimageio2.2-2.2.16.0-alt1 sisyphus+277528.100.1.1 1625663902 installed <13>Jun 16 02:36:59 rpmi: python3-module-openimageio-2.2.16.0-alt1 sisyphus+277528.100.1.1 1625663902 installed <13>Jun 16 02:36:59 rpmi: openimageio-utils-2.2.16.0-alt1 sisyphus+277528.100.1.1 1625663902 installed <13>Jun 16 02:36:59 rpmi: openimageio-iv-2.2.16.0-alt1 sisyphus+277528.100.1.1 1625663902 installed <13>Jun 16 02:37:01 rpmi: libopencv-devel-1:4.5.2-alt1 sisyphus+278642.4200.10.2 1626392278 installed <13>Jun 16 02:37:01 rpmi: libopenimageio-devel-2.2.16.0-alt1 sisyphus+277528.100.1.1 1625663902 installed <13>Jun 16 02:37:01 rpmi: rpm-build-python3-0.1.22-alt1 p10+325520.200.7.1 1691156214 installed warning: Macro %cmake not found warning: Macro %cmake_build not found warning: Macro %cmake_install not found <13>Jun 16 02:37:08 rpmi: libgstreamer1.0-1.20.6-alt1 p10+318092.200.2.1 1681730981 installed <13>Jun 16 02:37:08 rpmi: qt5-declarative-common-5.15.13-alt1 p10+344919.200.6.1 1714128079 installed <13>Jun 16 02:37:08 rpmi: libqt5-sql-5.15.13-alt1 p10+344919.100.6.1 1714127428 installed <13>Jun 16 02:37:08 rpmi: libqt5-qmlmodels-5.15.13-alt1 p10+344919.200.6.1 1714128079 installed <13>Jun 16 02:37:08 rpmi: libqt5-qmlworkerscript-5.15.13-alt1 p10+344919.200.6.1 1714128079 installed <13>Jun 16 02:37:08 rpmi: libqt5-quick-5.15.13-alt1 p10+344919.200.6.1 1714128079 installed <13>Jun 16 02:37:08 rpmi: libqt5-quickshapes-5.15.13-alt1 p10+344919.200.6.1 1714128079 installed <13>Jun 16 02:37:08 rpmi: libqt5-qml-5.15.13-alt1 p10+344919.200.6.1 1714128079 installed <13>Jun 16 02:37:08 rpmi: liborc-0.4.33-alt1 p10+318092.100.1.1 1680710820 installed <13>Jun 16 02:37:08 rpmi: libgst-plugins1.0-1.20.6-alt1 p10+318092.300.2.1 1681731072 installed <13>Jun 16 02:37:08 rpmi: llvm-common-11.0.1-alt3 p10+282434.100.1.1 1628689622 installed <13>Jun 16 02:37:08 rpmi: gstreamer1.0-1.20.6-alt1 p10+318092.200.2.1 1681730981 installed <13>Jun 16 02:37:08 rpmi: libqt5-xml-5.15.13-alt1 p10+344919.100.6.1 1714127428 installed <13>Jun 16 02:37:08 rpmi: libdvdread8-6.1.2-alt1 sisyphus+279528.100.1.1 1626555810 installed <13>Jun 16 02:37:08 rpmi: libserd-0.30.6-alt1_1 sisyphus+278546.100.1.2 1626249255 installed <13>Jun 16 02:37:08 rpmi: gobject-introspection-1.68.0-alt2 p10+311863.1330.17.1 1673863955 installed <13>Jun 16 02:37:08 rpmi: libnl3-3.5.0-alt1 sisyphus+275381.100.1.2 1624498107 installed <13>Jun 16 02:37:08 rpmi: libibverbs-34.0-alt1 sisyphus+279253.100.1.2 1626480289 installed <13>Jun 16 02:37:08 rpmi: libpython3-3.9.18-alt1 p10+340781.400.5.1 1709555259 installed <13>Jun 16 02:37:08 rpmi: librdmacm-34.0-alt1 sisyphus+279253.100.1.2 1626480289 installed <13>Jun 16 02:37:08 rpmi: libgstreamer1.0-gir-1.20.6-alt1 p10+318092.200.2.1 1681730981 installed <13>Jun 16 02:37:08 rpmi: libsord-0.16.6-alt2_1 sisyphus+278712.140.4.2 1626176289 installed <13>Jun 16 02:37:08 rpmi: libqt5-test-5.15.13-alt1 p10+344919.100.6.1 1714127428 installed <13>Jun 16 02:37:08 rpmi: libqt5-printsupport-5.15.13-alt1 p10+344919.100.6.1 1714127428 installed <13>Jun 16 02:37:08 rpmi: libqt5-opengl-5.15.13-alt1 p10+344919.100.6.1 1714127428 installed <13>Jun 16 02:37:08 rpmi: qt5-location-common-5.15.13-alt1 p10+344919.1000.6.1 1714129239 installed <13>Jun 16 02:37:08 rpmi: qt5-tools-common-5.15.13-alt1 p10+344919.400.6.1 1714128526 installed <13>Jun 16 02:37:08 rpmi: qt5-connectivity-common-5.15.13-alt1 p10+344919.2300.6.1 1714130362 installed <13>Jun 16 02:37:08 rpmi: libv4l-1.20.0-alt1 sisyphus+275194.100.1.1 1624416460 installed <13>Jun 16 02:37:08 rpmi: libXv-1.0.11-alt1 sisyphus+278228.100.1.1 1626079278 installed <13>Jun 16 02:37:09 rpmi: libdv-1.0.0-alt5.7 sisyphus+275352.100.1.2 1624489752 installed <13>Jun 16 02:37:09 rpmi: libjack-1:1.9.18-alt2 sisyphus+276289.100.1.1 1624959334 installed <13>Jun 16 02:37:09 rpmi: libmpg123-1.30.2-alt1 p10+307797.100.3.1 1666362749 installed <13>Jun 16 02:37:09 rpmi: libflac8-1.3.3.0.79.37d1-alt2 sisyphus+278100.1400.1.1 1626058195 installed <13>Jun 16 02:37:09 rpmi: libsndfile-1.1.0-alt1 p10+307797.200.3.1 1666362813 installed <13>Jun 16 02:37:09 rpmi: libbs2b-3.1.0-alt1.3 sisyphus+275044.100.1.1 1624393424 installed <13>Jun 16 02:37:09 rpmi: libass9-0.16.0-alt1 p10+305361.100.3.1 1661416808 installed <13>Jun 16 02:37:09 rpmi: libibumad-34.0-alt1 sisyphus+279253.100.1.2 1626480289 installed <13>Jun 16 02:37:09 rpmi: libboost_python3-1.76.0-1:1.76.0-alt2 sisyphus+277557.100.1.1 1625697364 installed <13>Jun 16 02:37:09 rpmi: python3-module-numpy-1:1.21.4-alt2.p10.1 p10+345373.4000.28.1 1714242715 installed <13>Jun 16 02:37:09 rpmi: boost-python-headers-1:1.76.0-alt2 sisyphus+277557.100.1.1 1625697364 installed <13>Jun 16 02:37:09 rpmi: libboost_context1.76.0-1:1.76.0-alt2 sisyphus+277557.100.1.1 1625697364 installed <13>Jun 16 02:37:09 rpmi: libboost_serialization1.76.0-1:1.76.0-alt2 sisyphus+277557.100.1.1 1625697364 installed <13>Jun 16 02:37:09 rpmi: libboost_regex1.76.0-1:1.76.0-alt2 sisyphus+277557.100.1.1 1625697364 installed <13>Jun 16 02:37:09 rpmi: libboost_graph1.76.0-1:1.76.0-alt2 sisyphus+277557.100.1.1 1625697364 installed <13>Jun 16 02:37:09 rpmi: llvm11.0-filesystem-11.0.1-alt6 p10+319472.600.4.1 1685099662 installed <13>Jun 16 02:37:09 rpmi: libpython-2.7.18-alt10 p10+309289.100.3.1 1668015444 installed <13>Jun 16 02:37:09 rpmi: python2-base-2.7.18-alt10 p10+309289.100.3.1 1668015444 installed <13>Jun 16 02:37:09 rpmi: python-modules-compiler-2.7.18-alt10 p10+309289.100.3.1 1668015444 installed <13>Jun 16 02:37:09 rpmi: python-modules-email-2.7.18-alt10 p10+309289.100.3.1 1668015444 installed <13>Jun 16 02:37:09 rpmi: python-modules-unittest-2.7.18-alt10 p10+309289.100.3.1 1668015444 installed <13>Jun 16 02:37:09 rpmi: python-modules-2.7.18-alt10 p10+309289.100.3.1 1668015444 installed <13>Jun 16 02:37:09 rpmi: python-modules-encodings-2.7.18-alt10 p10+309289.100.3.1 1668015444 installed <13>Jun 16 02:37:09 rpmi: libboost_python1.76.0-1:1.76.0-alt2 sisyphus+277557.100.1.1 1625697364 installed <13>Jun 16 02:37:09 rpmi: libboost_mpi_python1.76.0-1:1.76.0-alt2 sisyphus+277557.100.1.1 1625697364 installed <13>Jun 16 02:37:09 rpmi: python-modules-xml-2.7.18-alt10 p10+309289.100.3.1 1668015444 installed <13>Jun 16 02:37:09 rpmi: python-modules-hotshot-2.7.18-alt10 p10+309289.100.3.1 1668015444 installed <13>Jun 16 02:37:09 rpmi: python-modules-bsddb-2.7.18-alt10 p10+309289.100.3.1 1668015444 installed <13>Jun 16 02:37:09 rpmi: python-modules-ctypes-2.7.18-alt10 p10+309289.100.3.1 1668015444 installed <13>Jun 16 02:37:09 rpmi: python-modules-multiprocessing-2.7.18-alt10 p10+309289.100.3.1 1668015444 installed <13>Jun 16 02:37:09 rpmi: python-modules-logging-2.7.18-alt10 p10+309289.100.3.1 1668015444 installed <13>Jun 16 02:37:09 rpmi: rpm-build-python-0.43.2-alt1 sisyphus+271106.100.1.1 1619868598 installed <13>Jun 16 02:37:09 rpmi: python-modules-curses-2.7.18-alt10 p10+309289.100.3.1 1668015444 installed <13>Jun 16 02:37:09 rpmi: python-2.7.18-alt10 p10+309289.100.3.1 1668015444 installed <13>Jun 16 02:37:09 rpmi: python-modules-distutils-2.7.18-alt10 p10+309289.100.3.1 1668015444 installed <13>Jun 16 02:37:09 rpmi: python-strict-2.7.18-alt10 p10+309289.100.3.1 1668015444 installed <13>Jun 16 02:37:11 rpmi: clang11.0-libs-support-11.0.1-alt6 p10+319472.600.4.1 1685099662 installed <13>Jun 16 02:37:12 rpmi: llvm11.0-libs-11.0.1-alt6 p10+319472.600.4.1 1685099662 installed <13>Jun 16 02:37:13 rpmi: clang11.0-libs-11.0.1-alt6 p10+319472.600.4.1 1685099662 installed <13>Jun 16 02:37:13 rpmi: clang11.0-11.0.1-alt6 p10+319472.600.4.1 1685099662 installed <13>Jun 16 02:37:13 rpmi: llvm-common-clang-11.0.1-alt3 p10+282434.100.1.1 1628689622 installed <13>Jun 16 02:37:14 rpmi: llvm11.0-11.0.1-alt6 p10+319472.600.4.1 1685099662 installed <13>Jun 16 02:37:14 rpmi: llvm-common-util-11.0.1-alt3 p10+282434.100.1.1 1628689622 installed <13>Jun 16 02:37:14 rpmi: llvm11.0-devel-11.0.1-alt6 p10+319472.600.4.1 1685099662 installed <13>Jun 16 02:37:14 rpmi: llvm-common-devel-11.0.1-alt3 p10+282434.100.1.1 1628689622 installed <13>Jun 16 02:37:14 rpmi: clang11.0-devel-11.0.1-alt6 p10+319472.600.4.1 1685099662 installed <13>Jun 16 02:37:14 rpmi: llvm-common-clang-devel-11.0.1-alt3 p10+282434.100.1.1 1628689622 installed <13>Jun 16 02:37:14 rpmi: libboost_log1.76.0-1:1.76.0-alt2 sisyphus+277557.100.1.1 1625697364 installed <13>Jun 16 02:37:14 rpmi: libboost_fiber1.76.0-1:1.76.0-alt2 sisyphus+277557.100.1.1 1625697364 installed <13>Jun 16 02:37:14 rpmi: libboost_coroutine1.76.0-1:1.76.0-alt2 sisyphus+277557.100.1.1 1625697364 installed <13>Jun 16 02:37:14 rpmi: libboost_numpy3-1.76.0-1:1.76.0-alt2 sisyphus+277557.100.1.1 1625697364 installed <13>Jun 16 02:37:14 rpmi: libboost_mpi_python3-1.76.0-1:1.76.0-alt2 sisyphus+277557.100.1.1 1625697364 installed <13>Jun 16 02:37:14 rpmi: libibmad-34.0-alt1 sisyphus+279253.100.1.2 1626480289 installed <13>Jun 16 02:37:14 rpmi: libibnetdisc-34.0-alt1 sisyphus+279253.100.1.2 1626480289 installed <13>Jun 16 02:37:14 rpmi: libsamplerate-0.2.2-alt1 p10+285934.2300.6.1 1637076235 installed <13>Jun 16 02:37:14 rpmi: librubberband-1.8.1-alt1.hg20140905.1 sisyphus+277912.100.1.1 1625918721 installed <13>Jun 16 02:37:14 rpmi: libinstpatch-1.1.6-alt1.1 sisyphus+279572.100.1.2 1626605094 installed <13>Jun 16 02:37:14 rpmi: libzbar-0.23.92-alt1 sisyphus+277278.100.1.2 1625464766 installed <13>Jun 16 02:37:14 rpmi: libqt5-bluetooth-5.15.13-alt1 p10+344919.2300.6.1 1714130362 installed <13>Jun 16 02:37:14 rpmi: libqt5-nfc-5.15.13-alt1 p10+344919.2300.6.1 1714130362 installed <13>Jun 16 02:37:15 rpmi: libqt5-designer-5.15.13-alt1 p10+344919.400.6.1 1714128526 installed <13>Jun 16 02:37:15 rpmi: libqt5-help-5.15.13-alt1 p10+344919.400.6.1 1714128526 installed <13>Jun 16 02:37:15 rpmi: libsratom-0.6.6-alt1_1 sisyphus+278712.200.4.2 1626176333 installed <13>Jun 16 02:37:15 rpmi: libgst-plugins1.0-gir-1.20.6-alt1 p10+318092.300.2.1 1681731072 installed <13>Jun 16 02:37:15 rpmi: libdvdnav-6.1.1-alt1 sisyphus+279367.100.1.1 1626478896 installed <13>Jun 16 02:37:15 rpmi: qt5-quickcontrols-5.15.13-alt1 p10+344919.1400.6.1 1714129585 installed <13>Jun 16 02:37:15 rpmi: libqt5-quickwidgets-5.15.13-alt1 p10+344919.200.6.1 1714128079 installed <13>Jun 16 02:37:15 rpmi: rpm-macros-qt5-5.15.13-alt1 p10+344919.100.6.1 1714127428 installed <13>Jun 16 02:37:15 rpmi: xxd-4:9.1.0050-alt3 p10+345966.100.3.1 1714588084 installed <13>Jun 16 02:37:15 rpmi: vulkan-headers-1.3.277-alt1 p10+342448.40.9.1 1710503776 installed <13>Jun 16 02:37:15 rpmi: python3-module-PyQt5-sip-12.8.1-alt1 sisyphus+278650.300.10.3 1626192886 installed <13>Jun 16 02:37:15 rpmi: libxkbcommon-devel-1.4.1-alt1 p10+307937.300.4.1 1669050957 installed <13>Jun 16 02:37:15 rpmi: libudev-devel-1:249.17-alt2 p10+340218.100.1.1 1707505676 installed <13>Jun 16 02:37:15 rpmi: libssl-devel-1.1.1w-alt0.p10.1 p10+330586.100.4.1 1697560982 installed <13>Jun 16 02:37:15 rpmi: qt5-xmlpatterns-common-5.15.13-alt1 p10+344919.300.6.1 1714128293 installed <13>Jun 16 02:37:15 rpmi: libqt5-xmlpatterns-5.15.13-alt1 p10+344919.300.6.1 1714128293 installed <13>Jun 16 02:37:15 rpmi: qt5-x11extras-common-5.15.13-alt1 p10+344919.1600.6.1 1714129786 installed <13>Jun 16 02:37:15 rpmi: libqt5-x11extras-5.15.13-alt1 p10+344919.1600.6.1 1714129786 installed <13>Jun 16 02:37:15 rpmi: qt5-websockets-common-5.15.13-alt1 p10+344919.500.6.1 1714128678 installed <13>Jun 16 02:37:15 rpmi: libqt5-websockets-5.15.13-alt1 p10+344919.500.6.1 1714128678 installed <13>Jun 16 02:37:15 rpmi: qt5-webchannel-common-5.15.13-alt1 p10+344919.1300.6.1 1714129470 installed <13>Jun 16 02:37:15 rpmi: libqt5-webchannel-5.15.13-alt1 p10+344919.1300.6.1 1714129470 installed <13>Jun 16 02:37:15 rpmi: qt5-svg-common-5.15.13-alt1 p10+344919.1700.6.1 1714129854 installed <13>Jun 16 02:37:15 rpmi: libqt5-svg-5.15.13-alt1 p10+344919.1700.6.1 1714129854 installed <13>Jun 16 02:37:15 rpmi: qt5-sensors-common-5.15.13-alt1 p10+344919.1100.6.1 1714129353 installed <13>Jun 16 02:37:15 rpmi: libqt5-sensors-5.15.13-alt1 p10+344919.1100.6.1 1714129353 installed <13>Jun 16 02:37:15 rpmi: qt5-remoteobjects-common-5.15.13-alt1 p10+344919.4300.6.1 1714136757 installed <13>Jun 16 02:37:15 rpmi: libqt5-remoteobjects-5.15.13-alt1 p10+344919.4300.6.1 1714136757 installed <13>Jun 16 02:37:15 rpmi: qt5-multimedia-common-5.15.13-alt1 p10+344919.600.6.1 1714128905 installed <13>Jun 16 02:37:15 rpmi: qt5-serialport-common-5.15.13-alt1 p10+344919.700.6.1 1714128978 installed <13>Jun 16 02:37:15 rpmi: libqt5-serialport-5.15.13-alt1 p10+344919.700.6.1 1714128978 installed <13>Jun 16 02:37:15 rpmi: libqt5-positioningquick-5.15.13-alt1 p10+344919.1000.6.1 1714129239 installed <13>Jun 16 02:37:15 rpmi: libqt5-positioning-5.15.13-alt1 p10+344919.1000.6.1 1714129239 installed <13>Jun 16 02:37:15 rpmi: libqt5-location-5.15.13-alt1 p10+344919.1000.6.1 1714129239 installed <13>Jun 16 02:37:15 rpmi: libqt5-concurrent-5.15.13-alt1 p10+344919.100.6.1 1714127428 installed <13>Jun 16 02:37:15 rpmi: libpartio1-1.14.0-alt1 sisyphus+277580.100.1.1 1625706781 installed <13>Jun 16 02:37:15 rpmi: libopenal1-1.21.1-alt3 sisyphus+279639.100.1.1 1626638893 installed <13>Jun 16 02:37:15 rpmi: libilmimfutil25-2.5.6-alt4 p10+289316.100.2.1 1637262691 installed <13>Jun 16 02:37:15 rpmi: libgtest-1.11.0-alt1.2 sisyphus+277726.100.1.1 1625776384 installed <13>Jun 16 02:37:15 rpmi: libfreeglut-3.4.0-alt1 p10+318897.200.9.1 1684492303 installed <13>Jun 16 02:37:15 rpmi: libdouble-conversion-devel-3.1.5-alt1 sisyphus+277256.100.1.1 1625423057 installed <13>Jun 16 02:37:15 rpmi: icu-utils-1:6.9.1-alt2 sisyphus+277632.100.1.1 1625726150 installed <13>Jun 16 02:37:15 rpmi: libicu-devel-1:6.9.1-alt2 sisyphus+277632.100.1.1 1625726150 installed <13>Jun 16 02:37:15 rpmi: libmpeg2-0.5.1-alt3.svn20120718 sisyphus+275423.100.1.2 1624507818 installed <13>Jun 16 02:37:15 rpmi: libcdio-2.1.0-alt1 sisyphus+275238.100.2.1 1624562770 installed <13>Jun 16 02:37:15 rpmi: liba52-0.7.4-alt9 sisyphus+275711.100.1.1 1624748828 installed <13>Jun 16 02:37:15 rpmi: gst-plugins-ugly1.0-1.20.6-alt1 p10+319676.1100.8.1 1686670967 installed <13>Jun 16 02:37:15 rpmi: libwavpack-5.6.0-alt1 p10+314192.100.3.1 1675693369 installed <13>Jun 16 02:37:16 rpmi: libtag-1.12-alt1 sisyphus+277260.100.1.1 1625423537 installed <13>Jun 16 02:37:16 rpmi: libshout2-2.4.6-alt2 p10+312694.40.3.1 1674734771 installed <13>Jun 16 02:37:16 rpmi: libiec61883-1.2.0-alt1.qa1 sisyphus+275365.100.1.2 1624491850 installed <13>Jun 16 02:37:16 rpmi: libavc1394-0.5.4-alt1.qa1 sisyphus+275725.100.1.1 1624750182 installed <13>Jun 16 02:37:16 rpmi: libvisual0.4-0.4.0-alt3 sisyphus+276250.100.1.2 1624927462 installed <13>Jun 16 02:37:16 rpmi: libgraphene-1.10.6-alt1 sisyphus+279327.100.1.2 1626506157 installed <13>Jun 16 02:37:16 rpmi: libcdparanoia-1:10.2-alt6 sisyphus+278521.100.1.1 1626108244 installed <13>Jun 16 02:37:16 rpmi: libwebrtc-0.3-alt2 sisyphus+277616.100.1.1 1625719132 installed <13>Jun 16 02:37:16 rpmi: libvo-amrwbenc-0.1.3-alt1 sisyphus+275410.100.1.2 1624504610 installed <13>Jun 16 02:37:16 rpmi: libvo-aacenc-0.1.3-alt1 sisyphus+275480.100.1.3 1624521900 installed <13>Jun 16 02:37:16 rpmi: libsrtp2-2.2.0-alt1 sisyphus+278238.100.1.1 1626080100 installed <13>Jun 16 02:37:16 rpmi: libsbc1-2.0-alt1 p10+322599.100.3.1 1688644468 installed <13>Jun 16 02:37:16 rpmi: libopenh264-2.1.1-alt2 sisyphus+277051.101.7.1 1625356154 installed <13>Jun 16 02:37:16 rpmi: libneon-0.31.2-alt1 sisyphus+279520.100.1.1 1626554994 installed <13>Jun 16 02:37:16 rpmi: libmodplug-0.8.9.0-alt1 sisyphus+275375.100.2.2 1624495419 installed <13>Jun 16 02:37:16 rpmi: libyajl-2.1.0-alt3 p10+323027.100.1.1 1686748868 installed <13>Jun 16 02:37:16 rpmi: libxslt-1.1.34-alt3 sisyphus+275636.100.1.1 1624616833 installed <13>Jun 16 02:37:16 rpmi: libkate-0.4.1-alt1.5 sisyphus+278833.100.1.1 1626220873 installed <13>Jun 16 02:37:16 rpmi: libfreeaptx-0.1.1-alt1 p10+284327.3100.7.1 1632409540 installed <13>Jun 16 02:37:16 rpmi: libasyncns-0.8-alt2.qa1 sisyphus+275091.100.1.1 1624402241 installed <13>Jun 16 02:37:16 rpmi: libpulseaudio-17.0-alt2 p10+339259.100.6.1 1707986187 installed <13>Jun 16 02:37:16 rpmi: gst-plugins-good1.0-1.20.6-alt1 p10+318092.400.2.1 1681731163 installed <13>Jun 16 02:37:16 rpmi: liblash-1:0.5.4-alt1_49 p10+312990.1000.6.1 1675454397 installed <13>Jun 16 02:37:16 rpmi: libfaad2-2.11.1-alt1 p10+338827.100.3.1 1706280434 installed <13>Jun 16 02:37:16 rpmi: libdca0-0.0.5-alt4.qa1 sisyphus+275349.100.1.2 1624487408 installed <13>Jun 16 02:37:16 rpmi: libsoundtouch-2.3.1-alt2 p10+302386.100.1.1 1655786076 installed <13>Jun 16 02:37:16 rpmi: libavresample4-2:4.4.4-alt1 p10+341243.400.3.1 1710257638 installed <13>Jun 16 02:37:16 rpmi: libpostproc55-2:4.4.4-alt1 p10+341243.400.3.1 1710257638 installed <13>Jun 16 02:37:16 rpmi: libvidstab-1.1.0-alt2.1 sisyphus+279558.100.1.2 1626596087 installed <13>Jun 16 02:37:16 rpmi: lv2-1.18.2-alt1 p10+285934.6400.6.2 1637099984 installed <13>Jun 16 02:37:16 rpmi: liblilv-0.24.10-alt1_3 sisyphus+276504.100.1.1 1625073154 installed <13>Jun 16 02:37:16 rpmi: libavfilter7-2:4.4.4-alt1 p10+341243.400.3.1 1710257638 installed <13>Jun 16 02:37:16 rpmi: gst-libav-1.20.6-alt1 p10+318092.1000.2.1 1681731406 installed <13>Jun 16 02:37:16 rpmi: glib-networking-2.68.3-alt1 p10+291685.240.7.1 1639667808 installed <13>Jun 16 02:37:16 rpmi: rpm-macros-cmake-3.23.2-alt3 p10+318897.100.9.1 1684492222 installed <13>Jun 16 02:37:16 rpmi: cmake-modules-3.23.2-alt3 p10+318897.100.9.1 1684492222 installed <13>Jun 16 02:37:16 rpmi: libuv-1.44.2-alt0.p10.1 p10+310327.220.21.1 1678360827 installed <13>Jun 16 02:37:16 rpmi: librhash-1.3.5-alt2 sisyphus+278212.100.1.1 1626077717 installed <13>Jun 16 02:37:16 rpmi: libjsoncpp19-1.8.4-alt5 sisyphus+277640.100.1.1 1625728472 installed <13>Jun 16 02:37:16 rpmi: libssh2-1.11.0-alt2 p10+339351.200.2.1 1706598963 installed <13>Jun 16 02:37:16 rpmi: publicsuffix-list-dafsa-20240415-alt1 p10+345250.100.1.1 1713270741 installed <13>Jun 16 02:37:16 rpmi: libpsl-0.21.5-alt1 p10+345385.100.1.1 1713430418 installed <13>Jun 16 02:37:16 rpmi: libsoup-2.74.1-alt1 p10+289899.1100.6.1 1638977516 installed <13>Jun 16 02:37:16 rpmi: libgssdp1.2-1.3.0-alt1 sisyphus+277318.200.1.1 1625475218 installed <13>Jun 16 02:37:16 rpmi: libgupnp1.2-1.3.0-alt1 sisyphus+277318.300.1.1 1625475318 installed <13>Jun 16 02:37:16 rpmi: libgupnp-igd-1.2.0-alt1.2 sisyphus+276467.100.1.1 1625040641 installed <13>Jun 16 02:37:16 rpmi: libnice-0.1.18-alt2 sisyphus+279380.100.1.2 1626526715 installed <13>Jun 16 02:37:16 rpmi: libnghttp2-1.61.0-alt1 p10+344447.40.1.1 1712304236 installed <13>Jun 16 02:37:16 rpmi: openldap-common-2.4.59-alt1.p10.2 p10+322965.300.3.1 1687183733 installed <86>Jun 16 02:37:16 groupadd[225109]: group added to /etc/group: name=sasl, GID=491 <86>Jun 16 02:37:16 groupadd[225109]: group added to /etc/gshadow: name=sasl <86>Jun 16 02:37:16 groupadd[225109]: new group: name=sasl, GID=491 <13>Jun 16 02:37:16 rpmi: libsasl2-3-2.1.27-alt2.1 sisyphus+278407.100.1.3 1626205817 installed <13>Jun 16 02:37:16 rpmi: libldap-2.4.59-alt1.p10.2 p10+322965.300.3.1 1687183733 installed <13>Jun 16 02:37:16 rpmi: libntlm-1.5-alt1 sisyphus+278100.3300.1.1 1626058899 installed <13>Jun 16 02:37:16 rpmi: libidn-1.37-alt1 sisyphus+278604.100.1.1 1626095122 installed <13>Jun 16 02:37:16 rpmi: libgsasl-1.8.0-alt3 sisyphus+275307.100.1.2 1624478543 installed <13>Jun 16 02:37:17 rpmi: libcurl-8.7.1-alt2 p10+345770.100.1.1 1713972241 installed <13>Jun 16 02:37:17 rpmi: libraptor2-2.0.16-alt1 p10+337179.100.1.1 1703497158 installed <13>Jun 16 02:37:17 rpmi: liblrdf-0.6.1-alt1 sisyphus+278205.100.1.1 1626077040 installed <13>Jun 16 02:37:17 rpmi: libarchive13-3.6.1-alt2 p10+311215.100.2.1 1670851728 installed <13>Jun 16 02:37:17 rpmi: cmake-3.23.2-alt3 p10+318897.100.9.1 1684492222 installed <13>Jun 16 02:37:17 rpmi: libboost_wave1.76.0-1:1.76.0-alt2 sisyphus+277557.100.1.1 1625697364 installed <13>Jun 16 02:37:17 rpmi: libnumpy-1:1.15.4-alt7 sisyphus+278842.100.1.2 1626288350 installed <13>Jun 16 02:37:17 rpmi: python-module-numpy-1:1.15.4-alt7 sisyphus+278842.100.1.2 1626288350 installed <13>Jun 16 02:37:17 rpmi: libboost_numpy1.76.0-1:1.76.0-alt2 sisyphus+277557.100.1.1 1625697364 installed <13>Jun 16 02:37:17 rpmi: libboost_program_options1.76.0-1:1.76.0-alt2 sisyphus+277557.100.1.1 1625697364 installed <13>Jun 16 02:37:17 rpmi: libboost_math_tr1l1.76.0-1:1.76.0-alt2 sisyphus+277557.100.1.1 1625697364 installed <13>Jun 16 02:37:17 rpmi: libboost_math_tr1f1.76.0-1:1.76.0-alt2 sisyphus+277557.100.1.1 1625697364 installed <13>Jun 16 02:37:17 rpmi: libboost_math_tr11.76.0-1:1.76.0-alt2 sisyphus+277557.100.1.1 1625697364 installed <13>Jun 16 02:37:17 rpmi: libboost_math_c99l1.76.0-1:1.76.0-alt2 sisyphus+277557.100.1.1 1625697364 installed <13>Jun 16 02:37:17 rpmi: libboost_math_c99f1.76.0-1:1.76.0-alt2 sisyphus+277557.100.1.1 1625697364 installed <13>Jun 16 02:37:17 rpmi: libboost_math_c991.76.0-1:1.76.0-alt2 sisyphus+277557.100.1.1 1625697364 installed <13>Jun 16 02:37:17 rpmi: libboost_locale1.76.0-1:1.76.0-alt2 sisyphus+277557.100.1.1 1625697364 installed <13>Jun 16 02:37:17 rpmi: tcsh-6.20.00-alt4 sisyphus+278971.100.1.1 1626339285 installed <13>Jun 16 02:37:17 rpmi: rpm-macros-mpi-selector-1.0.3-alt3 1504498675 installed <13>Jun 16 02:37:17 rpmi: mpi-selector-1.0.3-alt3 1504498675 installed <13>Jun 16 02:37:18 rpmi: openmpi-2.0.1-alt8 sisyphus+275152.100.1.1 1624410685 installed <13>Jun 16 02:37:18 rpmi: libboost_mpi1.76.0-1:1.76.0-alt2 sisyphus+277557.100.1.1 1625697364 installed <13>Jun 16 02:37:18 rpmi: libboost_graph_parallel1.76.0-1:1.76.0-alt2 sisyphus+277557.100.1.1 1625697364 installed <13>Jun 16 02:37:18 rpmi: libnuma-devel-2.0.14-alt2 sisyphus+278485.100.1.1 1626104244 installed <13>Jun 16 02:37:18 rpmi: systemd-modules-common-1:249.17-alt2 p10+340218.100.1.1 1707505676 installed <13>Jun 16 02:37:18 rpmi: systemd-sysctl-common-1:249.17-alt2 p10+340218.100.1.1 1707505676 installed <13>Jun 16 02:37:18 rpmi: systemd-tmpfiles-common-1:249.17-alt2 p10+340218.100.1.1 1707505676 installed <13>Jun 16 02:37:18 rpmi: systemd-utils-filetriggers-1:249.17-alt2 p10+340218.100.1.1 1707505676 installed <13>Jun 16 02:37:18 rpmi: pam_systemd-1:249.17-alt2 p10+340218.100.1.1 1707505676 installed <13>Jun 16 02:37:18 rpmi: chrooted-0.3.12-alt1 sisyphus+278157.200.2.1 1626055811 installed <13>Jun 16 02:37:18 rpmi: libnss-myhostname-1:249.17-alt2 p10+340218.100.1.1 1707505676 installed <13>Jun 16 02:37:18 rpmi: libiptables-1.8.7-alt1 sisyphus+278100.2500.1.1 1626058688 installed <13>Jun 16 02:37:18 rpmi: libfdisk-2.39.2-alt0.p10.2 p10+348737.200.2.1 1716530412 installed <13>Jun 16 02:37:18 rpmi: libargon2-20190702-alt1 sisyphus+278291.100.1.1 1626084451 installed <13>Jun 16 02:37:18 rpmi: libcryptsetup-2.6.1-alt1 p10+348716.100.1.1 1716455350 installed <13>Jun 16 02:37:18 rpmi: msulogin-1.0-alt1 sisyphus+278100.4500.1.1 1626059577 installed <13>Jun 16 02:37:18 rpmi: libquadmath10-devel-10.3.1-alt2 sisyphus+277353.100.2.1 1625525890 installed <13>Jun 16 02:37:18 rpmi: gcc-fortran-common-1.4.27-alt1 sisyphus+278099.1300.1.1 1626028636 installed <13>Jun 16 02:37:18 rpmi: libgfortran10-devel-10.3.1-alt2 sisyphus+277353.100.2.1 1625525890 installed <13>Jun 16 02:37:19 rpmi: gcc10-fortran-10.3.1-alt2 sisyphus+277353.100.2.1 1625525890 installed <13>Jun 16 02:37:19 rpmi: gcc-fortran-10-alt1 sisyphus+263054.200.3.1 1607517515 installed <13>Jun 16 02:37:19 rpmi: gcc-c++-common-1.4.27-alt1 sisyphus+278099.1300.1.1 1626028636 installed <13>Jun 16 02:37:19 rpmi: libstdc++10-devel-10.3.1-alt2 sisyphus+277353.100.2.1 1625525890 installed <13>Jun 16 02:37:20 rpmi: gcc10-c++-10.3.1-alt2 sisyphus+277353.100.2.1 1625525890 installed <13>Jun 16 02:37:20 rpmi: gcc-c++-10-alt1 sisyphus+263054.200.3.1 1607517515 installed <13>Jun 16 02:37:20 rpmi: libboost_type_erasure1.76.0-1:1.76.0-alt2 sisyphus+277557.100.1.1 1625697364 installed <13>Jun 16 02:37:20 rpmi: libboost_stacktrace1.76.0-1:1.76.0-alt2 sisyphus+277557.100.1.1 1625697364 installed <13>Jun 16 02:37:20 rpmi: libboost_nowide1.76.0-1:1.76.0-alt2 sisyphus+277557.100.1.1 1625697364 installed <13>Jun 16 02:37:20 rpmi: libboost_chrono1.76.0-1:1.76.0-alt2 sisyphus+277557.100.1.1 1625697364 installed <13>Jun 16 02:37:20 rpmi: libboost_timer1.76.0-1:1.76.0-alt2 sisyphus+277557.100.1.1 1625697364 installed <13>Jun 16 02:37:20 rpmi: libboost_test1.76.0-1:1.76.0-alt2 sisyphus+277557.100.1.1 1625697364 installed <13>Jun 16 02:37:20 rpmi: libboost_random1.76.0-1:1.76.0-alt2 sisyphus+277557.100.1.1 1625697364 installed <13>Jun 16 02:37:20 rpmi: libboost_iostreams1.76.0-1:1.76.0-alt2 sisyphus+277557.100.1.1 1625697364 installed <13>Jun 16 02:37:20 rpmi: libboost_json1.76.0-1:1.76.0-alt2 sisyphus+277557.100.1.1 1625697364 installed <13>Jun 16 02:37:20 rpmi: libboost_date_time1.76.0-1:1.76.0-alt2 sisyphus+277557.100.1.1 1625697364 installed <13>Jun 16 02:37:20 rpmi: libboost_contract1.76.0-1:1.76.0-alt2 sisyphus+277557.100.1.1 1625697364 installed <13>Jun 16 02:37:20 rpmi: libboost_container1.76.0-1:1.76.0-alt2 sisyphus+277557.100.1.1 1625697364 installed <13>Jun 16 02:37:20 rpmi: libboost_atomic1.76.0-1:1.76.0-alt2 sisyphus+277557.100.1.1 1625697364 installed <13>Jun 16 02:37:21 rpmi: boost-devel-headers-1:1.76.0-alt2 sisyphus+277557.100.1.1 1625697364 installed <13>Jun 16 02:37:21 rpmi: boost-devel-1:1.76.0-alt2 sisyphus+277557.100.1.1 1625697364 installed <13>Jun 16 02:37:21 rpmi: boost-asio-devel-1:1.76.0-alt2 sisyphus+277557.100.1.1 1625697364 installed <13>Jun 16 02:37:21 rpmi: boost-context-devel-1:1.76.0-alt2 sisyphus+277557.100.1.1 1625697364 installed <13>Jun 16 02:37:21 rpmi: boost-coroutine-devel-1:1.76.0-alt2 sisyphus+277557.100.1.1 1625697364 installed <13>Jun 16 02:37:21 rpmi: boost-interprocess-devel-1:1.76.0-alt2 sisyphus+277557.100.1.1 1625697364 installed <13>Jun 16 02:37:21 rpmi: boost-flyweight-devel-1:1.76.0-alt2 sisyphus+277557.100.1.1 1625697364 installed <13>Jun 16 02:37:21 rpmi: boost-polygon-devel-1:1.76.0-alt2 sisyphus+277557.100.1.1 1625697364 installed <13>Jun 16 02:37:22 rpmi: boost-geometry-devel-1:1.76.0-alt2 sisyphus+277557.100.1.1 1625697364 installed <13>Jun 16 02:37:22 rpmi: boost-locale-devel-1:1.76.0-alt2 sisyphus+277557.100.1.1 1625697364 installed <13>Jun 16 02:37:22 rpmi: boost-lockfree-devel-1:1.76.0-alt2 sisyphus+277557.100.1.1 1625697364 installed <13>Jun 16 02:37:22 rpmi: boost-log-devel-1:1.76.0-alt2 sisyphus+277557.100.1.1 1625697364 installed <13>Jun 16 02:37:22 rpmi: boost-math-devel-1:1.76.0-alt2 sisyphus+277557.100.1.1 1625697364 installed <13>Jun 16 02:37:22 rpmi: boost-msm-devel-1:1.76.0-alt2 sisyphus+277557.100.1.1 1625697364 installed <13>Jun 16 02:37:22 rpmi: boost-program_options-devel-1:1.76.0-alt2 sisyphus+277557.100.1.1 1625697364 installed <13>Jun 16 02:37:22 rpmi: boost-signals-devel-1:1.76.0-alt2 sisyphus+277557.100.1.1 1625697364 installed <13>Jun 16 02:37:22 rpmi: boost-filesystem-devel-1:1.76.0-alt2 sisyphus+277557.100.1.1 1625697364 installed <13>Jun 16 02:37:22 rpmi: boost-wave-devel-1:1.76.0-alt2 sisyphus+277557.100.1.1 1625697364 installed <13>Jun 16 02:37:22 rpmi: alsa-ucm-conf-1.2.8-alt8 p10+323518.100.1.1 1687447425 installed <13>Jun 16 02:37:22 rpmi: alsa-topology-conf-1.2.5.1-alt1 sisyphus+274777.100.1.1 1624089141 installed <13>Jun 16 02:37:22 rpmi: libalsa-1:1.2.8-alt1 p10+310792.200.3.1 1670940516 installed <13>Jun 16 02:37:22 rpmi: libfluidsynth-2.2.4-alt1 p10+291685.1000.7.1 1639668035 installed <13>Jun 16 02:37:22 rpmi: libSDL-1.2.14-alt9 sisyphus+275261.100.1.2 1624469000 installed <13>Jun 16 02:37:22 rpmi: libmjpegtools2.1-2.2.0-alt1 sisyphus+279334.100.1.2 1626508339 installed <13>Jun 16 02:37:22 rpmi: gst-plugins-bad1.0-1.20.6-alt3 p10+336717.100.2.1 1703581149 installed <13>Jun 16 02:37:22 rpmi: gst-plugins-base1.0-1.20.6-alt1 p10+318092.300.2.1 1681731072 installed <13>Jun 16 02:37:22 rpmi: libqt5-multimedia-5.15.13-alt1 p10+344919.600.6.1 1714128905 installed <13>Jun 16 02:37:22 rpmi: python3-module-PyQt5-5.15.4-alt3 sisyphus+278890.40.3.3 1626284847 installed <13>Jun 16 02:37:22 rpmi: python3-module-partio-1.14.0-alt1 sisyphus+277580.100.1.1 1625706781 installed <13>Jun 16 02:37:22 rpmi: partio-1.14.0-alt1 sisyphus+277580.100.1.1 1625706781 installed <13>Jun 16 02:37:22 rpmi: partio-tests-1.14.0-alt1 sisyphus+277580.100.1.1 1625706781 installed <13>Jun 16 02:37:22 rpmi: login-0.60-alt36 sisyphus+278100.100.1.1 1626056541 installed <13>Jun 16 02:37:22 rpmi: agetty-2.39.2-alt0.p10.2 p10+348737.200.2.1 1716530412 installed <13>Jun 16 02:37:22 rpmi: acl-2.3.1-alt1 sisyphus+279621.200.1.1 1626627026 installed <13>Jun 16 02:37:22 rpmi: libnss-systemd-1:249.17-alt2 p10+340218.100.1.1 1707505676 installed <13>Jun 16 02:37:22 rpmi: systemd-boot-efi-1:249.17-alt2 p10+340218.100.1.1 1707505676 installed <86>Jun 16 02:37:22 groupadd[258052]: group added to /etc/group: name=systemd-journal, GID=490 <86>Jun 16 02:37:22 groupadd[258052]: group added to /etc/gshadow: name=systemd-journal <86>Jun 16 02:37:22 groupadd[258052]: new group: name=systemd-journal, GID=490 <86>Jun 16 02:37:22 groupadd[258075]: group added to /etc/group: name=systemd-oom, GID=489 <86>Jun 16 02:37:22 groupadd[258075]: group added to /etc/gshadow: name=systemd-oom <86>Jun 16 02:37:22 groupadd[258075]: new group: name=systemd-oom, GID=489 <86>Jun 16 02:37:22 useradd[258101]: new user: name=systemd-oom, UID=497, GID=489, home=/var/empty, shell=/dev/null <13>Jun 16 02:37:23 rpmi: systemd-1:249.17-alt2 p10+340218.100.1.1 1707505676 installed <13>Jun 16 02:37:23 rpmi: rdma-core-34.0-alt1 sisyphus+279253.100.1.2 1626480289 installed <13>Jun 16 02:37:23 rpmi: ibacm-34.0-alt1 sisyphus+279253.100.1.2 1626480289 installed <13>Jun 16 02:37:23 rpmi: rdma-core-devel-34.0-alt1 sisyphus+279253.100.1.2 1626480289 installed <13>Jun 16 02:37:23 rpmi: openmpi-devel-2.0.1-alt8 sisyphus+275152.100.1.1 1624410685 installed <13>Jun 16 02:37:23 rpmi: libncurses-6.3.20220618-alt1 p10+319472.100.4.1 1685092691 installed <13>Jun 16 02:37:23 rpmi: libtinfo-devel-6.3.20220618-alt1 p10+319472.100.4.1 1685092691 installed <13>Jun 16 02:37:23 rpmi: libncurses-devel-6.3.20220618-alt1 p10+319472.100.4.1 1685092691 installed <13>Jun 16 02:37:25 rpmi: python3-dev-3.9.18-alt1 p10+340781.400.5.1 1709555259 installed <13>Jun 16 02:37:25 rpmi: boost-python3-devel-1:1.76.0-alt2 sisyphus+277557.100.1.1 1625697364 installed <13>Jun 16 02:37:25 rpmi: boost-mpi-devel-1:1.76.0-alt2 sisyphus+277557.100.1.1 1625697364 installed <13>Jun 16 02:37:25 rpmi: boost-graph-parallel-devel-1:1.76.0-alt2 sisyphus+277557.100.1.1 1625697364 installed <13>Jun 16 02:37:25 rpmi: python-dev-2.7.18-alt10 p10+309289.100.3.1 1668015444 installed <13>Jun 16 02:37:25 rpmi: boost-python-devel-1:1.76.0-alt2 sisyphus+277557.100.1.1 1625697364 installed <13>Jun 16 02:37:25 rpmi: boost-complete-1:1.76.0-alt2 sisyphus+277557.100.1.1 1625697364 installed <13>Jun 16 02:37:25 rpmi: libnumpy-py3-devel-1:1.21.4-alt2.p10.1 p10+345373.4000.28.1 1714242715 installed <13>Jun 16 02:37:25 rpmi: partio-devel-1.14.0-alt1 sisyphus+277580.100.1.1 1625706781 installed <13>Jun 16 02:37:25 rpmi: qt5-base-devel-5.15.13-alt1 p10+344919.100.6.1 1714127428 installed <13>Jun 16 02:37:25 rpmi: pybind11-devel-2.6.2-alt2 sisyphus+275551.100.1.2 1624478518 installed <13>Jun 16 02:37:25 rpmi: openexr-devel-2.5.6-alt4 p10+289316.100.2.1 1637262691 installed <13>Jun 16 02:37:25 rpmi: zlib-devel-1.2.13-alt1 p10+318109.100.2.1 1682690580 installed <13>Jun 16 02:37:25 rpmi: libpugixml-devel-1.11.4-alt1 sisyphus+278013.100.1.2 1625975452 installed <13>Jun 16 02:37:25 rpmi: flex-2.6.4.0.88.9801-alt1 sisyphus+275295.100.2.3 1624485314 installed Building target platforms: x86_64 Building for target x86_64 Wrote: /usr/src/in/nosrpm/openshadinglanguage-1.11.14.1-alt1.nosrc.rpm (w1.gzdio) Installing openshadinglanguage-1.11.14.1-alt1.src.rpm Building target platforms: x86_64 Building for target x86_64 Executing(%prep): /bin/sh -e /usr/src/tmp/rpm-tmp.10406 + umask 022 + /bin/mkdir -p /usr/src/RPM/BUILD + cd /usr/src/RPM/BUILD + cd /usr/src/RPM/BUILD + rm -rf openshadinglanguage-1.11.14.1 + echo 'Source #0 (openshadinglanguage-1.11.14.1.tar):' Source #0 (openshadinglanguage-1.11.14.1.tar): + /bin/tar -xf /usr/src/RPM/SOURCES/openshadinglanguage-1.11.14.1.tar + cd openshadinglanguage-1.11.14.1 + /bin/chmod -c -Rf u+rwX,go-w . + echo 'Patch #1 (openshadinglanguage-alt-python3-compat.patch):' Patch #1 (openshadinglanguage-alt-python3-compat.patch): + /usr/bin/patch -p1 patching file src/cmake/cuda_macros.cmake patching file src/liboslexec/CMakeLists.txt patching file src/shaders/MaterialX/CMakeLists.txt + exit 0 Executing(%build): /bin/sh -e /usr/src/tmp/rpm-tmp.10406 + umask 022 + /bin/mkdir -p /usr/src/RPM/BUILD + cd /usr/src/RPM/BUILD + cd openshadinglanguage-1.11.14.1 + mkdir -p x86_64-alt-linux + cmake -DCMAKE_SKIP_INSTALL_RPATH:BOOL=yes '-DCMAKE_C_FLAGS:STRING=-pipe -frecord-gcc-switches -Wall -g -O2' '-DCMAKE_CXX_FLAGS:STRING=-pipe -frecord-gcc-switches -Wall -g -O2' '-DCMAKE_Fortran_FLAGS:STRING=-pipe -frecord-gcc-switches -Wall -g -O2' -DCMAKE_INSTALL_PREFIX=/usr -DINCLUDE_INSTALL_DIR:PATH=/usr/include -DLIB_INSTALL_DIR:PATH=/usr/lib64 -DSYSCONF_INSTALL_DIR:PATH=/etc -DSHARE_INSTALL_PREFIX:PATH=/usr/share -DLIB_DESTINATION=lib64 -DLIB_SUFFIX=64 -S . -B x86_64-alt-linux -DCMAKE_CXX_STANDARD=17 -DOSL_BUILD_MATERIALX:BOOL=ON -DOSL_SHADER_INSTALL_DIR:PATH=/usr/share/openshadinglanguage/shaders/ -DSTOP_ON_WARNING:BOOL=OFF -- The CXX compiler identification is GNU 10.3.1 -- The C compiler identification is GNU 10.3.1 -- Detecting CXX compiler ABI info -- Detecting CXX compiler ABI info - done -- Check for working CXX compiler: /usr/bin/c++ - skipped -- Detecting CXX compile features -- Detecting CXX compile features - done -- Detecting C compiler ABI info -- Detecting C compiler ABI info - done -- Check for working C compiler: /usr/bin/cc - skipped -- Detecting C compile features -- Detecting C compile features - done -- Configuring OSL 1.11.14.1 -- CMake 3.23.2 -- CMake system = Linux-6.1.82-std-def-alt1 -- CMake system name = Linux -- Project source dir = /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1 -- Project build dir = /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux -- Project install prefix = /usr -- Configuration types = -- Build type = Release -- Setting Namespace to: OSL_v1_11 -- CMAKE_CXX_COMPILER = /usr/bin/c++ -- CMAKE_CXX_COMPILER_ID = GNU -- Building for C++17 -- clang-format not found. --  -- * Checking for dependencies... -- * - Missing a dependency 'Package'? -- * Try cmake -DPackage_ROOT=path or set environment var Package_ROOT=path -- * For many dependencies, we supply src/build-scripts/build_Package.bash -- * - To exclude an optional dependency (even if found), -- * -DUSE_Package=OFF or set environment var USE_Package=OFF --  -- CMAKE_PREFIX_PATH = /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/ext/dist -- Found Boost 107600  -- Found ZLIB 1.2.13  -- Could NOT find Imath (missing: Imath_DIR) -- Found OpenEXR 2.5.6  -- Found OpenImageIO 2.2.16.0  -- Found CONFIG for pugixml (>=1.11) -- Found pugixml 1.11  -- Found LLVM 11.0.1  -- Could NOT find partio (missing: partio_DIR) -- Found partio  -- Found Python 3.9.18  -- Found Qt5 5.15.13  -- Found BISON 3.7.6  -- Found FLEX 2.6.4  Problem opening /proc/meminfo -- Found pybind11 2.6.2  -- All docdeep docs = /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/doc/OSLQuery.md.html;/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/doc/docdeep.md.html -- Configuring done -- Generating done CMake Warning: Manually-specified variables were not used by the project: CMAKE_Fortran_FLAGS INCLUDE_INSTALL_DIR LIB_DESTINATION LIB_INSTALL_DIR LIB_SUFFIX SHARE_INSTALL_PREFIX SYSCONF_INSTALL_DIR -- Build files have been written to: /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux + cmake --build x86_64-alt-linux --verbose --parallel 16 gmake: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' /usr/bin/cmake -S/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1 -B/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux --check-build-system CMakeFiles/Makefile.cmake 0 gmake: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' /usr/bin/cmake -E cmake_progress_start /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/CMakeFiles /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux//CMakeFiles/progress.marks gmake: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' /usr/bin/gmake -f CMakeFiles/Makefile2 all /usr/bin/gmake -f CMakeFiles/CopyFiles.dir/build.make CMakeFiles/CopyFiles.dir/depend /usr/bin/gmake -f src/liboslcomp/CMakeFiles/oslcomp.dir/build.make src/liboslcomp/CMakeFiles/oslcomp.dir/depend /usr/bin/gmake -f src/liboslquery/CMakeFiles/oslquery.dir/build.make src/liboslquery/CMakeFiles/oslquery.dir/depend /usr/bin/gmake -f src/liboslexec/CMakeFiles/oslexec.dir/build.make src/liboslexec/CMakeFiles/oslexec.dir/depend /usr/bin/gmake -f src/liboslexec/CMakeFiles/dual_test.dir/build.make src/liboslexec/CMakeFiles/dual_test.dir/depend /usr/bin/gmake -f src/liboslnoise/CMakeFiles/oslnoise.dir/build.make src/liboslnoise/CMakeFiles/oslnoise.dir/depend /usr/bin/gmake -f src/testshade/CMakeFiles/testshade_dso.dir/build.make src/testshade/CMakeFiles/testshade_dso.dir/depend /usr/bin/gmake -f src/doc/CMakeFiles/generated_docs.dir/build.make src/doc/CMakeFiles/generated_docs.dir/depend gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux && /usr/bin/cmake -E cmake_depends "Unix Makefiles" /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/CMakeFiles/CopyFiles.dir/DependInfo.cmake --color= gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' /usr/bin/gmake -f CMakeFiles/CopyFiles.dir/build.make CMakeFiles/CopyFiles.dir/build gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux && /usr/bin/cmake -E cmake_depends "Unix Makefiles" /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/testshade /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/testshade /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/testshade/CMakeFiles/testshade_dso.dir/DependInfo.cmake --color= gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' /usr/bin/gmake -f src/testshade/CMakeFiles/testshade_dso.dir/build.make src/testshade/CMakeFiles/testshade_dso.dir/build gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 0%] Generating osolex.cpp cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec && /usr/bin/flex -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec/osolex.cpp /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec/osolex.l gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 0%] Generating osolex.cpp cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslquery && /usr/bin/flex -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslquery/osolex.cpp /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslquery/../liboslexec/osolex.l gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux && /usr/bin/cmake -E cmake_depends "Unix Makefiles" /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec/CMakeFiles/dual_test.dir/DependInfo.cmake --color= gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' /usr/bin/gmake -f src/liboslexec/CMakeFiles/dual_test.dir/build.make src/liboslexec/CMakeFiles/dual_test.dir/build gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux && /usr/bin/cmake -E cmake_depends "Unix Makefiles" /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslnoise /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslnoise /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslnoise/CMakeFiles/oslnoise.dir/DependInfo.cmake --color= gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' /usr/bin/gmake -f src/liboslnoise/CMakeFiles/oslnoise.dir/build.make src/liboslnoise/CMakeFiles/oslnoise.dir/build gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux && /usr/bin/cmake -E cmake_depends "Unix Makefiles" /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/doc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/doc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/doc/CMakeFiles/generated_docs.dir/DependInfo.cmake --color= gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' /usr/bin/gmake -f src/doc/CMakeFiles/generated_docs.dir/build.make src/doc/CMakeFiles/generated_docs.dir/build gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 3%] Generating osllex.cpp cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslcomp && /usr/bin/flex -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslcomp/osllex.cpp /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslcomp/osllex.l gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 3%] Generating testsuite/runtest.py /usr/bin/cmake -E copy_if_different /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/testsuite/runtest.py /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/testsuite/runtest.py gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 3%] Generating osllex.cpp cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec && /usr/bin/flex -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec/osllex.cpp /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec/../liboslcomp/osllex.l gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[1]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 3%] Built target CopyFiles gmake[1]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 3%] docdeep OSLQuery cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/doc && /usr/bin/python3.9 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/build-scripts/docdeep.py -d OSLQuery -s docs.css /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/include/OSL/oslquery.h /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/oslinfo/oslinfo.cpp > /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/doc/OSLQuery.md.html gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 1%] Generating osogram.cpp cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslquery && /usr/bin/bison -dv -p oso -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslquery/osogram.cpp /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslquery/../liboslexec/osogram.y gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 1%] Generating osogram.cpp cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec && /usr/bin/bison -dv -p oso -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec/osogram.cpp /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec/osogram.y gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux && /usr/bin/cmake -E cmake_depends "Unix Makefiles" /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslquery /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslquery /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslquery/CMakeFiles/oslquery.dir/DependInfo.cmake --color= gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' /usr/bin/gmake -f src/liboslquery/CMakeFiles/oslquery.dir/build.make src/liboslquery/CMakeFiles/oslquery.dir/build gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 3%] docdeep docdeep cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/doc && /usr/bin/python3.9 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/build-scripts/docdeep.py -d docdeep -s docs.css /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/build-scripts/docdeep.py > /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/doc/docdeep.md.html gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[1]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 3%] Built target generated_docs gmake[1]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 1%] Generating oslgram.cpp cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec && /usr/bin/bison -dv -p osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec/oslgram.cpp /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec/../liboslcomp/oslgram.y /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec/../liboslcomp/oslgram.y: warning: 1 shift/reduce conflict [-Wconflicts-sr] /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec/../liboslcomp/oslgram.y: warning: 3 reduce/reduce conflicts [-Wconflicts-rr] /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec/../liboslcomp/oslgram.y: note: rerun with option '-Wcounterexamples' to generate conflict counterexamples gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 2%] Generating oslgram.cpp cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslcomp && /usr/bin/bison -dv -p osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslcomp/oslgram.cpp /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslcomp/oslgram.y /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslcomp/oslgram.y: warning: 1 shift/reduce conflict [-Wconflicts-sr] /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslcomp/oslgram.y: warning: 3 reduce/reduce conflicts [-Wconflicts-rr] /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslcomp/oslgram.y: note: rerun with option '-Wcounterexamples' to generate conflict counterexamples gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux && /usr/bin/cmake -E cmake_depends "Unix Makefiles" /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslcomp /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslcomp /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslcomp/CMakeFiles/oslcomp.dir/DependInfo.cmake --color= gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' /usr/bin/gmake -f src/liboslcomp/CMakeFiles/oslcomp.dir/build.make src/liboslcomp/CMakeFiles/oslcomp.dir/build gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 3%] Building CXX object src/testshade/CMakeFiles/testshade_dso.dir/testshade_dso.cpp.o cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/testshade && /usr/bin/c++ -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"11.0.1\" -DOSL_LLVM_VERSION=110 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/include -isystem /usr/lib/llvm-11.0/include -isystem /usr/include/opencv4 -isystem /usr/include/OpenEXR -pipe -frecord-gcc-switches -Wall -g -O2 -O2 -DNDEBUG -Wall -Wno-error=strict-overflow -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -fno-math-errno -std=c++17 -MD -MT src/testshade/CMakeFiles/testshade_dso.dir/testshade_dso.cpp.o -MF CMakeFiles/testshade_dso.dir/testshade_dso.cpp.o.d -o CMakeFiles/testshade_dso.dir/testshade_dso.cpp.o -c /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/testshade/testshade_dso.cpp gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 4%] Linking CXX executable ../../bin/testshade_dso cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/testshade && /usr/bin/cmake -E cmake_link_script CMakeFiles/testshade_dso.dir/link.txt --verbose=1 /usr/bin/c++ -pipe -frecord-gcc-switches -Wall -g -O2 -O2 -DNDEBUG CMakeFiles/testshade_dso.dir/testshade_dso.cpp.o -o ../../bin/testshade_dso -L/usr/lib/llvm-11.0/lib64 -Wl,-rpath,/usr/lib/llvm-11.0/lib64: /usr/lib64/libOpenImageIO.so.2.2.16 /usr/lib64/libz.so -lboost_filesystem-mt /usr/lib64/libboost_system-mt.so -lboost_thread-mt -lpthread /usr/lib64/libboost_chrono-mt.so /usr/lib64/libboost_date_time-mt.so /usr/lib64/libboost_atomic-mt.so -lrt -ldl /usr/lib64/libImath-2_5.so.25.0.5 /usr/lib64/libHalf-2_5.so.25.0.5 /usr/lib64/libIexMath-2_5.so.25.0.5 /usr/lib64/libIlmThread-2_5.so.25.0.5 /usr/lib64/libIex-2_5.so.25.0.5 /usr/lib64/libz.so -lpthread gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[1]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 4%] Built target testshade_dso gmake[1]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 3%] Building CXX object src/liboslquery/CMakeFiles/oslquery.dir/querystub.cpp.o cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslquery && /usr/bin/c++ -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"11.0.1\" -DOSL_LLVM_VERSION=110 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslquery_EXPORTS -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslquery -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslquery/../liboslexec -isystem /usr/lib/llvm-11.0/include -isystem /usr/include/opencv4 -isystem /usr/include/OpenEXR -pipe -frecord-gcc-switches -Wall -g -O2 -O2 -DNDEBUG -fPIC -Wall -Wno-error=strict-overflow -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -fno-math-errno -std=c++17 -MD -MT src/liboslquery/CMakeFiles/oslquery.dir/querystub.cpp.o -MF CMakeFiles/oslquery.dir/querystub.cpp.o.d -o CMakeFiles/oslquery.dir/querystub.cpp.o -c /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslquery/querystub.cpp gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 2%] Generating llvm_ops.bc.cpp cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec && /usr/lib/llvm-11.0/bin/clang++ -DOSL_FAST_MATH=1 -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -DUSE_STD_REGEX -DOSL_LLVM_VERSION=110 -DOSL_LLVM_FULL_VERSION="11.0.1" -std=c++17 -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include -I/usr/include -I/usr/include -I/usr/include -isystem\ /usr/include -DOSL_COMPILING_TO_BITCODE=1 -Wno-deprecated-register -Wno-ignored-attributes -Wno-unknown-attributes -O3 -fno-math-errno -S -emit-llvm -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec/llvm_ops.s llvm_ops.cpp cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec && /usr/lib/llvm-11.0/bin/llvm-as -f -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec/llvm_ops.bc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec/llvm_ops.s cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec/serialize-bc.py /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec/llvm_ops.bc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec/llvm_ops.bc.cpp osl_llvm_compiled_ops gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux && /usr/bin/cmake -E cmake_depends "Unix Makefiles" /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec/CMakeFiles/oslexec.dir/DependInfo.cmake --color= gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' /usr/bin/gmake -f src/liboslexec/CMakeFiles/oslexec.dir/build.make src/liboslexec/CMakeFiles/oslexec.dir/build gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 3%] Building CXX object src/liboslnoise/CMakeFiles/oslnoise.dir/simplexnoise.cpp.o cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslnoise && /usr/bin/c++ -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"11.0.1\" -DOSL_LLVM_VERSION=110 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslnoise_EXPORTS -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslnoise/../liboslexec -isystem /usr/lib/llvm-11.0/include -isystem /usr/include/opencv4 -isystem /usr/include/OpenEXR -pipe -frecord-gcc-switches -Wall -g -O2 -O2 -DNDEBUG -fPIC -Wall -Wno-error=strict-overflow -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -fno-math-errno -std=c++17 -MD -MT src/liboslnoise/CMakeFiles/oslnoise.dir/simplexnoise.cpp.o -MF CMakeFiles/oslnoise.dir/simplexnoise.cpp.o.d -o CMakeFiles/oslnoise.dir/simplexnoise.cpp.o -c /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslnoise/simplexnoise.cpp gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 3%] Building CXX object src/liboslcomp/CMakeFiles/oslcomp.dir/__/liboslexec/oslexec.cpp.o cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslcomp && /usr/bin/c++ -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"11.0.1\" -DOSL_LLVM_VERSION=110 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslcomp_EXPORTS -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslcomp -isystem /usr/lib/llvm-11.0/include -isystem /usr/include/opencv4 -isystem /usr/include/OpenEXR -pipe -frecord-gcc-switches -Wall -g -O2 -O2 -DNDEBUG -fPIC -Wall -Wno-error=strict-overflow -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -fno-math-errno -std=c++17 -MD -MT src/liboslcomp/CMakeFiles/oslcomp.dir/__/liboslexec/oslexec.cpp.o -MF CMakeFiles/oslcomp.dir/__/liboslexec/oslexec.cpp.o.d -o CMakeFiles/oslcomp.dir/__/liboslexec/oslexec.cpp.o -c /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec/oslexec.cpp gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 3%] Building CXX object src/liboslnoise/CMakeFiles/oslnoise.dir/gabornoise.cpp.o cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslnoise && /usr/bin/c++ -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"11.0.1\" -DOSL_LLVM_VERSION=110 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslnoise_EXPORTS -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslnoise/../liboslexec -isystem /usr/lib/llvm-11.0/include -isystem /usr/include/opencv4 -isystem /usr/include/OpenEXR -pipe -frecord-gcc-switches -Wall -g -O2 -O2 -DNDEBUG -fPIC -Wall -Wno-error=strict-overflow -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -fno-math-errno -std=c++17 -MD -MT src/liboslnoise/CMakeFiles/oslnoise.dir/gabornoise.cpp.o -MF CMakeFiles/oslnoise.dir/gabornoise.cpp.o.d -o CMakeFiles/oslnoise.dir/gabornoise.cpp.o -c /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslnoise/gabornoise.cpp gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 5%] Linking CXX shared library ../../lib/liboslnoise.so cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslnoise && /usr/bin/cmake -E cmake_link_script CMakeFiles/oslnoise.dir/link.txt --verbose=1 /usr/bin/c++ -fPIC -pipe -frecord-gcc-switches -Wall -g -O2 -O2 -DNDEBUG -shared -Wl,-soname,liboslnoise.so.1.11 -o ../../lib/liboslnoise.so.1.11.14 CMakeFiles/oslnoise.dir/gabornoise.cpp.o CMakeFiles/oslnoise.dir/simplexnoise.cpp.o -L/usr/lib/llvm-11.0/lib64 -Wl,-rpath,/usr/lib/llvm-11.0/lib64: /usr/lib64/libOpenImageIO.so.2.2.16 -lpthread -lboost_filesystem-mt /usr/lib64/libboost_system-mt.so -lboost_thread-mt -lpthread /usr/lib64/libboost_chrono-mt.so /usr/lib64/libboost_date_time-mt.so /usr/lib64/libboost_atomic-mt.so -lrt -ldl /usr/lib64/libImath-2_5.so.25.0.5 /usr/lib64/libIexMath-2_5.so.25.0.5 /usr/lib64/libHalf-2_5.so.25.0.5 /usr/lib64/libIlmThread-2_5.so.25.0.5 /usr/lib64/libIex-2_5.so.25.0.5 -lpthread cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslnoise && /usr/bin/cmake -E cmake_symlink_library ../../lib/liboslnoise.so.1.11.14 ../../lib/liboslnoise.so.1.11 ../../lib/liboslnoise.so gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[1]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 5%] Built target oslnoise gmake[1]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' /usr/bin/gmake -f src/liboslnoise/CMakeFiles/oslnoise_test.dir/build.make src/liboslnoise/CMakeFiles/oslnoise_test.dir/depend gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux && /usr/bin/cmake -E cmake_depends "Unix Makefiles" /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslnoise /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslnoise /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslnoise/CMakeFiles/oslnoise_test.dir/DependInfo.cmake --color= gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' /usr/bin/gmake -f src/liboslnoise/CMakeFiles/oslnoise_test.dir/build.make src/liboslnoise/CMakeFiles/oslnoise_test.dir/build gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 3%] Building CXX object src/liboslquery/CMakeFiles/oslquery.dir/osogram.cpp.o cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslquery && /usr/bin/c++ -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"11.0.1\" -DOSL_LLVM_VERSION=110 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslquery_EXPORTS -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslquery -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslquery/../liboslexec -isystem /usr/lib/llvm-11.0/include -isystem /usr/include/opencv4 -isystem /usr/include/OpenEXR -pipe -frecord-gcc-switches -Wall -g -O2 -O2 -DNDEBUG -fPIC -Wall -Wno-error=strict-overflow -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -fno-math-errno -std=c++17 -MD -MT src/liboslquery/CMakeFiles/oslquery.dir/osogram.cpp.o -MF CMakeFiles/oslquery.dir/osogram.cpp.o.d -o CMakeFiles/oslquery.dir/osogram.cpp.o -c /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslquery/osogram.cpp gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 3%] Building CXX object src/liboslquery/CMakeFiles/oslquery.dir/oslquery.cpp.o cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslquery && /usr/bin/c++ -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"11.0.1\" -DOSL_LLVM_VERSION=110 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslquery_EXPORTS -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslquery -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslquery/../liboslexec -isystem /usr/lib/llvm-11.0/include -isystem /usr/include/opencv4 -isystem /usr/include/OpenEXR -pipe -frecord-gcc-switches -Wall -g -O2 -O2 -DNDEBUG -fPIC -Wall -Wno-error=strict-overflow -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -fno-math-errno -std=c++17 -MD -MT src/liboslquery/CMakeFiles/oslquery.dir/oslquery.cpp.o -MF CMakeFiles/oslquery.dir/oslquery.cpp.o.d -o CMakeFiles/oslquery.dir/oslquery.cpp.o -c /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslquery/oslquery.cpp gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 3%] Building CXX object src/liboslquery/CMakeFiles/oslquery.dir/osolex.cpp.o cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslquery && /usr/bin/c++ -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"11.0.1\" -DOSL_LLVM_VERSION=110 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslquery_EXPORTS -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslquery -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslquery/../liboslexec -isystem /usr/lib/llvm-11.0/include -isystem /usr/include/opencv4 -isystem /usr/include/OpenEXR -pipe -frecord-gcc-switches -Wall -g -O2 -O2 -DNDEBUG -fPIC -Wall -Wno-error=strict-overflow -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -fno-math-errno -std=c++17 -MD -MT src/liboslquery/CMakeFiles/oslquery.dir/osolex.cpp.o -MF CMakeFiles/oslquery.dir/osolex.cpp.o.d -o CMakeFiles/oslquery.dir/osolex.cpp.o -c /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslquery/osolex.cpp gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 3%] Building CXX object src/liboslexec/CMakeFiles/dual_test.dir/dual_test.cpp.o cd 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CMakeFiles/dual_test.dir/dual_test.cpp.o -c /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec/dual_test.cpp gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 3%] Building CXX object src/liboslcomp/CMakeFiles/oslcomp.dir/symtab.cpp.o cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslcomp && /usr/bin/c++ -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"11.0.1\" -DOSL_LLVM_VERSION=110 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslcomp_EXPORTS -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslcomp -isystem /usr/lib/llvm-11.0/include -isystem /usr/include/opencv4 -isystem /usr/include/OpenEXR -pipe -frecord-gcc-switches -Wall -g -O2 -O2 -DNDEBUG -fPIC -Wall -Wno-error=strict-overflow -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -fno-math-errno -std=c++17 -MD -MT src/liboslcomp/CMakeFiles/oslcomp.dir/symtab.cpp.o -MF CMakeFiles/oslcomp.dir/symtab.cpp.o.d -o CMakeFiles/oslcomp.dir/symtab.cpp.o -c /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslcomp/symtab.cpp gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 5%] Linking CXX executable ../../bin/dual_test cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec && /usr/bin/cmake -E cmake_link_script CMakeFiles/dual_test.dir/link.txt --verbose=1 /usr/bin/c++ -pipe -frecord-gcc-switches -Wall -g -O2 -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -O2 -DNDEBUG 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src/liboslcomp/CMakeFiles/oslcomp.dir/__/liboslexec/typespec.cpp.o cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslcomp && /usr/bin/c++ -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"11.0.1\" -DOSL_LLVM_VERSION=110 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslcomp_EXPORTS -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslcomp -isystem /usr/lib/llvm-11.0/include -isystem /usr/include/opencv4 -isystem /usr/include/OpenEXR -pipe -frecord-gcc-switches -Wall -g -O2 -O2 -DNDEBUG -fPIC -Wall -Wno-error=strict-overflow -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -fno-math-errno -std=c++17 -MD -MT src/liboslcomp/CMakeFiles/oslcomp.dir/__/liboslexec/typespec.cpp.o -MF 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-I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslquery -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslquery/../liboslexec -isystem /usr/lib/llvm-11.0/include -isystem /usr/include/opencv4 -isystem /usr/include/OpenEXR -pipe -frecord-gcc-switches -Wall -g -O2 -O2 -DNDEBUG -fPIC -Wall -Wno-error=strict-overflow -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -fno-math-errno -std=c++17 -MD -MT src/liboslquery/CMakeFiles/oslquery.dir/__/liboslexec/typespec.cpp.o -MF CMakeFiles/oslquery.dir/__/liboslexec/typespec.cpp.o.d -o CMakeFiles/oslquery.dir/__/liboslexec/typespec.cpp.o -c /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec/typespec.cpp gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 5%] Linking CXX shared library ../../lib/liboslquery.so cd 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/usr/lib64/libHalf-2_5.so.25.0.5 /usr/lib64/libIex-2_5.so.25.0.5 -lpthread cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslquery && /usr/bin/cmake -E cmake_symlink_library ../../lib/liboslquery.so.1.11.14 ../../lib/liboslquery.so.1.11 ../../lib/liboslquery.so gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[1]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 6%] Built target oslquery gmake[1]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' /usr/bin/gmake -f src/liboslquery/CMakeFiles/pyoslquery.dir/build.make src/liboslquery/CMakeFiles/pyoslquery.dir/depend gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux && /usr/bin/cmake -E cmake_depends "Unix Makefiles" /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslquery /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslquery /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslquery/CMakeFiles/pyoslquery.dir/DependInfo.cmake --color= gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' /usr/bin/gmake -f src/liboslquery/CMakeFiles/pyoslquery.dir/build.make src/liboslquery/CMakeFiles/pyoslquery.dir/build gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 5%] Building CXX object src/liboslexec/CMakeFiles/oslexec.dir/closure.cpp.o cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec && /usr/bin/c++ -DOSL_EXPORTS -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"11.0.1\" -DOSL_LLVM_VERSION=110 -DUSE_PARTIO=1 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS 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'/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 3%] Building CXX object src/liboslcomp/CMakeFiles/oslcomp.dir/ast.cpp.o cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslcomp && /usr/bin/c++ -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"11.0.1\" -DOSL_LLVM_VERSION=110 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslcomp_EXPORTS -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslcomp -isystem /usr/lib/llvm-11.0/include -isystem /usr/include/opencv4 -isystem /usr/include/OpenEXR -pipe -frecord-gcc-switches -Wall -g -O2 -O2 -DNDEBUG -fPIC -Wall -Wno-error=strict-overflow -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -fno-math-errno -std=c++17 -MD -MT src/liboslcomp/CMakeFiles/oslcomp.dir/ast.cpp.o -MF CMakeFiles/oslcomp.dir/ast.cpp.o.d -o CMakeFiles/oslcomp.dir/ast.cpp.o -c /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslcomp/ast.cpp gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 3%] Building CXX object src/liboslcomp/CMakeFiles/oslcomp.dir/codegen.cpp.o cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslcomp && /usr/bin/c++ -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"11.0.1\" -DOSL_LLVM_VERSION=110 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslcomp_EXPORTS -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslcomp -isystem /usr/lib/llvm-11.0/include -isystem /usr/include/opencv4 -isystem /usr/include/OpenEXR -pipe -frecord-gcc-switches -Wall -g -O2 -O2 -DNDEBUG -fPIC -Wall -Wno-error=strict-overflow -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -fno-math-errno -std=c++17 -MD -MT src/liboslcomp/CMakeFiles/oslcomp.dir/codegen.cpp.o -MF CMakeFiles/oslcomp.dir/codegen.cpp.o.d -o CMakeFiles/oslcomp.dir/codegen.cpp.o -c /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslcomp/codegen.cpp gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 5%] Building CXX object src/liboslcomp/CMakeFiles/oslcomp.dir/osllex.cpp.o cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslcomp 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-I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslcomp -isystem /usr/lib/llvm-11.0/include -isystem /usr/include/opencv4 -isystem /usr/include/OpenEXR -pipe -frecord-gcc-switches -Wall -g -O2 -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -O2 -DNDEBUG -fPIC -Wall -Wno-error=strict-overflow -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -fno-math-errno -std=c++17 -MD -MT src/liboslexec/CMakeFiles/oslexec.dir/master.cpp.o -MF CMakeFiles/oslexec.dir/master.cpp.o.d -o CMakeFiles/oslexec.dir/master.cpp.o -c /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec/master.cpp gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory 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src/liboslcomp/CMakeFiles/oslcomp.dir/typecheck.cpp.o -MF CMakeFiles/oslcomp.dir/typecheck.cpp.o.d -o CMakeFiles/oslcomp.dir/typecheck.cpp.o -c /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslcomp/typecheck.cpp gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 3%] Building CXX object src/liboslcomp/CMakeFiles/oslcomp.dir/oslcomp.cpp.o cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslcomp && /usr/bin/c++ -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"11.0.1\" -DOSL_LLVM_VERSION=110 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslcomp_EXPORTS -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslcomp -isystem /usr/lib/llvm-11.0/include -isystem /usr/include/opencv4 -isystem /usr/include/OpenEXR -pipe -frecord-gcc-switches -Wall -g -O2 -O2 -DNDEBUG -fPIC -Wall -Wno-error=strict-overflow -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -fno-math-errno -std=c++17 -MD -MT src/liboslcomp/CMakeFiles/oslcomp.dir/oslcomp.cpp.o -MF CMakeFiles/oslcomp.dir/oslcomp.cpp.o.d -o CMakeFiles/oslcomp.dir/oslcomp.cpp.o -c /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslcomp/oslcomp.cpp gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 5%] Building CXX object src/liboslexec/CMakeFiles/oslexec.dir/dictionary.cpp.o cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec && /usr/bin/c++ -DOSL_EXPORTS -DOSL_FAST_MATH=1 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/usr/lib/llvm-11.0/include -isystem /usr/include/opencv4 -isystem /usr/include/OpenEXR -pipe -frecord-gcc-switches -Wall -g -O2 -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -O2 -DNDEBUG -fPIC -Wall -Wno-error=strict-overflow -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -fno-math-errno -std=c++17 -MD -MT src/liboslexec/CMakeFiles/oslexec.dir/opcolor.cpp.o -MF CMakeFiles/oslexec.dir/opcolor.cpp.o.d -o CMakeFiles/oslexec.dir/opcolor.cpp.o -c /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec/opcolor.cpp gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 8%] Linking CXX shared library ../../lib/liboslcomp.so cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslcomp && /usr/bin/cmake -E cmake_link_script CMakeFiles/oslcomp.dir/link.txt --verbose=1 /usr/bin/c++ -fPIC -pipe 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/usr/lib64/libIexMath-2_5.so.25.0.5 /usr/lib64/libHalf-2_5.so.25.0.5 /usr/lib64/libIlmThread-2_5.so.25.0.5 /usr/lib64/libIex-2_5.so.25.0.5 -lpthread cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslcomp && /usr/bin/cmake -E cmake_symlink_library ../../lib/liboslcomp.so.1.11.14 ../../lib/liboslcomp.so.1.11 ../../lib/liboslcomp.so gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[1]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 8%] Built target oslcomp gmake[1]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' /usr/bin/gmake -f src/oslinfo/CMakeFiles/oslinfo.dir/build.make src/oslinfo/CMakeFiles/oslinfo.dir/depend gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux && /usr/bin/cmake -E cmake_depends "Unix Makefiles" /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/oslinfo /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/oslinfo /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/oslinfo/CMakeFiles/oslinfo.dir/DependInfo.cmake --color= gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' /usr/bin/gmake -f src/oslinfo/CMakeFiles/oslinfo.dir/build.make src/oslinfo/CMakeFiles/oslinfo.dir/build gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 7%] Building CXX object src/liboslexec/CMakeFiles/oslexec.dir/opspline.cpp.o cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec && /usr/bin/c++ -DOSL_EXPORTS -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"11.0.1\" -DOSL_LLVM_VERSION=110 -DUSE_PARTIO=1 -DUSE_STD_REGEX 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/usr/bin/cmake -E cmake_depends "Unix Makefiles" /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/oslc/CMakeFiles/oslc.dir/DependInfo.cmake --color= gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' /usr/bin/gmake -f src/oslc/CMakeFiles/oslc.dir/build.make src/oslc/CMakeFiles/oslc.dir/build gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 10%] Building CXX object src/liboslexec/CMakeFiles/oslexec.dir/lpeparse.cpp.o cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec && /usr/bin/c++ -DOSL_EXPORTS -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"11.0.1\" -DOSL_LLVM_VERSION=110 -DUSE_PARTIO=1 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/usr/lib/llvm-11.0/include -isystem /usr/include/opencv4 -isystem /usr/include/OpenEXR -pipe -frecord-gcc-switches -Wall -g -O2 -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -O2 -DNDEBUG -fPIC -Wall -Wno-error=strict-overflow -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -fno-math-errno -std=c++17 -MD -MT src/liboslexec/CMakeFiles/oslexec.dir/opclosure.cpp.o -MF CMakeFiles/oslexec.dir/opclosure.cpp.o.d -o CMakeFiles/oslexec.dir/opclosure.cpp.o -c /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec/opclosure.cpp gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 5%] Building CXX object src/liboslnoise/CMakeFiles/oslnoise_test.dir/oslnoise_test.cpp.o cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslnoise && /usr/bin/c++ -DOSL_FAST_MATH=1 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-DNDEBUG -fPIC -Wall -Wno-error=strict-overflow -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -fno-math-errno -std=c++17 -MD -MT src/liboslexec/CMakeFiles/oslexec.dir/typespec.cpp.o -MF CMakeFiles/oslexec.dir/typespec.cpp.o.d -o CMakeFiles/oslexec.dir/typespec.cpp.o -c /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec/typespec.cpp gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 8%] Building CXX object src/liboslexec/CMakeFiles/oslexec.dir/rendservices.cpp.o cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec && /usr/bin/c++ -DOSL_EXPORTS -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"11.0.1\" -DOSL_LLVM_VERSION=110 -DUSE_PARTIO=1 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslexec_EXPORTS -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslcomp -isystem /usr/lib/llvm-11.0/include -isystem /usr/include/opencv4 -isystem /usr/include/OpenEXR -pipe -frecord-gcc-switches -Wall -g -O2 -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -O2 -DNDEBUG -fPIC -Wall -Wno-error=strict-overflow -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -fno-math-errno -std=c++17 -MD -MT src/liboslexec/CMakeFiles/oslexec.dir/rendservices.cpp.o -MF CMakeFiles/oslexec.dir/rendservices.cpp.o.d -o CMakeFiles/oslexec.dir/rendservices.cpp.o -c /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec/rendservices.cpp gmake[2]: Leaving directory 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'/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[1]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 11%] Built target oslnoise_test gmake[1]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 10%] Building CXX object src/oslc/CMakeFiles/oslc.dir/oslcmain.cpp.o cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/oslc && /usr/bin/c++ -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"11.0.1\" -DOSL_LLVM_VERSION=110 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/include -isystem /usr/lib/llvm-11.0/include -isystem /usr/include/opencv4 -isystem /usr/include/OpenEXR -pipe -frecord-gcc-switches -Wall -g -O2 -O2 -DNDEBUG -Wall -Wno-error=strict-overflow -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -fno-math-errno -std=c++17 -MD -MT src/oslc/CMakeFiles/oslc.dir/oslcmain.cpp.o -MF CMakeFiles/oslc.dir/oslcmain.cpp.o.d -o CMakeFiles/oslc.dir/oslcmain.cpp.o -c /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/oslc/oslcmain.cpp gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 11%] Linking CXX executable ../../bin/oslc cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/oslc && /usr/bin/cmake -E cmake_link_script CMakeFiles/oslc.dir/link.txt --verbose=1 /usr/bin/c++ -pipe -frecord-gcc-switches -Wall -g -O2 -O2 -DNDEBUG CMakeFiles/oslc.dir/oslcmain.cpp.o -o ../../bin/oslc -L/usr/lib/llvm-11.0/lib64 -Wl,-rpath,/usr/lib/llvm-11.0/lib64:/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/lib: ../../lib/liboslcomp.so.1.11.14 -lboost_filesystem-mt /usr/lib64/libboost_system-mt.so -lboost_thread-mt -lpthread /usr/lib64/libboost_chrono-mt.so /usr/lib64/libboost_date_time-mt.so /usr/lib64/libboost_atomic-mt.so -lrt -ldl /usr/lib64/libOpenImageIO.so.2.2.16 /usr/lib64/libImath-2_5.so.25.0.5 /usr/lib64/libHalf-2_5.so.25.0.5 /usr/lib64/libIlmThread-2_5.so.25.0.5 /usr/lib64/libIexMath-2_5.so.25.0.5 /usr/lib64/libIex-2_5.so.25.0.5 -lpthread gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[1]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 11%] Built target oslc gmake[1]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' /usr/bin/gmake -f src/shaders/CMakeFiles/shaders.dir/build.make src/shaders/CMakeFiles/shaders.dir/depend gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux && /usr/bin/cmake -E cmake_depends "Unix Makefiles" /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/CMakeFiles/shaders.dir/DependInfo.cmake --color= gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' /usr/bin/gmake -f src/shaders/CMakeFiles/shaders.dir/build.make src/shaders/CMakeFiles/shaders.dir/build gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 11%] oslc emitter cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/emitter.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/emitter.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 10%] Building CXX object src/liboslexec/CMakeFiles/oslexec.dir/automata.cpp.o cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec && /usr/bin/c++ -DOSL_EXPORTS -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"11.0.1\" -DOSL_LLVM_VERSION=110 -DUSE_PARTIO=1 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslexec_EXPORTS -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslcomp -isystem /usr/lib/llvm-11.0/include -isystem /usr/include/opencv4 -isystem /usr/include/OpenEXR -pipe -frecord-gcc-switches -Wall -g -O2 -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -O2 -DNDEBUG -fPIC -Wall -Wno-error=strict-overflow -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -fno-math-errno -std=c++17 -MD -MT src/liboslexec/CMakeFiles/oslexec.dir/automata.cpp.o -MF CMakeFiles/oslexec.dir/automata.cpp.o.d -o CMakeFiles/oslexec.dir/automata.cpp.o -c /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec/automata.cpp gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 11%] oslc glass cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/glass.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/glass.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 11%] oslc image cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/image.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/image.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 11%] oslc mandelbrot cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/mandelbrot.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/mandelbrot.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 5%] Building CXX object src/liboslexec/CMakeFiles/oslexec.dir/shadingsys.cpp.o cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec && /usr/bin/c++ -DOSL_EXPORTS -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"11.0.1\" -DOSL_LLVM_VERSION=110 -DUSE_PARTIO=1 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslexec_EXPORTS -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslcomp -isystem /usr/lib/llvm-11.0/include -isystem /usr/include/opencv4 -isystem /usr/include/OpenEXR -pipe -frecord-gcc-switches -Wall -g -O2 -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -O2 -DNDEBUG -fPIC -Wall -Wno-error=strict-overflow -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -fno-math-errno -std=c++17 -MD -MT src/liboslexec/CMakeFiles/oslexec.dir/shadingsys.cpp.o -MF CMakeFiles/oslexec.dir/shadingsys.cpp.o.d -o CMakeFiles/oslexec.dir/shadingsys.cpp.o -c /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec/shadingsys.cpp gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 10%] Building CXX object src/liboslexec/CMakeFiles/oslexec.dir/shadeimage.cpp.o cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec && /usr/bin/c++ -DOSL_EXPORTS -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"11.0.1\" -DOSL_LLVM_VERSION=110 -DUSE_PARTIO=1 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslexec_EXPORTS -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslcomp -isystem /usr/lib/llvm-11.0/include -isystem /usr/include/opencv4 -isystem /usr/include/OpenEXR -pipe -frecord-gcc-switches -Wall -g -O2 -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -O2 -DNDEBUG -fPIC -Wall -Wno-error=strict-overflow -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -fno-math-errno -std=c++17 -MD -MT src/liboslexec/CMakeFiles/oslexec.dir/shadeimage.cpp.o -MF CMakeFiles/oslexec.dir/shadeimage.cpp.o.d -o CMakeFiles/oslexec.dir/shadeimage.cpp.o -c /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec/shadeimage.cpp gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 11%] oslc matte cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/matte.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/matte.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 12%] oslc metal cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/metal.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/metal.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 13%] oslc ubersurface cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/ubersurface.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/ubersurface.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[1]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 13%] Built target shaders gmake[1]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' /usr/bin/gmake -f src/shaders/MaterialX/CMakeFiles/mxshaders.dir/build.make src/shaders/MaterialX/CMakeFiles/mxshaders.dir/depend gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux && /usr/bin/cmake -E cmake_depends "Unix Makefiles" /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/CMakeFiles/mxshaders.dir/DependInfo.cmake --color= gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' /usr/bin/gmake -f src/shaders/MaterialX/CMakeFiles/mxshaders.dir/build.make src/shaders/MaterialX/CMakeFiles/mxshaders.dir/build gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 14%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_absval_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_absval -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_absval.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_absval_float.osl -t float --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_absval_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_absval_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 14%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_absval_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_absval -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_absval.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_absval_color.osl -t color --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_absval_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_absval_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 14%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_absval_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_absval -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_absval.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_absval_color2.osl -t color2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_absval_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_absval_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 14%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_absval_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_absval -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_absval.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_absval_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_absval_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_absval_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 14%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_absval_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_absval -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_absval.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_absval_vector.osl -t vector --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_absval_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_absval_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 14%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_absval_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_absval -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_absval.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_absval_vector2.osl -t vector2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_absval_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_absval_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 14%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_absval_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_absval -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_absval.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_absval_vector4.osl -t vector4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_absval_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_absval_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 11%] Building CXX object src/liboslexec/CMakeFiles/oslexec.dir/__/liboslnoise/gabornoise.cpp.o cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec && /usr/bin/c++ -DOSL_EXPORTS -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"11.0.1\" -DOSL_LLVM_VERSION=110 -DUSE_PARTIO=1 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslexec_EXPORTS -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslcomp -isystem /usr/lib/llvm-11.0/include -isystem /usr/include/opencv4 -isystem /usr/include/OpenEXR -pipe -frecord-gcc-switches -Wall -g -O2 -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -O2 -DNDEBUG -fPIC -Wall -Wno-error=strict-overflow -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -fno-math-errno -std=c++17 -MD -MT src/liboslexec/CMakeFiles/oslexec.dir/__/liboslnoise/gabornoise.cpp.o -MF CMakeFiles/oslexec.dir/__/liboslnoise/gabornoise.cpp.o.d -o CMakeFiles/oslexec.dir/__/liboslnoise/gabornoise.cpp.o -c /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslnoise/gabornoise.cpp gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 14%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_acos_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_acos -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_acos.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_acos_float.osl -t float --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_acos_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_acos_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 15%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_acos_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_acos -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_acos.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_acos_color.osl -t color --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_acos_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_acos_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 15%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_acos_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_acos -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_acos.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_acos_color2.osl -t color2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_acos_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_acos_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 15%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_acos_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_acos -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_acos.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_acos_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_acos_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_acos_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 15%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_acos_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_acos -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_acos.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_acos_vector.osl -t vector --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_acos_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_acos_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 11%] Building CXX object src/liboslexec/CMakeFiles/oslexec.dir/__/liboslnoise/simplexnoise.cpp.o cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec && /usr/bin/c++ -DOSL_EXPORTS -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"11.0.1\" -DOSL_LLVM_VERSION=110 -DUSE_PARTIO=1 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslexec_EXPORTS -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslcomp -isystem /usr/lib/llvm-11.0/include -isystem /usr/include/opencv4 -isystem /usr/include/OpenEXR -pipe -frecord-gcc-switches -Wall -g -O2 -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -O2 -DNDEBUG -fPIC -Wall -Wno-error=strict-overflow -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -fno-math-errno -std=c++17 -MD -MT src/liboslexec/CMakeFiles/oslexec.dir/__/liboslnoise/simplexnoise.cpp.o -MF CMakeFiles/oslexec.dir/__/liboslnoise/simplexnoise.cpp.o.d -o CMakeFiles/oslexec.dir/__/liboslnoise/simplexnoise.cpp.o -c /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslnoise/simplexnoise.cpp gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 15%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_acos_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_acos -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_acos.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_acos_vector2.osl -t vector2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_acos_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_acos_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 15%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_acos_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_acos -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_acos.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_acos_vector4.osl -t vector4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_acos_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_acos_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 15%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_asin_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_asin -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_asin.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_asin_float.osl -t float --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_asin_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_asin_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 15%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_asin_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_asin -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_asin.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_asin_color.osl -t color --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_asin_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_asin_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 15%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_asin_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_asin -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_asin.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_asin_color2.osl -t color2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_asin_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_asin_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 15%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_asin_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_asin -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_asin.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_asin_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_asin_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_asin_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 15%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_asin_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_asin -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_asin.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_asin_vector.osl -t vector --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_asin_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_asin_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 15%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_asin_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_asin -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_asin.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_asin_vector2.osl -t vector2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_asin_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_asin_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 15%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_asin_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_asin -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_asin.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_asin_vector4.osl -t vector4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_asin_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_asin_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 15%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_blur_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_blur -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_blur.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_blur_float.osl -t float --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_blur_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_blur_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 15%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_blur_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_blur -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_blur.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_blur_color.osl -t color --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_blur_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_blur_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 15%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_blur_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_blur -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_blur.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_blur_color2.osl -t color2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_blur_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_blur_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 15%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_blur_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_blur -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_blur.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_blur_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_blur_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_blur_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 15%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_blur_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_blur -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_blur.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_blur_vector.osl -t vector --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_blur_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_blur_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 10%] Building CXX object src/liboslexec/CMakeFiles/oslexec.dir/backendllvm.cpp.o cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec && /usr/bin/c++ -DOSL_EXPORTS -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"11.0.1\" -DOSL_LLVM_VERSION=110 -DUSE_PARTIO=1 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslexec_EXPORTS -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslcomp -isystem /usr/lib/llvm-11.0/include -isystem /usr/include/opencv4 -isystem /usr/include/OpenEXR -pipe -frecord-gcc-switches -Wall -g -O2 -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -O2 -DNDEBUG -fPIC -Wall -Wno-error=strict-overflow -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -fno-math-errno -std=c++17 -MD -MT src/liboslexec/CMakeFiles/oslexec.dir/backendllvm.cpp.o -MF CMakeFiles/oslexec.dir/backendllvm.cpp.o.d -o CMakeFiles/oslexec.dir/backendllvm.cpp.o -c /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec/backendllvm.cpp gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 16%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_blur_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_blur -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_blur.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_blur_vector2.osl -t vector2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_blur_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_blur_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 16%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_blur_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_blur -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_blur.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_blur_vector4.osl -t vector4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_blur_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_blur_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 16%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ceil_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_ceil -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_ceil.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ceil_float.osl -t float --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ceil_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ceil_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 12%] Building CXX object src/liboslexec/CMakeFiles/oslexec.dir/__/liboslquery/oslquery.cpp.o cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec && /usr/bin/c++ -DOSL_EXPORTS -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"11.0.1\" -DOSL_LLVM_VERSION=110 -DUSE_PARTIO=1 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslexec_EXPORTS -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslcomp -isystem /usr/lib/llvm-11.0/include -isystem /usr/include/opencv4 -isystem /usr/include/OpenEXR -pipe -frecord-gcc-switches -Wall -g -O2 -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -O2 -DNDEBUG -fPIC -Wall -Wno-error=strict-overflow -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -fno-math-errno -std=c++17 -MD -MT src/liboslexec/CMakeFiles/oslexec.dir/__/liboslquery/oslquery.cpp.o -MF CMakeFiles/oslexec.dir/__/liboslquery/oslquery.cpp.o.d -o CMakeFiles/oslexec.dir/__/liboslquery/oslquery.cpp.o -c /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslquery/oslquery.cpp gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 16%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ceil_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_ceil -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_ceil.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ceil_color.osl -t color --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ceil_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ceil_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 16%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ceil_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_ceil -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_ceil.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ceil_color2.osl -t color2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ceil_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ceil_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 17%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ceil_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_ceil -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_ceil.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ceil_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ceil_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ceil_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 17%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ceil_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_ceil -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_ceil.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ceil_vector.osl -t vector --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ceil_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ceil_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 9%] Building CXX object src/liboslexec/CMakeFiles/oslexec.dir/runtimeoptimize.cpp.o cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec && /usr/bin/c++ -DOSL_EXPORTS -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"11.0.1\" -DOSL_LLVM_VERSION=110 -DUSE_PARTIO=1 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslexec_EXPORTS -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslcomp -isystem /usr/lib/llvm-11.0/include -isystem /usr/include/opencv4 -isystem /usr/include/OpenEXR -pipe -frecord-gcc-switches -Wall -g -O2 -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -O2 -DNDEBUG -fPIC -Wall -Wno-error=strict-overflow -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -fno-math-errno -std=c++17 -MD -MT src/liboslexec/CMakeFiles/oslexec.dir/runtimeoptimize.cpp.o -MF CMakeFiles/oslexec.dir/runtimeoptimize.cpp.o.d -o CMakeFiles/oslexec.dir/runtimeoptimize.cpp.o -c /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec/runtimeoptimize.cpp gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 17%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ceil_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_ceil -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_ceil.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ceil_vector2.osl -t vector2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ceil_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ceil_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 17%] Building CXX object src/liboslexec/CMakeFiles/oslexec.dir/llvm_ops.bc.cpp.o cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec && /usr/bin/c++ -DOSL_EXPORTS -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"11.0.1\" -DOSL_LLVM_VERSION=110 -DUSE_PARTIO=1 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslexec_EXPORTS -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslcomp -isystem /usr/lib/llvm-11.0/include -isystem /usr/include/opencv4 -isystem /usr/include/OpenEXR -pipe -frecord-gcc-switches -Wall -g -O2 -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -O2 -DNDEBUG -fPIC -Wall -Wno-error=strict-overflow -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -fno-math-errno -std=c++17 -MD -MT src/liboslexec/CMakeFiles/oslexec.dir/llvm_ops.bc.cpp.o -MF CMakeFiles/oslexec.dir/llvm_ops.bc.cpp.o.d -o CMakeFiles/oslexec.dir/llvm_ops.bc.cpp.o -c /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec/llvm_ops.bc.cpp gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 11%] Building CXX object src/liboslexec/CMakeFiles/oslexec.dir/__/liboslcomp/symtab.cpp.o cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec && /usr/bin/c++ -DOSL_EXPORTS -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"11.0.1\" -DOSL_LLVM_VERSION=110 -DUSE_PARTIO=1 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslexec_EXPORTS -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslcomp -isystem /usr/lib/llvm-11.0/include -isystem /usr/include/opencv4 -isystem /usr/include/OpenEXR -pipe -frecord-gcc-switches -Wall -g -O2 -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -O2 -DNDEBUG -fPIC -Wall -Wno-error=strict-overflow -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -fno-math-errno -std=c++17 -MD -MT src/liboslexec/CMakeFiles/oslexec.dir/__/liboslcomp/symtab.cpp.o -MF CMakeFiles/oslexec.dir/__/liboslcomp/symtab.cpp.o.d -o CMakeFiles/oslexec.dir/__/liboslcomp/symtab.cpp.o -c /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslcomp/symtab.cpp gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 17%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ceil_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_ceil -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_ceil.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ceil_vector4.osl -t vector4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ceil_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ceil_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 17%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_compare_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_compare -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_compare.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_compare_float.osl -t float --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_compare_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_compare_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 14%] Building CXX object src/liboslexec/CMakeFiles/oslexec.dir/osogram.cpp.o cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec && /usr/bin/c++ -DOSL_EXPORTS -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"11.0.1\" -DOSL_LLVM_VERSION=110 -DUSE_PARTIO=1 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslexec_EXPORTS -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslcomp -isystem /usr/lib/llvm-11.0/include -isystem /usr/include/opencv4 -isystem /usr/include/OpenEXR -pipe -frecord-gcc-switches -Wall -g -O2 -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -O2 -DNDEBUG -fPIC -Wall -Wno-error=strict-overflow -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -fno-math-errno -std=c++17 -MD -MT src/liboslexec/CMakeFiles/oslexec.dir/osogram.cpp.o -MF CMakeFiles/oslexec.dir/osogram.cpp.o.d -o CMakeFiles/oslexec.dir/osogram.cpp.o -c /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec/osogram.cpp gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 17%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_compare_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_compare -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_compare.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_compare_color2.osl -t color2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_compare_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_compare_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 17%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_compare_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_compare -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_compare.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_compare_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_compare_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_compare_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 9%] Building CXX object src/liboslexec/CMakeFiles/oslexec.dir/constfold.cpp.o cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec && /usr/bin/c++ -DOSL_EXPORTS -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"11.0.1\" -DOSL_LLVM_VERSION=110 -DUSE_PARTIO=1 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslexec_EXPORTS -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslcomp -isystem /usr/lib/llvm-11.0/include -isystem /usr/include/opencv4 -isystem /usr/include/OpenEXR -pipe -frecord-gcc-switches -Wall -g -O2 -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -O2 -DNDEBUG -fPIC -Wall -Wno-error=strict-overflow -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -fno-math-errno -std=c++17 -MD -MT src/liboslexec/CMakeFiles/oslexec.dir/constfold.cpp.o -MF CMakeFiles/oslexec.dir/constfold.cpp.o.d -o CMakeFiles/oslexec.dir/constfold.cpp.o -c /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec/constfold.cpp gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 17%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_compare_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_compare -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_compare.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_compare_color.osl -t color --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_compare_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_compare_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 17%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_compare_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_compare -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_compare.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_compare_vector.osl -t vector --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_compare_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_compare_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 17%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_compare_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_compare -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_compare.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_compare_vector4.osl -t vector4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_compare_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_compare_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 17%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_compare_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_compare -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_compare.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_compare_vector2.osl -t vector2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_compare_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_compare_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 17%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_constant_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_constant -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_constant.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_constant_float.osl -t float --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_constant_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_constant_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 18%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_constant_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_constant -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_constant.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_constant_color.osl -t color --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_constant_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_constant_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 18%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_constant_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_constant -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_constant.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_constant_color2.osl -t color2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_constant_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_constant_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 18%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_constant_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_constant -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_constant.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_constant_vector2.osl -t vector2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_constant_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_constant_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 18%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_constant_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_constant -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_constant.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_constant_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_constant_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_constant_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 18%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_constant_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_constant -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_constant.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_constant_vector.osl -t vector --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_constant_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_constant_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 18%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_constant_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_constant -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_constant.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_constant_vector4.osl -t vector4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_constant_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_constant_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 19%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_cos_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_cos -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_cos.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_cos_color2.osl -t color2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_cos_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_cos_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 18%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_cos_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_cos -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_cos.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_cos_color.osl -t color --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_cos_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_cos_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 18%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_cos_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_cos -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_cos.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_cos_float.osl -t float --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_cos_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_cos_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 19%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_cos_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_cos -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_cos.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_cos_vector.osl -t vector --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_cos_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_cos_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 19%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_cos_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_cos -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_cos.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_cos_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_cos_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_cos_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 19%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_cos_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_cos -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_cos.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_cos_vector2.osl -t vector2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_cos_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_cos_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 19%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_cos_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_cos -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_cos.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_cos_vector4.osl -t vector4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_cos_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_cos_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 19%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dot_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_dot -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_dot.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dot_float.osl -t float --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dot_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dot_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 19%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dot_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_dot -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_dot.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dot_color.osl -t color --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dot_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dot_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 19%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dot_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_dot -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_dot.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dot_color2.osl -t color2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dot_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dot_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 19%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dot_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_dot -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_dot.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dot_vector.osl -t vector --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dot_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dot_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 11%] Building CXX object src/liboslexec/CMakeFiles/oslexec.dir/__/liboslcomp/ast.cpp.o cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec && /usr/bin/c++ -DOSL_EXPORTS -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"11.0.1\" -DOSL_LLVM_VERSION=110 -DUSE_PARTIO=1 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslexec_EXPORTS -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslcomp -isystem /usr/lib/llvm-11.0/include -isystem /usr/include/opencv4 -isystem /usr/include/OpenEXR -pipe -frecord-gcc-switches -Wall -g -O2 -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -O2 -DNDEBUG -fPIC -Wall -Wno-error=strict-overflow -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -fno-math-errno -std=c++17 -MD -MT src/liboslexec/CMakeFiles/oslexec.dir/__/liboslcomp/ast.cpp.o -MF CMakeFiles/oslexec.dir/__/liboslcomp/ast.cpp.o.d -o CMakeFiles/oslexec.dir/__/liboslcomp/ast.cpp.o -c /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslcomp/ast.cpp gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 19%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dot_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_dot -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_dot.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dot_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dot_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dot_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 20%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dot_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_dot -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_dot.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dot_vector4.osl -t vector4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dot_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dot_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 20%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dot_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_dot -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_dot.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dot_vector2.osl -t vector2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dot_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dot_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 20%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_exp_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_exp -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_exp.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_exp_float.osl -t float --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_exp_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_exp_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 20%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_exp_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_exp -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_exp.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_exp_color.osl -t color --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_exp_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_exp_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 20%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_exp_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_exp -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_exp.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_exp_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_exp_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_exp_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 21%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_exp_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_exp -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_exp.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_exp_vector2.osl -t vector2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_exp_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_exp_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 20%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_exp_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_exp -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_exp.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_exp_vector.osl -t vector --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_exp_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_exp_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 20%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_exp_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_exp -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_exp.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_exp_color2.osl -t color2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_exp_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_exp_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 21%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_exp_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_exp -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_exp.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_exp_vector4.osl -t vector4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_exp_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_exp_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 21%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_floor_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_floor -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_floor.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_floor_float.osl -t float --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_floor_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_floor_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 22%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_floor_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_floor -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_floor.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_floor_color2.osl -t color2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_floor_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_floor_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 22%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_floor_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_floor -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_floor.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_floor_color.osl -t color --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_floor_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_floor_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 22%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_floor_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_floor -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_floor.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_floor_vector.osl -t vector --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_floor_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_floor_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 22%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_floor_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_floor -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_floor.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_floor_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_floor_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_floor_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 22%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_floor_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_floor -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_floor.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_floor_vector4.osl -t vector4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_floor_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_floor_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 23%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_fractal3d_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_fractal3d -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_fractal3d.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_fractal3d_color2.osl -t color2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_fractal3d_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_fractal3d_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 22%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_fractal3d_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_fractal3d -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_fractal3d.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_fractal3d_color.osl -t color --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_fractal3d_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_fractal3d_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 22%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_floor_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_floor -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_floor.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_floor_vector2.osl -t vector2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_floor_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_floor_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 22%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_fractal3d_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_fractal3d -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_fractal3d.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_fractal3d_float.osl -t float --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_fractal3d_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_fractal3d_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 23%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_fractal3d_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_fractal3d -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_fractal3d.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_fractal3d_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_fractal3d_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_fractal3d_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 23%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_fractal3d_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_fractal3d -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_fractal3d.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_fractal3d_vector.osl -t vector --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_fractal3d_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_fractal3d_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 24%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_fractal3d_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_fractal3d -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_fractal3d.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_fractal3d_vector4.osl -t vector4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_fractal3d_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_fractal3d_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 24%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_geomattrvalue_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_geomattrvalue -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_geomattrvalue.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_geomattrvalue_float.osl -t float --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_geomattrvalue_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_geomattrvalue_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 24%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_geomattrvalue_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_geomattrvalue -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_geomattrvalue.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_geomattrvalue_color.osl -t color --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_geomattrvalue_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_geomattrvalue_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 24%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_geomattrvalue_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_geomattrvalue -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_geomattrvalue.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_geomattrvalue_color2.osl -t color2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_geomattrvalue_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_geomattrvalue_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 24%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_fractal3d_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_fractal3d -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_fractal3d.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_fractal3d_vector2.osl -t vector2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_fractal3d_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_fractal3d_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 11%] Building CXX object src/liboslexec/CMakeFiles/oslexec.dir/__/liboslcomp/codegen.cpp.o cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec && /usr/bin/c++ -DOSL_EXPORTS -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"11.0.1\" -DOSL_LLVM_VERSION=110 -DUSE_PARTIO=1 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslexec_EXPORTS -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslcomp -isystem /usr/lib/llvm-11.0/include -isystem /usr/include/opencv4 -isystem /usr/include/OpenEXR -pipe -frecord-gcc-switches -Wall -g -O2 -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -O2 -DNDEBUG -fPIC -Wall -Wno-error=strict-overflow -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -fno-math-errno -std=c++17 -MD -MT src/liboslexec/CMakeFiles/oslexec.dir/__/liboslcomp/codegen.cpp.o -MF CMakeFiles/oslexec.dir/__/liboslcomp/codegen.cpp.o.d -o CMakeFiles/oslexec.dir/__/liboslcomp/codegen.cpp.o -c /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslcomp/codegen.cpp gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 24%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_geomattrvalue_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_geomattrvalue -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_geomattrvalue.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_geomattrvalue_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_geomattrvalue_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_geomattrvalue_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 24%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_geomattrvalue_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_geomattrvalue -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_geomattrvalue.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_geomattrvalue_vector.osl -t vector --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_geomattrvalue_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_geomattrvalue_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 24%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_image_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_image -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_image.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_image_float.osl -t float --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_image_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_image_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 24%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_geomattrvalue_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_geomattrvalue -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_geomattrvalue.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_geomattrvalue_vector2.osl -t vector2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_geomattrvalue_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_geomattrvalue_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 10%] Building CXX object src/liboslexec/CMakeFiles/oslexec.dir/llvm_gen.cpp.o cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec && /usr/bin/c++ -DOSL_EXPORTS -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"11.0.1\" -DOSL_LLVM_VERSION=110 -DUSE_PARTIO=1 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslexec_EXPORTS -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslcomp -isystem /usr/lib/llvm-11.0/include -isystem /usr/include/opencv4 -isystem /usr/include/OpenEXR -pipe -frecord-gcc-switches -Wall -g -O2 -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -O2 -DNDEBUG -fPIC -Wall -Wno-error=strict-overflow -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -fno-math-errno -std=c++17 -MD -MT src/liboslexec/CMakeFiles/oslexec.dir/llvm_gen.cpp.o -MF CMakeFiles/oslexec.dir/llvm_gen.cpp.o.d -o CMakeFiles/oslexec.dir/llvm_gen.cpp.o -c /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec/llvm_gen.cpp gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 24%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_geomattrvalue_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_geomattrvalue -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_geomattrvalue.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_geomattrvalue_vector4.osl -t vector4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_geomattrvalue_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_geomattrvalue_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 24%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_image_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_image -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_image.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_image_vector.osl -t vector --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_image_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_image_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 24%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_image_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_image -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_image.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_image_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_image_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_image_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 24%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_image_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_image -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_image.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_image_color2.osl -t color2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_image_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_image_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 24%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_image_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_image -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_image.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_image_color.osl -t color --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_image_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_image_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 24%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_image_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_image -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_image.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_image_vector2.osl -t vector2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_image_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_image_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 26%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ln_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_ln -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_ln.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ln_color.osl -t color --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ln_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ln_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 25%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_image_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_image -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_image.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_image_vector4.osl -t vector4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_image_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_image_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 26%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ln_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_ln -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_ln.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ln_color2.osl -t color2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ln_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ln_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 26%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ln_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_ln -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_ln.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ln_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ln_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ln_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 26%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ln_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_ln -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_ln.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ln_float.osl -t float --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ln_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ln_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 26%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ln_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_ln -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_ln.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ln_vector4.osl -t vector4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ln_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ln_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 26%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ln_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_ln -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_ln.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ln_vector2.osl -t vector2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ln_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ln_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 26%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ln_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_ln -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_ln.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ln_vector.osl -t vector --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ln_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ln_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 27%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_mix_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_mix -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_mix.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_mix_color2.osl -t color2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_mix_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_mix_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 27%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_mix_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_mix -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_mix.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_mix_float.osl -t float --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_mix_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_mix_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 27%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_mix_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_mix -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_mix.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_mix_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_mix_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_mix_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 27%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_mix_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_mix -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_mix.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_mix_vector.osl -t vector --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_mix_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_mix_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 27%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_mix_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_mix -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_mix.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_mix_vector4.osl -t vector4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_mix_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_mix_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 27%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_mix_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_mix -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_mix.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_mix_vector2.osl -t vector2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_mix_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_mix_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 27%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise2d_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_noise2d -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_noise2d.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise2d_float.osl -t float --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise2d_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise2d_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 27%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_mix_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_mix -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_mix.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_mix_color.osl -t color --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_mix_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_mix_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 28%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise2d_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_noise2d -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_noise2d.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise2d_color2.osl -t color2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise2d_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise2d_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 28%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise2d_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_noise2d -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_noise2d.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise2d_vector.osl -t vector --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise2d_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise2d_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 28%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise2d_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_noise2d -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_noise2d.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise2d_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise2d_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise2d_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 28%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise2d_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_noise2d -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_noise2d.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise2d_color.osl -t color --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise2d_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise2d_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 28%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise2d_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_noise2d -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_noise2d.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise2d_vector4.osl -t vector4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise2d_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise2d_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 28%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise3d_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_noise3d -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_noise3d.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise3d_color.osl -t color --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise3d_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise3d_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 28%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise2d_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_noise2d -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_noise2d.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise2d_vector2.osl -t vector2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise2d_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise2d_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 28%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise3d_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_noise3d -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_noise3d.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise3d_float.osl -t float --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise3d_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise3d_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 28%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise3d_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_noise3d -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_noise3d.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise3d_vector.osl -t vector --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise3d_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise3d_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 28%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise3d_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_noise3d -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_noise3d.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise3d_color2.osl -t color2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise3d_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise3d_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 28%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise3d_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_noise3d -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_noise3d.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise3d_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise3d_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise3d_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 28%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise3d_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_noise3d -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_noise3d.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise3d_vector2.osl -t vector2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise3d_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise3d_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 28%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramp4_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_ramp4 -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_ramp4.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramp4_color.osl -t color --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramp4_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramp4_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 28%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramp4_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_ramp4 -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_ramp4.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramp4_float.osl -t float --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramp4_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramp4_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 28%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise3d_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_noise3d -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_noise3d.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise3d_vector4.osl -t vector4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise3d_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise3d_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 28%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramp4_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_ramp4 -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_ramp4.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramp4_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramp4_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramp4_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 28%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramp4_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_ramp4 -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_ramp4.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramp4_color2.osl -t color2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramp4_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramp4_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 28%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramp4_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_ramp4 -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_ramp4.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramp4_vector.osl -t vector --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramp4_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramp4_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 28%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramplr_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_ramplr -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_ramplr.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramplr_float.osl -t float --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramplr_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramplr_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 28%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramp4_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_ramp4 -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_ramp4.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramp4_vector4.osl -t vector4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramp4_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramp4_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 28%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramp4_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_ramp4 -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_ramp4.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramp4_vector2.osl -t vector2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramp4_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramp4_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 28%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramplr_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_ramplr -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_ramplr.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramplr_color2.osl -t color2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramplr_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramplr_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 29%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramplr_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_ramplr -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_ramplr.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramplr_color.osl -t color --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramplr_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramplr_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 29%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramplr_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_ramplr -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_ramplr.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramplr_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramplr_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramplr_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 29%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramptb_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_ramptb -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_ramptb.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramptb_float.osl -t float --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramptb_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramptb_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 29%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramplr_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_ramplr -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_ramplr.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramplr_vector4.osl -t vector4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramplr_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramplr_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 29%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramplr_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_ramplr -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_ramplr.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramplr_vector.osl -t vector --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramplr_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramplr_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 29%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramptb_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_ramptb -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_ramptb.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramptb_color.osl -t color --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramptb_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramptb_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 29%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramplr_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_ramplr -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_ramplr.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramplr_vector2.osl -t vector2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramplr_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramplr_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 30%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramptb_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_ramptb -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_ramptb.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramptb_color2.osl -t color2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramptb_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramptb_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 15%] Building CXX object src/liboslexec/CMakeFiles/oslexec.dir/osolex.cpp.o cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec && /usr/bin/c++ -DOSL_EXPORTS -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"11.0.1\" -DOSL_LLVM_VERSION=110 -DUSE_PARTIO=1 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslexec_EXPORTS -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslcomp -isystem /usr/lib/llvm-11.0/include -isystem /usr/include/opencv4 -isystem /usr/include/OpenEXR -pipe -frecord-gcc-switches -Wall -g -O2 -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -O2 -DNDEBUG -fPIC -Wall -Wno-error=strict-overflow -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -fno-math-errno -std=c++17 -MD -MT src/liboslexec/CMakeFiles/oslexec.dir/osolex.cpp.o -MF CMakeFiles/oslexec.dir/osolex.cpp.o.d -o CMakeFiles/oslexec.dir/osolex.cpp.o -c /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec/osolex.cpp gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 30%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramptb_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_ramptb -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_ramptb.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramptb_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramptb_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramptb_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 30%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramptb_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_ramptb -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_ramptb.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramptb_vector2.osl -t vector2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramptb_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramptb_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 30%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sign_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_sign -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_sign.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sign_float.osl -t float --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sign_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sign_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 30%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramptb_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_ramptb -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_ramptb.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramptb_vector.osl -t vector --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramptb_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramptb_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 31%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sign_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_sign -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_sign.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sign_color2.osl -t color2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sign_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sign_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 31%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sign_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_sign -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_sign.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sign_vector.osl -t vector --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sign_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sign_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 31%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sign_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_sign -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_sign.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sign_vector2.osl -t vector2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sign_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sign_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 30%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sign_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_sign -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_sign.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sign_color.osl -t color --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sign_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sign_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 30%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramptb_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_ramptb -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_ramptb.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramptb_vector4.osl -t vector4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramptb_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramptb_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 31%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sign_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_sign -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_sign.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sign_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sign_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sign_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 12%] Building CXX object src/liboslexec/CMakeFiles/oslexec.dir/__/liboslcomp/typecheck.cpp.o cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec && /usr/bin/c++ -DOSL_EXPORTS -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"11.0.1\" -DOSL_LLVM_VERSION=110 -DUSE_PARTIO=1 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslexec_EXPORTS -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslcomp -isystem /usr/lib/llvm-11.0/include -isystem /usr/include/opencv4 -isystem /usr/include/OpenEXR -pipe -frecord-gcc-switches -Wall -g -O2 -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -O2 -DNDEBUG -fPIC -Wall -Wno-error=strict-overflow -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -fno-math-errno -std=c++17 -MD -MT src/liboslexec/CMakeFiles/oslexec.dir/__/liboslcomp/typecheck.cpp.o -MF CMakeFiles/oslexec.dir/__/liboslcomp/typecheck.cpp.o.d -o CMakeFiles/oslexec.dir/__/liboslcomp/typecheck.cpp.o -c /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslcomp/typecheck.cpp gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 32%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sin_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_sin -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_sin.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sin_vector.osl -t vector --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sin_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sin_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 32%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sin_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_sin -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_sin.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sin_vector2.osl -t vector2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sin_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sin_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 31%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sin_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_sin -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_sin.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sin_float.osl -t float --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sin_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sin_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 32%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sin_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_sin -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_sin.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sin_vector4.osl -t vector4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sin_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sin_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 31%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sign_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_sign -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_sign.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sign_vector4.osl -t vector4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sign_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sign_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 31%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sin_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_sin -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_sin.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sin_color2.osl -t color2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sin_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sin_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 31%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sin_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_sin -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_sin.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sin_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sin_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sin_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 31%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sin_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_sin -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_sin.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sin_color.osl -t color --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sin_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sin_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 32%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_splitlr_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_splitlr -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_splitlr.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_splitlr_float.osl -t float --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_splitlr_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_splitlr_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 32%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_splitlr_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_splitlr -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_splitlr.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_splitlr_color.osl -t color --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_splitlr_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_splitlr_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 32%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_splitlr_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_splitlr -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_splitlr.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_splitlr_vector.osl -t vector --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_splitlr_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_splitlr_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 32%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_splitlr_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_splitlr -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_splitlr.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_splitlr_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_splitlr_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_splitlr_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 32%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_splittb_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_splittb -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_splittb.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_splittb_color.osl -t color --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_splittb_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_splittb_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 32%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_splitlr_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_splitlr -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_splitlr.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_splitlr_vector4.osl -t vector4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_splitlr_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_splitlr_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 32%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_splittb_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_splittb -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_splittb.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_splittb_float.osl -t float --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_splittb_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_splittb_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 32%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_splitlr_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_splitlr -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_splitlr.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_splitlr_color2.osl -t color2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_splitlr_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_splitlr_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 32%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_splitlr_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_splitlr -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_splitlr.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_splitlr_vector2.osl -t vector2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_splitlr_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_splitlr_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 33%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_splittb_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_splittb -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_splittb.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_splittb_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_splittb_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_splittb_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 33%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_splittb_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_splittb -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_splittb.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_splittb_color2.osl -t color2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_splittb_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_splittb_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 33%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_splittb_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_splittb -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_splittb.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_splittb_vector.osl -t vector --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_splittb_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_splittb_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 33%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sqrt_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_sqrt -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_sqrt.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sqrt_color2.osl -t color2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sqrt_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sqrt_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 33%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_splittb_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_splittb -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_splittb.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_splittb_vector2.osl -t vector2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_splittb_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_splittb_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 33%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_splittb_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_splittb -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_splittb.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_splittb_vector4.osl -t vector4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_splittb_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_splittb_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 34%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sqrt_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_sqrt -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_sqrt.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sqrt_vector2.osl -t vector2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sqrt_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sqrt_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 33%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sqrt_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_sqrt -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_sqrt.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sqrt_float.osl -t float --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sqrt_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sqrt_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 34%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sqrt_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_sqrt -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_sqrt.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sqrt_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sqrt_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sqrt_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 34%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sqrt_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_sqrt -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_sqrt.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sqrt_vector.osl -t vector --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sqrt_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sqrt_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 33%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sqrt_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_sqrt -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_sqrt.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sqrt_color.osl -t color --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sqrt_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sqrt_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 34%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sqrt_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_sqrt -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_sqrt.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sqrt_vector4.osl -t vector4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sqrt_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sqrt_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 34%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_switch_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_switch -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_switch.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_switch_color2.osl -t color2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_switch_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_switch_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 34%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_switch_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_switch -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_switch.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_switch_color.osl -t color --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_switch_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_switch_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 34%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_switch_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_switch -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_switch.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_switch_float.osl -t float --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_switch_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_switch_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 35%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_switch_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_switch -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_switch.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_switch_vector2.osl -t vector2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_switch_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_switch_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 35%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_switch_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_switch -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_switch.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_switch_vector.osl -t vector --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_switch_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_switch_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 36%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_color -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_swizzle_color.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color_color.osl -t color --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 36%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_color -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_swizzle_color.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 36%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_color -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_swizzle_color.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color_color2.osl -t color2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 35%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_color -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_swizzle_color.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color_float.osl -t float --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 34%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_switch_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_switch -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_switch.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_switch_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_switch_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_switch_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 36%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_color -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_swizzle_color.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color_vector2.osl -t vector2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 36%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_color -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_swizzle_color.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color_vector4.osl -t vector4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 36%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_color -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_swizzle_color.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color_vector.osl -t vector --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 35%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_switch_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_switch -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_switch.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_switch_vector4.osl -t vector4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_switch_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_switch_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 36%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color2_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_color2 -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_swizzle_color2.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color2_float.osl -t float --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color2_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color2_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 36%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color2_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_color2 -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_swizzle_color2.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color2_color.osl -t color --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color2_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color2_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 36%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color2_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_color2 -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_swizzle_color2.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color2_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color2_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color2_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 38%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color4_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_color4 -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_swizzle_color4.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color4_float.osl -t float --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color4_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color4_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 37%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color2_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_color2 -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_swizzle_color2.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color2_vector4.osl -t vector4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color2_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color2_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 36%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color2_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_color2 -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_swizzle_color2.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color2_vector.osl -t vector --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color2_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color2_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 37%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color2_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_color2 -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_swizzle_color2.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color2_vector2.osl -t vector2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color2_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color2_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 38%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color4_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_color4 -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_swizzle_color4.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color4_color2.osl -t color2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color4_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color4_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 38%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color4_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_color4 -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_swizzle_color4.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color4_vector.osl -t vector --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color4_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color4_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 36%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color2_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_color2 -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_swizzle_color2.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color2_color2.osl -t color2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color2_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color2_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 38%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color4_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_color4 -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_swizzle_color4.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color4_color.osl -t color --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color4_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color4_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 11%] Building CXX object src/liboslexec/CMakeFiles/oslexec.dir/llvm_util.cpp.o cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec && /usr/bin/c++ -DOSL_EXPORTS -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"11.0.1\" -DOSL_LLVM_VERSION=110 -DUSE_PARTIO=1 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslexec_EXPORTS -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslcomp -isystem /usr/lib/llvm-11.0/include -isystem /usr/include/opencv4 -isystem /usr/include/OpenEXR -pipe -frecord-gcc-switches -Wall -g -O2 -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -O2 -DNDEBUG -fPIC -Wall -Wno-error=strict-overflow -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -fno-math-errno -std=c++17 -fno-rtti -MD -MT src/liboslexec/CMakeFiles/oslexec.dir/llvm_util.cpp.o -MF CMakeFiles/oslexec.dir/llvm_util.cpp.o.d -o CMakeFiles/oslexec.dir/llvm_util.cpp.o -c /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec/llvm_util.cpp gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 38%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color4_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_color4 -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_swizzle_color4.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color4_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color4_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color4_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 38%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color4_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_color4 -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_swizzle_color4.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color4_vector4.osl -t vector4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color4_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color4_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 38%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color4_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_color4 -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_swizzle_color4.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color4_vector2.osl -t vector2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color4_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color4_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 38%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_vector -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_swizzle_vector.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector_float.osl -t float --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 38%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_vector -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_swizzle_vector.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector_color.osl -t color --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 38%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_vector -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_swizzle_vector.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector_vector.osl -t vector --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 38%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_vector -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_swizzle_vector.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector_color2.osl -t color2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 38%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_vector -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_swizzle_vector.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector_vector4.osl -t vector4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 38%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector2_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_vector2 -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_swizzle_vector2.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector2_color.osl -t color --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector2_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector2_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 38%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_vector -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_swizzle_vector.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 38%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector2_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_vector2 -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_swizzle_vector2.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector2_color2.osl -t color2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector2_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector2_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 38%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector2_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_vector2 -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_swizzle_vector2.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector2_float.osl -t float --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector2_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector2_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 39%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector2_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_vector2 -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_swizzle_vector2.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector2_vector.osl -t vector --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector2_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector2_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 39%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector2_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_vector2 -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_swizzle_vector2.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector2_vector2.osl -t vector2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector2_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector2_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 39%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector2_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_vector2 -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_swizzle_vector2.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector2_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector2_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector2_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 39%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector4_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_vector4 -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_swizzle_vector4.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector4_float.osl -t float --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector4_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector4_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 39%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector2_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_vector2 -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_swizzle_vector2.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector2_vector4.osl -t vector4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector2_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector2_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 38%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_vector -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_swizzle_vector.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector_vector2.osl -t vector2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 39%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector4_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_vector4 -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_swizzle_vector4.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector4_color.osl -t color --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector4_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector4_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 39%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector4_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_vector4 -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_swizzle_vector4.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector4_color2.osl -t color2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector4_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector4_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 39%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector4_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_vector4 -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_swizzle_vector4.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector4_vector.osl -t vector --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector4_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector4_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 39%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector4_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_vector4 -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_swizzle_vector4.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector4_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector4_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector4_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 40%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector4_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_vector4 -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_swizzle_vector4.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector4_vector4.osl -t vector4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector4_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector4_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 39%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector4_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_vector4 -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_swizzle_vector4.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector4_vector2.osl -t vector2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector4_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector4_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 40%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_tan_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_tan -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_tan.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_tan_color2.osl -t color2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_tan_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_tan_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 41%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_tan_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_tan -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_tan.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_tan_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_tan_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_tan_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 41%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_tan_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_tan -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_tan.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_tan_color.osl -t color --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_tan_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_tan_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 41%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_tan_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_tan -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_tan.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_tan_vector.osl -t vector --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_tan_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_tan_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 41%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_tiledimage_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_tiledimage -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_tiledimage.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_tiledimage_float.osl -t float --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_tiledimage_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_tiledimage_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 41%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_tan_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_tan -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_tan.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_tan_vector2.osl -t vector2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_tan_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_tan_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 40%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_tan_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_tan -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_tan.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_tan_float.osl -t float --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_tan_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_tan_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 41%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_tan_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_tan -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_tan.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_tan_vector4.osl -t vector4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_tan_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_tan_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 41%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_tiledimage_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_tiledimage -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_tiledimage.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_tiledimage_color.osl -t color --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_tiledimage_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_tiledimage_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 42%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_tiledimage_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_tiledimage -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_tiledimage.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_tiledimage_vector.osl -t vector --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_tiledimage_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_tiledimage_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 42%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_tiledimage_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_tiledimage -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_tiledimage.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_tiledimage_vector4.osl -t vector4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_tiledimage_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_tiledimage_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 42%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_triplanarprojection_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_triplanarprojection -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_triplanarprojection.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_triplanarprojection_float.osl -t float --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_triplanarprojection_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_triplanarprojection_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 42%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_triplanarprojection_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_triplanarprojection -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_triplanarprojection.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_triplanarprojection_color.osl -t color --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_triplanarprojection_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_triplanarprojection_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 42%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_tiledimage_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_tiledimage -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_tiledimage.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_tiledimage_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_tiledimage_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_tiledimage_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 42%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_triplanarprojection_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_triplanarprojection -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_triplanarprojection.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_triplanarprojection_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_triplanarprojection_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_triplanarprojection_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 42%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_tiledimage_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_tiledimage -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_tiledimage.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_tiledimage_color2.osl -t color2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_tiledimage_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_tiledimage_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 42%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_triplanarprojection_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_triplanarprojection -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_triplanarprojection.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_triplanarprojection_vector.osl -t vector --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_triplanarprojection_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_triplanarprojection_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 42%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_triplanarprojection_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_triplanarprojection -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_triplanarprojection.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_triplanarprojection_color2.osl -t color2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_triplanarprojection_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_triplanarprojection_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 42%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_tiledimage_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_tiledimage -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_tiledimage.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_tiledimage_vector2.osl -t vector2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_tiledimage_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_tiledimage_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 42%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_triplanarprojection_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_triplanarprojection -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_triplanarprojection.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_triplanarprojection_vector4.osl -t vector4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_triplanarprojection_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_triplanarprojection_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 42%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_atan2_color_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_atan2 -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_atan2.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_atan2_color_color.osl -t color --othertypes color cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_atan2_color_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_atan2_color_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 43%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_atan2_color4_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_atan2 -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_atan2.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_atan2_color4_color4.osl -t color4 --othertypes color4 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_atan2_color4_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_atan2_color4_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 42%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_atan2_float_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_atan2 -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_atan2.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_atan2_float_float.osl -t float --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_atan2_float_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_atan2_float_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 42%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_triplanarprojection_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_triplanarprojection -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_triplanarprojection.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_triplanarprojection_vector2.osl -t vector2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_triplanarprojection_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_triplanarprojection_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 43%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_atan2_color4_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_atan2 -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_atan2.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_atan2_color4_float.osl -t color4 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_atan2_color4_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_atan2_color4_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 42%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_atan2_color_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_atan2 -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_atan2.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_atan2_color_float.osl -t color --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_atan2_color_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_atan2_color_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 42%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_atan2_color2_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_atan2 -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_atan2.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_atan2_color2_color2.osl -t color2 --othertypes color2 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_atan2_color2_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_atan2_color2_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 43%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_atan2_vector_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_atan2 -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_atan2.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_atan2_vector_vector.osl -t vector --othertypes vector cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_atan2_vector_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_atan2_vector_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 11%] Building CXX object src/liboslexec/CMakeFiles/oslexec.dir/__/liboslcomp/oslcomp.cpp.o cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec && /usr/bin/c++ -DOSL_EXPORTS -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"11.0.1\" -DOSL_LLVM_VERSION=110 -DUSE_PARTIO=1 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslexec_EXPORTS -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslcomp -isystem /usr/lib/llvm-11.0/include -isystem /usr/include/opencv4 -isystem /usr/include/OpenEXR -pipe -frecord-gcc-switches -Wall -g -O2 -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -O2 -DNDEBUG -fPIC -Wall -Wno-error=strict-overflow -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -fno-math-errno -std=c++17 -MD -MT src/liboslexec/CMakeFiles/oslexec.dir/__/liboslcomp/oslcomp.cpp.o -MF CMakeFiles/oslexec.dir/__/liboslcomp/oslcomp.cpp.o.d -o CMakeFiles/oslexec.dir/__/liboslcomp/oslcomp.cpp.o -c /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslcomp/oslcomp.cpp gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 43%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_atan2_color2_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_atan2 -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_atan2.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_atan2_color2_float.osl -t color2 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_atan2_color2_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_atan2_color2_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 43%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_atan2_vector_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_atan2 -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_atan2.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_atan2_vector_float.osl -t vector --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_atan2_vector_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_atan2_vector_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 43%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_atan2_vector2_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_atan2 -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_atan2.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_atan2_vector2_vector2.osl -t vector2 --othertypes vector2 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_atan2_vector2_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_atan2_vector2_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 44%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_atan2_vector4_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_atan2 -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_atan2.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_atan2_vector4_float.osl -t vector4 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_atan2_vector4_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_atan2_vector4_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 43%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_atan2_vector2_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_atan2 -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_atan2.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_atan2_vector2_float.osl -t vector2 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_atan2_vector2_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_atan2_vector2_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 43%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_atan2_vector4_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_atan2 -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_atan2.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_atan2_vector4_vector4.osl -t vector4 --othertypes vector4 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_atan2_vector4_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_atan2_vector4_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 45%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_clamp_color_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_clamp -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_clamp.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_clamp_color_color.osl -t color --othertypes color cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_clamp_color_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_clamp_color_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 46%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_clamp_vector_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_clamp -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_clamp.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_clamp_vector_vector.osl -t vector --othertypes vector cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_clamp_vector_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_clamp_vector_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 44%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_clamp_float_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_clamp -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_clamp.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_clamp_float_float.osl -t float --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_clamp_float_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_clamp_float_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 45%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_clamp_color2_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_clamp -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_clamp.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_clamp_color2_color2.osl -t color2 --othertypes color2 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_clamp_color2_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_clamp_color2_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 45%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_clamp_color_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_clamp -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_clamp.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_clamp_color_float.osl -t color --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_clamp_color_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_clamp_color_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 45%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_clamp_color2_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_clamp -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_clamp.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_clamp_color2_float.osl -t color2 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_clamp_color2_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_clamp_color2_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 46%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_clamp_vector_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_clamp -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_clamp.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_clamp_vector_float.osl -t vector --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_clamp_vector_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_clamp_vector_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 45%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_clamp_color4_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_clamp -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_clamp.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_clamp_color4_color4.osl -t color4 --othertypes color4 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_clamp_color4_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_clamp_color4_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 46%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_clamp_vector4_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_clamp -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_clamp.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_clamp_vector4_vector4.osl -t vector4 --othertypes vector4 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_clamp_vector4_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_clamp_vector4_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 46%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_clamp_vector2_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_clamp -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_clamp.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_clamp_vector2_vector2.osl -t vector2 --othertypes vector2 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_clamp_vector2_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_clamp_vector2_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 46%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_clamp_vector2_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_clamp -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_clamp.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_clamp_vector2_float.osl -t vector2 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_clamp_vector2_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_clamp_vector2_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 45%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_clamp_color4_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_clamp -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_clamp.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_clamp_color4_float.osl -t color4 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_clamp_color4_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_clamp_color4_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 47%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_contrast_color_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_contrast -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_contrast.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_contrast_color_float.osl -t color --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_contrast_color_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_contrast_color_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 47%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_contrast_float_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_contrast -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_contrast.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_contrast_float_float.osl -t float --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_contrast_float_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_contrast_float_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 47%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_contrast_color_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_contrast -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_contrast.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_contrast_color_color.osl -t color --othertypes color cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_contrast_color_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_contrast_color_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 46%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_clamp_vector4_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_clamp -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_clamp.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_clamp_vector4_float.osl -t vector4 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_clamp_vector4_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_clamp_vector4_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 47%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_contrast_color4_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_contrast -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_contrast.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_contrast_color4_float.osl -t color4 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_contrast_color4_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_contrast_color4_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 47%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_contrast_color4_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_contrast -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_contrast.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_contrast_color4_color4.osl -t color4 --othertypes color4 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_contrast_color4_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_contrast_color4_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 48%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_contrast_vector2_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_contrast -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_contrast.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_contrast_vector2_float.osl -t vector2 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_contrast_vector2_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_contrast_vector2_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 47%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_contrast_color2_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_contrast -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_contrast.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_contrast_color2_float.osl -t color2 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_contrast_color2_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_contrast_color2_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 47%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_contrast_color2_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_contrast -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_contrast.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_contrast_color2_color2.osl -t color2 --othertypes color2 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_contrast_color2_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_contrast_color2_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 48%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_contrast_vector2_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_contrast -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_contrast.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_contrast_vector2_vector2.osl -t vector2 --othertypes vector2 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_contrast_vector2_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_contrast_vector2_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 48%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_contrast_vector_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_contrast -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_contrast.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_contrast_vector_float.osl -t vector --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_contrast_vector_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_contrast_vector_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 48%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_contrast_vector_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_contrast -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_contrast.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_contrast_vector_vector.osl -t vector --othertypes vector cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_contrast_vector_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_contrast_vector_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 48%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_contrast_vector4_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_contrast -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_contrast.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_contrast_vector4_vector4.osl -t vector4 --othertypes vector4 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_contrast_vector4_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_contrast_vector4_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 48%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_invert_color2_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_invert -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_invert.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_invert_color2_float.osl -t color2 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_invert_color2_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_invert_color2_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 48%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_invert_color_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_invert -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_invert.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_invert_color_float.osl -t color --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_invert_color_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_invert_color_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 48%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_invert_float_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_invert -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_invert.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_invert_float_float.osl -t float --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_invert_float_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_invert_float_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 48%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_invert_color2_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_invert -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_invert.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_invert_color2_color2.osl -t color2 --othertypes color2 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_invert_color2_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_invert_color2_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 48%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_contrast_vector4_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_contrast -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_contrast.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_contrast_vector4_float.osl -t vector4 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_contrast_vector4_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_contrast_vector4_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 49%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_invert_color4_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_invert -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_invert.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_invert_color4_float.osl -t color4 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_invert_color4_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_invert_color4_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 49%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_invert_vector_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_invert -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_invert.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_invert_vector_vector.osl -t vector --othertypes vector cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_invert_vector_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_invert_vector_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 48%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_invert_color_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_invert -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_invert.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_invert_color_color.osl -t color --othertypes color cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_invert_color_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_invert_color_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 48%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_invert_color4_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_invert -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_invert.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_invert_color4_color4.osl -t color4 --othertypes color4 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_invert_color4_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_invert_color4_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 50%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_invert_vector2_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_invert -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_invert.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_invert_vector2_vector2.osl -t vector2 --othertypes vector2 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_invert_vector2_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_invert_vector2_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 50%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_invert_vector_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_invert -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_invert.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_invert_vector_float.osl -t vector --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_invert_vector_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_invert_vector_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 50%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_invert_vector4_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_invert -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_invert.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_invert_vector4_vector4.osl -t vector4 --othertypes vector4 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_invert_vector4_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_invert_vector4_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 50%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_invert_vector2_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_invert -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_invert.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_invert_vector2_float.osl -t vector2 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_invert_vector2_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_invert_vector2_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 50%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_max_color_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_max -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_max.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_max_color_color.osl -t color --othertypes color cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_max_color_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_max_color_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 50%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_max_color_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_max -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_max.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_max_color_float.osl -t color --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_max_color_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_max_color_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 50%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_invert_vector4_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_invert -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_invert.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_invert_vector4_float.osl -t vector4 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_invert_vector4_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_invert_vector4_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 50%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_max_color4_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_max -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_max.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_max_color4_color4.osl -t color4 --othertypes color4 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_max_color4_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_max_color4_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 50%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_max_float_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_max -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_max.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_max_float_float.osl -t float --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_max_float_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_max_float_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 51%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_max_color2_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_max -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_max.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_max_color2_float.osl -t color2 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_max_color2_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_max_color2_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 51%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_max_vector_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_max -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_max.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_max_vector_float.osl -t vector --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_max_vector_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_max_vector_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 51%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_max_color4_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_max -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_max.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_max_color4_float.osl -t color4 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_max_color4_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_max_color4_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 51%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_max_vector2_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_max -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_max.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_max_vector2_float.osl -t vector2 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_max_vector2_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_max_vector2_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 51%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_max_vector_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_max -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_max.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_max_vector_vector.osl -t vector --othertypes vector cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_max_vector_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_max_vector_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 50%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_max_color2_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_max -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_max.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_max_color2_color2.osl -t color2 --othertypes color2 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_max_color2_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_max_color2_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 51%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_max_vector2_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_max -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_max.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_max_vector2_vector2.osl -t vector2 --othertypes vector2 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_max_vector2_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_max_vector2_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 52%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_min_float_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_min -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_min.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_min_float_float.osl -t float --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_min_float_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_min_float_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 52%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_max_vector4_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_max -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_max.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_max_vector4_vector4.osl -t vector4 --othertypes vector4 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_max_vector4_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_max_vector4_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 53%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_min_color_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_min -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_min.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_min_color_color.osl -t color --othertypes color cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_min_color_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_min_color_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 53%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_min_color_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_min -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_min.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_min_color_float.osl -t color --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_min_color_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_min_color_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 52%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_max_vector4_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_max -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_max.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_max_vector4_float.osl -t vector4 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_max_vector4_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_max_vector4_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 53%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_min_color2_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_min -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_min.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_min_color2_color2.osl -t color2 --othertypes color2 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_min_color2_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_min_color2_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 53%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_min_color4_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_min -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_min.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_min_color4_color4.osl -t color4 --othertypes color4 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_min_color4_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_min_color4_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 54%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_min_vector_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_min -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_min.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_min_vector_vector.osl -t vector --othertypes vector cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_min_vector_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_min_vector_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 53%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_min_color2_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_min -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_min.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_min_color2_float.osl -t color2 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_min_color2_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_min_color2_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 53%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_min_color4_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_min -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_min.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_min_color4_float.osl -t color4 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_min_color4_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_min_color4_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 54%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_min_vector2_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_min -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_min.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_min_vector2_vector2.osl -t vector2 --othertypes vector2 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_min_vector2_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_min_vector2_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 54%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_min_vector4_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_min -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_min.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_min_vector4_float.osl -t vector4 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_min_vector4_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_min_vector4_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 54%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_min_vector_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_min -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_min.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_min_vector_float.osl -t vector --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_min_vector_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_min_vector_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 54%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_modulo_color_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_modulo -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_modulo.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_modulo_color_color.osl -t color --othertypes color cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_modulo_color_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_modulo_color_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 54%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_modulo_float_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_modulo -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_modulo.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_modulo_float_float.osl -t float --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_modulo_float_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_modulo_float_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 16%] Building CXX object src/liboslexec/CMakeFiles/oslexec.dir/osllex.cpp.o cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec && /usr/bin/c++ -DOSL_EXPORTS -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"11.0.1\" -DOSL_LLVM_VERSION=110 -DUSE_PARTIO=1 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslexec_EXPORTS -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslcomp -isystem /usr/lib/llvm-11.0/include -isystem /usr/include/opencv4 -isystem /usr/include/OpenEXR -pipe -frecord-gcc-switches -Wall -g -O2 -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -O2 -DNDEBUG -fPIC -Wall -Wno-error=strict-overflow -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -fno-math-errno -std=c++17 -MD -MT src/liboslexec/CMakeFiles/oslexec.dir/osllex.cpp.o -MF CMakeFiles/oslexec.dir/osllex.cpp.o.d -o CMakeFiles/oslexec.dir/osllex.cpp.o -c /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec/osllex.cpp gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 54%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_min_vector4_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_min -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_min.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_min_vector4_vector4.osl -t vector4 --othertypes vector4 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_min_vector4_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_min_vector4_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 16%] Building CXX object src/liboslexec/CMakeFiles/oslexec.dir/oslgram.cpp.o cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec && /usr/bin/c++ -DOSL_EXPORTS -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"11.0.1\" -DOSL_LLVM_VERSION=110 -DUSE_PARTIO=1 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslexec_EXPORTS -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslcomp -isystem /usr/lib/llvm-11.0/include -isystem /usr/include/opencv4 -isystem /usr/include/OpenEXR -pipe -frecord-gcc-switches -Wall -g -O2 -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -O2 -DNDEBUG -fPIC -Wall -Wno-error=strict-overflow -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -fno-math-errno -std=c++17 -MD -MT src/liboslexec/CMakeFiles/oslexec.dir/oslgram.cpp.o -MF CMakeFiles/oslexec.dir/oslgram.cpp.o.d -o CMakeFiles/oslexec.dir/oslgram.cpp.o -c /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec/oslgram.cpp gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 54%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_min_vector2_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_min -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_min.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_min_vector2_float.osl -t vector2 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_min_vector2_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_min_vector2_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 54%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_modulo_color_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_modulo -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_modulo.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_modulo_color_float.osl -t color --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_modulo_color_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_modulo_color_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 55%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_modulo_color2_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_modulo -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_modulo.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_modulo_color2_color2.osl -t color2 --othertypes color2 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_modulo_color2_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_modulo_color2_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 55%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_modulo_color2_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_modulo -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_modulo.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_modulo_color2_float.osl -t color2 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_modulo_color2_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_modulo_color2_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 55%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_modulo_color4_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_modulo -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_modulo.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_modulo_color4_color4.osl -t color4 --othertypes color4 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_modulo_color4_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_modulo_color4_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 55%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_modulo_vector_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_modulo -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_modulo.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_modulo_vector_vector.osl -t vector --othertypes vector cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_modulo_vector_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_modulo_vector_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 56%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_modulo_vector_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_modulo -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_modulo.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_modulo_vector_float.osl -t vector --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_modulo_vector_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_modulo_vector_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 55%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_modulo_color4_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_modulo -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_modulo.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_modulo_color4_float.osl -t color4 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_modulo_color4_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_modulo_color4_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 56%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_modulo_vector2_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_modulo -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_modulo.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_modulo_vector2_vector2.osl -t vector2 --othertypes vector2 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_modulo_vector2_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_modulo_vector2_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 58%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_power_color2_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_power -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_power.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_power_color2_color2.osl -t color2 --othertypes color2 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_power_color2_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_power_color2_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 58%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_power_color_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_power -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_power.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_power_color_float.osl -t color --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_power_color_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_power_color_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 57%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_power_float_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_power -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_power.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_power_float_float.osl -t float --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_power_float_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_power_float_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 58%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_power_color4_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_power -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_power.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_power_color4_color4.osl -t color4 --othertypes color4 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_power_color4_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_power_color4_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 58%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_power_color4_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_power -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_power.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_power_color4_float.osl -t color4 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_power_color4_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_power_color4_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 58%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_power_vector_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_power -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_power.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_power_vector_vector.osl -t vector --othertypes vector cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_power_vector_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_power_vector_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 56%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_modulo_vector4_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_modulo -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_modulo.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_modulo_vector4_float.osl -t vector4 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_modulo_vector4_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_modulo_vector4_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 56%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_modulo_vector2_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_modulo -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_modulo.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_modulo_vector2_float.osl -t vector2 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_modulo_vector2_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_modulo_vector2_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 58%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_power_color2_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_power -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_power.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_power_color2_float.osl -t color2 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_power_color2_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_power_color2_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 58%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_power_vector_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_power -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_power.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_power_vector_float.osl -t vector --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_power_vector_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_power_vector_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 57%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_power_color_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_power -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_power.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_power_color_color.osl -t color --othertypes color cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_power_color_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_power_color_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 56%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_modulo_vector4_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_modulo -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_modulo.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_modulo_vector4_vector4.osl -t vector4 --othertypes vector4 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_modulo_vector4_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_modulo_vector4_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 58%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_power_vector2_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_power -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_power.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_power_vector2_vector2.osl -t vector2 --othertypes vector2 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_power_vector2_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_power_vector2_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 58%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_power_vector2_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_power -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_power.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_power_vector2_float.osl -t vector2 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_power_vector2_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_power_vector2_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 58%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_power_vector4_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_power -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_power.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_power_vector4_float.osl -t vector4 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_power_vector4_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_power_vector4_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 58%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_power_vector4_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_power -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_power.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_power_vector4_vector4.osl -t vector4 --othertypes vector4 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_power_vector4_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_power_vector4_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 58%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_remap_color_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_remap -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_remap.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_remap_color_color.osl -t color --othertypes color cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_remap_color_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_remap_color_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 58%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_remap_color_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_remap -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_remap.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_remap_color_float.osl -t color --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_remap_color_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_remap_color_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 58%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_remap_color2_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_remap -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_remap.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_remap_color2_color2.osl -t color2 --othertypes color2 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_remap_color2_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_remap_color2_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 58%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_remap_float_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_remap -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_remap.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_remap_float_float.osl -t float --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_remap_float_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_remap_float_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 58%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_remap_color2_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_remap -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_remap.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_remap_color2_float.osl -t color2 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_remap_color2_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_remap_color2_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 58%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_remap_vector_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_remap -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_remap.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_remap_vector_vector.osl -t vector --othertypes vector cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_remap_vector_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_remap_vector_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 60%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_remap_vector_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_remap -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_remap.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_remap_vector_float.osl -t vector --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_remap_vector_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_remap_vector_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 60%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_remap_vector2_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_remap -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_remap.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_remap_vector2_vector2.osl -t vector2 --othertypes vector2 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_remap_vector2_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_remap_vector2_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 59%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_remap_color4_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_remap -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_remap.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_remap_color4_float.osl -t color4 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_remap_color4_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_remap_color4_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 60%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_remap_color4_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_remap -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_remap.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_remap_color4_color4.osl -t color4 --othertypes color4 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_remap_color4_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_remap_color4_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 60%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_remap_vector2_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_remap -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_remap.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_remap_vector2_float.osl -t vector2 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_remap_vector2_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_remap_vector2_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 62%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_smoothstep_color_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_smoothstep -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_smoothstep.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_smoothstep_color_color.osl -t color --othertypes color cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_smoothstep_color_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_smoothstep_color_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 60%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_remap_vector4_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_remap -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_remap.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_remap_vector4_float.osl -t vector4 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_remap_vector4_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_remap_vector4_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 62%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_smoothstep_color2_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_smoothstep -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_smoothstep.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_smoothstep_color2_color2.osl -t color2 --othertypes color2 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_smoothstep_color2_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_smoothstep_color2_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 60%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_remap_vector4_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_remap -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_remap.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_remap_vector4_vector4.osl -t vector4 --othertypes vector4 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_remap_vector4_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_remap_vector4_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 62%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_smoothstep_color_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_smoothstep -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_smoothstep.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_smoothstep_color_float.osl -t color --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_smoothstep_color_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_smoothstep_color_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 61%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_smoothstep_float_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_smoothstep -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_smoothstep.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_smoothstep_float_float.osl -t float --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_smoothstep_float_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_smoothstep_float_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 62%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_smoothstep_color4_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_smoothstep -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_smoothstep.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_smoothstep_color4_float.osl -t color4 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_smoothstep_color4_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_smoothstep_color4_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 62%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_smoothstep_color2_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_smoothstep -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_smoothstep.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_smoothstep_color2_float.osl -t color2 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_smoothstep_color2_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_smoothstep_color2_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 63%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_smoothstep_vector_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_smoothstep -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_smoothstep.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_smoothstep_vector_vector.osl -t vector --othertypes vector cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_smoothstep_vector_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_smoothstep_vector_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 63%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_smoothstep_vector_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_smoothstep -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_smoothstep.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_smoothstep_vector_float.osl -t vector --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_smoothstep_vector_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_smoothstep_vector_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 63%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_smoothstep_vector4_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_smoothstep -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_smoothstep.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_smoothstep_vector4_vector4.osl -t vector4 --othertypes vector4 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_smoothstep_vector4_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_smoothstep_vector4_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 62%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_smoothstep_color4_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_smoothstep -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_smoothstep.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_smoothstep_color4_color4.osl -t color4 --othertypes color4 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_smoothstep_color4_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_smoothstep_color4_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 63%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_smoothstep_vector4_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_smoothstep -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_smoothstep.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_smoothstep_vector4_float.osl -t vector4 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_smoothstep_vector4_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_smoothstep_vector4_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 63%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_smoothstep_vector2_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_smoothstep -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_smoothstep.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_smoothstep_vector2_vector2.osl -t vector2 --othertypes vector2 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_smoothstep_vector2_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_smoothstep_vector2_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 63%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_color_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_add -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_add.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_color_color.osl -t color --othertypes color cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_color_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_color_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 63%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_color_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_add -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_add.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_color_float.osl -t color --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_color_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_color_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 63%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_smoothstep_vector2_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_smoothstep -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_smoothstep.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_smoothstep_vector2_float.osl -t vector2 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_smoothstep_vector2_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_smoothstep_vector2_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 63%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_color2_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_add -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_add.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_color2_color2.osl -t color2 --othertypes color2 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_color2_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_color2_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 63%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_float_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_add -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_add.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_float_float.osl -t float --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_float_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_float_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 64%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_color4_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_add -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_add.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_color4_color4.osl -t color4 --othertypes color4 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_color4_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_color4_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 63%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_color2_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_add -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_add.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_color2_float.osl -t color2 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_color2_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_color2_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 65%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_color4_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_add -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_add.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_color4_float.osl -t color4 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_color4_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_color4_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 65%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_vector_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_add -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_add.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_vector_float.osl -t vector --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_vector_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_vector_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 65%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_vector2_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_add -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_add.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_vector2_vector2.osl -t vector2 --othertypes vector2 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_vector2_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_vector2_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 65%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_vector4_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_add -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_add.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_vector4_float.osl -t vector4 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_vector4_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_vector4_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 65%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_matrix33_matrix33.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_add -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_add.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_matrix33_matrix33.osl -t matrix33 --othertypes matrix33 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_matrix33_matrix33.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_matrix33_matrix33.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 65%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_vector2_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_add -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_add.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_vector2_float.osl -t vector2 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_vector2_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_vector2_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 65%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_matrix33_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_add -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_add.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_matrix33_float.osl -t matrix33 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_matrix33_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_matrix33_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 65%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_vector_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_add -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_add.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_vector_vector.osl -t vector --othertypes vector cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_vector_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_vector_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 66%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_matrix44_matrix44.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_add -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_add.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_matrix44_matrix44.osl -t matrix44 --othertypes matrix44 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_matrix44_matrix44.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_matrix44_matrix44.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 66%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_float_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_divide -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_divide.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_float_float.osl -t float --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_float_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_float_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 66%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_matrix44_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_add -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_add.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_matrix44_float.osl -t matrix44 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_matrix44_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_matrix44_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 65%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_vector4_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_add -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_add.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_vector4_vector4.osl -t vector4 --othertypes vector4 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_vector4_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_vector4_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 66%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_color_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_divide -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_divide.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_color_color.osl -t color --othertypes color cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_color_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_color_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 67%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_color2_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_divide -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_divide.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_color2_color2.osl -t color2 --othertypes color2 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_color2_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_color2_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 66%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_color_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_divide -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_divide.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_color_float.osl -t color --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_color_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_color_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 68%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_vector_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_divide -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_divide.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_vector_vector.osl -t vector --othertypes vector cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_vector_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_vector_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 67%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_color2_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_divide -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_divide.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_color2_float.osl -t color2 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_color2_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_color2_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 68%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_vector2_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_divide -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_divide.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_vector2_float.osl -t vector2 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_vector2_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_vector2_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 68%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_vector2_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_divide -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_divide.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_vector2_vector2.osl -t vector2 --othertypes vector2 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_vector2_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_vector2_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 67%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_color4_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_divide -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_divide.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_color4_float.osl -t color4 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_color4_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_color4_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 67%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_color4_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_divide -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_divide.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_color4_color4.osl -t color4 --othertypes color4 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_color4_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_color4_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 68%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_vector4_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_divide -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_divide.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_vector4_vector4.osl -t vector4 --othertypes vector4 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_vector4_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_vector4_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 68%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_vector_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_divide -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_divide.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_vector_float.osl -t vector --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_vector_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_vector_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 68%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_vector4_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_divide -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_divide.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_vector4_float.osl -t vector4 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_vector4_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_vector4_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 68%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_matrix44_matrix44.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_divide -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_divide.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_matrix44_matrix44.osl -t matrix44 --othertypes matrix44 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_matrix44_matrix44.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_matrix44_matrix44.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 69%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_color_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_multiply -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_multiply.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_color_color.osl -t color --othertypes color cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_color_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_color_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 68%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_matrix33_matrix33.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_divide -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_divide.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_matrix33_matrix33.osl -t matrix33 --othertypes matrix33 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_matrix33_matrix33.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_matrix33_matrix33.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 68%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_matrix33_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_divide -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_divide.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_matrix33_float.osl -t matrix33 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_matrix33_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_matrix33_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 69%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_float_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_multiply -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_multiply.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_float_float.osl -t float --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_float_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_float_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 69%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_color_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_multiply -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_multiply.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_color_float.osl -t color --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_color_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_color_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 69%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_matrix44_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_divide -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_divide.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_matrix44_float.osl -t matrix44 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_matrix44_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_matrix44_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 69%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_color2_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_multiply -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_multiply.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_color2_color2.osl -t color2 --othertypes color2 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_color2_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_color2_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 69%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_color4_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_multiply -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_multiply.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_color4_color4.osl -t color4 --othertypes color4 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_color4_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_color4_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 70%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_vector_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_multiply -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_multiply.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_vector_vector.osl -t vector --othertypes vector cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_vector_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_vector_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 70%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_color4_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_multiply -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_multiply.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_color4_float.osl -t color4 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_color4_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_color4_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 69%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_color2_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_multiply -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_multiply.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_color2_float.osl -t color2 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_color2_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_color2_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 70%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_vector2_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_multiply -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_multiply.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_vector2_vector2.osl -t vector2 --othertypes vector2 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_vector2_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_vector2_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 70%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_vector_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_multiply -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_multiply.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_vector_float.osl -t vector --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_vector_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_vector_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 70%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_vector2_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_multiply -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_multiply.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_vector2_float.osl -t vector2 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_vector2_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_vector2_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 70%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_matrix33_matrix33.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_multiply -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_multiply.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_matrix33_matrix33.osl -t matrix33 --othertypes matrix33 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_matrix33_matrix33.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_matrix33_matrix33.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 70%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_vector4_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_multiply -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_multiply.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_vector4_vector4.osl -t vector4 --othertypes vector4 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_vector4_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_vector4_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 70%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_vector4_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_multiply -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_multiply.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_vector4_float.osl -t vector4 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_vector4_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_vector4_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 70%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_matrix33_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_multiply -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_multiply.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_matrix33_float.osl -t matrix33 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_matrix33_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_matrix33_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 70%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_matrix44_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_multiply -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_multiply.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_matrix44_float.osl -t matrix44 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_matrix44_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_matrix44_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 70%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_float_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_subtract -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_subtract.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_float_float.osl -t float --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_float_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_float_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 70%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_matrix44_matrix44.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_multiply -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_multiply.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_matrix44_matrix44.osl -t matrix44 --othertypes matrix44 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_matrix44_matrix44.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_matrix44_matrix44.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 71%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_color2_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_subtract -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_subtract.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_color2_color2.osl -t color2 --othertypes color2 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_color2_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_color2_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 71%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_color_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_subtract -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_subtract.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_color_color.osl -t color --othertypes color cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_color_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_color_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 71%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_color2_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_subtract -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_subtract.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_color2_float.osl -t color2 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_color2_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_color2_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 71%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_color4_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_subtract -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_subtract.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_color4_color4.osl -t color4 --othertypes color4 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_color4_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_color4_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 71%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_color_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_subtract -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_subtract.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_color_float.osl -t color --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_color_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_color_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 71%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_color4_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_subtract -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_subtract.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_color4_float.osl -t color4 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_color4_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_color4_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 71%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_vector_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_subtract -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_subtract.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_vector_vector.osl -t vector --othertypes vector cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_vector_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_vector_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 72%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_vector2_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_subtract -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_subtract.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_vector2_vector2.osl -t vector2 --othertypes vector2 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_vector2_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_vector2_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 71%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_vector_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_subtract -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_subtract.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_vector_float.osl -t vector --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_vector_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_vector_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 72%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_vector4_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_subtract -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_subtract.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_vector4_vector4.osl -t vector4 --othertypes vector4 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_vector4_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_vector4_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 72%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_matrix33_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_subtract -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_subtract.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_matrix33_float.osl -t matrix33 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_matrix33_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_matrix33_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 72%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_vector4_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_subtract -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_subtract.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_vector4_float.osl -t vector4 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_vector4_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_vector4_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 72%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_vector2_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_subtract -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_subtract.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_vector2_float.osl -t vector2 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_vector2_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_vector2_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 72%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_matrix33_matrix33.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_subtract -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_subtract.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_matrix33_matrix33.osl -t matrix33 --othertypes matrix33 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_matrix33_matrix33.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_matrix33_matrix33.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 72%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_matrix44_matrix44.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_subtract -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_subtract.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_matrix44_matrix44.osl -t matrix44 --othertypes matrix44 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_matrix44_matrix44.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_matrix44_matrix44.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 73%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_extract_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_extract -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_extract.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_extract_color.osl -t color --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_extract_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_extract_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 74%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_surfaceshader_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_multiply -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_multiply.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_surfaceshader_color.osl -t surfaceshader --othertypes color cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_surfaceshader_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_surfaceshader_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 74%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_extract_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_extract -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_extract.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_extract_color2.osl -t color2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_extract_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_extract_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 72%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_matrix44_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_subtract -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_subtract.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_matrix44_float.osl -t matrix44 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_matrix44_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_matrix44_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 74%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_extract_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_extract -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_extract.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_extract_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_extract_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_extract_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 74%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_surfaceshader_surfaceshader.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_add -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_add.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_surfaceshader_surfaceshader.osl -t surfaceshader --othertypes surfaceshader cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_surfaceshader_surfaceshader.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_surfaceshader_surfaceshader.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 73%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_surfaceshader_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_multiply -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_multiply.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_surfaceshader_float.osl -t surfaceshader --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_surfaceshader_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_surfaceshader_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 74%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_extract_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_extract -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_extract.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_extract_vector2.osl -t vector2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_extract_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_extract_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 74%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_fractal3d_fa_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_fractal3d_fa -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_fractal3d_fa.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_fractal3d_fa_color2.osl -t color2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_fractal3d_fa_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_fractal3d_fa_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 74%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_extract_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_extract -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_extract.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_extract_vector4.osl -t vector4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_extract_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_extract_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 74%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_extract_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_extract -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_extract.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_extract_vector.osl -t vector --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_extract_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_extract_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 74%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_fractal3d_fa_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_fractal3d_fa -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_fractal3d_fa.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_fractal3d_fa_color.osl -t color --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_fractal3d_fa_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_fractal3d_fa_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 74%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise2d_fa_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_noise2d_fa -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_noise2d_fa.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise2d_fa_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise2d_fa_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise2d_fa_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 74%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_fractal3d_fa_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_fractal3d_fa -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_fractal3d_fa.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_fractal3d_fa_vector.osl -t vector --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_fractal3d_fa_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_fractal3d_fa_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 74%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_fractal3d_fa_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_fractal3d_fa -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_fractal3d_fa.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_fractal3d_fa_vector2.osl -t vector2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_fractal3d_fa_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_fractal3d_fa_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 74%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise2d_fa_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_noise2d_fa -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_noise2d_fa.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise2d_fa_color.osl -t color --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise2d_fa_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise2d_fa_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 74%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_fractal3d_fa_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_fractal3d_fa -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_fractal3d_fa.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_fractal3d_fa_vector4.osl -t vector4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_fractal3d_fa_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_fractal3d_fa_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 74%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise2d_fa_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_noise2d_fa -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_noise2d_fa.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise2d_fa_color2.osl -t color2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise2d_fa_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise2d_fa_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 74%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise2d_fa_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_noise2d_fa -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_noise2d_fa.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise2d_fa_vector2.osl -t vector2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise2d_fa_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise2d_fa_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 74%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_fractal3d_fa_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_fractal3d_fa -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_fractal3d_fa.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_fractal3d_fa_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_fractal3d_fa_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_fractal3d_fa_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 74%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise2d_fa_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_noise2d_fa -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_noise2d_fa.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise2d_fa_vector.osl -t vector --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise2d_fa_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise2d_fa_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 75%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise2d_fa_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_noise2d_fa -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_noise2d_fa.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise2d_fa_vector4.osl -t vector4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise2d_fa_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise2d_fa_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 75%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise3d_fa_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_noise3d_fa -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_noise3d_fa.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise3d_fa_color.osl -t color --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise3d_fa_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise3d_fa_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 76%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise3d_fa_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_noise3d_fa -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_noise3d_fa.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise3d_fa_vector.osl -t vector --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise3d_fa_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise3d_fa_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 75%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise3d_fa_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_noise3d_fa -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_noise3d_fa.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise3d_fa_color2.osl -t color2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise3d_fa_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise3d_fa_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 76%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise3d_fa_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_noise3d_fa -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_noise3d_fa.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise3d_fa_vector2.osl -t vector2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise3d_fa_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise3d_fa_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 76%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise3d_fa_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_noise3d_fa -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_noise3d_fa.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise3d_fa_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise3d_fa_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise3d_fa_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 76%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_separate_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_separate -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_separate.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_separate_color.osl -t color --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_separate_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_separate_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 76%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_separate_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_separate -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_separate.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_separate_color2.osl -t color2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_separate_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_separate_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 76%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise3d_fa_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_noise3d_fa -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_noise3d_fa.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise3d_fa_vector4.osl -t vector4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise3d_fa_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise3d_fa_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 76%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_separate_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_separate -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_separate.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_separate_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_separate_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_separate_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 76%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_separate_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_separate -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_separate.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_separate_vector4.osl -t vector4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_separate_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_separate_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 76%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_separate_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_separate -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_separate.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_separate_vector.osl -t vector --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_separate_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_separate_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 76%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_float_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_float -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_swizzle_float.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_float_color2.osl -t color2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_float_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_float_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 76%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_separate_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_separate -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_separate.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_separate_vector2.osl -t vector2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_separate_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_separate_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 78%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_burn_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_burn -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_burn.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_burn_color2.osl -t color2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_burn_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_burn_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 76%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_float_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_float -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_swizzle_float.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_float_color.osl -t color --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_float_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_float_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 77%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_float_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_float -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_swizzle_float.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_float_vector.osl -t vector --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_float_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_float_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 77%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_float_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_float -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_swizzle_float.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_float_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_float_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_float_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 78%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_burn_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_burn -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_burn.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_burn_float.osl -t float --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_burn_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_burn_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 77%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_float_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_float -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_swizzle_float.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_float_vector4.osl -t vector4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_float_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_float_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 78%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_geomcolor_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_geomcolor -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_geomcolor.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_geomcolor_float.osl -t float --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_geomcolor_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_geomcolor_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 78%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dodge_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_dodge -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_dodge.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dodge_float.osl -t float --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dodge_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dodge_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 78%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dodge_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_dodge -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_dodge.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dodge_color2.osl -t color2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dodge_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dodge_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 78%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_float_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_float -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_swizzle_float.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_float_vector2.osl -t vector2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_float_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_float_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 78%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dodge_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_dodge -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_dodge.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dodge_color.osl -t color --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dodge_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dodge_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 78%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_burn_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_burn -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_burn.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_burn_color.osl -t color --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_burn_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_burn_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 78%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dodge_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_dodge -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_dodge.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dodge_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dodge_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dodge_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 78%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_geomcolor_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_geomcolor -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_geomcolor.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_geomcolor_color.osl -t color --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_geomcolor_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_geomcolor_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 78%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_geomcolor_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_geomcolor -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_geomcolor.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_geomcolor_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_geomcolor_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_geomcolor_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 78%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_burn_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_burn -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_burn.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_burn_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_burn_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_burn_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 78%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_geomcolor_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_geomcolor -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_geomcolor.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_geomcolor_color2.osl -t color2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_geomcolor_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_geomcolor_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 78%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_inside_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_inside -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_inside.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_inside_color.osl -t color --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_inside_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_inside_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 78%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_inside_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_inside -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_inside.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_inside_color2.osl -t color2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_inside_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_inside_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 78%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_inside_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_inside -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_inside.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_inside_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_inside_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_inside_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 78%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_inside_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_inside -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_inside.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_inside_float.osl -t float --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_inside_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_inside_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 78%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_outside_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_outside -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_outside.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_outside_color.osl -t color --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_outside_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_outside_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 78%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_outside_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_outside -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_outside.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_outside_color2.osl -t color2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_outside_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_outside_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 78%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_overlay_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_overlay -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_overlay.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_overlay_color2.osl -t color2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_overlay_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_overlay_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 79%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_outside_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_outside -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_outside.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_outside_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_outside_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_outside_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 10%] Building CXX object src/liboslexec/CMakeFiles/oslexec.dir/llvm_instance.cpp.o cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec && /usr/bin/c++ -DOSL_EXPORTS -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"11.0.1\" -DOSL_LLVM_VERSION=110 -DUSE_PARTIO=1 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslexec_EXPORTS -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslcomp -isystem /usr/lib/llvm-11.0/include -isystem /usr/include/opencv4 -isystem /usr/include/OpenEXR -pipe -frecord-gcc-switches -Wall -g -O2 -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -O2 -DNDEBUG -fPIC -Wall -Wno-error=strict-overflow -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -fno-math-errno -std=c++17 -MD -MT src/liboslexec/CMakeFiles/oslexec.dir/llvm_instance.cpp.o -MF CMakeFiles/oslexec.dir/llvm_instance.cpp.o.d -o CMakeFiles/oslexec.dir/llvm_instance.cpp.o -c /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec/llvm_instance.cpp gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 79%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_overlay_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_overlay -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_overlay.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_overlay_color.osl -t color --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_overlay_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_overlay_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 78%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_outside_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_outside -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_outside.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_outside_float.osl -t float --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_outside_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_outside_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 78%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_overlay_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_overlay -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_overlay.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_overlay_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_overlay_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_overlay_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 79%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_screen_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_screen -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_screen.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_screen_float.osl -t float --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_screen_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_screen_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 78%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_overlay_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_overlay -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_overlay.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_overlay_float.osl -t float --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_overlay_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_overlay_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 78%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_screen_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_screen -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_screen.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_screen_color.osl -t color --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_screen_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_screen_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 79%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_screen_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_screen -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_screen.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_screen_color2.osl -t color2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_screen_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_screen_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 80%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_cellnoise2d_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_cellnoise2d -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_cellnoise2d.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_cellnoise2d_float.osl -t float --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_cellnoise2d_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_cellnoise2d_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 80%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ambientocclusion_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_ambientocclusion -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_ambientocclusion.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ambientocclusion_float.osl -t float --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ambientocclusion_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ambientocclusion_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 80%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_cellnoise3d_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_cellnoise3d -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_cellnoise3d.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_cellnoise3d_float.osl -t float --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_cellnoise3d_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_cellnoise3d_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 80%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_screen_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_screen -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_screen.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_screen_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_screen_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_screen_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 80%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_constant_matrix44.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_constant -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_constant.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_constant_matrix44.osl -t matrix44 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_constant_matrix44.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_constant_matrix44.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 80%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_bitangent_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_bitangent -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_bitangent.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_bitangent_vector.osl -t vector --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_bitangent_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_bitangent_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 80%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_constant_filename.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_constant -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_constant.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_constant_filename.osl -t filename --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_constant_filename.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_constant_filename.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 81%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_constant_string.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_constant -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_constant.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_constant_string.osl -t string --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_constant_string.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_constant_string.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 81%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_crossproduct_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_crossproduct -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_crossproduct.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_crossproduct_vector.osl -t vector --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_crossproduct_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_crossproduct_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 81%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_constant_bool.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_constant -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_constant.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_constant_bool.osl -t bool --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_constant_bool.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_constant_bool.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 82%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_disjointover_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_disjointover -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_disjointover.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_disjointover_color2.osl -t color2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_disjointover_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_disjointover_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 82%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_determinant_matrix33.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_determinant -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_determinant.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_determinant_matrix33.osl -t matrix33 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_determinant_matrix33.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_determinant_matrix33.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 80%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_constant_matrix33.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_constant -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_constant.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_constant_matrix33.osl -t matrix33 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_constant_matrix33.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_constant_matrix33.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 82%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_determinant_matrix44.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_determinant -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_determinant.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_determinant_matrix44.osl -t matrix44 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_determinant_matrix44.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_determinant_matrix44.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 82%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dot_matrix44.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_dot -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_dot.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dot_matrix44.osl -t matrix44 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dot_matrix44.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dot_matrix44.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 81%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_constant_int.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_constant -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_constant.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_constant_int.osl -t int --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_constant_int.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_constant_int.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 82%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_disjointover_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_disjointover -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_disjointover.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_disjointover_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_disjointover_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_disjointover_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 82%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dot_matrix33.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_dot -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_dot.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dot_matrix33.osl -t matrix33 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dot_matrix33.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dot_matrix33.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 83%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dot_filename.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_dot -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_dot.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dot_filename.osl -t filename --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dot_filename.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dot_filename.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 82%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dot_string.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_dot -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_dot.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dot_string.osl -t string --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dot_string.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dot_string.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 83%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dot_bool.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_dot -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_dot.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dot_bool.osl -t bool --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dot_bool.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dot_bool.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 83%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dot_int.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_dot -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_dot.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dot_int.osl -t int --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dot_int.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dot_int.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 83%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dotproduct_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_dotproduct -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_dotproduct.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dotproduct_vector.osl -t vector --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dotproduct_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dotproduct_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 83%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dot_surfaceshader.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_dot -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_dot.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dot_surfaceshader.osl -t surfaceshader --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dot_surfaceshader.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dot_surfaceshader.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 83%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dotproduct_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_dotproduct -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_dotproduct.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dotproduct_vector2.osl -t vector2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dotproduct_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dotproduct_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 83%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_geomattrvalue_int.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_geomattrvalue -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_geomattrvalue.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_geomattrvalue_int.osl -t int --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_geomattrvalue_int.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_geomattrvalue_int.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 83%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dotproduct_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_dotproduct -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_dotproduct.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dotproduct_vector4.osl -t vector4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dotproduct_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dotproduct_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 84%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_geomattrvalue_string.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_geomattrvalue -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_geomattrvalue.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_geomattrvalue_string.osl -t string --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_geomattrvalue_string.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_geomattrvalue_string.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 84%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_heighttonormal_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_heighttonormal -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_heighttonormal.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_heighttonormal_vector.osl -t vector --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_heighttonormal_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_heighttonormal_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 83%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_geomattrvalue_bool.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_geomattrvalue -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_geomattrvalue.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_geomattrvalue_bool.osl -t bool --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_geomattrvalue_bool.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_geomattrvalue_bool.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 83%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_frame_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_frame -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_frame.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_frame_float.osl -t float --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_frame_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_frame_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 85%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_hsvadjust_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_hsvadjust -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_hsvadjust.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_hsvadjust_color.osl -t color --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_hsvadjust_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_hsvadjust_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 84%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_hsvadjust_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_hsvadjust -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_hsvadjust.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_hsvadjust_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_hsvadjust_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_hsvadjust_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 86%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_hsvtorgb_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_hsvtorgb -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_hsvtorgb.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_hsvtorgb_color.osl -t color --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_hsvtorgb_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_hsvtorgb_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 86%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_hsvtorgb_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_hsvtorgb -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_hsvtorgb.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_hsvtorgb_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_hsvtorgb_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_hsvtorgb_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 86%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_hueshift_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_hueshift -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_hueshift.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_hueshift_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_hueshift_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_hueshift_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 86%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_hueshift_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_hueshift -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_hueshift.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_hueshift_color.osl -t color --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_hueshift_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_hueshift_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 86%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_in_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_in -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_in.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_in_color2.osl -t color2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_in_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_in_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 87%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_luminance_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_luminance -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_luminance.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_luminance_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_luminance_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_luminance_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 87%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_magnitude_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_magnitude -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_magnitude.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_magnitude_vector4.osl -t vector4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_magnitude_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_magnitude_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 86%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_in_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_in -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_in.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_in_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_in_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_in_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 87%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_magnitude_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_magnitude -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_magnitude.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_magnitude_vector.osl -t vector --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_magnitude_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_magnitude_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 86%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_luminance_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_luminance -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_luminance.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_luminance_color.osl -t color --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_luminance_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_luminance_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 87%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_mask_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_mask -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_mask.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_mask_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_mask_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_mask_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 87%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_magnitude_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_magnitude -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_magnitude.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_magnitude_vector2.osl -t vector2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_magnitude_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_magnitude_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 87%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_mask_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_mask -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_mask.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_mask_color2.osl -t color2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_mask_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_mask_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 87%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_matte_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_matte -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_matte.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_matte_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_matte_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_matte_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 87%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_mix_surfaceshader.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_mix -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_mix.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_mix_surfaceshader.osl -t surfaceshader --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_mix_surfaceshader.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_mix_surfaceshader.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 88%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_normal_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_normal -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_normal.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_normal_vector.osl -t vector --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_normal_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_normal_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 89%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_normalize_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_normalize -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_normalize.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_normalize_vector.osl -t vector --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_normalize_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_normalize_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 87%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_matte_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_matte -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_matte.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_matte_color2.osl -t color2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_matte_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_matte_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 89%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_out_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_out -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_out.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_out_color2.osl -t color2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_out_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_out_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 89%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_normalize_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_normalize -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_normalize.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_normalize_vector4.osl -t vector4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_normalize_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_normalize_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 89%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_normalize_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_normalize -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_normalize.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_normalize_vector2.osl -t vector2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_normalize_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_normalize_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 89%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_out_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_out -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_out.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_out_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_out_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_out_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 89%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_over_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_over -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_over.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_over_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_over_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_over_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 89%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_over_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_over -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_over.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_over_color2.osl -t color2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_over_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_over_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 89%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_combine_cc_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_combine_cc -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_combine_cc.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_combine_cc_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_combine_cc_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_combine_cc_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 89%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_combine_cf_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_combine_cf -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_combine_cf.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_combine_cf_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_combine_cf_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_combine_cf_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 90%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_combine_vv_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_combine_vv -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_combine_vv.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_combine_vv_vector4.osl -t vector4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_combine_vv_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_combine_vv_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 90%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_position_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_position -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_position.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_position_vector.osl -t vector --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_position_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_position_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 90%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_premult_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_premult -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_premult.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_premult_color.osl -t color --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_premult_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_premult_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 90%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_combine_vf_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_combine_vf -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_combine_vf.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_combine_vf_vector4.osl -t vector4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_combine_vf_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_combine_vf_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 91%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_premult_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_premult -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_premult.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_premult_color2.osl -t color2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_premult_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_premult_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 91%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_premult_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_premult -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_premult.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_premult_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_premult_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_premult_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 91%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_rotate_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_rotate -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_rotate.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_rotate_vector2.osl -t vector2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_rotate_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_rotate_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 91%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_rgbtohsv_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_rgbtohsv -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_rgbtohsv.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_rgbtohsv_color.osl -t color --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_rgbtohsv_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_rgbtohsv_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 92%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_saturate_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_saturate -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_saturate.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_saturate_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_saturate_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_saturate_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 92%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_rotate2d_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_rotate2d -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_rotate2d.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_rotate2d_vector2.osl -t vector2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_rotate2d_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_rotate2d_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 91%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_rotate_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_rotate -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_rotate.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_rotate_vector.osl -t vector --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_rotate_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_rotate_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 91%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_rgbtohsv_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_rgbtohsv -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_rgbtohsv.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_rgbtohsv_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_rgbtohsv_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_rgbtohsv_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 92%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_saturate_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_saturate -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_saturate.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_saturate_color.osl -t color --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_saturate_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_saturate_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 92%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_scale_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_scale -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_scale.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_scale_vector.osl -t vector --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_scale_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_scale_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 92%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_tangent_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_tangent -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_tangent.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_tangent_vector.osl -t vector --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_tangent_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_tangent_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 93%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_time_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_time -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_time.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_time_float.osl -t float --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_time_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_time_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 93%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_texcoord_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_texcoord -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_texcoord.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_texcoord_vector2.osl -t vector2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_texcoord_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_texcoord_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 93%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_texcoord_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_texcoord -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_texcoord.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_texcoord_vector.osl -t vector --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_texcoord_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_texcoord_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 92%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_scale_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_scale -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_scale.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_scale_vector2.osl -t vector2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_scale_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_scale_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 94%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_transformvector_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_transformvector -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_transformvector.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_transformvector_vector.osl -t vector --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_transformvector_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_transformvector_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 93%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_transformpoint_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_transformpoint -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_transformpoint.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_transformpoint_vector.osl -t vector --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_transformpoint_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_transformpoint_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 94%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_transformvector_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_transformvector -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_transformvector.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_transformvector_vector4.osl -t vector4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_transformvector_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_transformvector_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 94%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_transformnormal_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_transformnormal -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_transformnormal.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_transformnormal_vector4.osl -t vector4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_transformnormal_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_transformnormal_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 95%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_unpremult_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_unpremult -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_unpremult.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_unpremult_color.osl -t color --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_unpremult_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_unpremult_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 94%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_transpose_matrix44.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_transpose -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_transpose.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_transpose_matrix44.osl -t matrix44 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_transpose_matrix44.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_transpose_matrix44.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 93%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_transformpoint_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_transformpoint -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_transformpoint.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_transformpoint_vector4.osl -t vector4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_transformpoint_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_transformpoint_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 94%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_transpose_matrix33.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_transpose -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_transpose.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_transpose_matrix33.osl -t matrix33 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_transpose_matrix33.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_transpose_matrix33.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 96%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_unpremult_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_unpremult -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_unpremult.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_unpremult_color2.osl -t color2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_unpremult_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_unpremult_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 96%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_unpremult_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_unpremult -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_unpremult.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_unpremult_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_unpremult_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_unpremult_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 94%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_transformnormal_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_transformnormal -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_transformnormal.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_transformnormal_vector.osl -t vector --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_transformnormal_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_transformnormal_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 96%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_matrix_invert_matrix44.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_matrix_invert -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_matrix_invert.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_matrix_invert_matrix44.osl -t matrix44 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_matrix_invert_matrix44.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_matrix_invert_matrix44.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 96%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_matrix_invert_matrix33.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_matrix_invert -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_matrix_invert.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_matrix_invert_matrix33.osl -t matrix33 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_matrix_invert_matrix33.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_matrix_invert_matrix33.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 96%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_convert_float_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_convert -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_convert.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_convert_float_color.osl -t float --othertypes color cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_convert_float_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_convert_float_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 97%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_convert_float_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_convert -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_convert.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_convert_float_vector.osl -t float --othertypes vector cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_convert_float_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_convert_float_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 97%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_convert_float_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_convert -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_convert.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_convert_float_color4.osl -t float --othertypes color4 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_convert_float_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_convert_float_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 97%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_convert_float_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_convert -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_convert.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_convert_float_vector4.osl -t float --othertypes vector4 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_convert_float_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_convert_float_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 97%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_convert_color_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_convert -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_convert.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_convert_color_color4.osl -t color --othertypes color4 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_convert_color_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_convert_color_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 97%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_convert_color_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_convert -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_convert.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_convert_color_vector.osl -t color --othertypes vector cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_convert_color_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_convert_color_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 97%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_convert_color4_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_convert -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_convert.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_convert_color4_color.osl -t color4 --othertypes color cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_convert_color4_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_convert_color4_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 96%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_convert_float_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_convert -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_convert.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_convert_float_color2.osl -t float --othertypes color2 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_convert_float_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_convert_float_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 97%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_convert_color2_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_convert -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_convert.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_convert_color2_vector2.osl -t color2 --othertypes vector2 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_convert_color2_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_convert_color2_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 97%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_convert_float_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_convert -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_convert.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_convert_float_vector2.osl -t float --othertypes vector2 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_convert_float_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_convert_float_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 97%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_convert_color4_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_convert -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_convert.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_convert_color4_vector4.osl -t color4 --othertypes vector4 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_convert_color4_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_convert_color4_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 97%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_convert_vector_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_convert -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_convert.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_convert_vector_color.osl -t vector --othertypes color cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_convert_vector_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_convert_vector_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 97%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_convert_vector4_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_convert -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_convert.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_convert_vector4_color4.osl -t vector4 --othertypes color4 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_convert_vector4_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_convert_vector4_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 97%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_convert_vector2_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_convert -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_convert.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_convert_vector2_color2.osl -t vector2 --othertypes color2 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_convert_vector2_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_convert_vector2_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[1]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 97%] Built target mxshaders gmake[1]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 7%] Building CXX object src/liboslexec/CMakeFiles/oslexec.dir/opnoise.cpp.o cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec && /usr/bin/c++ -DOSL_EXPORTS -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"11.0.1\" -DOSL_LLVM_VERSION=110 -DUSE_PARTIO=1 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslexec_EXPORTS -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslcomp -isystem /usr/lib/llvm-11.0/include -isystem /usr/include/opencv4 -isystem /usr/include/OpenEXR -pipe -frecord-gcc-switches -Wall -g -O2 -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -O2 -DNDEBUG -fPIC -Wall -Wno-error=strict-overflow -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -fno-math-errno -std=c++17 -MD -MT src/liboslexec/CMakeFiles/oslexec.dir/opnoise.cpp.o -MF CMakeFiles/oslexec.dir/opnoise.cpp.o.d -o CMakeFiles/oslexec.dir/opnoise.cpp.o -c /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec/opnoise.cpp gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 97%] Linking CXX shared library ../../lib/liboslexec.so cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec && /usr/bin/cmake -E cmake_link_script CMakeFiles/oslexec.dir/link.txt --verbose=1 /usr/bin/c++ -fPIC -pipe -frecord-gcc-switches -Wall -g -O2 -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -O2 -DNDEBUG -Wl,--version-script=/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/build-scripts/hidesymbols.map -shared -Wl,-soname,liboslexec.so.1.11 -o ../../lib/liboslexec.so.1.11.14 CMakeFiles/oslexec.dir/shadingsys.cpp.o CMakeFiles/oslexec.dir/closure.cpp.o CMakeFiles/oslexec.dir/dictionary.cpp.o CMakeFiles/oslexec.dir/context.cpp.o CMakeFiles/oslexec.dir/instance.cpp.o CMakeFiles/oslexec.dir/loadshader.cpp.o CMakeFiles/oslexec.dir/master.cpp.o CMakeFiles/oslexec.dir/opcolor.cpp.o CMakeFiles/oslexec.dir/opmatrix.cpp.o CMakeFiles/oslexec.dir/opmessage.cpp.o CMakeFiles/oslexec.dir/opnoise.cpp.o CMakeFiles/oslexec.dir/opspline.cpp.o CMakeFiles/oslexec.dir/opstring.cpp.o CMakeFiles/oslexec.dir/optexture.cpp.o CMakeFiles/oslexec.dir/oslexec.cpp.o CMakeFiles/oslexec.dir/pointcloud.cpp.o CMakeFiles/oslexec.dir/rendservices.cpp.o CMakeFiles/oslexec.dir/constfold.cpp.o CMakeFiles/oslexec.dir/runtimeoptimize.cpp.o CMakeFiles/oslexec.dir/typespec.cpp.o CMakeFiles/oslexec.dir/lpexp.cpp.o CMakeFiles/oslexec.dir/lpeparse.cpp.o CMakeFiles/oslexec.dir/automata.cpp.o CMakeFiles/oslexec.dir/accum.cpp.o CMakeFiles/oslexec.dir/opclosure.cpp.o CMakeFiles/oslexec.dir/shadeimage.cpp.o CMakeFiles/oslexec.dir/backendllvm.cpp.o CMakeFiles/oslexec.dir/llvm_gen.cpp.o CMakeFiles/oslexec.dir/llvm_instance.cpp.o CMakeFiles/oslexec.dir/llvm_util.cpp.o CMakeFiles/oslexec.dir/__/liboslnoise/gabornoise.cpp.o CMakeFiles/oslexec.dir/__/liboslnoise/simplexnoise.cpp.o CMakeFiles/oslexec.dir/__/liboslcomp/ast.cpp.o CMakeFiles/oslexec.dir/__/liboslcomp/codegen.cpp.o CMakeFiles/oslexec.dir/__/liboslcomp/oslcomp.cpp.o CMakeFiles/oslexec.dir/__/liboslcomp/symtab.cpp.o CMakeFiles/oslexec.dir/__/liboslcomp/typecheck.cpp.o CMakeFiles/oslexec.dir/__/liboslquery/oslquery.cpp.o CMakeFiles/oslexec.dir/osogram.cpp.o CMakeFiles/oslexec.dir/osolex.cpp.o CMakeFiles/oslexec.dir/oslgram.cpp.o CMakeFiles/oslexec.dir/osllex.cpp.o CMakeFiles/oslexec.dir/llvm_ops.bc.cpp.o -L/usr/lib/llvm-11.0/lib64 -Wl,-rpath,/usr/lib/llvm-11.0/lib64: /usr/lib64/libpartio.so /usr/lib64/libOpenImageIO.so.2.2.16 -lpthread -lboost_filesystem-mt /usr/lib64/libboost_system-mt.so -lboost_thread-mt -lpthread /usr/lib64/libboost_chrono-mt.so /usr/lib64/libboost_date_time-mt.so /usr/lib64/libboost_atomic-mt.so -lrt -ldl /usr/lib/llvm-11.0/lib64/libclang-cpp.so /usr/lib64/libLLVM-11.0.1.so /usr/lib64/libImath-2_5.so.25.0.5 /usr/lib64/libIexMath-2_5.so.25.0.5 /usr/lib64/libHalf-2_5.so.25.0.5 /usr/lib64/libIlmThread-2_5.so.25.0.5 /usr/lib64/libIex-2_5.so.25.0.5 /usr/lib64/libpugixml.so.1.11 -lpthread cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec && /usr/bin/cmake -E cmake_symlink_library ../../lib/liboslexec.so.1.11.14 ../../lib/liboslexec.so.1.11 ../../lib/liboslexec.so gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[1]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 97%] Built target oslexec gmake[1]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' /usr/bin/gmake -f src/liboslexec/CMakeFiles/accum_test.dir/build.make src/liboslexec/CMakeFiles/accum_test.dir/depend /usr/bin/gmake -f src/liboslexec/CMakeFiles/llvmutil_test.dir/build.make src/liboslexec/CMakeFiles/llvmutil_test.dir/depend /usr/bin/gmake -f src/testshade/CMakeFiles/testshade.dir/build.make src/testshade/CMakeFiles/testshade.dir/depend /usr/bin/gmake -f src/testshade/CMakeFiles/libtestshade.dir/build.make src/testshade/CMakeFiles/libtestshade.dir/depend /usr/bin/gmake -f src/testrender/CMakeFiles/testrender.dir/build.make src/testrender/CMakeFiles/testrender.dir/depend /usr/bin/gmake -f src/osl.imageio/CMakeFiles/osl.imageio.dir/build.make src/osl.imageio/CMakeFiles/osl.imageio.dir/depend /usr/bin/gmake -f src/osltoy/CMakeFiles/osltoy_autogen.dir/build.make src/osltoy/CMakeFiles/osltoy_autogen.dir/depend gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux && /usr/bin/cmake -E cmake_depends "Unix Makefiles" /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec/CMakeFiles/accum_test.dir/DependInfo.cmake --color= gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' /usr/bin/gmake -f src/liboslexec/CMakeFiles/accum_test.dir/build.make src/liboslexec/CMakeFiles/accum_test.dir/build gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux && /usr/bin/cmake -E cmake_depends "Unix Makefiles" /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec/CMakeFiles/llvmutil_test.dir/DependInfo.cmake --color= gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux && /usr/bin/cmake -E cmake_depends "Unix Makefiles" /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/testshade /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/testshade /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/testshade/CMakeFiles/testshade.dir/DependInfo.cmake --color= gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' /usr/bin/gmake -f src/liboslexec/CMakeFiles/llvmutil_test.dir/build.make src/liboslexec/CMakeFiles/llvmutil_test.dir/build gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux && /usr/bin/cmake -E cmake_depends "Unix Makefiles" /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/testshade /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/testshade /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/testshade/CMakeFiles/libtestshade.dir/DependInfo.cmake --color= gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' /usr/bin/gmake -f src/testshade/CMakeFiles/testshade.dir/build.make src/testshade/CMakeFiles/testshade.dir/build /usr/bin/gmake -f src/testshade/CMakeFiles/libtestshade.dir/build.make src/testshade/CMakeFiles/libtestshade.dir/build gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux && /usr/bin/cmake -E cmake_depends "Unix Makefiles" /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/testrender /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/testrender /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/testrender/CMakeFiles/testrender.dir/DependInfo.cmake --color= gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux && /usr/bin/cmake -E cmake_depends "Unix Makefiles" /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/osl.imageio /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/osl.imageio /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/osl.imageio/CMakeFiles/osl.imageio.dir/DependInfo.cmake --color= gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux && /usr/bin/cmake -E cmake_depends "Unix Makefiles" /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/osltoy /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/osltoy /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/osltoy/CMakeFiles/osltoy_autogen.dir/DependInfo.cmake --color= gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' /usr/bin/gmake -f src/testrender/CMakeFiles/testrender.dir/build.make src/testrender/CMakeFiles/testrender.dir/build /usr/bin/gmake -f src/osl.imageio/CMakeFiles/osl.imageio.dir/build.make src/osl.imageio/CMakeFiles/osl.imageio.dir/build /usr/bin/gmake -f src/osltoy/CMakeFiles/osltoy_autogen.dir/build.make src/osltoy/CMakeFiles/osltoy_autogen.dir/build gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 98%] Building CXX object src/testshade/CMakeFiles/testshade.dir/testshademain.cpp.o cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/testshade && /usr/bin/c++ -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"11.0.1\" -DOSL_LLVM_VERSION=110 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/include -isystem /usr/lib/llvm-11.0/include -isystem /usr/include/opencv4 -isystem /usr/include/OpenEXR -pipe -frecord-gcc-switches -Wall -g -O2 -O2 -DNDEBUG -Wall -Wno-error=strict-overflow -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -fno-math-errno -std=c++17 -MD -MT src/testshade/CMakeFiles/testshade.dir/testshademain.cpp.o -MF CMakeFiles/testshade.dir/testshademain.cpp.o.d -o CMakeFiles/testshade.dir/testshademain.cpp.o -c /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/testshade/testshademain.cpp gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 98%] Automatic MOC for target osltoy cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/osltoy && /usr/bin/cmake -E cmake_autogen /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/osltoy/CMakeFiles/osltoy_autogen.dir/AutogenInfo.json Release AutoGen: Refreshing parse cache because it doesn't exist. AutoMoc: Generating "SRC:/x86_64-alt-linux/src/osltoy/osltoy_autogen/moc_predefs.h", because it doesn't exist. /usr/bin/c++ -dM -E -c /usr/share/cmake/Modules/CMakeCXXCompilerABI.cpp -DOSL_FAST_MATH=1 "-DOSL_LLVM_FULL_VERSION=\"11.0.1\"" -DOSL_LLVM_VERSION=110 -DQT_CORE_LIB -DQT_GUI_LIB -DQT_NO_DEBUG -DQT_WIDGETS_LIB -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/include -I/usr/lib/llvm-11.0/include -I/usr/include/opencv4 -I/usr/include/OpenEXR -I/usr/include/qt5 -I/usr/include/qt5/QtCore -I/usr/lib64/qt5/mkspecs/linux-g++ -I/usr/include/qt5/QtGui -I/usr/include/qt5/QtWidgets -I/usr/include -I/usr/include/c++/10 -I/usr/include/c++/10/x86_64-alt-linux -I/usr/include/c++/10/backward -I/usr/lib64/gcc/x86_64-alt-linux/10/include -I/usr/local/include AutoGen: Parsing "SRC:/src/osltoy/codeeditor.h" AutoGen: Parsing "SRC:/src/osltoy/osltoyapp.h" AutoGen: Parsing "SRC:/src/osltoy/osltoyrenderer.h" AutoGen: Parsing "SRC:/src/osltoy/codeeditor.cpp" AutoGen: Parsing "SRC:/src/osltoy/osltoyapp.cpp" AutoGen: Parsing "SRC:/src/osltoy/osltoymain.cpp" AutoGen: Parsing "SRC:/src/osltoy/osltoyrenderer.cpp" AutoMoc: Generating "SRC:/x86_64-alt-linux/src/osltoy/osltoy_autogen/EWIEGA46WW/moc_codeeditor.cpp", because it doesn't exist, from "SRC:/src/osltoy/codeeditor.h" /usr/share/qt5/bin/moc -DOSL_FAST_MATH=1 "-DOSL_LLVM_FULL_VERSION=\"11.0.1\"" -DOSL_LLVM_VERSION=110 -DQT_CORE_LIB -DQT_GUI_LIB -DQT_NO_DEBUG -DQT_WIDGETS_LIB -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/include -I/usr/lib/llvm-11.0/include -I/usr/include/opencv4 -I/usr/include/OpenEXR -I/usr/include/qt5 -I/usr/include/qt5/QtCore -I/usr/lib64/qt5/mkspecs/linux-g++ -I/usr/include/qt5/QtGui -I/usr/include/qt5/QtWidgets -I/usr/include -I/usr/include/c++/10 -I/usr/include/c++/10/x86_64-alt-linux -I/usr/include/c++/10/backward -I/usr/lib64/gcc/x86_64-alt-linux/10/include -I/usr/local/include --include /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/osltoy/osltoy_autogen/moc_predefs.h --output-dep-file -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/osltoy/osltoy_autogen/EWIEGA46WW/moc_codeeditor.cpp /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/osltoy/codeeditor.h AutoMoc: Generating "SRC:/x86_64-alt-linux/src/osltoy/osltoy_autogen/EWIEGA46WW/moc_osltoyapp.cpp", because it doesn't exist, from "SRC:/src/osltoy/osltoyapp.h" /usr/share/qt5/bin/moc -DOSL_FAST_MATH=1 "-DOSL_LLVM_FULL_VERSION=\"11.0.1\"" -DOSL_LLVM_VERSION=110 -DQT_CORE_LIB -DQT_GUI_LIB -DQT_NO_DEBUG -DQT_WIDGETS_LIB -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/include -I/usr/lib/llvm-11.0/include -I/usr/include/opencv4 -I/usr/include/OpenEXR -I/usr/include/qt5 -I/usr/include/qt5/QtCore -I/usr/lib64/qt5/mkspecs/linux-g++ -I/usr/include/qt5/QtGui -I/usr/include/qt5/QtWidgets -I/usr/include -I/usr/include/c++/10 -I/usr/include/c++/10/x86_64-alt-linux -I/usr/include/c++/10/backward -I/usr/lib64/gcc/x86_64-alt-linux/10/include -I/usr/local/include --include /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/osltoy/osltoy_autogen/moc_predefs.h --output-dep-file -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/osltoy/osltoy_autogen/EWIEGA46WW/moc_osltoyapp.cpp /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/osltoy/osltoyapp.h AutoMoc: Reading dependencies from "SRC:/x86_64-alt-linux/src/osltoy/osltoy_autogen/EWIEGA46WW/moc_codeeditor.cpp.d" AutoMoc: Reading dependencies from "SRC:/x86_64-alt-linux/src/osltoy/osltoy_autogen/EWIEGA46WW/moc_osltoyapp.cpp.d" AutoMoc: Generating MOC compilation "SRC:/x86_64-alt-linux/src/osltoy/osltoy_autogen/mocs_compilation.cpp" AutoGen: Writing the parse cache file "SRC:/x86_64-alt-linux/src/osltoy/CMakeFiles/osltoy_autogen.dir/ParseCache.txt" AutoGen: Writing the settings file "SRC:/x86_64-alt-linux/src/osltoy/CMakeFiles/osltoy_autogen.dir/AutogenUsed.txt" gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[1]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 99%] Built target osltoy_autogen gmake[1]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' /usr/bin/gmake -f src/osltoy/CMakeFiles/osltoy.dir/build.make src/osltoy/CMakeFiles/osltoy.dir/depend gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux && /usr/bin/cmake -E cmake_depends "Unix Makefiles" /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/osltoy /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/osltoy /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/osltoy/CMakeFiles/osltoy.dir/DependInfo.cmake --color= gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' /usr/bin/gmake -f src/osltoy/CMakeFiles/osltoy.dir/build.make src/osltoy/CMakeFiles/osltoy.dir/build gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 98%] Building CXX object src/testshade/CMakeFiles/testshade.dir/__/testrender/optix_stringtable.cpp.o cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/testshade && /usr/bin/c++ -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"11.0.1\" -DOSL_LLVM_VERSION=110 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/include -isystem /usr/lib/llvm-11.0/include -isystem /usr/include/opencv4 -isystem /usr/include/OpenEXR -pipe -frecord-gcc-switches -Wall -g -O2 -O2 -DNDEBUG -Wall -Wno-error=strict-overflow -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -fno-math-errno -std=c++17 -MD -MT src/testshade/CMakeFiles/testshade.dir/__/testrender/optix_stringtable.cpp.o -MF CMakeFiles/testshade.dir/__/testrender/optix_stringtable.cpp.o.d -o CMakeFiles/testshade.dir/__/testrender/optix_stringtable.cpp.o -c /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/testrender/optix_stringtable.cpp gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 98%] Building CXX object src/testrender/CMakeFiles/testrender.dir/optix_stringtable.cpp.o cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/testrender && /usr/bin/c++ -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"11.0.1\" -DOSL_LLVM_VERSION=110 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/include -isystem /usr/lib/llvm-11.0/include -isystem /usr/include/opencv4 -isystem /usr/include/OpenEXR -pipe -frecord-gcc-switches -Wall -g -O2 -O2 -DNDEBUG -Wall -Wno-error=strict-overflow -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -fno-math-errno -std=c++17 -MD -MT src/testrender/CMakeFiles/testrender.dir/optix_stringtable.cpp.o -MF CMakeFiles/testrender.dir/optix_stringtable.cpp.o.d -o CMakeFiles/testrender.dir/optix_stringtable.cpp.o -c /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/testrender/optix_stringtable.cpp gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 99%] Building CXX object src/testshade/CMakeFiles/libtestshade.dir/__/testrender/optix_stringtable.cpp.o cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/testshade && /usr/bin/c++ -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"11.0.1\" -DOSL_LLVM_VERSION=110 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Dlibtestshade_EXPORTS -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/include -isystem /usr/lib/llvm-11.0/include -isystem /usr/include/opencv4 -isystem /usr/include/OpenEXR -pipe -frecord-gcc-switches -Wall -g -O2 -O2 -DNDEBUG -fPIC -Wall -Wno-error=strict-overflow -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -fno-math-errno -std=c++17 -MD -MT src/testshade/CMakeFiles/libtestshade.dir/__/testrender/optix_stringtable.cpp.o -MF CMakeFiles/libtestshade.dir/__/testrender/optix_stringtable.cpp.o.d -o CMakeFiles/libtestshade.dir/__/testrender/optix_stringtable.cpp.o -c /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/testrender/optix_stringtable.cpp gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 97%] Building CXX object src/liboslexec/CMakeFiles/llvmutil_test.dir/llvmutil_test.cpp.o cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec && /usr/bin/c++ -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"11.0.1\" -DOSL_LLVM_VERSION=110 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec -isystem /usr/lib/llvm-11.0/include -isystem /usr/include/opencv4 -isystem /usr/include/OpenEXR -pipe -frecord-gcc-switches -Wall -g -O2 -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -O2 -DNDEBUG -Wall -Wno-error=strict-overflow -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation 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src/osltoy/CMakeFiles/osltoy.dir/osltoymain.cpp.o -MF CMakeFiles/osltoy.dir/osltoymain.cpp.o.d -o CMakeFiles/osltoy.dir/osltoymain.cpp.o -c /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/osltoy/osltoymain.cpp gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [100%] Linking CXX shared module ../../lib/osl.imageio.so cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/osl.imageio && /usr/bin/cmake -E cmake_link_script CMakeFiles/osl.imageio.dir/link.txt --verbose=1 /usr/bin/c++ -fPIC -pipe -frecord-gcc-switches -Wall -g -O2 -O2 -DNDEBUG -Wl,--version-script=/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/build-scripts/hidesymbols.map -shared -o ../../lib/osl.imageio.so CMakeFiles/osl.imageio.dir/oslinput.cpp.o -L/usr/lib/llvm-11.0/lib64 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-fPIC -pipe -frecord-gcc-switches -Wall -g -O2 -O2 -DNDEBUG -shared -Wl,-soname,libtestshade.so.1.11 -o ../../lib/libtestshade.so.1.11.14 CMakeFiles/libtestshade.dir/testshade.cpp.o CMakeFiles/libtestshade.dir/simplerend.cpp.o CMakeFiles/libtestshade.dir/optixgridrender.cpp.o CMakeFiles/libtestshade.dir/__/testrender/optix_stringtable.cpp.o -L/usr/lib/llvm-11.0/lib64 -Wl,-rpath,/usr/lib/llvm-11.0/lib64:/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/lib: ../../lib/liboslexec.so.1.11.14 ../../lib/liboslquery.so.1.11.14 /usr/lib64/libOpenImageIO.so.2.2.16 /usr/lib64/libImath-2_5.so.25.0.5 /usr/lib64/libIexMath-2_5.so.25.0.5 /usr/lib64/libHalf-2_5.so.25.0.5 /usr/lib64/libIlmThread-2_5.so.25.0.5 -lpthread /usr/lib64/libIex-2_5.so.25.0.5 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/testshade && /usr/bin/cmake -E cmake_symlink_library ../../lib/libtestshade.so.1.11.14 ../../lib/libtestshade.so.1.11 ../../lib/libtestshade.so gmake[2]: Leaving 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'/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[1]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [100%] Built target testshade gmake[1]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [100%] Linking CXX executable ../../bin/testrender cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/testrender && /usr/bin/cmake -E cmake_link_script CMakeFiles/testrender.dir/link.txt --verbose=1 /usr/bin/c++ -pipe -frecord-gcc-switches -Wall -g -O2 -O2 -DNDEBUG CMakeFiles/testrender.dir/optix_stringtable.cpp.o CMakeFiles/testrender.dir/optixraytracer.cpp.o CMakeFiles/testrender.dir/shading.cpp.o CMakeFiles/testrender.dir/simpleraytracer.cpp.o CMakeFiles/testrender.dir/testrender.cpp.o -o ../../bin/testrender -L/usr/lib/llvm-11.0/lib64 -Wl,-rpath,/usr/lib/llvm-11.0/lib64:/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/lib: ../../lib/liboslexec.so.1.11.14 ../../lib/liboslquery.so.1.11.14 /usr/lib64/libOpenImageIO.so.2.2.16 /usr/lib64/libImath-2_5.so.25.0.5 /usr/lib64/libIexMath-2_5.so.25.0.5 /usr/lib64/libHalf-2_5.so.25.0.5 /usr/lib64/libIlmThread-2_5.so.25.0.5 -lpthread /usr/lib64/libIex-2_5.so.25.0.5 /usr/lib64/libpugixml.so.1.11 gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[1]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [100%] Built target testrender gmake[1]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [100%] Building CXX object src/osltoy/CMakeFiles/osltoy.dir/osltoyapp.cpp.o cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/osltoy && /usr/bin/c++ -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"11.0.1\" -DOSL_LLVM_VERSION=110 -DQT_CORE_LIB -DQT_GUI_LIB -DQT_NO_DEBUG -DQT_WIDGETS_LIB -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/osltoy/osltoy_autogen/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/include -isystem /usr/lib/llvm-11.0/include -isystem /usr/include/opencv4 -isystem /usr/include/OpenEXR -isystem /usr/include/qt5 -isystem /usr/include/qt5/QtCore -isystem /usr/share/qt5/../../lib64/qt5/mkspecs/linux-g++ -isystem /usr/include/qt5/QtGui -isystem /usr/include/qt5/QtWidgets -pipe -frecord-gcc-switches -Wall -g -O2 -O2 -DNDEBUG -fPIE -Wall -Wno-error=strict-overflow -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -fno-math-errno -fPIC -std=c++17 -MD -MT src/osltoy/CMakeFiles/osltoy.dir/osltoyapp.cpp.o -MF CMakeFiles/osltoy.dir/osltoyapp.cpp.o.d -o CMakeFiles/osltoy.dir/osltoyapp.cpp.o -c /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/osltoy/osltoyapp.cpp gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [100%] Linking CXX executable ../../bin/osltoy cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/osltoy && /usr/bin/cmake -E cmake_link_script CMakeFiles/osltoy.dir/link.txt --verbose=1 /usr/bin/c++ -pipe -frecord-gcc-switches -Wall -g -O2 -O2 -DNDEBUG CMakeFiles/osltoy.dir/osltoy_autogen/mocs_compilation.cpp.o CMakeFiles/osltoy.dir/osltoymain.cpp.o CMakeFiles/osltoy.dir/osltoyapp.cpp.o CMakeFiles/osltoy.dir/codeeditor.cpp.o CMakeFiles/osltoy.dir/osltoyrenderer.cpp.o -o ../../bin/osltoy -L/usr/lib/llvm-11.0/lib64 -Wl,-rpath,/usr/lib/llvm-11.0/lib64:/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/lib: ../../lib/liboslexec.so.1.11.14 /usr/lib64/libQt5Widgets.so.5.15.13 /usr/lib64/libOpenImageIO.so.2.2.16 -lboost_filesystem-mt /usr/lib64/libboost_system-mt.so -lboost_thread-mt -lpthread /usr/lib64/libboost_chrono-mt.so /usr/lib64/libboost_date_time-mt.so /usr/lib64/libboost_atomic-mt.so -lrt -ldl /usr/lib64/libImath-2_5.so.25.0.5 /usr/lib64/libHalf-2_5.so.25.0.5 /usr/lib64/libIlmThread-2_5.so.25.0.5 /usr/lib64/libIexMath-2_5.so.25.0.5 /usr/lib64/libIex-2_5.so.25.0.5 /usr/lib64/libQt5Gui.so.5.15.13 /usr/lib64/libQt5Core.so.5.15.13 -lpthread gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[1]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [100%] Built target osltoy gmake[1]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' /usr/bin/cmake -E cmake_progress_start /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/CMakeFiles 0 gmake: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' + exit 0 Executing(%install): /bin/sh -e /usr/src/tmp/rpm-tmp.75195 + umask 022 + /bin/mkdir -p /usr/src/RPM/BUILD + cd /usr/src/RPM/BUILD + /bin/chmod -Rf u+rwX -- /usr/src/tmp/openshadinglanguage-buildroot + : + /bin/rm -rf -- /usr/src/tmp/openshadinglanguage-buildroot + PATH=/usr/libexec/rpm-build:/usr/src/bin:/bin:/usr/bin:/usr/X11R6/bin:/usr/games + cd openshadinglanguage-1.11.14.1 + DESTDIR=/usr/src/tmp/openshadinglanguage-buildroot + cmake --install x86_64-alt-linux --verbose -- Install configuration: "Release" -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/lib64/pkgconfig/oslexec.pc -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/lib64/pkgconfig/oslcomp.pc -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/lib64/pkgconfig/oslquery.pc -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/lib64/cmake/OSL/OSLConfig.cmake -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/lib64/cmake/OSL/OSLConfigVersion.cmake -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/lib64/cmake/OSL/OSLTargets.cmake -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/lib64/cmake/OSL/OSLTargets-release.cmake -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/include/OSL/accum.h -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/include/OSL/device_string.h -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/include/OSL/dual.h -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/include/OSL/dual_vec.h -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/include/OSL/export.h -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/include/OSL/genclosure.h -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/include/OSL/llvm_util.h -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/include/OSL/matrix22.h -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/include/OSL/optautomata.h -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/include/OSL/oslclosure.h -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/include/OSL/oslcomp.h -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/include/OSL/oslexec.h -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/include/OSL/oslnoise.h -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/include/OSL/oslquery.h -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/include/OSL/platform.h -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/include/OSL/rendererservices.h -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/include/OSL/sfm_simplex.h -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/include/OSL/sfmath.h -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/include/OSL/shaderglobals.h -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/include/OSL/strdecls.h -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/include/OSL/wide.h -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/include/OSL/oslversion.h -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/include/OSL/oslconfig.h -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/include/OSL/Imathx/ImathColor.h -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/include/OSL/Imathx/ImathFun.h -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/include/OSL/Imathx/ImathLimits.h -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/include/OSL/Imathx/ImathMatrix.h -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/include/OSL/Imathx/ImathVec.h -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/include/OSL/Imathx/Imathx.h -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/lib64/liboslcomp.so.1.11.14 -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/lib64/liboslcomp.so.1.11 -- Set runtime path of "/usr/src/tmp/openshadinglanguage-buildroot/usr/lib64/liboslcomp.so.1.11.14" to "" -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/lib64/liboslcomp.so -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/lib64/liboslquery.so.1.11.14 -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/lib64/liboslquery.so.1.11 -- Set runtime path of "/usr/src/tmp/openshadinglanguage-buildroot/usr/lib64/liboslquery.so.1.11.14" to "" -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/lib64/liboslquery.so -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/lib64/python3.9/site-packages/oslquery.so -- Set runtime path of "/usr/src/tmp/openshadinglanguage-buildroot/usr/lib64/python3.9/site-packages/oslquery.so" to "" -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/lib64/liboslexec.so.1.11.14 -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/lib64/liboslexec.so.1.11 -- Set runtime path of "/usr/src/tmp/openshadinglanguage-buildroot/usr/lib64/liboslexec.so.1.11.14" to "" -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/lib64/liboslexec.so -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/lib64/liboslnoise.so.1.11.14 -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/lib64/liboslnoise.so.1.11 -- Set runtime path of "/usr/src/tmp/openshadinglanguage-buildroot/usr/lib64/liboslnoise.so.1.11.14" to "" -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/lib64/liboslnoise.so -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/bin/oslc -- Set runtime path of "/usr/src/tmp/openshadinglanguage-buildroot/usr/bin/oslc" to "" -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/bin/oslinfo -- Set runtime path of "/usr/src/tmp/openshadinglanguage-buildroot/usr/bin/oslinfo" to "" -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/bin/testshade -- Set runtime path of "/usr/src/tmp/openshadinglanguage-buildroot/usr/bin/testshade" to "" -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/lib64/libtestshade.so.1.11.14 -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/lib64/libtestshade.so.1.11 -- Set runtime path of "/usr/src/tmp/openshadinglanguage-buildroot/usr/lib64/libtestshade.so.1.11.14" to "" -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/lib64/libtestshade.so -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/bin/testshade_dso -- Set runtime path of "/usr/src/tmp/openshadinglanguage-buildroot/usr/bin/testshade_dso" to "" -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/bin/testrender -- Set runtime path of "/usr/src/tmp/openshadinglanguage-buildroot/usr/bin/testrender" to "" -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/lib64/osl.imageio.so -- Set runtime path of "/usr/src/tmp/openshadinglanguage-buildroot/usr/lib64/osl.imageio.so" to "" -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/bin/osltoy -- Set runtime path of "/usr/src/tmp/openshadinglanguage-buildroot/usr/bin/osltoy" to "" -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/color2.h -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/color4.h -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/matrix33.h -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/oslutil.h -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/stdosl.h -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/vector2.h -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/vector4.h -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/emitter.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/glass.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/image.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/mandelbrot.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/matte.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/metal.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/ubersurface.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/emitter.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/glass.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/image.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/mandelbrot.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/matte.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/metal.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/ubersurface.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_funcs.h -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_absval_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_absval_color.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_absval_color2.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_absval_color4.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_absval_vector.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_absval_vector2.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_absval_vector4.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_acos_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_acos_color.oso -- 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/usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_tan_color.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_tan_color2.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_tan_color4.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_tan_vector.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_tan_vector2.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_tan_vector4.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_tiledimage_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_tiledimage_color.oso -- 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/usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_atan2_color_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_atan2_color2_color2.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_atan2_color2_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_atan2_color4_color4.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_atan2_color4_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_atan2_vector_vector.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_atan2_vector_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_atan2_vector2_vector2.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_atan2_vector2_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_atan2_vector4_vector4.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_atan2_vector4_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_clamp_float_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_clamp_color_color.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_clamp_color_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_clamp_color2_color2.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_clamp_color2_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_clamp_color4_color4.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_clamp_color4_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_clamp_vector_vector.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_clamp_vector_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_clamp_vector2_vector2.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_clamp_vector2_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_clamp_vector4_vector4.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_clamp_vector4_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_contrast_float_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_contrast_color_color.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_contrast_color_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_contrast_color2_color2.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_contrast_color2_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_contrast_color4_color4.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_contrast_color4_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_contrast_vector_vector.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_contrast_vector_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_contrast_vector2_vector2.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_contrast_vector2_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_contrast_vector4_vector4.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_contrast_vector4_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_invert_float_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_invert_color_color.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_invert_color_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_invert_color2_color2.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_invert_color2_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_invert_color4_color4.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_invert_color4_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_invert_vector_vector.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_invert_vector_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_invert_vector2_vector2.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_invert_vector2_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_invert_vector4_vector4.oso -- Installing: 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/usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_min_float_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_min_color_color.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_min_color_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_min_color2_color2.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_min_color2_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_min_color4_color4.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_min_color4_float.oso -- Installing: 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/usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_add_color4_color4.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_add_color4_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_add_vector_vector.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_add_vector_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_add_vector2_vector2.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_add_vector2_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_add_vector4_vector4.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_add_vector4_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_add_matrix33_matrix33.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_add_matrix33_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_add_matrix44_matrix44.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_add_matrix44_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_divide_float_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_divide_color_color.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_divide_color_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_divide_color2_color2.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_divide_color2_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_divide_color4_color4.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_divide_color4_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_divide_vector_vector.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_divide_vector_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_divide_vector2_vector2.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_divide_vector2_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_divide_vector4_vector4.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_divide_vector4_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_divide_matrix33_matrix33.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_divide_matrix33_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_divide_matrix44_matrix44.oso -- Installing: 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/usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_multiply_color4_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_multiply_vector_vector.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_multiply_vector_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_multiply_vector2_vector2.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_multiply_vector2_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_multiply_vector4_vector4.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_multiply_vector4_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_multiply_matrix33_matrix33.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_multiply_matrix33_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_multiply_matrix44_matrix44.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_multiply_matrix44_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_subtract_float_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_subtract_color_color.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_subtract_color_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_subtract_color2_color2.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_subtract_color2_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_subtract_color4_color4.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_subtract_color4_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_subtract_vector_vector.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_subtract_vector_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_subtract_vector2_vector2.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_subtract_vector2_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_subtract_vector4_vector4.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_subtract_vector4_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_subtract_matrix33_matrix33.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_subtract_matrix33_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_subtract_matrix44_matrix44.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_subtract_matrix44_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_add_surfaceshader_surfaceshader.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_multiply_surfaceshader_color.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_multiply_surfaceshader_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_extract_color.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_extract_color2.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_extract_color4.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_extract_vector.oso -- Installing: 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/usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_noise3d_fa_color.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_noise3d_fa_color2.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_noise3d_fa_color4.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_noise3d_fa_vector.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_noise3d_fa_vector2.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_noise3d_fa_vector4.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_separate_color.oso -- Installing: 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Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_ramplr_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_ramplr_color.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_ramplr_color2.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_ramplr_color4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_ramplr_vector.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_ramplr_vector2.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_ramplr_vector4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_ramptb_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_ramptb_color.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_ramptb_color2.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_ramptb_color4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_ramptb_vector.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_ramptb_vector2.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_ramptb_vector4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_sign_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_sign_color.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_sign_color2.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_sign_color4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_sign_vector.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_sign_vector2.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_sign_vector4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_sin_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_sin_color.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_sin_color2.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_sin_color4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_sin_vector.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_sin_vector2.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_sin_vector4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_splitlr_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_splitlr_color.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_splitlr_color2.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_splitlr_color4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_splitlr_vector.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_splitlr_vector2.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_splitlr_vector4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_splittb_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_splittb_color.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_splittb_color2.osl -- Installing: 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Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_sqrt_vector.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_sqrt_vector2.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_sqrt_vector4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_switch_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_switch_color.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_switch_color2.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_switch_color4.osl -- Installing: 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/usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_swizzle_color_vector.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_swizzle_color_vector2.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_swizzle_color_vector4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_swizzle_color2_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_swizzle_color2_color.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_swizzle_color2_color2.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_swizzle_color2_color4.osl -- Installing: 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/usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_atan2_vector4_vector4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_atan2_vector4_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_clamp_float_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_clamp_color_color.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_clamp_color_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_clamp_color2_color2.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_clamp_color2_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_clamp_color4_color4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_clamp_color4_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_clamp_vector_vector.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_clamp_vector_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_clamp_vector2_vector2.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_clamp_vector2_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_clamp_vector4_vector4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_clamp_vector4_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_contrast_float_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_contrast_color_color.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_contrast_color_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_contrast_color2_color2.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_contrast_color2_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_contrast_color4_color4.osl -- Installing: 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/usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_invert_float_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_invert_color_color.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_invert_color_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_invert_color2_color2.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_invert_color2_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_invert_color4_color4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_invert_color4_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_invert_vector_vector.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_invert_vector_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_invert_vector2_vector2.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_invert_vector2_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_invert_vector4_vector4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_invert_vector4_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_max_float_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_max_color_color.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_max_color_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_max_color2_color2.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_max_color2_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_max_color4_color4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_max_color4_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_max_vector_vector.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_max_vector_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_max_vector2_vector2.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_max_vector2_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_max_vector4_vector4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_max_vector4_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_min_float_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_min_color_color.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_min_color_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_min_color2_color2.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_min_color2_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_min_color4_color4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_min_color4_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_min_vector_vector.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_min_vector_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_min_vector2_vector2.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_min_vector2_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_min_vector4_vector4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_min_vector4_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_modulo_float_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_modulo_color_color.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_modulo_color_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_modulo_color2_color2.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_modulo_color2_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_modulo_color4_color4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_modulo_color4_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_modulo_vector_vector.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_modulo_vector_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_modulo_vector2_vector2.osl -- Installing: 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/usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_power_color2_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_power_color4_color4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_power_color4_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_power_vector_vector.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_power_vector_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_power_vector2_vector2.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_power_vector2_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_power_vector4_vector4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_power_vector4_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_remap_float_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_remap_color_color.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_remap_color_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_remap_color2_color2.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_remap_color2_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_remap_color4_color4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_remap_color4_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_remap_vector_vector.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_remap_vector_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_remap_vector2_vector2.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_remap_vector2_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_remap_vector4_vector4.osl -- Installing: 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/usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_add_float_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_add_color_color.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_add_color_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_add_color2_color2.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_add_color2_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_add_color4_color4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_add_color4_float.osl -- Installing: 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/usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_multiply_vector_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_multiply_vector2_vector2.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_multiply_vector2_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_multiply_vector4_vector4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_multiply_vector4_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_multiply_matrix33_matrix33.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_multiply_matrix33_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_multiply_matrix44_matrix44.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_multiply_matrix44_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_subtract_float_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_subtract_color_color.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_subtract_color_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_subtract_color2_color2.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_subtract_color2_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_subtract_color4_color4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_subtract_color4_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_subtract_vector_vector.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_subtract_vector_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_subtract_vector2_vector2.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_subtract_vector2_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_subtract_vector4_vector4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_subtract_vector4_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_subtract_matrix33_matrix33.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_subtract_matrix33_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_subtract_matrix44_matrix44.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_subtract_matrix44_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_add_surfaceshader_surfaceshader.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_multiply_surfaceshader_color.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_multiply_surfaceshader_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_extract_color.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_extract_color2.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_extract_color4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_extract_vector.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_extract_vector2.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_extract_vector4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_fractal3d_fa_color.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_fractal3d_fa_color2.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_fractal3d_fa_color4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_fractal3d_fa_vector.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_fractal3d_fa_vector2.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_fractal3d_fa_vector4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_noise2d_fa_color.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_noise2d_fa_color2.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_noise2d_fa_color4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_noise2d_fa_vector.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_noise2d_fa_vector2.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_noise2d_fa_vector4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_noise3d_fa_color.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_noise3d_fa_color2.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_noise3d_fa_color4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_noise3d_fa_vector.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_noise3d_fa_vector2.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_noise3d_fa_vector4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_separate_color.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_separate_color2.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_separate_color4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_separate_vector.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_separate_vector2.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_separate_vector4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_swizzle_float_color.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_swizzle_float_color2.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_swizzle_float_color4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_swizzle_float_vector.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_swizzle_float_vector2.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_swizzle_float_vector4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_burn_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_burn_color.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_burn_color2.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_burn_color4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_dodge_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_dodge_color.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_dodge_color2.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_dodge_color4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_geomcolor_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_geomcolor_color.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_geomcolor_color2.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_geomcolor_color4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_inside_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_inside_color.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_inside_color2.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_inside_color4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_outside_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_outside_color.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_outside_color2.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_outside_color4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_overlay_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_overlay_color.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_overlay_color2.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_overlay_color4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_screen_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_screen_color.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_screen_color2.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_screen_color4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_ambientocclusion_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_bitangent_vector.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_cellnoise2d_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_cellnoise3d_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_constant_matrix44.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_constant_matrix33.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_constant_string.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_constant_filename.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_constant_bool.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_constant_int.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_crossproduct_vector.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_determinant_matrix44.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_determinant_matrix33.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_disjointover_color2.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_disjointover_color4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_dot_matrix44.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_dot_matrix33.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_dot_string.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_dot_filename.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_dot_bool.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_dot_int.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_dot_surfaceshader.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_dotproduct_vector.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_dotproduct_vector2.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_dotproduct_vector4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_frame_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_geomattrvalue_int.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_geomattrvalue_bool.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_geomattrvalue_string.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_heighttonormal_vector.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_hsvadjust_color.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_hsvadjust_color4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_hsvtorgb_color.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_hsvtorgb_color4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_hueshift_color.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_hueshift_color4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_in_color2.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_in_color4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_luminance_color.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_luminance_color4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_magnitude_vector.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_magnitude_vector2.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_magnitude_vector4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_mask_color2.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_mask_color4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_matte_color2.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_matte_color4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_mix_surfaceshader.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_normal_vector.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_normalize_vector.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_normalize_vector2.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_normalize_vector4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_out_color2.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_out_color4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_over_color2.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_over_color4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_combine_cc_color4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_combine_cf_color4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_combine_vf_vector4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_combine_vv_vector4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_position_vector.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_premult_color.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_premult_color2.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_premult_color4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_rgbtohsv_color.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_rgbtohsv_color4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_rotate_vector.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_rotate_vector2.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_rotate2d_vector2.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_saturate_color.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_saturate_color4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_scale_vector.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_scale_vector2.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_tangent_vector.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_texcoord_vector.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_texcoord_vector2.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_time_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_transformpoint_vector.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_transformpoint_vector4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_transformvector_vector.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_transformvector_vector4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_transformnormal_vector.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_transformnormal_vector4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_transpose_matrix44.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_transpose_matrix33.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_unpremult_color.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_unpremult_color2.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_unpremult_color4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_matrix_invert_matrix44.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_matrix_invert_matrix33.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_convert_float_color.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_convert_float_color2.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_convert_float_color4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_convert_float_vector.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_convert_float_vector2.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_convert_float_vector4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_convert_color_vector.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_convert_color_color4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_convert_color2_vector2.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_convert_color4_color.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_convert_color4_vector4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_convert_vector_color.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_convert_vector2_color2.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_convert_vector4_color4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/doc/OSL/osl-languagespec.pdf -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/doc/OSL/testshade.md.html -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/doc/OSL/osltoy.md.html -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/doc/OSL/markdeep.min.js -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/doc/OSL/docs.css -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/doc/OSL/LICENSE.md -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/doc/OSL/INSTALL.md -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/doc/OSL/CHANGES.md -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/doc/OSL/README.md -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/doc/OSL/Figures/testshade/fBm_default.jpg -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/doc/OSL/Figures/testshade/fBm_freq.jpg -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/doc/OSL/Figures/testshade/fBm_gain.jpg -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/doc/OSL/Figures/testshade/fBm_lac.jpg -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/doc/OSL/Figures/testshade/fBm_octaves.jpg -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/doc/OSL/Figures/testshade/makenoise.jpg -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/doc/OSL/Figures/testshade/noisetex.jpg -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/doc/OSL/Figures/testshade/show_uv.jpg -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/doc/OSL/Figures/osltoy/osltoy-error.jpg -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/doc/OSL/Figures/osltoy/osltoy-fbm.jpg -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/doc/OSL/Figures/osltoy/osltoy-start.jpg -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/doc/OSL/OSLQuery.md.html -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/doc/OSL/docdeep.md.html + mkdir -p /usr/src/tmp/openshadinglanguage-buildroot/usr/lib64/OpenImageIO-2.2 + mv /usr/src/tmp/openshadinglanguage-buildroot/usr/lib64/osl.imageio.so /usr/src/tmp/openshadinglanguage-buildroot/usr/lib64/OpenImageIO-2.2/ + /usr/lib/rpm/brp-alt Moving the installed python3 modules from /usr/src/tmp/openshadinglanguage-buildroot/usr/lib64/python3.9/site-packages to the canonical ALT Sisyphus location: /usr/lib64/python3/site-packages /usr/src/tmp/openshadinglanguage-buildroot//usr/lib64/python3/site-packages/./oslquery.so 9126 blocks Cleaning files in /usr/src/tmp/openshadinglanguage-buildroot (auto) mode of './usr/lib64/python3/site-packages/oslquery.so' changed from 0755 (rwxr-xr-x) to 0644 (rw-r--r--) mode of './usr/lib64/OpenImageIO-2.2/osl.imageio.so' changed from 0755 (rwxr-xr-x) to 0644 (rw-r--r--) mode of './usr/lib64/libtestshade.so.1.11.14' changed from 0755 (rwxr-xr-x) to 0644 (rw-r--r--) mode of './usr/lib64/liboslnoise.so.1.11.14' changed from 0755 (rwxr-xr-x) to 0644 (rw-r--r--) mode of './usr/lib64/liboslexec.so.1.11.14' changed from 0755 (rwxr-xr-x) to 0644 (rw-r--r--) mode of './usr/lib64/liboslquery.so.1.11.14' changed from 0755 (rwxr-xr-x) to 0644 (rw-r--r--) mode of './usr/lib64/liboslcomp.so.1.11.14' changed from 0755 (rwxr-xr-x) to 0644 (rw-r--r--) Verifying and fixing files in /usr/src/tmp/openshadinglanguage-buildroot (binconfig,pkgconfig,libtool,desktop,gnuconfig) /usr/lib64/pkgconfig/oslquery.pc: Cflags: '-I${includedir}' --> '' /usr/lib64/pkgconfig/oslquery.pc: Libs: '-L${libdir} -loslquery' --> '-loslquery' /usr/lib64/pkgconfig/oslcomp.pc: Cflags: '-I${includedir}' --> '' /usr/lib64/pkgconfig/oslcomp.pc: Libs: '-L${libdir} -loslcomp' --> '-loslcomp' /usr/lib64/pkgconfig/oslexec.pc: Cflags: '-I${includedir}' --> '' /usr/lib64/pkgconfig/oslexec.pc: Libs: '-L${libdir} -loslexec' --> '-loslexec' Checking contents of files in /usr/src/tmp/openshadinglanguage-buildroot/ (default) Compressing files in /usr/src/tmp/openshadinglanguage-buildroot (auto) Adjusting library links in /usr/src/tmp/openshadinglanguage-buildroot ./usr/lib64: (from :0) liboslcomp.so.1.11 -> liboslcomp.so.1.11.14 liboslquery.so.1.11 -> liboslquery.so.1.11.14 liboslexec.so.1.11 -> liboslexec.so.1.11.14 liboslnoise.so.1.11 -> liboslnoise.so.1.11.14 libtestshade.so.1.11 -> libtestshade.so.1.11.14 Verifying ELF objects in /usr/src/tmp/openshadinglanguage-buildroot (arch=normal,fhs=normal,lfs=relaxed,lint=relaxed,rpath=normal,stack=normal,textrel=normal,unresolved=normal) Hardlinking identical .pyc and .pyo files Hardlinking identical .pyc and .opt-?.pyc files Processing files: openshadinglanguage-1.11.14.1-alt1 Finding Provides (using /usr/lib/rpm/find-provides) Executing: /bin/sh -e /usr/src/tmp/rpm-tmp.viUNcb find-provides: running scripts (alternatives,debuginfo,lib,pam,perl,pkgconfig,python,python3,shell) Finding Requires (using /usr/lib/rpm/find-requires) Executing: /bin/sh -e /usr/src/tmp/rpm-tmp.k6auZd find-requires: running scripts (cpp,debuginfo,files,lib,pam,perl,pkgconfig,pkgconfiglib,python,python3,rpmlib,shebang,shell,static,symlinks,systemd-services) Requires: /lib64/ld-linux-x86-64.so.2, ld-linux-x86-64.so.2()(64bit) >= set:ihidc, ld-linux-x86-64.so.2(GLIBC_2.3)(64bit), libImath-2_5.so.25()(64bit) >= set:ljkKXmk4WSp, libOpenImageIO.so.2.2()(64bit) >= set:pi50aPf75LOwI1xL98QNocvjdKayiZ7MDgTZpRzc1W1Ej6eSfDov3T5SpIWtAoYtnBuv86pqTMuUFLilK1F8PzRtW8dM5bXONguWwjVKQHGJeAlWMZcUhZFTmJot434DPYvnS630mGXslmQrlWx8xXf6p8EEhOASrNBIDTAapwAD7Hxkzk5ZyXIomv43fPHcJzEZ0TVCr3o6Lx10QYXmJgLdRHetgH8k0NMBVEpezgkkYPTO1PA4Fc6CYgfIGgKoKrWvizuqnNZwJuOEQ5k72M6RVM75fhFjbmESZKKvgg1c4, libQt5Core.so.5()(64bit) >= set:qk6rfQ9m8o4F4a0MWLeINLMFr9eDRO6Ovv2jQT0Vehz0umRDjrmmZ4uGpig9VF0NQ2v4O9gU8aXy7jNK8iEiphf2SyPMe2lUpuqfJd7v9g9Uh, libQt5Core.so.5(Qt_5)(64bit), libQt5Core.so.5(Qt_5.15)(64bit), libQt5Gui.so.5()(64bit) >= set:rl5rD8hVJRufDpcRNXaWFyU8S1sntpWns3OvUaJWNaH9t29h9zxmb1GsO6NZHi23wbnLmdtyGlQZBopFQq2CWWZDOZA3gZfyqJRlPNL8mNtaRxToBT9KQWwdAhkktHV3PbygO9iJ1DNYGtsslH3bZpC5I2cVlZKAvC0v5N1, libQt5Gui.so.5(Qt_5)(64bit), libQt5Widgets.so.5()(64bit) >= set:riwZ1d0ek2L9PKuVm2eYKTZAzNcvNenP0XJ4a61c9GKB20ObBzZf6VxZ4DXq2kULYbeo4Akl2f02N16kZm0EZemgC6gqITOGO3bSuGv5yiVzIbIERRFVBe2VZrFS7QOQIoMUPGAQwZ0TfR7TTFVTkn8gYQwXipanGo2XNkYSFkt1GgiiB40B9v2IMd6kRJJsvOSQM0XC9tTl89xxnzRnJXrUN2PVjHglIpuii5W3laUUWxuGjuGhNc6qUAyDyaFEZGwKDSSeNWB00TRjTZb4vsC1To24tr0GxzAZAJ3HEABJaQeYM4YNrEgS5vv58wYGKM2LgYwWbEcqglUzGI9pyaz1YIi0b42gZnQOIZr62V68Pfp9ZrwQy5YP6Eu07yFHAeiS7L1jES86b9kawTc5s2goUFlH5GqFifbRua89WlHUfFBuBof1CWtO0TA3T1BAWlbdIyddQGR3yjb6UjHkOYReFjZDzAQpMtsGbagbE9iJnjcpB7dT7zDeue4WV3asc9qYJfMLdZtiTvDAkxlLypT3XjNOcxSvJx0kvnZgPyPmGykAIBZD3MkQN6pHHHN74XAcswuQj480jurBvDt99ZK1ZbH15Gzs18XsvL1IvozBXansv0h7gUuKfcyhx332qLOnGMiOB7AC3uCCzsLbjJ1IF4IvJbEatcxT8PQ9PJ75lQP9EGwpR6H2wNOA8v1NZrwvF2rltS6FZB2IrZuZAUjEkQe5H9jgahyZJz3IUWTHlbzJJifydPe7BamiRCiztcSdZ9pwlnkmPq7RqgUYteuqRd4kEc3ZKyE1p1SQ0mS5cJXZ6KQadrnNN9xjZgGQAhmshh8amZveeOSGtkDXU7edO45vufNdF3PthEq0Hvb88j4H3, libQt5Widgets.so.5(Qt_5)(64bit), libc.so.6(GLIBC_2.14)(64bit), libc.so.6(GLIBC_2.2.5)(64bit), libc.so.6(GLIBC_2.3.4)(64bit), libc.so.6(GLIBC_2.4)(64bit), libc.so.6(GLIBC_2.7)(64bit), libgcc_s.so.1(GCC_3.0)(64bit), libm.so.6(GLIBC_2.2.5)(64bit), libm.so.6(GLIBC_2.29)(64bit), liboslcomp.so.1.11()(64bit) >= set:nkx97khgiYrjHq1rcG, liboslexec.so.1.11()(64bit) >= set:oiH5TYfhGehC8tUboDz0Zgmbmk3eBVqdTOeFcbJmIL45PRPTVbDZclvIHTARGWnI13rVzGUBMYW59jZmMqGuYm6LJ5lDruqCf8URqaeQaSpnOAzAH0UcPUI1qB3ZjhO0MMQIrQ4P3bN3jZJbuob3lNqE1ly83ppB8XEWr0, liboslquery.so.1.11()(64bit) >= set:ki61hTTNol3, libpugixml.so.1()(64bit) >= set:mho7nbKF3s2I2cA7chOQa1DvpY8ZzaBm1Wh1rXNSHI2TjksXAFZ9Yyk8J9O2, libstdc++.so.6(CXXABI_1.3)(64bit), libstdc++.so.6(CXXABI_1.3.11)(64bit), libstdc++.so.6(CXXABI_1.3.2)(64bit), libstdc++.so.6(CXXABI_1.3.3)(64bit), libstdc++.so.6(CXXABI_1.3.5)(64bit), libstdc++.so.6(CXXABI_1.3.8)(64bit), libstdc++.so.6(CXXABI_1.3.9)(64bit), libstdc++.so.6(GLIBCXX_3.4)(64bit), libstdc++.so.6(GLIBCXX_3.4.11)(64bit), libstdc++.so.6(GLIBCXX_3.4.14)(64bit), libstdc++.so.6(GLIBCXX_3.4.15)(64bit), libstdc++.so.6(GLIBCXX_3.4.18)(64bit), libstdc++.so.6(GLIBCXX_3.4.21)(64bit), libstdc++.so.6(GLIBCXX_3.4.9)(64bit), rtld(GNU_HASH), rtld(GNU_UNIQUE) Requires(rpmlib): rpmlib(SetVersions) Finding debuginfo files (using /usr/lib/rpm/find-debuginfo-files) Executing: /bin/sh -e /usr/src/tmp/rpm-tmp.3Ituna Creating openshadinglanguage-debuginfo package Processing files: libopenshadinglanguage1.11-1.11.14.1-alt1 Executing(%doc): /bin/sh -e /usr/src/tmp/rpm-tmp.61283 + umask 022 + /bin/mkdir -p /usr/src/RPM/BUILD + cd /usr/src/RPM/BUILD + cd openshadinglanguage-1.11.14.1 + DOCDIR=/usr/src/tmp/openshadinglanguage-buildroot/usr/share/doc/libopenshadinglanguage1.11-1.11.14.1 + export DOCDIR + rm -rf /usr/src/tmp/openshadinglanguage-buildroot/usr/share/doc/libopenshadinglanguage1.11-1.11.14.1 + /bin/mkdir -p /usr/src/tmp/openshadinglanguage-buildroot/usr/share/doc/libopenshadinglanguage1.11-1.11.14.1 + cp -prL LICENSE.md THIRD-PARTY.md /usr/src/tmp/openshadinglanguage-buildroot/usr/share/doc/libopenshadinglanguage1.11-1.11.14.1 + chmod -R go-w /usr/src/tmp/openshadinglanguage-buildroot/usr/share/doc/libopenshadinglanguage1.11-1.11.14.1 + chmod -R a+rX /usr/src/tmp/openshadinglanguage-buildroot/usr/share/doc/libopenshadinglanguage1.11-1.11.14.1 + cp -prL CHANGES.md CODE_OF_CONDUCT.md CONTRIBUTING.md GOVERNANCE.md README.md /usr/src/tmp/openshadinglanguage-buildroot/usr/share/doc/libopenshadinglanguage1.11-1.11.14.1 + chmod -R go-w /usr/src/tmp/openshadinglanguage-buildroot/usr/share/doc/libopenshadinglanguage1.11-1.11.14.1 + chmod -R a+rX /usr/src/tmp/openshadinglanguage-buildroot/usr/share/doc/libopenshadinglanguage1.11-1.11.14.1 + exit 0 Finding Provides (using /usr/lib/rpm/find-provides) Executing: /bin/sh -e /usr/src/tmp/rpm-tmp.UB46Tb find-provides: running scripts (alternatives,debuginfo,lib,pam,perl,pkgconfig,python,python3,shell) lib.prov: /usr/src/tmp/openshadinglanguage-buildroot/usr/lib64/liboslcomp.so.1.11: 527 symbols, 20 bpp lib.prov: /usr/src/tmp/openshadinglanguage-buildroot/usr/lib64/liboslexec.so.1.11: 1716 symbols, 21 bpp lib.prov: /usr/src/tmp/openshadinglanguage-buildroot/usr/lib64/liboslnoise.so.1.11: 58 symbols, 16 bpp lib.prov: /usr/src/tmp/openshadinglanguage-buildroot/usr/lib64/liboslquery.so.1.11: 81 symbols, 17 bpp lib.prov: /usr/src/tmp/openshadinglanguage-buildroot/usr/lib64/libtestshade.so.1.11: 320 symbols, 19 bpp Finding Requires (using /usr/lib/rpm/find-requires) Executing: /bin/sh -e /usr/src/tmp/rpm-tmp.UPdm69 find-requires: running scripts (cpp,debuginfo,files,lib,pam,perl,pkgconfig,pkgconfiglib,python,python3,rpmlib,shebang,shell,static,symlinks,systemd-services) Provides: liboslcomp.so.1.11()(64bit) = set:ndUYv1wP86r30C09a4nNfxXciBSGe37iK4GReKS7qSoc1sW6051PQMOBoMRydL8BFwvChfrknDQefJHZmOqhtN63UOchobEEv1qIybze0iAlok9RCm7qZ2B0UcHq4hcf1DGJ1Vp58q2ERBqnUt7f5MxEWdg0t6wt6jfg5V6TQxevZJ0VRZbaMlZd4Eu30bJ3NgQkW7LrJcm10bGAa4mABMZIL2ZyKlnZG5WuU2Ud1uTsb8YkqgtW1qylaKNt7egZuVtEfW9UZ0dbpM9s2GXu333gOwUUV6aVtaZipwZs2jP7AMxt4nur3vXSbkMoKZ8pC0rWWpR0YrtaH2idnDxmS6ocWfBnRGhFrdV2ObeOuMWy4zUWg92IZKWrj1ZfdUVy83fo8n0obRFCFMJLgWLKKHDriWTo4qI0oAUa74UmZw206z1Bz3j10UnelnKQOuqiYgQKjN5SvulbN4fc0ZoCG11s780PQHXZhOjD36LS4oiweFXdwyqNDn9gSMCN78Vy0pso8dp1IjEy45QKha5q9TI2QMOR6E03kDer8DrOlyYhVbf3wZeGyRZeCdB889IAEmPFAqfAigESvgDGf6EHblCKWwFR3jSf6KMqGOSTiDn9KTgfP1D28i8jZk1xUiZKuGlUOaDBhBTZxwgga5FnYLxTeh14OjBUKezqkZycjZGS7oOwINDZ3ysB09j7rqMBCEYInJkCnJFpFnm1pySdfbAIxgXffqrcM5scqa2DLp7dPZuEVRuUkha20nq5kwWQroDFZwajp5n9egMWlpSob02EXFJk6tIeN8jYeDTBe93z05t0QZ1Oj1EanJtIyAaS5KvF0F90Pi00UQlMTP0qAcjkmqffKoAvcOlzjBbm3yo45bnw5wkmJtpwBX2NXcZwQsxqjJxjJggfxwY6UqdZi22ck7P5ikdF0sHKvNnMw0y2aCGdFesFHsN1xtnm66VL33FJa0eQu73XXtY7MuJPIoIB57MFpvxJAjxtGOhIfV9HMK6kMWAN1r5hSr0Z1Qeia9eIUwiwMesZ3yvLpF8WwnkkXky92786cmuZAVcW9OZ0JUWV91ZBmIOvkCrswH39U3RbVvNADb3ON08Z9hqCY11, liboslexec.so.1.11()(64bit) = set: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, liboslnoise.so.1.11()(64bit) = set:jddygOX0XS1ATIzMTwet7i2pT7SR5FO4MuMJOX4qVJU5iNDF613DBP4eIfO2z7BZtIHLwLIIZ6xZcHxjPbzkZqTWvNqoxZq61q9DZo1qjPUAqcinRJVj2, liboslquery.so.1.11()(64bit) = set:kdX5KNwPHhp34O2lOllA5sENRHlu40SdnawH9rFQstVBtNenOceEsAGsdAwhIkph5NpCePrudcpGjCQOiDSaMod9sQ59TNn2ibJ6v1ncXZbV2FOzexSC3vZqrlwODZrcFHrZnFxFEnV4cwm2rAZvQEExx42YPFYul3afo6J, libtestshade.so.1.11()(64bit) = set:mdZmuzZ1TOZHUuc3M1T88klyzQw2qpyH0NqPoceXwc3cZAQZ8MsP8yafIkuRSjokDw9Gkyd2ZnNX1XDoTRw9yD5J7uarA3i0cIBnwzmkI3IKmbc9Vumtk17BgBszYQuJJ7QpuQ5yDocu5KsktjxUMfNh0PfFsHBwtNoNhiOqVKmKD8cz3igZrNsGZGhS4aCghPQMDGgzZDE88SJ29amB9oYWMJ5JncEnjsZaBna2fiR7UMX3dmTh0t4qRgxG2Hqh15cNdznaWBVheJTtaPKNBokh0srmp9zljJks5urZekESkW5j5Vf4QMnQ6HsQZAfN1Zt0uhZuleJBVokZERVTVr7lvWEPENtTxtGNFkrX4kXpAVUAKQqRQgDTTDYapZmgzMPaxUnwKjVT4qRqSipJ5jSdfQC3H4ZJgJarPyfMbWlDNryG0qHbl8jiWJdYVGzFvn2oP14br94K2H8v0AvIrAZtr0Zis7JzwLZiYvbRKofih6bbHcJp7wEnYerp8HrBp8L9nO0u26GB1bC1Ny8svi512SyDX5ndfQzHjqPY89NjjtNcQZuV79qHwjPXW8NNW8PH1U6ywhnH9X1Pp2qzcyBgZHFVSbJZ4NL9HE1Mi64Zu2O5TEuDQ3qOElZ3kkXsM4pUq7KsnLdyiV50 Requires: libImath-2_5.so.25()(64bit) >= set:ljkKXmk4WSp, libLLVM-11.so()(64bit) >= set:sjOo7A83G7wyRJothbguWZpCndhOtWutcW9zu7zllkk3QQvoyBguwC0PopiEWd9qzpOnQaqaWnhsign0cL5aMFUjVTjZ49Pl7kls9drZA3UaKBVgsUPB3BYNN6WmhkgE5vVYMUwGHmezCZhaTqZqwBQxPD29qK50b50HL3nVXWz0IJmau6R3YcpD5cEA1r9KLuQ21VpnqROZLIhk8zmZvEVZqgddwIRi7ipVCP9HYElDT8Sme5HOYJHbXwaLRRxHDUk7LkjZkA7Qfhg3Mf4QS7aUo9LtXWZ1NH4GG1HXjW6WE619v1TpYNpFWfThgoiUSDiNZ5TOhPgjer4PTi5WuCzNOX0S568VJIjthrm6SGE0qxoM66Z8W0FUVgyld5FSF0ka4o3Oi96rdlnY6XjCsV23qDHNmUQqMEGsHC1WQ4jBmv3sm874k9bd7deHaxIi1uuJoIw0XEklA2PWUw0WOjxR5bZzCmjOulBlniSewsdCriJnt6TE7i17shKSdXuHP07nHbKOWvULcMQ4C6ItZ1hIiXXurPzQcYLUuDWfBNTGO88RRO1ON6ztHoNig3ueZGUxiqdkDQ2xZvS4RDxNX0iK8UJuMrrMMRgZi3Q0OCBfj8MMeZv1qEUHbC400U3HztU3u4DwTaGZ4ZzUqybnqR0iMoHD4ag2DzPRsh4k21FoPGNTizE2ZjXR8iNSWnfzIZvpsRcqMaNoFF8NcQzUIMYoThEZq6CZh0cEdQpZK38lvYRwo1xwY8yiPWYkzCGHMVyWpYh7rUcQZ4FVQCJj4EZbxTLqArXw4ZetuQb86EplBpEEhTZigqcpfuy5ttCnQWihbLkxZ5ohZzG07tRZzVzEsZx943FZgsP5UgCO2JCJueUilVnryqbkBlfgi0SMsuxvZoHjZojRwNIT2ZBSaetxMbLQJJR9KMsGIC3s3YutmhuGfrFej39OxOzsJNRzKZ4mDigp1BSeeyHh4rjibKDEcMCjOCCUWnV8SBrnTa3Eun0, libLLVM-11.so(LLVM_11)(64bit), libOpenImageIO.so.2.2()(64bit) >= set:pi50WG7q7ovw7au5HAbOVFNYz1pPNE4AhKd16PTkzHyEUfwW5aGnK7ZzSg31wzSVFxXOIIA30ZiKRCYN8jX6S3fZ5Ff7jtjcylFSpdpORaucADeUQSt8mXXxQHObguFtmxpHkEhT9AoAhptjrpq868eDVZKOSogwb0cmt0WcwzhemHFnCktHiEvWHdtpSdDtIf38MYevUjTPpYbnkgqw23fPHcJzEZ0TVCr3o6Lx10QYXKNgpghy1AofRKf25gXZLYgCDhoTRwQStZmVFHng6NqTtocPRhaZwYwZm7ml8ncTdZfA6JdKhMmlCZks6k72M6RVMHi5DsaQZwMHTxYww2o8, libboost_thread.so.1.76.0()(64bit) >= set:ljGWaW86, libc.so.6(GLIBC_2.14)(64bit), libc.so.6(GLIBC_2.2.5)(64bit), libc.so.6(GLIBC_2.3.4)(64bit), libc.so.6(GLIBC_2.4)(64bit), libc.so.6(GLIBC_2.7)(64bit), libclang-cpp.so.11()(64bit) >= set:soizNEA4eLmcxyJ1NAkurQA463T989UQBbLR9Z4a2OvBbYmoAfnPturOK46, libgcc_s.so.1(GCC_3.0)(64bit), libm.so.6(GLIBC_2.2.5)(64bit), libm.so.6(GLIBC_2.27)(64bit), libm.so.6(GLIBC_2.29)(64bit), libpartio.so.1()(64bit) >= set:mkqZcMnjkzxb, libpthread.so.0(GLIBC_2.2.5)(64bit), libpugixml.so.1()(64bit) >= set:mhTV2rrmSrQPYOk2GGCT5c2wShI7Z6uqHDB1IOUPHiZ8T0Zywgctyy4BmmAUnl2R2Ftw4, libstdc++.so.6(CXXABI_1.3)(64bit), libstdc++.so.6(CXXABI_1.3.5)(64bit), libstdc++.so.6(CXXABI_1.3.9)(64bit), libstdc++.so.6(GLIBCXX_3.4)(64bit), libstdc++.so.6(GLIBCXX_3.4.11)(64bit), libstdc++.so.6(GLIBCXX_3.4.14)(64bit), libstdc++.so.6(GLIBCXX_3.4.15)(64bit), libstdc++.so.6(GLIBCXX_3.4.17)(64bit), libstdc++.so.6(GLIBCXX_3.4.18)(64bit), libstdc++.so.6(GLIBCXX_3.4.20)(64bit), libstdc++.so.6(GLIBCXX_3.4.21)(64bit), libstdc++.so.6(GLIBCXX_3.4.22)(64bit), libstdc++.so.6(GLIBCXX_3.4.9)(64bit), rtld(GNU_HASH), rtld(GNU_UNIQUE) Requires(rpmlib): rpmlib(SetVersions) Finding debuginfo files (using /usr/lib/rpm/find-debuginfo-files) Executing: /bin/sh -e /usr/src/tmp/rpm-tmp.2FMkHb Creating libopenshadinglanguage1.11-debuginfo package Processing files: openimageio-plugin-openshadinglanguage-1.11.14.1-alt1 Finding Provides (using /usr/lib/rpm/find-provides) Executing: /bin/sh -e /usr/src/tmp/rpm-tmp.38plBb find-provides: running scripts (alternatives,debuginfo,lib,pam,perl,pkgconfig,python,python3,shell) Finding Requires (using /usr/lib/rpm/find-requires) Executing: /bin/sh -e /usr/src/tmp/rpm-tmp.hgpCfa find-requires: running scripts (cpp,debuginfo,files,lib,pam,perl,pkgconfig,pkgconfiglib,python,python3,rpmlib,shebang,shell,static,symlinks,systemd-services) Requires: libOpenImageIO.so.2.2()(64bit) >= set:pjgZvRG2gMS25fPDYoIa7Z23Plvnmvso1aZcFstiBdiu1gVblS39OYWgG4dsneB0PkN172VcWZ6lm7Uiq0VVNSKAUSUObObU066ZrsRdjQOzQkPDeUzLRaZvgQSZy2SkBFucnCcx2popVa, libc.so.6(GLIBC_2.14)(64bit), libc.so.6(GLIBC_2.2.5)(64bit), libc.so.6(GLIBC_2.3.4)(64bit), libc.so.6(GLIBC_2.4)(64bit), libgcc_s.so.1(GCC_3.0)(64bit), liboslexec.so.1.11()(64bit) >= set:ojH5DVvyktych2oQydUkDHRvHcbtCWVPppabjZdZzFU2UxBDG7ub3SZ5Df88EXoc9AFddQLsHjcZ7rVqitpaOe2, libstdc++.so.6(CXXABI_1.3)(64bit), libstdc++.so.6(CXXABI_1.3.9)(64bit), libstdc++.so.6(GLIBCXX_3.4)(64bit), libstdc++.so.6(GLIBCXX_3.4.11)(64bit), libstdc++.so.6(GLIBCXX_3.4.21)(64bit), rtld(GNU_HASH) Requires(rpmlib): rpmlib(SetVersions) Finding debuginfo files (using /usr/lib/rpm/find-debuginfo-files) Executing: /bin/sh -e /usr/src/tmp/rpm-tmp.APnZcd Creating openimageio-plugin-openshadinglanguage-debuginfo package Processing files: openshadinglanguage-devel-1.11.14.1-alt1 Finding Provides (using /usr/lib/rpm/find-provides) Executing: /bin/sh -e /usr/src/tmp/rpm-tmp.bHnf79 find-provides: running scripts (alternatives,debuginfo,lib,pam,perl,pkgconfig,python,python3,shell) Finding Requires (using /usr/lib/rpm/find-requires) Executing: /bin/sh -e /usr/src/tmp/rpm-tmp.jVrdBd find-requires: running scripts (cpp,debuginfo,files,lib,pam,perl,pkgconfig,pkgconfiglib,python,python3,rpmlib,shebang,shell,static,symlinks,systemd-services) /usr/src/tmp/openshadinglanguage-buildroot/usr/include/OSL/dual.h:9:10: fatal error: initializer_list: No such file or directory 9 | #include | ^~~~~~~~~~~~~~~~~~ compilation terminated. cpp.req: /usr/src/tmp/openshadinglanguage-buildroot/usr/include/OSL/dual.h: cpp failed, trying c++ mode Provides: pkgconfig(oslcomp) = 1.11.14, pkgconfig(oslexec) = 1.11.14, pkgconfig(oslquery) = 1.11.14 Requires: openshadinglanguage = 1.11.14.1-alt1, libopenshadinglanguage1.11 = 1.11.14.1-alt1, openshadinglanguage-MaterialX-shaders-source = 1.11.14.1-alt1, openshadinglanguage-example-shaders-source = 1.11.14.1-alt1, openshadinglanguage-common-headers = 1.11.14.1-alt1, python3-module-openshadinglanguage = 1.11.14.1-alt1, openimageio-plugin-openshadinglanguage = 1.11.14.1-alt1, /usr/lib64/liboslcomp.so.1.11, /usr/lib64/liboslexec.so.1.11, /usr/lib64/liboslnoise.so.1.11, /usr/lib64/liboslquery.so.1.11, /usr/lib64/libtestshade.so.1.11, /usr/lib64/pkgconfig, ilmbase-devel, libopenimageio-devel Finding debuginfo files (using /usr/lib/rpm/find-debuginfo-files) Executing: /bin/sh -e /usr/src/tmp/rpm-tmp.IHQ5bc Processing files: openshadinglanguage-doc-1.11.14.1-alt1 Finding Provides (using /usr/lib/rpm/find-provides) Executing: /bin/sh -e /usr/src/tmp/rpm-tmp.HKqdya find-provides: running scripts (alternatives,debuginfo,lib,pam,perl,pkgconfig,python,python3,shell) Finding Requires (using /usr/lib/rpm/find-requires) Executing: /bin/sh -e /usr/src/tmp/rpm-tmp.pUwNne find-requires: running scripts (cpp,debuginfo,files,lib,pam,perl,pkgconfig,pkgconfiglib,python,python3,rpmlib,shebang,shell,static,symlinks,systemd-services) Finding debuginfo files (using /usr/lib/rpm/find-debuginfo-files) Executing: /bin/sh -e /usr/src/tmp/rpm-tmp.6klh09 Processing files: openshadinglanguage-MaterialX-shaders-source-1.11.14.1-alt1 Finding Provides (using /usr/lib/rpm/find-provides) Executing: /bin/sh -e /usr/src/tmp/rpm-tmp.1Blqbd find-provides: running scripts (alternatives,debuginfo,lib,pam,perl,pkgconfig,python,python3,shell) Finding Requires (using /usr/lib/rpm/find-requires) Executing: /bin/sh -e /usr/src/tmp/rpm-tmp.Yi1Fje find-requires: running scripts (cpp,debuginfo,files,lib,pam,perl,pkgconfig,pkgconfiglib,python,python3,rpmlib,shebang,shell,static,symlinks,systemd-services) Requires: openshadinglanguage-common-headers = 1.11.14.1-alt1 Finding debuginfo files (using /usr/lib/rpm/find-debuginfo-files) Executing: /bin/sh -e /usr/src/tmp/rpm-tmp.hXL209 Processing files: openshadinglanguage-example-shaders-source-1.11.14.1-alt1 Finding Provides (using /usr/lib/rpm/find-provides) Executing: /bin/sh -e /usr/src/tmp/rpm-tmp.I5qyue find-provides: running scripts (alternatives,debuginfo,lib,pam,perl,pkgconfig,python,python3,shell) Finding Requires (using /usr/lib/rpm/find-requires) Executing: /bin/sh -e /usr/src/tmp/rpm-tmp.HuVrlc find-requires: running scripts (cpp,debuginfo,files,lib,pam,perl,pkgconfig,pkgconfiglib,python,python3,rpmlib,shebang,shell,static,symlinks,systemd-services) Requires: openshadinglanguage-common-headers = 1.11.14.1-alt1 Finding debuginfo files (using /usr/lib/rpm/find-debuginfo-files) Executing: /bin/sh -e /usr/src/tmp/rpm-tmp.Ax5Gmd Processing files: openshadinglanguage-common-headers-1.11.14.1-alt1 Finding Provides (using /usr/lib/rpm/find-provides) Executing: /bin/sh -e /usr/src/tmp/rpm-tmp.6w1eJc find-provides: running scripts (alternatives,debuginfo,lib,pam,perl,pkgconfig,python,python3,shell) Finding Requires (using /usr/lib/rpm/find-requires) Executing: /bin/sh -e /usr/src/tmp/rpm-tmp.GW8i7d find-requires: running scripts (cpp,debuginfo,files,lib,pam,perl,pkgconfig,pkgconfiglib,python,python3,rpmlib,shebang,shell,static,symlinks,systemd-services) Finding debuginfo files (using /usr/lib/rpm/find-debuginfo-files) Executing: /bin/sh -e /usr/src/tmp/rpm-tmp.lvxKde Processing files: python3-module-openshadinglanguage-1.11.14.1-alt1 Finding Provides (using /usr/lib/rpm/find-provides) Executing: /bin/sh -e /usr/src/tmp/rpm-tmp.ZZbzCc find-provides: running scripts (alternatives,debuginfo,lib,pam,perl,pkgconfig,python,python3,shell) Finding Requires (using /usr/lib/rpm/find-requires) Executing: /bin/sh -e /usr/src/tmp/rpm-tmp.nxY6Bc find-requires: running scripts (cpp,debuginfo,files,lib,pam,perl,pkgconfig,pkgconfiglib,python,python3,rpmlib,shebang,shell,static,symlinks,systemd-services) lib.req: WARNING: /usr/src/tmp/openshadinglanguage-buildroot/usr/lib64/python3/site-packages/oslquery.so: underlinked libraries: /usr/lib64/libx265.so.199 Provides: python3(oslquery) Requires: /usr/lib64/python3/site-packages, libOpenImageIO.so.2.2()(64bit) >= set:pomz9m, libc.so.6(GLIBC_2.14)(64bit), libc.so.6(GLIBC_2.2.5)(64bit), libc.so.6(GLIBC_2.4)(64bit), libgcc_s.so.1(GCC_3.0)(64bit), liboslquery.so.1.11()(64bit) >= set:kh5pBLzRUvHVhJmuR7, libpython3.9.so.1.0()(64bit) >= set:ohpCiruw0uEosEt5W4jOxPPWhz63LuTWWXsp0J8kKC6hmMpolpckGjURUZGmkbo2zuUVAjIluY9Umkv94d8AONw2o8cIvVfnTugkKouClaszFQHl39W4GBhW7qUrhZ4GpKs718H1ZLDzzsqUh51NijZ29c13eMcCEEsZLwZrW2dVMBmSVlRUxzUuJtYtr4dslEwuoNWpecgDl8gmV0iDVjUw7Idqi69Mm7Og98v3fcp0nZIbZoVd9IQCWMZdSSwf4IF3R5L6E6goYkWgPh9DqpfGd0D3zPy1yb6hlpJchlEdo, libstdc++.so.6(CXXABI_1.3)(64bit), libstdc++.so.6(CXXABI_1.3.11)(64bit), libstdc++.so.6(CXXABI_1.3.2)(64bit), libstdc++.so.6(CXXABI_1.3.3)(64bit), libstdc++.so.6(CXXABI_1.3.5)(64bit), libstdc++.so.6(CXXABI_1.3.9)(64bit), libstdc++.so.6(GLIBCXX_3.4)(64bit), libstdc++.so.6(GLIBCXX_3.4.18)(64bit), libstdc++.so.6(GLIBCXX_3.4.20)(64bit), libstdc++.so.6(GLIBCXX_3.4.21)(64bit), python3.9-ABI(64bit), rtld(GNU_HASH), rtld(GNU_UNIQUE) Requires(rpmlib): rpmlib(SetVersions) Finding debuginfo files (using /usr/lib/rpm/find-debuginfo-files) Executing: /bin/sh -e /usr/src/tmp/rpm-tmp.HRqN0c Creating python3-module-openshadinglanguage-debuginfo package Processing files: openshadinglanguage-debuginfo-1.11.14.1-alt1 Finding Provides (using /usr/lib/rpm/find-provides) Executing: /bin/sh -e /usr/src/tmp/rpm-tmp.RX9Z5c find-provides: running scripts (debuginfo) Finding Requires (using /usr/lib/rpm/find-requires) Executing: /bin/sh -e /usr/src/tmp/rpm-tmp.hrDwCd find-requires: running scripts (debuginfo) Requires: openshadinglanguage = 1.11.14.1-alt1, /usr/lib/debug/lib64/ld-linux-x86-64.so.2.debug, debug64(ld-linux-x86-64.so.2), debug64(libImath-2_5.so.25), debug64(libOpenImageIO.so.2.2), debug64(libQt5Core.so.5), debug64(libQt5Gui.so.5), debug64(libQt5Widgets.so.5), debug64(libc.so.6), debug64(libgcc_s.so.1), debug64(libm.so.6), debug64(liboslcomp.so.1.11), debug64(liboslexec.so.1.11), debug64(liboslquery.so.1.11), debug64(libpugixml.so.1), debug64(libstdc++.so.6) Processing files: libopenshadinglanguage1.11-debuginfo-1.11.14.1-alt1 Finding Provides (using /usr/lib/rpm/find-provides) Executing: /bin/sh -e /usr/src/tmp/rpm-tmp.GD7toe find-provides: running scripts (debuginfo) Finding Requires (using /usr/lib/rpm/find-requires) Executing: /bin/sh -e /usr/src/tmp/rpm-tmp.wA345d find-requires: running scripts (debuginfo) Provides: debug64(liboslcomp.so.1.11), debug64(liboslexec.so.1.11), debug64(liboslnoise.so.1.11), debug64(liboslquery.so.1.11), debug64(libtestshade.so.1.11) Requires: libopenshadinglanguage1.11 = 1.11.14.1-alt1, debug64(libImath-2_5.so.25), debug64(libLLVM-11.so), debug64(libOpenImageIO.so.2.2), debug64(libboost_thread.so.1.76.0), debug64(libc.so.6), debug64(libclang-cpp.so.11), debug64(libgcc_s.so.1), debug64(libm.so.6), debug64(libpartio.so.1), debug64(libpthread.so.0), debug64(libpugixml.so.1), debug64(libstdc++.so.6) Processing files: openimageio-plugin-openshadinglanguage-debuginfo-1.11.14.1-alt1 Finding Provides (using /usr/lib/rpm/find-provides) Executing: /bin/sh -e /usr/src/tmp/rpm-tmp.8dHwPa find-provides: running scripts (debuginfo) Finding Requires (using /usr/lib/rpm/find-requires) Executing: /bin/sh -e /usr/src/tmp/rpm-tmp.kZQhse find-requires: running scripts (debuginfo) Requires: openimageio-plugin-openshadinglanguage = 1.11.14.1-alt1, debug64(libOpenImageIO.so.2.2), debug64(libc.so.6), debug64(libgcc_s.so.1), debug64(liboslexec.so.1.11), debug64(libstdc++.so.6) Processing files: python3-module-openshadinglanguage-debuginfo-1.11.14.1-alt1 Finding Provides (using /usr/lib/rpm/find-provides) Executing: /bin/sh -e /usr/src/tmp/rpm-tmp.E0HFce find-provides: running scripts (debuginfo) Finding Requires (using /usr/lib/rpm/find-requires) Executing: /bin/sh -e /usr/src/tmp/rpm-tmp.pXpxWb find-requires: running scripts (debuginfo) Requires: python3-module-openshadinglanguage = 1.11.14.1-alt1, debug64(libOpenImageIO.so.2.2), debug64(libc.so.6), debug64(libgcc_s.so.1), debug64(liboslquery.so.1.11), debug64(libpython3.9.so.1.0), debug64(libstdc++.so.6) Adding to openshadinglanguage-devel a strict dependency on openshadinglanguage Adding to openshadinglanguage-debuginfo a strict dependency on openshadinglanguage Adding to openshadinglanguage-devel a strict dependency on libopenshadinglanguage1.11 Adding to libopenshadinglanguage1.11-debuginfo a strict dependency on libopenshadinglanguage1.11 Adding to openshadinglanguage-devel a strict dependency on openimageio-plugin-openshadinglanguage Adding to openimageio-plugin-openshadinglanguage-debuginfo a strict dependency on openimageio-plugin-openshadinglanguage Adding to openshadinglanguage-devel a strict dependency on openshadinglanguage-MaterialX-shaders-source Adding to openshadinglanguage-devel a strict dependency on openshadinglanguage-example-shaders-source Adding to openshadinglanguage-devel a strict dependency on openshadinglanguage-common-headers Adding to openshadinglanguage-devel a strict dependency on python3-module-openshadinglanguage Adding to openshadinglanguage-MaterialX-shaders-source a strict dependency on openshadinglanguage-common-headers Adding to openshadinglanguage-example-shaders-source a strict dependency on openshadinglanguage-common-headers Adding to python3-module-openshadinglanguage-debuginfo a strict dependency on python3-module-openshadinglanguage Adding to openshadinglanguage a strict dependency on libopenshadinglanguage1.11 Adding to openimageio-plugin-openshadinglanguage a strict dependency on libopenshadinglanguage1.11 Adding to python3-module-openshadinglanguage a strict dependency on libopenshadinglanguage1.11 Adding to openshadinglanguage-debuginfo a strict dependency on libopenshadinglanguage1.11-debuginfo Adding to openimageio-plugin-openshadinglanguage-debuginfo a strict dependency on libopenshadinglanguage1.11-debuginfo Adding to python3-module-openshadinglanguage-debuginfo a strict dependency on libopenshadinglanguage1.11-debuginfo Removing from openshadinglanguage-debuginfo 24 sources provided by libopenshadinglanguage1.11-debuginfo also prunning dir /usr/src/debug/openshadinglanguage-1.11.14.1/src/include/OSL/Imathx also prunning dir /usr/src/debug/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include/OSL also prunning dir /usr/src/debug/openshadinglanguage-1.11.14.1/src/include/OSL also prunning dir /usr/src/debug/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include also prunning dir /usr/src/debug/openshadinglanguage-1.11.14.1/src/include Removing from openimageio-plugin-openshadinglanguage-debuginfo 7 sources provided by libopenshadinglanguage1.11-debuginfo also prunning dir /usr/src/debug/openshadinglanguage-1.11.14.1/src/include/OSL also prunning dir /usr/src/debug/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include/OSL also prunning dir /usr/src/debug/openshadinglanguage-1.11.14.1/src/include also prunning dir /usr/src/debug/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include Removing from python3-module-openshadinglanguage-debuginfo 5 sources provided by libopenshadinglanguage1.11-debuginfo also prunning dir /usr/src/debug/openshadinglanguage-1.11.14.1/src/include/OSL/Imathx also prunning dir /usr/src/debug/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include/OSL also prunning dir /usr/src/debug/openshadinglanguage-1.11.14.1/src/include/OSL also prunning dir /usr/src/debug/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include also prunning dir /usr/src/debug/openshadinglanguage-1.11.14.1/src/include Removing 3 extra deps from openshadinglanguage due to dependency on libopenshadinglanguage1.11 Removing 1 extra deps from openimageio-plugin-openshadinglanguage due to dependency on libopenshadinglanguage1.11 Removing 5 extra deps from openshadinglanguage-devel due to dependency on libopenshadinglanguage1.11 Removing 1 extra deps from python3-module-openshadinglanguage due to dependency on libopenshadinglanguage1.11 Removing 3 extra deps from openshadinglanguage-debuginfo due to dependency on libopenshadinglanguage1.11-debuginfo Removing 1 extra deps from openimageio-plugin-openshadinglanguage-debuginfo due to dependency on libopenshadinglanguage1.11-debuginfo Removing 1 extra deps from python3-module-openshadinglanguage-debuginfo due to dependency on libopenshadinglanguage1.11-debuginfo Removing 22 extra deps from openshadinglanguage due to repentancy on libopenshadinglanguage1.11 Removing 1 extra deps from openshadinglanguage-devel due to repentancy on openshadinglanguage Removing 12 extra deps from openimageio-plugin-openshadinglanguage due to repentancy on libopenshadinglanguage1.11 Removing 15 extra deps from python3-module-openshadinglanguage due to repentancy on libopenshadinglanguage1.11 Removing 1 extra deps from openshadinglanguage-devel due to repentancy on openshadinglanguage-MaterialX-shaders-source Removing 7 extra deps from openshadinglanguage-debuginfo due to repentancy on libopenshadinglanguage1.11-debuginfo Removing 4 extra deps from openimageio-plugin-openshadinglanguage-debuginfo due to repentancy on libopenshadinglanguage1.11-debuginfo Removing 4 extra deps from python3-module-openshadinglanguage-debuginfo due to repentancy on libopenshadinglanguage1.11-debuginfo Wrote: /usr/src/RPM/RPMS/x86_64/openshadinglanguage-1.11.14.1-alt1.x86_64.rpm (w2.lzdio) Wrote: /usr/src/RPM/RPMS/x86_64/libopenshadinglanguage1.11-1.11.14.1-alt1.x86_64.rpm (w2.lzdio) Wrote: /usr/src/RPM/RPMS/x86_64/openimageio-plugin-openshadinglanguage-1.11.14.1-alt1.x86_64.rpm (w2.lzdio) Wrote: /usr/src/RPM/RPMS/x86_64/openshadinglanguage-devel-1.11.14.1-alt1.x86_64.rpm (w2.lzdio) Wrote: /usr/src/RPM/RPMS/x86_64/openshadinglanguage-doc-1.11.14.1-alt1.x86_64.rpm (w2.lzdio) Wrote: /usr/src/RPM/RPMS/x86_64/openshadinglanguage-MaterialX-shaders-source-1.11.14.1-alt1.x86_64.rpm (w2.lzdio) Wrote: /usr/src/RPM/RPMS/x86_64/openshadinglanguage-example-shaders-source-1.11.14.1-alt1.x86_64.rpm (w2.lzdio) Wrote: /usr/src/RPM/RPMS/x86_64/openshadinglanguage-common-headers-1.11.14.1-alt1.x86_64.rpm (w2.lzdio) Wrote: /usr/src/RPM/RPMS/x86_64/python3-module-openshadinglanguage-1.11.14.1-alt1.x86_64.rpm (w2.lzdio) Wrote: /usr/src/RPM/RPMS/x86_64/openshadinglanguage-debuginfo-1.11.14.1-alt1.x86_64.rpm (w2T16.xzdio) Wrote: /usr/src/RPM/RPMS/x86_64/libopenshadinglanguage1.11-debuginfo-1.11.14.1-alt1.x86_64.rpm (w2T16.xzdio) Wrote: /usr/src/RPM/RPMS/x86_64/openimageio-plugin-openshadinglanguage-debuginfo-1.11.14.1-alt1.x86_64.rpm (w2.lzdio) Wrote: /usr/src/RPM/RPMS/x86_64/python3-module-openshadinglanguage-debuginfo-1.11.14.1-alt1.x86_64.rpm (w2.lzdio) 905.45user 169.76system 5:16.14elapsed 340%CPU (0avgtext+0avgdata 1430452maxresident)k 0inputs+0outputs (0major+25871498minor)pagefaults 0swaps 6.77user 5.87system 6:12.84elapsed 3%CPU (0avgtext+0avgdata 128876maxresident)k 129016inputs+0outputs (0major+488527minor)pagefaults 0swaps --- libopenshadinglanguage1.11-1.11.14.1-alt1.x86_64.rpm.repo 2021-07-08 01:11:30.000000000 +0000 +++ libopenshadinglanguage1.11-1.11.14.1-alt1.x86_64.rpm.hasher 2024-06-16 02:42:50.201307854 +0000 @@ -60,11 +60,11 @@ File: /usr/lib64/liboslcomp.so.1.11 120777 root:root liboslcomp.so.1.11.14 -File: /usr/lib64/liboslcomp.so.1.11.14 100644 root:root b77ec10d1e4726874c390a1cbaa5645a +File: /usr/lib64/liboslcomp.so.1.11.14 100644 root:root 3d19686c09bb501c4d0a3d16147d8725 File: /usr/lib64/liboslexec.so.1.11 120777 root:root liboslexec.so.1.11.14 -File: /usr/lib64/liboslexec.so.1.11.14 100644 root:root 5e989e1cc2bfad14094fff30f49aa8d1 +File: /usr/lib64/liboslexec.so.1.11.14 100644 root:root a49580fd3298cf9e6c0beccf9d67ff1f File: /usr/lib64/liboslnoise.so.1.11 120777 root:root liboslnoise.so.1.11.14 -File: /usr/lib64/liboslnoise.so.1.11.14 100644 root:root 8c4322f020ac4875ed56032df6e88b41 +File: /usr/lib64/liboslnoise.so.1.11.14 100644 root:root d354c7bc8b0c8f37e562bfaa387ef376 File: /usr/lib64/liboslquery.so.1.11 120777 root:root liboslquery.so.1.11.14 -File: /usr/lib64/liboslquery.so.1.11.14 100644 root:root 798bd3583821e8af5158caffd019a479 +File: /usr/lib64/liboslquery.so.1.11.14 100644 root:root 28dcc1bded0c3ef65eca7309ae3a43ee File: /usr/lib64/libtestshade.so.1.11 120777 root:root libtestshade.so.1.11.14 -File: /usr/lib64/libtestshade.so.1.11.14 100644 root:root 432380ca25c50adcfbe5546d9df80859 +File: /usr/lib64/libtestshade.so.1.11.14 100644 root:root d4b62c999fb897681d70aeca3ef2f51b File: /usr/share/doc/libopenshadinglanguage1.11-1.11.14.1 40755 root:root @@ -77,2 +77,2 @@ File: /usr/share/doc/libopenshadinglanguage1.11-1.11.14.1/THIRD-PARTY.md 100644 root:root 5a9a79d3d38b888ed3f57c61a58a734e -RPMIdentity: 3c36d2fe2dc35530aa3cbb84bb2067d1b2dc418b6dc38ae9415cc9af4fc29d838e305e2b91264f6a916ff03dcc5dd556a98869fe95a04f0264291b65b8c3d108 +RPMIdentity: 84880035eb2d0457baee21d1b4acfbc207528ce58644402fd54e82c3108a215732163ec124dc139687289d3e6645f3730bb39af35fe1d1b230f08b0d616ff966 --- libopenshadinglanguage1.11-debuginfo-1.11.14.1-alt1.x86_64.rpm.repo 2021-07-08 01:11:30.000000000 +0000 +++ libopenshadinglanguage1.11-debuginfo-1.11.14.1-alt1.x86_64.rpm.hasher 2024-06-16 02:42:50.304309678 +0000 @@ -1,16 +1,16 @@ -/usr/lib/debug/.build-id/2a 40755 root:root -/usr/lib/debug/.build-id/2a/e5ae198c5a513c179364068bd58f339624a254 120777 root:root ../../../../lib64/liboslquery.so.1.11.14 -/usr/lib/debug/.build-id/2a/e5ae198c5a513c179364068bd58f339624a254.debug 120777 root:root ../../usr/lib64/liboslquery.so.1.11.14.debug -/usr/lib/debug/.build-id/37 40755 root:root -/usr/lib/debug/.build-id/37/10f12c6d2e4af438684a48276685db441f93c0 120777 root:root ../../../../lib64/libtestshade.so.1.11.14 -/usr/lib/debug/.build-id/37/10f12c6d2e4af438684a48276685db441f93c0.debug 120777 root:root ../../usr/lib64/libtestshade.so.1.11.14.debug -/usr/lib/debug/.build-id/a0 40755 root:root -/usr/lib/debug/.build-id/a0/8454bcd494edbe688c84515d031fe4c55b1c9e 120777 root:root ../../../../lib64/liboslcomp.so.1.11.14 -/usr/lib/debug/.build-id/a0/8454bcd494edbe688c84515d031fe4c55b1c9e.debug 120777 root:root ../../usr/lib64/liboslcomp.so.1.11.14.debug -/usr/lib/debug/.build-id/e7 40755 root:root -/usr/lib/debug/.build-id/e7/1dc6906031a799728b7a5d94253ce8b8f9e39b 120777 root:root ../../../../lib64/liboslexec.so.1.11.14 -/usr/lib/debug/.build-id/e7/1dc6906031a799728b7a5d94253ce8b8f9e39b.debug 120777 root:root ../../usr/lib64/liboslexec.so.1.11.14.debug -/usr/lib/debug/.build-id/eb 40755 root:root -/usr/lib/debug/.build-id/eb/9fac2d5d7c5c041366323ee400cfbc83127c23 120777 root:root ../../../../lib64/liboslnoise.so.1.11.14 -/usr/lib/debug/.build-id/eb/9fac2d5d7c5c041366323ee400cfbc83127c23.debug 120777 root:root ../../usr/lib64/liboslnoise.so.1.11.14.debug +/usr/lib/debug/.build-id/0b 40755 root:root +/usr/lib/debug/.build-id/0b/4cf38ca74cc31efa2fc0a3688a09fa0edb476a 120777 root:root ../../../../lib64/liboslcomp.so.1.11.14 +/usr/lib/debug/.build-id/0b/4cf38ca74cc31efa2fc0a3688a09fa0edb476a.debug 120777 root:root ../../usr/lib64/liboslcomp.so.1.11.14.debug +/usr/lib/debug/.build-id/0d 40755 root:root +/usr/lib/debug/.build-id/0d/f20ea97afdf96cc51a3d076c9e201289945c7e 120777 root:root ../../../../lib64/libtestshade.so.1.11.14 +/usr/lib/debug/.build-id/0d/f20ea97afdf96cc51a3d076c9e201289945c7e.debug 120777 root:root ../../usr/lib64/libtestshade.so.1.11.14.debug +/usr/lib/debug/.build-id/7f 40755 root:root +/usr/lib/debug/.build-id/7f/a3d1e93347c80957234d566d6739029c7b16a6 120777 root:root ../../../../lib64/liboslnoise.so.1.11.14 +/usr/lib/debug/.build-id/7f/a3d1e93347c80957234d566d6739029c7b16a6.debug 120777 root:root ../../usr/lib64/liboslnoise.so.1.11.14.debug +/usr/lib/debug/.build-id/92 40755 root:root +/usr/lib/debug/.build-id/92/f2a19456680e2ffbbfc9028213e951c76708ac 120777 root:root ../../../../lib64/liboslquery.so.1.11.14 +/usr/lib/debug/.build-id/92/f2a19456680e2ffbbfc9028213e951c76708ac.debug 120777 root:root ../../usr/lib64/liboslquery.so.1.11.14.debug +/usr/lib/debug/.build-id/ae 40755 root:root +/usr/lib/debug/.build-id/ae/7b10e4756da152170084686421d520ee533175 120777 root:root ../../../../lib64/liboslexec.so.1.11.14 +/usr/lib/debug/.build-id/ae/7b10e4756da152170084686421d520ee533175.debug 120777 root:root ../../usr/lib64/liboslexec.so.1.11.14.debug /usr/lib/debug/usr/lib64/liboslcomp.so.1.11.14.debug 100644 root:root @@ -171,26 +171,26 @@ Provides: libopenshadinglanguage1.11-debuginfo = 1.11.14.1-alt1:sisyphus+277569.100.1.3 -File: /usr/lib/debug/.build-id/2a 40755 root:root -File: /usr/lib/debug/.build-id/2a/e5ae198c5a513c179364068bd58f339624a254 120777 root:root ../../../../lib64/liboslquery.so.1.11.14 -File: /usr/lib/debug/.build-id/2a/e5ae198c5a513c179364068bd58f339624a254.debug 120777 root:root ../../usr/lib64/liboslquery.so.1.11.14.debug -File: /usr/lib/debug/.build-id/37 40755 root:root -File: /usr/lib/debug/.build-id/37/10f12c6d2e4af438684a48276685db441f93c0 120777 root:root ../../../../lib64/libtestshade.so.1.11.14 -File: /usr/lib/debug/.build-id/37/10f12c6d2e4af438684a48276685db441f93c0.debug 120777 root:root ../../usr/lib64/libtestshade.so.1.11.14.debug -File: /usr/lib/debug/.build-id/a0 40755 root:root -File: /usr/lib/debug/.build-id/a0/8454bcd494edbe688c84515d031fe4c55b1c9e 120777 root:root ../../../../lib64/liboslcomp.so.1.11.14 -File: 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/usr/lib/debug/.build-id/0b/4cf38ca74cc31efa2fc0a3688a09fa0edb476a 120777 root:root ../../../../lib64/liboslcomp.so.1.11.14 +File: /usr/lib/debug/.build-id/0b/4cf38ca74cc31efa2fc0a3688a09fa0edb476a.debug 120777 root:root ../../usr/lib64/liboslcomp.so.1.11.14.debug +File: /usr/lib/debug/.build-id/0d 40755 root:root +File: /usr/lib/debug/.build-id/0d/f20ea97afdf96cc51a3d076c9e201289945c7e 120777 root:root ../../../../lib64/libtestshade.so.1.11.14 +File: /usr/lib/debug/.build-id/0d/f20ea97afdf96cc51a3d076c9e201289945c7e.debug 120777 root:root ../../usr/lib64/libtestshade.so.1.11.14.debug +File: /usr/lib/debug/.build-id/7f 40755 root:root +File: /usr/lib/debug/.build-id/7f/a3d1e93347c80957234d566d6739029c7b16a6 120777 root:root ../../../../lib64/liboslnoise.so.1.11.14 +File: /usr/lib/debug/.build-id/7f/a3d1e93347c80957234d566d6739029c7b16a6.debug 120777 root:root ../../usr/lib64/liboslnoise.so.1.11.14.debug +File: /usr/lib/debug/.build-id/92 40755 root:root +File: /usr/lib/debug/.build-id/92/f2a19456680e2ffbbfc9028213e951c76708ac 120777 root:root ../../../../lib64/liboslquery.so.1.11.14 +File: /usr/lib/debug/.build-id/92/f2a19456680e2ffbbfc9028213e951c76708ac.debug 120777 root:root ../../usr/lib64/liboslquery.so.1.11.14.debug +File: /usr/lib/debug/.build-id/ae 40755 root:root +File: /usr/lib/debug/.build-id/ae/7b10e4756da152170084686421d520ee533175 120777 root:root ../../../../lib64/liboslexec.so.1.11.14 +File: /usr/lib/debug/.build-id/ae/7b10e4756da152170084686421d520ee533175.debug 120777 root:root ../../usr/lib64/liboslexec.so.1.11.14.debug +File: /usr/lib/debug/usr/lib64/liboslcomp.so.1.11.14.debug 100644 root:root 01e03e5865e3f3655194c3e32a904710 File: /usr/lib/debug/usr/lib64/liboslcomp.so.1.11.debug 120777 root:root liboslcomp.so.1.11.14.debug -File: /usr/lib/debug/usr/lib64/liboslexec.so.1.11.14.debug 100644 root:root 648cac0dba8cc06b822ca8624a4bafb5 +File: /usr/lib/debug/usr/lib64/liboslexec.so.1.11.14.debug 100644 root:root 3f83aff02f7f735f1bb3e163a8da6ee2 File: /usr/lib/debug/usr/lib64/liboslexec.so.1.11.debug 120777 root:root liboslexec.so.1.11.14.debug -File: /usr/lib/debug/usr/lib64/liboslnoise.so.1.11.14.debug 100644 root:root a5939b1333fe970f1ccaf2b7fce523c7 +File: /usr/lib/debug/usr/lib64/liboslnoise.so.1.11.14.debug 100644 root:root 0cdda4c25b7a4ef499206c218ed40fda File: /usr/lib/debug/usr/lib64/liboslnoise.so.1.11.debug 120777 root:root liboslnoise.so.1.11.14.debug -File: /usr/lib/debug/usr/lib64/liboslquery.so.1.11.14.debug 100644 root:root 2c9ca64b8b38cfb0387fe3c90866a674 +File: /usr/lib/debug/usr/lib64/liboslquery.so.1.11.14.debug 100644 root:root 08faea40ba61ba6fa9db30328cb8d81b File: /usr/lib/debug/usr/lib64/liboslquery.so.1.11.debug 120777 root:root liboslquery.so.1.11.14.debug -File: /usr/lib/debug/usr/lib64/libtestshade.so.1.11.14.debug 100644 root:root d15a5848692f5d988b9bceb04e4b9c36 +File: /usr/lib/debug/usr/lib64/libtestshade.so.1.11.14.debug 100644 root:root 7be81468f74a5b9824a563cdf68f204d File: /usr/lib/debug/usr/lib64/libtestshade.so.1.11.debug 120777 root:root libtestshade.so.1.11.14.debug @@ -322,2 +322,2 @@ File: /usr/src/debug/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/testshade 40755 root:root -RPMIdentity: 5249c914a9ad8aa2a7334cc87a7cb7741a7d1f85a4df7aaf1b9f65b56640fa957368167e9772ac3d72f043752663fb318b4188660bbb1b9ceb1e3ac0a90cb049 +RPMIdentity: 58219e7ecd4c7b24da0f47ef078daaf186cc16cde7631f9a5045a9309580e2e2691c1fa6e7cc1d9aef0a56ad44d2af0401567ecb4cfdc18c05e2c7b7c1064aa1 --- openimageio-plugin-openshadinglanguage-1.11.14.1-alt1.x86_64.rpm.repo 2021-07-08 01:11:30.000000000 +0000 +++ openimageio-plugin-openshadinglanguage-1.11.14.1-alt1.x86_64.rpm.hasher 2024-06-16 02:42:51.772335668 +0000 @@ -5,3 +5,3 @@ Provides: openimageio-plugin-openshadinglanguage = 1.11.14.1-alt1:sisyphus+277569.100.1.3 -File: /usr/lib64/OpenImageIO-2.2/osl.imageio.so 100644 root:root 34c45f5bc1719a75f9886d6349727d79 -RPMIdentity: 6ea7600d80d8923d10d32386a6c1de5c3bc6913acddd05dd5f2a8622c9943b6be2854794793919d13c9ff99e99f6a8eff5caea87556adfc4c8fb7d9f5f5991b6 +File: /usr/lib64/OpenImageIO-2.2/osl.imageio.so 100644 root:root e870f7ecf68e3b00498f53fe1a1109e5 +RPMIdentity: ebf22dd4fd94db5e53f50e50ad9feab2be7ea667bc4fa0f26de5e73c72db00db25e2696624bd52d9394548a68ba1c35c57926aac0917205484e923c7af9c8dc5 --- openimageio-plugin-openshadinglanguage-debuginfo-1.11.14.1-alt1.x86_64.rpm.repo 2021-07-08 01:11:30.000000000 +0000 +++ openimageio-plugin-openshadinglanguage-debuginfo-1.11.14.1-alt1.x86_64.rpm.hasher 2024-06-16 02:42:51.852337085 +0000 @@ -1,4 +1,4 @@ -/usr/lib/debug/.build-id/7d 40755 root:root -/usr/lib/debug/.build-id/7d/9065683929ea0ad3e320658117bb6d28095ac6 120777 root:root ../../../../lib64/OpenImageIO-2.2/osl.imageio.so -/usr/lib/debug/.build-id/7d/9065683929ea0ad3e320658117bb6d28095ac6.debug 120777 root:root ../../usr/lib64/OpenImageIO-2.2/osl.imageio.so.debug +/usr/lib/debug/.build-id/0a 40755 root:root +/usr/lib/debug/.build-id/0a/5900e2fff0a9a7f9ccbf98602c63c8c1c33b51 120777 root:root ../../../../lib64/OpenImageIO-2.2/osl.imageio.so +/usr/lib/debug/.build-id/0a/5900e2fff0a9a7f9ccbf98602c63c8c1c33b51.debug 120777 root:root ../../usr/lib64/OpenImageIO-2.2/osl.imageio.so.debug /usr/lib/debug/usr/lib64/OpenImageIO-2.2 40755 root:root @@ -16,7 +16,7 @@ Provides: openimageio-plugin-openshadinglanguage-debuginfo = 1.11.14.1-alt1:sisyphus+277569.100.1.3 -File: /usr/lib/debug/.build-id/7d 40755 root:root -File: /usr/lib/debug/.build-id/7d/9065683929ea0ad3e320658117bb6d28095ac6 120777 root:root ../../../../lib64/OpenImageIO-2.2/osl.imageio.so -File: /usr/lib/debug/.build-id/7d/9065683929ea0ad3e320658117bb6d28095ac6.debug 120777 root:root ../../usr/lib64/OpenImageIO-2.2/osl.imageio.so.debug +File: /usr/lib/debug/.build-id/0a 40755 root:root +File: /usr/lib/debug/.build-id/0a/5900e2fff0a9a7f9ccbf98602c63c8c1c33b51 120777 root:root ../../../../lib64/OpenImageIO-2.2/osl.imageio.so +File: /usr/lib/debug/.build-id/0a/5900e2fff0a9a7f9ccbf98602c63c8c1c33b51.debug 120777 root:root ../../usr/lib64/OpenImageIO-2.2/osl.imageio.so.debug File: /usr/lib/debug/usr/lib64/OpenImageIO-2.2 40755 root:root -File: /usr/lib/debug/usr/lib64/OpenImageIO-2.2/osl.imageio.so.debug 100644 root:root a428d9a2f2627292e4507d6de3075d5b +File: /usr/lib/debug/usr/lib64/OpenImageIO-2.2/osl.imageio.so.debug 100644 root:root 64f25397126d996302a5d8bc7c429c21 File: /usr/src/debug/openshadinglanguage-1.11.14.1 40755 root:root @@ -28,2 +28,2 @@ File: /usr/src/debug/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/osl.imageio 40755 root:root -RPMIdentity: 8565835027a98982f4b1998e6985e7c674330f1b92453f6b174472bb0eabd8802940efa8cce9b7017af8d299e51eff2832faf5786358b67c6ff8c99d9a2f47b0 +RPMIdentity: 369506cae4b99ba98d0582c0cc2de3acee04c089f582f16d49f6adf99c03e90ab64751bf3b99a3dc9eeae1167540ea8e59ee6834a07968025a2196ce3a181ccc --- openshadinglanguage-1.11.14.1-alt1.x86_64.rpm.repo 2021-07-08 01:11:30.000000000 +0000 +++ openshadinglanguage-1.11.14.1-alt1.x86_64.rpm.hasher 2024-06-16 02:42:52.469348008 +0000 @@ -25,8 +25,8 @@ Provides: openshadinglanguage = 1.11.14.1-alt1:sisyphus+277569.100.1.3 -File: /usr/bin/oslc 100755 root:root bfef1243f796162661129805970b6bd5 -File: /usr/bin/oslinfo 100755 root:root 68932637aa2b312853c6c265b8c868f6 -File: /usr/bin/osltoy 100755 root:root 6d8b7e224e1cce592c9871b304774ae9 -File: /usr/bin/testrender 100755 root:root 2a30422fc6ad45273080c1851afa9f41 -File: /usr/bin/testshade 100755 root:root 8cbca5011dbd30f4165ead7a878451ff -File: /usr/bin/testshade_dso 100755 root:root 83da45c71c8fb65e5a6101e50093b02d -RPMIdentity: df4cd440f9d595d1e8ea7a364a21216558f701ceecbeb9c5df8f70b15f19476f30e18d4570caa6c38b6bf6ba7d45071e668a491282386e2f98aae57b63a27907 +File: /usr/bin/oslc 100755 root:root d21bc53e84dc28248f80cec29a714034 +File: /usr/bin/oslinfo 100755 root:root 84d653794d34c0c1bf0cd5fb49287865 +File: /usr/bin/osltoy 100755 root:root 9ab55d801d3e93745478e84304d98f96 +File: /usr/bin/testrender 100755 root:root 3946f4f8151c0b09fa5012546cbaf013 +File: /usr/bin/testshade 100755 root:root 1c5cbf502730e7f0fc4df1e2b1328e26 +File: /usr/bin/testshade_dso 100755 root:root f48f1620ef1b395a891daec576d9e238 +RPMIdentity: f1d1cb17ba407a1c85fa790e5db1c910fd457070b8a47ab420dcbc9516497a15b7d93e1bc94a8f251c267c3aef943e827643050565e828d3ddb180c747aeaa30 --- openshadinglanguage-debuginfo-1.11.14.1-alt1.x86_64.rpm.repo 2021-07-08 01:11:30.000000000 +0000 +++ openshadinglanguage-debuginfo-1.11.14.1-alt1.x86_64.rpm.hasher 2024-06-16 02:42:53.390364314 +0000 @@ -1,19 +1,19 @@ /usr/lib/debug/.build-id/07 40755 root:root -/usr/lib/debug/.build-id/07/5c85d980c2c09eb49294baf3409186092ce785 120777 root:root ../../../../bin/oslinfo -/usr/lib/debug/.build-id/07/5c85d980c2c09eb49294baf3409186092ce785.debug 120777 root:root ../../usr/bin/oslinfo.debug -/usr/lib/debug/.build-id/2c 40755 root:root -/usr/lib/debug/.build-id/2c/c7ae2a81f5498d526ba278c47682addf545dec 120777 root:root ../../../../bin/testshade_dso -/usr/lib/debug/.build-id/2c/c7ae2a81f5498d526ba278c47682addf545dec.debug 120777 root:root ../../usr/bin/testshade_dso.debug -/usr/lib/debug/.build-id/70 40755 root:root -/usr/lib/debug/.build-id/70/62e33868d24b9c6d4eebd13500f018c2899e22 120777 root:root ../../../../bin/testrender -/usr/lib/debug/.build-id/70/62e33868d24b9c6d4eebd13500f018c2899e22.debug 120777 root:root ../../usr/bin/testrender.debug -/usr/lib/debug/.build-id/7f 40755 root:root -/usr/lib/debug/.build-id/7f/7786b6df4c9d64f8ae24766ee07302575227f8 120777 root:root ../../../../bin/osltoy -/usr/lib/debug/.build-id/7f/7786b6df4c9d64f8ae24766ee07302575227f8.debug 120777 root:root ../../usr/bin/osltoy.debug -/usr/lib/debug/.build-id/d1 40755 root:root -/usr/lib/debug/.build-id/d1/e2c3be294feaaec46b8d5c7642e90d5cdb1ed7 120777 root:root ../../../../bin/oslc -/usr/lib/debug/.build-id/d1/e2c3be294feaaec46b8d5c7642e90d5cdb1ed7.debug 120777 root:root ../../usr/bin/oslc.debug -/usr/lib/debug/.build-id/e4 40755 root:root -/usr/lib/debug/.build-id/e4/b56521d8a6b69f04da786578d60018408233d0 120777 root:root ../../../../bin/testshade -/usr/lib/debug/.build-id/e4/b56521d8a6b69f04da786578d60018408233d0.debug 120777 root:root ../../usr/bin/testshade.debug +/usr/lib/debug/.build-id/07/b4937b2a08d954abaa722587811bf99ae754a2 120777 root:root ../../../../bin/testshade_dso +/usr/lib/debug/.build-id/07/b4937b2a08d954abaa722587811bf99ae754a2.debug 120777 root:root ../../usr/bin/testshade_dso.debug +/usr/lib/debug/.build-id/1e 40755 root:root +/usr/lib/debug/.build-id/1e/9b460fc421d20b55b4a8337f0d48628b5dcf0d 120777 root:root ../../../../bin/testshade +/usr/lib/debug/.build-id/1e/9b460fc421d20b55b4a8337f0d48628b5dcf0d.debug 120777 root:root ../../usr/bin/testshade.debug +/usr/lib/debug/.build-id/27 40755 root:root +/usr/lib/debug/.build-id/27/e5c0ba5eae519414d4c77262d7ff30a32e9271 120777 root:root ../../../../bin/osltoy +/usr/lib/debug/.build-id/27/e5c0ba5eae519414d4c77262d7ff30a32e9271.debug 120777 root:root ../../usr/bin/osltoy.debug +/usr/lib/debug/.build-id/54 40755 root:root +/usr/lib/debug/.build-id/54/d6b875223fdbf9752bba2203dda80c995821e9 120777 root:root ../../../../bin/oslinfo +/usr/lib/debug/.build-id/54/d6b875223fdbf9752bba2203dda80c995821e9.debug 120777 root:root ../../usr/bin/oslinfo.debug +/usr/lib/debug/.build-id/86 40755 root:root +/usr/lib/debug/.build-id/86/6f0d77689b027ddbbc86990a743de4ba9d1f18 120777 root:root ../../../../bin/testrender +/usr/lib/debug/.build-id/86/6f0d77689b027ddbbc86990a743de4ba9d1f18.debug 120777 root:root ../../usr/bin/testrender.debug +/usr/lib/debug/.build-id/f4 40755 root:root +/usr/lib/debug/.build-id/f4/648ae75892b39fcf68941511df9fddabe10d36 120777 root:root ../../../../bin/oslc +/usr/lib/debug/.build-id/f4/648ae75892b39fcf68941511df9fddabe10d36.debug 120777 root:root ../../usr/bin/oslc.debug /usr/lib/debug/usr/bin/oslc.debug 100644 root:root @@ -75,25 +75,25 @@ File: /usr/lib/debug/.build-id/07 40755 root:root -File: /usr/lib/debug/.build-id/07/5c85d980c2c09eb49294baf3409186092ce785 120777 root:root ../../../../bin/oslinfo -File: /usr/lib/debug/.build-id/07/5c85d980c2c09eb49294baf3409186092ce785.debug 120777 root:root ../../usr/bin/oslinfo.debug -File: /usr/lib/debug/.build-id/2c 40755 root:root -File: /usr/lib/debug/.build-id/2c/c7ae2a81f5498d526ba278c47682addf545dec 120777 root:root ../../../../bin/testshade_dso -File: /usr/lib/debug/.build-id/2c/c7ae2a81f5498d526ba278c47682addf545dec.debug 120777 root:root ../../usr/bin/testshade_dso.debug -File: /usr/lib/debug/.build-id/70 40755 root:root -File: /usr/lib/debug/.build-id/70/62e33868d24b9c6d4eebd13500f018c2899e22 120777 root:root ../../../../bin/testrender -File: /usr/lib/debug/.build-id/70/62e33868d24b9c6d4eebd13500f018c2899e22.debug 120777 root:root ../../usr/bin/testrender.debug -File: /usr/lib/debug/.build-id/7f 40755 root:root -File: /usr/lib/debug/.build-id/7f/7786b6df4c9d64f8ae24766ee07302575227f8 120777 root:root ../../../../bin/osltoy -File: /usr/lib/debug/.build-id/7f/7786b6df4c9d64f8ae24766ee07302575227f8.debug 120777 root:root ../../usr/bin/osltoy.debug -File: /usr/lib/debug/.build-id/d1 40755 root:root -File: /usr/lib/debug/.build-id/d1/e2c3be294feaaec46b8d5c7642e90d5cdb1ed7 120777 root:root ../../../../bin/oslc -File: /usr/lib/debug/.build-id/d1/e2c3be294feaaec46b8d5c7642e90d5cdb1ed7.debug 120777 root:root ../../usr/bin/oslc.debug -File: /usr/lib/debug/.build-id/e4 40755 root:root -File: /usr/lib/debug/.build-id/e4/b56521d8a6b69f04da786578d60018408233d0 120777 root:root ../../../../bin/testshade -File: /usr/lib/debug/.build-id/e4/b56521d8a6b69f04da786578d60018408233d0.debug 120777 root:root ../../usr/bin/testshade.debug -File: /usr/lib/debug/usr/bin/oslc.debug 100644 root:root 0c6f629f24259f9c175caa35a76a1b8e -File: /usr/lib/debug/usr/bin/oslinfo.debug 100644 root:root 9460dda6e2e3dd326e0ea01bdad75c78 -File: /usr/lib/debug/usr/bin/osltoy.debug 100644 root:root 9bb10f6a4f5e594e71f773d365a17eee -File: 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+File: /usr/lib/debug/.build-id/27/e5c0ba5eae519414d4c77262d7ff30a32e9271.debug 120777 root:root ../../usr/bin/osltoy.debug +File: /usr/lib/debug/.build-id/54 40755 root:root +File: /usr/lib/debug/.build-id/54/d6b875223fdbf9752bba2203dda80c995821e9 120777 root:root ../../../../bin/oslinfo +File: /usr/lib/debug/.build-id/54/d6b875223fdbf9752bba2203dda80c995821e9.debug 120777 root:root ../../usr/bin/oslinfo.debug +File: /usr/lib/debug/.build-id/86 40755 root:root +File: /usr/lib/debug/.build-id/86/6f0d77689b027ddbbc86990a743de4ba9d1f18 120777 root:root ../../../../bin/testrender +File: /usr/lib/debug/.build-id/86/6f0d77689b027ddbbc86990a743de4ba9d1f18.debug 120777 root:root ../../usr/bin/testrender.debug +File: /usr/lib/debug/.build-id/f4 40755 root:root +File: /usr/lib/debug/.build-id/f4/648ae75892b39fcf68941511df9fddabe10d36 120777 root:root ../../../../bin/oslc +File: /usr/lib/debug/.build-id/f4/648ae75892b39fcf68941511df9fddabe10d36.debug 120777 root:root ../../usr/bin/oslc.debug +File: /usr/lib/debug/usr/bin/oslc.debug 100644 root:root 973b535936c300aabf1513d5590dd117 +File: /usr/lib/debug/usr/bin/oslinfo.debug 100644 root:root 23d9601476e1a91e55a3334fd6bc6474 +File: /usr/lib/debug/usr/bin/osltoy.debug 100644 root:root e2192b1189b93321f492dcf5885f50b2 +File: /usr/lib/debug/usr/bin/testrender.debug 100644 root:root 901840c716110848de480a6d198a5c4a +File: /usr/lib/debug/usr/bin/testshade.debug 100644 root:root 29356196c66b78e7d827df752050c625 +File: /usr/lib/debug/usr/bin/testshade_dso.debug 100644 root:root 112bc44f887c2683a36d57b0642c3708 File: /usr/src/debug/openshadinglanguage-1.11.14.1 40755 root:root @@ -135,6 +135,6 @@ File: /usr/src/debug/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/osltoy/osltoy_autogen/EWIEGA46WW 40755 root:root -File: /usr/src/debug/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/osltoy/osltoy_autogen/EWIEGA46WW/moc_codeeditor.cpp 100644 root:root 53dae2915a934bfa591e4a6a561ff2cb -File: /usr/src/debug/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/osltoy/osltoy_autogen/EWIEGA46WW/moc_osltoyapp.cpp 100644 root:root 9596ab32982a5fbd2209dd75ff0da352 +File: /usr/src/debug/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/osltoy/osltoy_autogen/EWIEGA46WW/moc_codeeditor.cpp 100644 root:root 31de3e5c5c68e27ecc1f78f75b231840 +File: /usr/src/debug/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/osltoy/osltoy_autogen/EWIEGA46WW/moc_osltoyapp.cpp 100644 root:root 684e5dbc2903a6e2f76035fc6b1df3ae File: /usr/src/debug/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/testrender 40755 root:root File: /usr/src/debug/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/testshade 40755 root:root -RPMIdentity: 47b3778019d2e89cf484be4edef9a6cfd75ac30ac9d1bdb755ab01541080b0e99fcf48b9679a6bb9e180ac7c655b6d525e9d1ca7f7fd666582448d2a1755d0c1 +RPMIdentity: 72fcc4e11fc9437d3959e08035516555f28b3c1c8498eebb0bbf4fd7354043219da9d4bcd26efd77bd9016bb96c0448471b33077acfbaa2bc998f45f895f8e96 --- openshadinglanguage-devel-1.11.14.1-alt1.x86_64.rpm.repo 2021-07-08 01:11:30.000000000 +0000 +++ openshadinglanguage-devel-1.11.14.1-alt1.x86_64.rpm.hasher 2024-06-16 02:42:54.151377787 +0000 @@ -89,6 +89,6 @@ File: /usr/lib64/cmake/OSL 40755 root:root -File: /usr/lib64/cmake/OSL/OSLConfig.cmake 100644 root:root 4871bcce3d6f2b057d36e7144ac1cb26 -File: /usr/lib64/cmake/OSL/OSLConfigVersion.cmake 100644 root:root 580a67789ba602ca4caf4d676969e2b3 +File: /usr/lib64/cmake/OSL/OSLConfig.cmake 100644 root:root 3864c5e8f73a23f073e0769da974a257 +File: /usr/lib64/cmake/OSL/OSLConfigVersion.cmake 100644 root:root 29e74d88c0bd738deb9cb62835c639c9 File: /usr/lib64/cmake/OSL/OSLTargets-release.cmake 100644 root:root 26ff79c6a14951650efb526a90d7fbc0 -File: /usr/lib64/cmake/OSL/OSLTargets.cmake 100644 root:root 9197522402a7395242ac54aea0de9da3 +File: /usr/lib64/cmake/OSL/OSLTargets.cmake 100644 root:root 2c99c400bc28981ac0166116e322b9a7 File: /usr/lib64/liboslcomp.so 120777 root:root liboslcomp.so.1.11 @@ -101,2 +101,2 @@ File: /usr/lib64/pkgconfig/oslquery.pc 100644 root:root 61c0203e86d2c522136731b386676d05 -RPMIdentity: 674a1d032f54a718f51d49b4336f5c48da9d8c3ad0705f3994e2329fa0b1bc30d5be0363bc742096bd28edc4bc8b83310f060e2ce887b5864e45e7ebc4b437fd +RPMIdentity: 9857521f04bf4b89cb5b6eb4077390e0a17469220e54acf1606339e830a04d715e078a029bdb6e9d8ebcb96bc843e724437f51171ef2caa43a69de627abea59d --- python3-module-openshadinglanguage-1.11.14.1-alt1.x86_64.rpm.repo 2021-07-08 01:11:30.000000000 +0000 +++ python3-module-openshadinglanguage-1.11.14.1-alt1.x86_64.rpm.hasher 2024-06-16 02:42:55.040393526 +0000 @@ -11,3 +11,3 @@ Provides: python3-module-openshadinglanguage = 1.11.14.1-alt1:sisyphus+277569.100.1.3 -File: /usr/lib64/python3/site-packages/oslquery.so 100644 root:root 6131b905e3c4d4c5975bdb372bf2691f -RPMIdentity: 379659eb4e3ca25340b8a917877323b4a46ffe26f3709da0e5b9f48e1b2f4cf319cef0fbe6e0e9a2b30223b5f76b2b87007419ee299079ea46abca0f3e307eaa +File: /usr/lib64/python3/site-packages/oslquery.so 100644 root:root 31cca2d15ec4ffb4715f242db911fadf +RPMIdentity: c29dcbf234542132b50b51f7b0395e645e159628052007ab5f91e035d094f104ec6080f3bd7c834eedf7654cd8eeda0cb5c0e2cfe92d859bfdba32a5ae50bb62 --- python3-module-openshadinglanguage-debuginfo-1.11.14.1-alt1.x86_64.rpm.repo 2021-07-08 01:11:30.000000000 +0000 +++ python3-module-openshadinglanguage-debuginfo-1.11.14.1-alt1.x86_64.rpm.hasher 2024-06-16 02:42:55.128395085 +0000 @@ -1,4 +1,4 @@ -/usr/lib/debug/.build-id/d8 40755 root:root -/usr/lib/debug/.build-id/d8/b9a194a75f8cb8b08e5b00620a148a84dcefbb 120777 root:root ../../../../lib64/python3/site-packages/oslquery.so -/usr/lib/debug/.build-id/d8/b9a194a75f8cb8b08e5b00620a148a84dcefbb.debug 120777 root:root ../../usr/lib64/python3/site-packages/oslquery.so.debug +/usr/lib/debug/.build-id/ee 40755 root:root +/usr/lib/debug/.build-id/ee/ab839fbf35d3ccfcddd41420ef0c98a7db40c3 120777 root:root ../../../../lib64/python3/site-packages/oslquery.so +/usr/lib/debug/.build-id/ee/ab839fbf35d3ccfcddd41420ef0c98a7db40c3.debug 120777 root:root ../../usr/lib64/python3/site-packages/oslquery.so.debug /usr/lib/debug/usr/lib64/python3 40755 root:root @@ -19,8 +19,8 @@ Provides: python3-module-openshadinglanguage-debuginfo = 1.11.14.1-alt1:sisyphus+277569.100.1.3 -File: /usr/lib/debug/.build-id/d8 40755 root:root -File: /usr/lib/debug/.build-id/d8/b9a194a75f8cb8b08e5b00620a148a84dcefbb 120777 root:root ../../../../lib64/python3/site-packages/oslquery.so -File: /usr/lib/debug/.build-id/d8/b9a194a75f8cb8b08e5b00620a148a84dcefbb.debug 120777 root:root ../../usr/lib64/python3/site-packages/oslquery.so.debug +File: /usr/lib/debug/.build-id/ee 40755 root:root +File: /usr/lib/debug/.build-id/ee/ab839fbf35d3ccfcddd41420ef0c98a7db40c3 120777 root:root ../../../../lib64/python3/site-packages/oslquery.so +File: /usr/lib/debug/.build-id/ee/ab839fbf35d3ccfcddd41420ef0c98a7db40c3.debug 120777 root:root ../../usr/lib64/python3/site-packages/oslquery.so.debug File: /usr/lib/debug/usr/lib64/python3 40755 root:root File: /usr/lib/debug/usr/lib64/python3/site-packages 40755 root:root -File: /usr/lib/debug/usr/lib64/python3/site-packages/oslquery.so.debug 100644 root:root 0228f44147e07833517ec3da8eb2095d +File: /usr/lib/debug/usr/lib64/python3/site-packages/oslquery.so.debug 100644 root:root 25f75114bb4f17e6cfbc6c14dc3f27d2 File: /usr/src/debug/openshadinglanguage-1.11.14.1 40755 root:root @@ -33,2 +33,2 @@ File: /usr/src/debug/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslquery 40755 root:root -RPMIdentity: 96377cb6ed4eb59b70097a49b5fc037f01c28459dda9c75af0e3142db67ed28ba91efe4b7a9ee12025e229f2f3c033429e7b5f272106c6022db41f0427a36e30 +RPMIdentity: 5e9126c3801f51941f1a9412a3e55b2f009624cbf56da01dd969c8b264a08b4844651032ef789d0ceb8b7957d31be114dda749a86325c7cc9900efd3e3b30fdd