<86>Jun 21 03:32:17 userdel[3956839]: delete user 'rooter' <86>Jun 21 03:32:17 userdel[3956839]: removed group 'rooter' owned by 'rooter' <86>Jun 21 03:32:17 userdel[3956839]: removed shadow group 'rooter' owned by 'rooter' <86>Jun 21 03:32:17 groupadd[3956844]: group added to /etc/group: name=rooter, GID=615 <86>Jun 21 03:32:17 groupadd[3956844]: group added to /etc/gshadow: name=rooter <86>Jun 21 03:32:17 groupadd[3956844]: new group: name=rooter, GID=615 <86>Jun 21 03:32:17 useradd[3956848]: new user: name=rooter, UID=615, GID=615, home=/root, shell=/bin/bash <86>Jun 21 03:32:17 userdel[3956854]: delete user 'builder' <86>Jun 21 03:32:17 userdel[3956854]: removed group 'builder' owned by 'builder' <86>Jun 21 03:32:17 userdel[3956854]: removed shadow group 'builder' owned by 'builder' <86>Jun 21 03:32:17 groupadd[3956860]: group added to /etc/group: name=builder, GID=616 <86>Jun 21 03:32:17 groupadd[3956860]: group added to /etc/gshadow: name=builder <86>Jun 21 03:32:17 groupadd[3956860]: new group: name=builder, GID=616 <86>Jun 21 03:32:17 useradd[3956864]: new user: name=builder, UID=616, GID=616, home=/usr/src, shell=/bin/bash <13>Jun 21 03:32:21 rpmi: libpng16-1.6.37-alt1 sisyphus+236677.100.2.1 1566917982 installed <13>Jun 21 03:32:21 rpmi: libjpeg-2:2.0.6-alt2.1 sisyphus+269879.11640.52.1 1622229636 installed <13>Jun 21 03:32:21 rpmi: libexpat-2.2.10-alt1 sisyphus+259966.100.1.1 1602824514 installed <13>Jun 21 03:32:21 rpmi: libxkbcommon-1.3.0-alt1 sisyphus+271208.160.6.1 1620770302 installed <13>Jun 21 03:32:21 rpmi: libwayland-client-1.19.0-alt1 sisyphus+265427.100.1.1 1611852852 installed <13>Jun 21 03:32:21 rpmi: libglvnd-7:1.3.3-alt1 sisyphus+271643.100.1.1 1620829886 installed <13>Jun 21 03:32:21 rpmi: perl-HTTP-Date-6.05-alt1 sisyphus+258981.100.1.1 1601542386 installed <13>Jun 21 03:32:21 rpmi: libwebp7-1.2.0-alt2 sisyphus+273452.100.1.1 1622693713 installed <13>Jun 21 03:32:21 rpmi: liblcms2-2.12-alt1 sisyphus+265911.100.2.1 1613037760 installed <13>Jun 21 03:32:21 rpmi: perl-XML-NamespaceSupport-1.12-alt1 1491296348 installed <13>Jun 21 03:32:21 rpmi: libopenjpeg2.0-2.4.0-alt2 sisyphus+270166.100.1.1 1618663536 installed <13>Jun 21 03:32:21 rpmi: libICE-1.0.10-alt1 sisyphus+247690.100.1.1 1584000383 installed <13>Jun 21 03:32:21 rpmi: libSM-1.2.3-alt1 sisyphus+226734.100.2.1 1554586157 installed <13>Jun 21 03:32:21 rpmi: libOpenGL-7:1.3.3-alt1 sisyphus+271643.100.1.1 1620829886 installed <13>Jun 21 03:32:21 rpmi: libts0-1.22-alt3 sisyphus+259302.100.1.1 1601981876 installed <13>Jun 21 03:32:21 rpmi: libtbb-2020.3-alt1 sisyphus+265234.21300.49.1 1613754368 installed <13>Jun 21 03:32:21 rpmi: libmtdev-1.1.6-alt1 sisyphus+250141.100.1.1 1587131323 installed <13>Jun 21 03:32:21 rpmi: libgudev-1:236-alt1 sisyphus+267915.300.3.1 1615901416 installed <13>Jun 21 03:32:21 rpmi: libusb-1.0.24-alt1 sisyphus+271858.200.2.1 1621003094 installed <13>Jun 21 03:32:21 rpmi: libboost_system1.76.0-1:1.76.0-alt1 sisyphus+274147.100.1.1 1623311172 installed <13>Jun 21 03:32:21 rpmi: libnettle8-3.7.2-alt1 sisyphus+268184.100.1.1 1616430247 installed <13>Jun 21 03:32:21 rpmi: libogg-1.3.4-alt1 sisyphus+247109.100.1.1 1582849991 installed <13>Jun 21 03:32:21 rpmi: libfribidi-1.0.10-alt1 sisyphus+254557.100.1.1 1594020354 installed <13>Jun 21 03:32:21 rpmi: ilmbase25-common-2.5.6-alt2 sisyphus+274105.100.1.1 1623235213 installed <13>Jun 21 03:32:21 rpmi: libiex25-2.5.6-alt2 sisyphus+274105.100.1.1 1623235213 installed <13>Jun 21 03:32:21 rpmi: libhalf25-2.5.6-alt2 sisyphus+274105.100.1.1 1623235213 installed <13>Jun 21 03:32:21 rpmi: libimath25-2.5.6-alt2 sisyphus+274105.100.1.1 1623235213 installed <13>Jun 21 03:32:21 rpmi: libilmthread25-2.5.6-alt2 sisyphus+274105.100.1.1 1623235213 installed <13>Jun 21 03:32:21 rpmi: libwayland-server-1.19.0-alt1 sisyphus+265427.100.1.1 1611852852 installed <13>Jun 21 03:32:21 rpmi: perl-LWP-MediaTypes-6.04-alt1 sisyphus+225468.100.1.1 1553186684 installed <13>Jun 21 03:32:21 rpmi: perl-Compress-Raw-Zlib-2.101-alt1 sisyphus+274516.500.1.1 1623612642 installed <13>Jun 21 03:32:21 rpmi: perl-libnet-1:3.13-alt1 sisyphus+266120.100.1.1 1612961310 installed <13>Jun 21 03:32:21 rpmi: perl-XML-SAX-Base-1.09-alt1 1494364363 installed <13>Jun 21 03:32:21 rpmi: libjson-c5-0.15-alt1.1 sisyphus+269879.7500.52.1 1622227738 installed <13>Jun 21 03:32:21 rpmi: libdevmapper-1.02.177-alt1 sisyphus+271927.100.1.1 1621108951 installed <13>Jun 21 03:32:21 rpmi: msulogin-1.0-alt1 1366288481 installed <13>Jun 21 03:32:21 rpmi: mount-2.36.1-alt2 sisyphus+264757.100.1.1 1610726582 installed <13>Jun 21 03:32:21 rpmi: libglog-0.3.4-alt4 sisyphus+235324.300.2.1 1564663103 installed <13>Jun 21 03:32:21 rpmi: libopenblas-0.3.9-alt2 sisyphus+273678.100.3.1 1623148981 installed <13>Jun 21 03:32:21 rpmi: libgomp1-10.2.1-alt3 sisyphus+267829.100.1.1 1615807924 installed <13>Jun 21 03:32:21 rpmi: libp11-kit-0.23.15-alt2 sisyphus+252784.100.2.2 1591274915 installed <13>Jun 21 03:32:21 rpmi: libtasn1-4.16.0-alt1 sisyphus+245480.100.1.1 1580825069 installed <13>Jun 21 03:32:21 rpmi: liblz4-1:1.9.3-alt1 sisyphus+262305.100.1.1 1606099128 installed <13>Jun 21 03:32:21 rpmi: sysvinit-2.88-alt6 sisyphus+240403.100.2.1 1573520131 installed <13>Jun 21 03:32:21 rpmi: libiexmath25-2.5.6-alt2 sisyphus+274105.100.1.1 1623235213 installed <13>Jun 21 03:32:21 rpmi: libtheora-2:1.1.1-alt6 sisyphus+223372.100.2.1 1551525759 installed <13>Jun 21 03:32:21 rpmi: libvorbis-1.3.7-alt1 sisyphus+256535.100.1.1 1597965499 installed <13>Jun 21 03:32:21 rpmi: libhogweed6-3.7.2-alt1 sisyphus+268184.100.1.1 1616430247 installed <13>Jun 21 03:32:21 rpmi: libboost_filesystem1.76.0-1:1.76.0-alt1 sisyphus+274147.100.1.1 1623311172 installed <13>Jun 21 03:32:21 rpmi: libboost_thread1.76.0-1:1.76.0-alt1 sisyphus+274147.100.1.1 1623311172 installed <13>Jun 21 03:32:21 rpmi: tbb-devel-2020.3-alt1 sisyphus+265234.21300.49.1 1613754368 installed <13>Jun 21 03:32:21 rpmi: perl-File-Listing-6.14-alt1 sisyphus+262735.100.1.1 1606813544 installed <13>Jun 21 03:32:21 rpmi: libGLES-7:1.3.3-alt1 sisyphus+271643.100.1.1 1620829886 installed <13>Jun 21 03:32:21 rpmi: libwayland-cursor-1.19.0-alt1 sisyphus+265427.100.1.1 1611852852 installed <13>Jun 21 03:32:21 rpmi: libwayland-egl-4:18.1.0-alt1 sisyphus+265427.100.1.1 1611852852 installed <13>Jun 21 03:32:21 rpmi: libjasper-2.0.32-alt1 sisyphus+273921.100.2.2 1623101622 installed <13>Jun 21 03:32:21 rpmi: libraw-0.20.2-alt1 sisyphus+258819.40.9.1 1604414257 installed <13>Jun 21 03:32:21 rpmi: libproxy-0.4.17-alt1.1 sisyphus+269879.13200.52.1 1622230380 installed <13>Jun 21 03:32:21 rpmi: qt5-base-common-5.15.2-alt2 sisyphus+267350.100.1.1 1614868112 installed <13>Jun 21 03:32:21 rpmi: libpcre2-10.37-alt1 sisyphus+272689.100.1.1 1622131179 installed <13>Jun 21 03:32:21 rpmi: libsquish-1.15-alt1 sisyphus+249851.100.1.1 1586770697 installed <13>Jun 21 03:32:21 rpmi: libpugixml-1.11.4-alt1 sisyphus+263796.100.1.1 1608710606 installed <13>Jun 21 03:32:21 rpmi: libprotobuf25-3.14.0-alt1 sisyphus+265234.52200.49.1 1613791142 installed <13>Jun 21 03:32:21 rpmi: libyaml-cpp0-0.6.3-alt1 sisyphus+253296.100.1.1 1591952487 installed <13>Jun 21 03:32:21 rpmi: libpystring-1.1.3-alt1.git.281419d sisyphus+273479.100.4.3 1622740485 installed <13>Jun 21 03:32:21 rpmi: libopencolorio2.0-2.0.1-alt3 sisyphus+273785.200.2.1 1623054346 installed <13>Jun 21 03:32:21 rpmi: libwacom-data-1.10-alt2 sisyphus+271170.100.1.1 1620030463 installed <13>Jun 21 03:32:21 rpmi: openexr25-common-2.5.6-alt2 sisyphus+274103.100.1.1 1623235109 installed <13>Jun 21 03:32:21 rpmi: libilmimf25-2.5.6-alt2 sisyphus+274103.100.1.1 1623235109 installed <13>Jun 21 03:32:22 rpmi: libicu67-1:6.7.1-alt2 sisyphus+274089.2200.2.1 1623245178 installed <13>Jun 21 03:32:22 rpmi: libqt5-core-5.15.2-alt2 sisyphus+267350.100.1.1 1614868112 installed <13>Jun 21 03:32:22 rpmi: libsqlite3-3.35.5-alt1 sisyphus+270436.100.1.1 1619019785 installed <13>Jun 21 03:32:22 rpmi: libgif-4.1.6-alt3 1299634266 installed <13>Jun 21 03:32:22 rpmi: libgflags-2.2.2-alt1 sisyphus+235324.400.2.1 1564663143 installed <13>Jun 21 03:32:22 rpmi: libgdbm-1.8.3-alt10 1454943313 installed <13>Jun 21 03:32:22 rpmi: libevdev-1.11.0-alt1 sisyphus+265566.100.1.1 1612165510 installed <13>Jun 21 03:32:22 rpmi: libepoxy-1.5.8-alt1 sisyphus+272329.100.1.1 1621614012 installed <13>Jun 21 03:32:22 rpmi: libraw1394-11-2.1.2-alt1 sisyphus+225496.100.2.1 1553244591 installed <13>Jun 21 03:32:22 rpmi: libdc1394-22-2.2.5-alt1 1529659237 installed <13>Jun 21 03:32:22 rpmi: libzeromq-4.2.5-alt1 sisyphus+271888.200.3.1 1621031042 installed <13>Jun 21 03:32:22 rpmi: libverto-0.3.2-alt1_1 sisyphus+268398.100.1.1 1616717436 installed <13>Jun 21 03:32:22 rpmi: liblmdb-0.9.23-alt1 sisyphus+225277.100.2.1 1553001689 installed <13>Jun 21 03:32:22 rpmi: libkeyutils-1.6.3-alt1 sisyphus+266061.100.1.1 1612919566 installed <13>Jun 21 03:32:22 rpmi: libcom_err-1.45.6.0.24.af1a-alt1 sisyphus+262279.100.1.1 1606088191 installed <13>Jun 21 03:32:22 rpmi: libidn2-2.3.1-alt1 sisyphus+272590.100.1.1 1622036908 installed <13>Jun 21 03:32:23 rpmi: libgnutls30-3.6.16-alt1 sisyphus+273086.100.1.1 1622478144 installed <13>Jun 21 03:32:23 rpmi: libgme-0.6.3-alt1 sisyphus+270309.100.1.1 1618851029 installed <13>Jun 21 03:32:23 rpmi: libudfread-1.1.2-alt1 sisyphus+270010.100.1.1 1618501853 installed <13>Jun 21 03:32:23 rpmi: vulkan-filesystem-1.2.176-alt1 sisyphus+274526.1600.4.1 1623678213 installed <13>Jun 21 03:32:23 rpmi: libvulkan1-1.2.176-alt1 sisyphus+274526.1600.4.1 1623678213 installed <13>Jun 21 03:32:23 rpmi: libsoxr-0.1.2-alt4 sisyphus+222649.100.1.1 1550964841 installed <13>Jun 21 03:32:23 rpmi: libxvid-1.3.4-alt1 1507033988 installed <13>Jun 21 03:32:23 rpmi: libnuma-2.0.14-alt2 sisyphus+262152.100.1.1 1605821054 installed <13>Jun 21 03:32:23 rpmi: libx265-199-3.5-alt1.1 sisyphus+273338.200.2.1 1622636403 installed <13>Jun 21 03:32:23 rpmi: libx264-148-alt3 sisyphus+272534.100.2.1 1622254585 installed <13>Jun 21 03:32:23 rpmi: libvpx6-1.10.0-alt1 sisyphus+270771.100.1.1 1619512588 installed <13>Jun 21 03:32:23 rpmi: libtwolame-0.4.0-alt1 sisyphus+239176.100.2.1 1571294326 installed <13>Jun 21 03:32:23 rpmi: libspeex-1.2-alt1 1528115225 installed <13>Jun 21 03:32:23 rpmi: libsnappy-1.1.7-alt1 sisyphus+227320.100.1.3 1555618688 installed <13>Jun 21 03:32:23 rpmi: libdatrie-0.2.9-alt1_6 1511686677 installed <13>Jun 21 03:32:23 rpmi: libthai-0.1.28-alt1_1 sisyphus+226107.100.1.1 1554123079 installed <13>Jun 21 03:32:23 rpmi: libopus-1.3.1-alt3 sisyphus+248017.100.1.1 1584520346 installed <13>Jun 21 03:32:23 rpmi: libopencore-amrwb0-0.1.5-alt1 1529659318 installed <13>Jun 21 03:32:23 rpmi: libopencore-amrnb0-0.1.5-alt1 1529659318 installed <13>Jun 21 03:32:23 rpmi: liblame-3.100-alt1 1527082573 installed <13>Jun 21 03:32:23 rpmi: libgsm-1.0.17-alt1 1523356157 installed <13>Jun 21 03:32:23 rpmi: libdav1d-0.5.2-alt1 sisyphus+245080.100.1.1 1580063362 installed <13>Jun 21 03:32:23 rpmi: libcodec2-0.9.2-alt1.1 sisyphus+269879.10500.52.1 1622229444 installed <13>Jun 21 03:32:23 rpmi: libpixman-3:0.40.0-alt1 sisyphus+250700.100.1.1 1587970807 installed <13>Jun 21 03:32:23 rpmi: libaom3-3.1.0-alt1 sisyphus+273373.100.1.1 1622631125 installed <13>Jun 21 03:32:23 rpmi: libbrotlicommon-1.0.9-alt2 sisyphus+257777.100.1.1 1599688015 installed <13>Jun 21 03:32:23 rpmi: libbrotlidec-1.0.9-alt2 sisyphus+257777.100.1.1 1599688015 installed <13>Jun 21 03:32:23 rpmi: libgraphite2-1.3.14-alt2.1 sisyphus+271676.700.1.1 1622384593 installed <13>Jun 21 03:32:23 rpmi: libharfbuzz-2.8.1-alt1 sisyphus+274089.200.2.1 1623239832 installed <13>Jun 21 03:32:23 rpmi: libfreetype-2.10.4-alt2 sisyphus+260293.100.2.1 1604479495 installed <13>Jun 21 03:32:23 rpmi: fontconfig-2.13.1-alt1 sisyphus+257555.100.1.1 1599475143 installed Updating fonts cache: <29>Jun 21 03:32:24 fontconfig: Updating fonts cache: succeeded [ DONE ] <13>Jun 21 03:32:24 rpmi: libbluray-1.2.1-alt1 sisyphus+265293.100.1.1 1611656199 installed <13>Jun 21 03:32:24 rpmi: libSDL2-2.0.14-alt4 sisyphus+268543.100.1.1 1616885488 installed <13>Jun 21 03:32:24 rpmi: tslib-1.22-alt3 sisyphus+259302.100.1.1 1601981876 installed <13>Jun 21 03:32:24 rpmi: libxshmfence-1.3-alt1 sisyphus+223149.1000.2.1 1551268594 installed <13>Jun 21 03:32:24 rpmi: libpciaccess-1:0.16-alt1 sisyphus+234814.100.1.1 1563438297 installed <13>Jun 21 03:32:24 rpmi: libdrm-1:2.4.106-alt1 sisyphus+272066.100.1.1 1621322255 installed <13>Jun 21 03:32:24 rpmi: libgbm-4:21.1.2-alt1 sisyphus+273577.100.1.1 1622799676 installed <13>Jun 21 03:32:24 rpmi: xorg-proto-devel-2021.4-alt1 sisyphus+272146.100.1.1 1621424691 installed <13>Jun 21 03:32:24 rpmi: perl-Try-Tiny-0.30-alt1 1514318058 installed <13>Jun 21 03:32:24 rpmi: perl-IO-Socket-IP-0.41-alt1 sisyphus+259012.100.1.2 1601553446 installed <13>Jun 21 03:32:24 rpmi: perl-Compress-Raw-Bzip2-2.101-alt1 sisyphus+274516.600.1.1 1623612666 installed <13>Jun 21 03:32:24 rpmi: perl-HTML-Tagset-3.20-alt2 1317725093 installed <13>Jun 21 03:32:24 rpmi: perl-Term-ANSIColor-5.01-alt1 sisyphus+244783.100.1.2 1579747505 installed <13>Jun 21 03:32:24 rpmi: perl-Data-Dump-1.23-alt1 1444601978 installed <13>Jun 21 03:32:24 rpmi: perl-Filter-1.60-alt1 sisyphus+274516.300.1.1 1623612536 installed <13>Jun 21 03:32:24 rpmi: perl-Encode-3.10-alt1 sisyphus+274516.400.1.1 1623612604 installed <13>Jun 21 03:32:24 rpmi: perl-URI-5.09-alt1 sisyphus+267398.100.1.1 1614944505 installed <13>Jun 21 03:32:24 rpmi: perl-IO-Compress-2.102-alt1 sisyphus+267295.100.1.1 1614764488 installed <13>Jun 21 03:32:24 rpmi: perl-Net-HTTP-6.21-alt1 sisyphus+268278.100.1.1 1616563972 installed <13>Jun 21 03:32:24 rpmi: perl-HTML-Parser-3.76-alt1 sisyphus+274516.700.1.1 1623612695 installed <13>Jun 21 03:32:24 rpmi: perl-WWW-RobotRules-6.02-alt1 1329756211 installed <13>Jun 21 03:32:24 rpmi: perl-Encode-Locale-1.05-alt1 1444608613 installed <13>Jun 21 03:32:24 rpmi: perl-IO-HTML-1.004-alt1 sisyphus+258983.100.1.1 1601542619 installed <13>Jun 21 03:32:24 rpmi: perl-HTTP-Message-6.32-alt1 sisyphus+272628.100.1.1 1622111567 installed <13>Jun 21 03:32:24 rpmi: perl-HTTP-Cookies-6.10-alt1 sisyphus+264349.100.1.1 1609891183 installed <13>Jun 21 03:32:24 rpmi: perl-HTTP-Negotiate-6.01-alt1 1329760563 installed <13>Jun 21 03:32:24 rpmi: perl-libwww-6.55-alt1 sisyphus+274794.100.1.1 1624096058 installed <13>Jun 21 03:32:24 rpmi: perl-XML-LibXML-2.0207-alt3 sisyphus+274610.100.1.2 1623768852 installed <13>Jun 21 03:32:24 rpmi: perl-XML-SAX-1.02-alt1 sisyphus+232322.100.1.1 1560758406 installed <13>Jun 21 03:32:24 rpmi: perl-XML-Simple-2.25-alt2 sisyphus+257498.100.1.1 1599324034 installed <13>Jun 21 03:32:24 rpmi: icon-naming-utils-0.8.90-alt1 1236573102 installed <13>Jun 21 03:32:25 rpmi: icon-theme-adwaita-40.1.1-alt1 sisyphus+271235.100.1.1 1620162669 installed <13>Jun 21 03:32:25 rpmi: libjbig-2.1-alt1 1401380921 installed <13>Jun 21 03:32:25 rpmi: libtiff5-4.2.0-alt1 sisyphus+266365.100.2.1 1613478686 installed <13>Jun 21 03:32:25 rpmi: libtiff-devel-4.2.0-alt1 sisyphus+266365.100.2.1 1613478686 installed <13>Jun 21 03:32:25 rpmi: libgdk-pixbuf-locales-2.42.6-alt1 sisyphus+269312.100.1.1 1617990309 installed <13>Jun 21 03:32:25 rpmi: gtk+3-themes-incompatible-3.20-alt3 1461944560 installed <13>Jun 21 03:32:25 rpmi: libCharLS2-2.0.0-alt1_3 sisyphus+246862.100.1.1 1582570529 installed <13>Jun 21 03:32:25 rpmi: libiptables-1.8.6-alt1 sisyphus+262268.100.1.1 1606080655 installed <13>Jun 21 03:32:25 rpmi: libargon2-20190702-alt1 sisyphus+235300.100.1.1 1564606506 installed <13>Jun 21 03:32:25 rpmi: systemd-tmpfiles-standalone-1:248.3-alt1 sisyphus+272702.500.6.1 1622206882 installed <13>Jun 21 03:32:25 rpmi: systemd-sysctl-standalone-1:248.3-alt1 sisyphus+272702.500.6.1 1622206882 installed <13>Jun 21 03:32:25 rpmi: hwclock-1:2.36.1-alt2 sisyphus+264757.100.1.1 1610726582 installed <13>Jun 21 03:32:25 rpmi: hashalot-0.3-alt1.qa1 1366323553 installed <13>Jun 21 03:32:25 rpmi: losetup-2.36.1-alt2 sisyphus+264757.100.1.1 1610726582 installed <13>Jun 21 03:32:25 rpmi: lsblk-2.36.1-alt2 sisyphus+264757.100.1.1 1610726582 installed <13>Jun 21 03:32:25 rpmi: libmetis-5.1.0-alt2 sisyphus+258189.100.1.1 1600298681 installed <13>Jun 21 03:32:25 rpmi: libxblas-1.0.248-alt1.3 sisyphus+229150.100.1.1 1557388758 installed <13>Jun 21 03:32:25 rpmi: libquadmath0-10.2.1-alt3 sisyphus+267829.100.1.1 1615807924 installed <13>Jun 21 03:32:26 rpmi: libgfortran5-10.2.1-alt3 sisyphus+267829.100.1.1 1615807924 installed <13>Jun 21 03:32:26 rpmi: liblapack-1:3.8.0-alt4 sisyphus+264284.100.1.1 1609587743 installed <13>Jun 21 03:32:26 rpmi: libblas3gf-3.9.2-alt3 sisyphus+270034.100.1.1 1618559965 installed <13>Jun 21 03:32:26 rpmi: libsuitesparse-5.8.1-alt3 sisyphus+274168.100.1.1 1623322565 installed <13>Jun 21 03:32:26 rpmi: ceres-solver-2.0.0-alt1_4 sisyphus+267125.100.1.1 1614470505 installed <13>Jun 21 03:32:26 rpmi: libatk-locales-2.36.0-alt1 sisyphus+249208.100.1.1 1585840405 installed <13>Jun 21 03:32:26 rpmi: libatk-2.36.0-alt1 sisyphus+249208.100.1.1 1585840405 installed <13>Jun 21 03:32:27 rpmi: shared-mime-info-2.1-alt1 sisyphus+264261.100.1.1 1609507718 installed <13>Jun 21 03:32:27 rpmi: gsettings-desktop-schemas-data-40.0-alt1 sisyphus+268501.300.4.2 1617041783 installed <13>Jun 21 03:32:27 rpmi: libgio-2.68.3-alt1 sisyphus+274220.40.2.1 1623407398 installed <13>Jun 21 03:32:27 rpmi: gsettings-desktop-schemas-40.0-alt1 sisyphus+268501.300.4.2 1617041783 installed <13>Jun 21 03:32:27 rpmi: libgdk-pixbuf-2.42.6-alt1 sisyphus+269312.100.1.1 1617990309 installed <13>Jun 21 03:32:27 rpmi: libgusb-0.3.7-alt1 sisyphus+272535.100.1.1 1622007573 installed <13>Jun 21 03:32:27 rpmi: libcolord-1.4.5-alt2 sisyphus+264292.100.1.1 1609619006 installed <13>Jun 21 03:32:27 rpmi: gtk-update-icon-cache-3.24.29-alt1 sisyphus+270517.100.1.1 1619154885 installed <13>Jun 21 03:32:27 rpmi: libdconf-0.40.0-alt1 sisyphus+268501.700.4.2 1617043420 installed <13>Jun 21 03:32:27 rpmi: libgpg-error-1.41-alt4 sisyphus+264254.200.1.1 1609440105 installed <13>Jun 21 03:32:27 rpmi: libgcrypt20-1.9.2-alt1 sisyphus+266496.100.1.1 1613559130 installed <13>Jun 21 03:32:27 rpmi: libsystemd-1:248.3-alt1 sisyphus+272702.500.6.1 1622206882 installed <13>Jun 21 03:32:27 rpmi: libdbus-1.12.18-alt1 sisyphus+252758.100.1.1 1591203684 installed <13>Jun 21 03:32:27 rpmi: dbus-tools-1.12.18-alt1 sisyphus+252758.100.1.1 1591203684 installed <86>Jun 21 03:32:27 groupadd[3959664]: group added to /etc/group: name=messagebus, GID=499 <86>Jun 21 03:32:27 groupadd[3959664]: group added to /etc/gshadow: name=messagebus <86>Jun 21 03:32:27 groupadd[3959664]: new group: name=messagebus, GID=499 <86>Jun 21 03:32:27 useradd[3959668]: new user: name=messagebus, UID=499, GID=499, home=/run/dbus, shell=/dev/null <13>Jun 21 03:32:27 rpmi: dbus-1.12.18-alt1 sisyphus+252758.100.1.1 1591203684 installed <13>Jun 21 03:32:27 rpmi: dconf-0.40.0-alt1 sisyphus+268501.700.4.2 1617043420 installed <13>Jun 21 03:32:27 rpmi: libgtk+3-schemas-3.24.29-alt1 sisyphus+270517.100.1.1 1619154885 installed <13>Jun 21 03:32:27 rpmi: libavahi-0.8-alt2 sisyphus+270871.100.1.1 1619610371 installed <13>Jun 21 03:32:27 rpmi: libcups-2.3.3-alt6.op2 sisyphus+274028.100.1.1 1623148995 installed <13>Jun 21 03:32:27 rpmi: libqt5-dbus-5.15.2-alt2 sisyphus+267350.100.1.1 1614868112 installed <13>Jun 21 03:32:27 rpmi: libpolkit-0.119-alt1 sisyphus+273570.100.1.1 1622791439 installed <13>Jun 21 03:32:27 rpmi: libX11-locales-3:1.7.2-alt1 sisyphus+273971.100.1.1 1623132019 installed <13>Jun 21 03:32:27 rpmi: libXdmcp-1.1.3-alt1 sisyphus+225206.600.1.2 1552949347 installed <13>Jun 21 03:32:27 rpmi: libXau-1.0.9-alt1 sisyphus+223149.200.2.1 1551268156 installed <13>Jun 21 03:32:27 rpmi: libxcb-1.14-alt1 sisyphus+247358.200.1.3 1583854223 installed <13>Jun 21 03:32:27 rpmi: libX11-3:1.7.2-alt1 sisyphus+273971.100.1.1 1623132019 installed <13>Jun 21 03:32:27 rpmi: libXext-1.3.4-alt1 sisyphus+225206.700.1.2 1552949422 installed <13>Jun 21 03:32:27 rpmi: libXrender-0.9.10-alt1 sisyphus+261890.100.1.1 1605595144 installed <13>Jun 21 03:32:27 rpmi: libXfixes-5.0.3-alt1 sisyphus+226736.100.2.2 1554614842 installed <13>Jun 21 03:32:27 rpmi: libXi-1.7.10-alt1 sisyphus+232786.300.1.1 1561106975 installed <13>Jun 21 03:32:27 rpmi: libat-spi2-core-2.40.2-alt1 sisyphus+273729.100.1.1 1622930605 installed <13>Jun 21 03:32:27 rpmi: libXcursor-1.2.0-alt1 sisyphus+225206.400.1.2 1552949214 installed <13>Jun 21 03:32:27 rpmi: libXft-2.3.3-alt1 sisyphus+225206.1000.3.2 1552987714 installed <13>Jun 21 03:32:27 rpmi: libXrandr-1.5.2-alt1 sisyphus+225206.1300.1.2 1552949698 installed <13>Jun 21 03:32:27 rpmi: libXtst-1.2.3-alt1 sisyphus+261890.200.1.1 1605595188 installed <13>Jun 21 03:32:27 rpmi: libXxf86vm-1.1.4-alt2 1527672159 installed <13>Jun 21 03:32:27 rpmi: libGLX-mesa-4:21.1.2-alt1 sisyphus+273577.100.1.1 1622799676 installed <13>Jun 21 03:32:27 rpmi: libEGL-mesa-4:21.1.2-alt1 sisyphus+273577.100.1.1 1622799676 installed <13>Jun 21 03:32:27 rpmi: libEGL-7:1.3.3-alt1 sisyphus+271643.100.1.1 1620829886 installed <13>Jun 21 03:32:27 rpmi: libGLX-7:1.3.3-alt1 sisyphus+271643.100.1.1 1620829886 installed <13>Jun 21 03:32:27 rpmi: libGL-7:1.3.3-alt1 sisyphus+271643.100.1.1 1620829886 installed <13>Jun 21 03:32:27 rpmi: libcairo-1:1.16.0-alt1 sisyphus+226534.100.2.3 1554515520 installed <13>Jun 21 03:32:27 rpmi: libcairo-gobject-1:1.16.0-alt1 sisyphus+226534.100.2.3 1554515520 installed <13>Jun 21 03:32:27 rpmi: libpango-1.48.5-alt1 sisyphus+272129.100.1.1 1621411747 installed <13>Jun 21 03:32:27 rpmi: libva-2.11.0-alt1 sisyphus+268551.100.1.1 1616946101 installed <13>Jun 21 03:32:27 rpmi: librsvg-1:2.50.7-alt1 sisyphus+273652.100.1.1 1622875407 installed <13>Jun 21 03:32:27 rpmi: libGLU-4:9.0.1-alt1 sisyphus+248864.100.1.1 1585556464 installed <13>Jun 21 03:32:27 rpmi: libXinerama-1.1.4-alt1 sisyphus+223149.300.2.1 1551268223 installed <13>Jun 21 03:32:27 rpmi: libvdpau-1:1.4-alt1 sisyphus+258594.100.1.1 1600934667 installed <13>Jun 21 03:32:27 rpmi: libavutil56-2:4.4-alt4 sisyphus+272558.100.3.1 1622097601 installed <13>Jun 21 03:32:27 rpmi: libswresample3-2:4.4-alt4 sisyphus+272558.100.3.1 1622097601 installed <13>Jun 21 03:32:27 rpmi: libswscale5-2:4.4-alt4 sisyphus+272558.100.3.1 1622097601 installed <13>Jun 21 03:32:27 rpmi: dbus-tools-gui-1.12.18-alt1 sisyphus+252758.100.1.1 1591203684 installed <13>Jun 21 03:32:27 rpmi: at-spi2-core-2.40.2-alt1 sisyphus+273729.100.1.1 1622930605 installed <13>Jun 21 03:32:27 rpmi: at-spi2-atk-2.38.0-alt1 sisyphus+258314.1500.14.2 1600844365 installed <13>Jun 21 03:32:27 rpmi: libXcomposite-0.4.5-alt1 sisyphus+225206.300.1.2 1552949136 installed <13>Jun 21 03:32:27 rpmi: libXdamage-1.1.5-alt1 sisyphus+225206.500.1.2 1552949282 installed <13>Jun 21 03:32:27 rpmi: libzvbi-0.2.35-alt2 sisyphus+254029.100.2.1 1593111430 installed <13>Jun 21 03:32:28 rpmi: libavcodec58-2:4.4-alt4 sisyphus+272558.100.3.1 1622097601 installed <13>Jun 21 03:32:28 rpmi: libchromaprint1-1.5.0-alt1 sisyphus+264630.100.1.1 1610541942 installed <13>Jun 21 03:32:29 rpmi: libxcb-devel-1.14-alt1 sisyphus+247358.200.1.3 1583854223 installed <13>Jun 21 03:32:29 rpmi: libX11-devel-3:1.7.2-alt1 sisyphus+273971.100.1.1 1623132019 installed <13>Jun 21 03:32:29 rpmi: libglvnd-devel-7:1.3.3-alt1 sisyphus+271643.100.1.1 1620829886 installed <13>Jun 21 03:32:29 rpmi: libGLU-devel-4:9.0.1-alt1 sisyphus+248864.100.1.1 1585556464 installed <13>Jun 21 03:32:29 rpmi: ilmbase-devel-2.5.6-alt2 sisyphus+274105.100.1.1 1623235213 installed <13>Jun 21 03:32:29 rpmi: libxcbutil-icccm-0.4.1-alt2 sisyphus+229000.100.1.1 1557152218 installed <13>Jun 21 03:32:29 rpmi: libxcbutil-1:0.4.0-alt1 1413392888 installed <13>Jun 21 03:32:29 rpmi: libxcbutil-image-0.4.0-alt1 1446204177 installed <13>Jun 21 03:32:29 rpmi: libxcbutil-keysyms-0.4.0-alt1 1446204121 installed <13>Jun 21 03:32:29 rpmi: libxcb-render-util-0.3.9-alt3 sisyphus+222674.100.1.1 1550989885 installed <13>Jun 21 03:32:29 rpmi: libxkbcommon-x11-1.3.0-alt1 sisyphus+271208.160.6.1 1620770302 installed <13>Jun 21 03:32:29 rpmi: rpm-macros-alternatives-0.5.1-alt1 sisyphus+226946.100.1.1 1554830426 installed <13>Jun 21 03:32:29 rpmi: alternatives-0.5.1-alt1 sisyphus+226946.100.1.1 1554830426 installed <13>Jun 21 03:32:29 rpmi: ca-certificates-2021.06.03-alt1 sisyphus+273509.400.1.1 1622736045 installed <13>Jun 21 03:32:29 rpmi: ca-trust-0.1.2-alt1 sisyphus+233348.100.1.1 1561653823 installed <13>Jun 21 03:32:29 rpmi: p11-kit-trust-0.23.15-alt2 sisyphus+252784.100.2.2 1591274915 installed <13>Jun 21 03:32:29 rpmi: libcrypto1.1-1.1.1k-alt1 sisyphus+268375.100.1.1 1616684123 installed <13>Jun 21 03:32:29 rpmi: libssl1.1-1.1.1k-alt1 sisyphus+268375.100.1.1 1616684123 installed <13>Jun 21 03:32:29 rpmi: libpython3-3.9.5-alt1 sisyphus+271461.100.1.1 1620748574 installed <13>Jun 21 03:32:29 rpmi: python3-3.9.5-alt1 sisyphus+271461.100.1.1 1620748574 installed <13>Jun 21 03:32:30 rpmi: python3-base-3.9.5-alt1 sisyphus+271461.100.1.1 1620748574 installed <13>Jun 21 03:32:30 rpmi: libkmod-27.0.9.f5434cf-alt1 sisyphus+253982.100.1.1 1593076942 installed <86>Jun 21 03:32:30 groupadd[3960180]: group added to /etc/group: name=_keytab, GID=498 <86>Jun 21 03:32:30 groupadd[3960180]: group added to /etc/gshadow: name=_keytab <86>Jun 21 03:32:30 groupadd[3960180]: new group: name=_keytab, GID=498 <13>Jun 21 03:32:30 rpmi: libkrb5-1.19.1-alt2 sisyphus+267847.100.1.1 1615814479 installed <13>Jun 21 03:32:30 rpmi: libssh-0.9.5-alt1 sisyphus+271598.100.1.1 1620807966 installed <13>Jun 21 03:32:30 rpmi: libqt5-network-5.15.2-alt2 sisyphus+267350.100.1.1 1614868112 installed <13>Jun 21 03:32:30 rpmi: kmod-27.0.9.f5434cf-alt1 sisyphus+253982.100.1.1 1593076942 installed <13>Jun 21 03:32:30 rpmi: systemd-modules-load-standalone-1:248.3-alt1 sisyphus+272702.500.6.1 1622206882 installed <13>Jun 21 03:32:30 rpmi: startup-0.9.9.11-alt1 sisyphus+265313.200.3.1 1612018510 installed <13>Jun 21 03:32:30 rpmi: tests-for-installed-python3-pkgs-0.1.17-alt1 sisyphus+271082.100.1.1 1619820927 installed <13>Jun 21 03:32:30 rpmi: librabbitmq-c-0.9.0-alt1.1 sisyphus+269879.13600.53.1 1622282923 installed <13>Jun 21 03:32:30 rpmi: libavformat58-2:4.4-alt4 sisyphus+272558.100.3.1 1622097601 installed <13>Jun 21 03:32:31 rpmi: libdcmtk16-3.6.6-alt1.1 sisyphus+273100.300.4.1 1622536594 installed <13>Jun 21 03:32:31 rpmi: libcryptsetup-2.3.5-alt1 sisyphus+267618.400.5.1 1615989292 installed <13>Jun 21 03:32:31 rpmi: systemd-utils-1:248.3-alt1 sisyphus+272702.500.6.1 1622206882 installed <13>Jun 21 03:32:31 rpmi: dmsetup-1.02.177-alt1 sisyphus+271927.100.1.1 1621108951 installed <86>Jun 21 03:32:31 groupadd[3960426]: group added to /etc/group: name=tape, GID=497 <86>Jun 21 03:32:31 groupadd[3960426]: group added to /etc/gshadow: name=tape <86>Jun 21 03:32:31 groupadd[3960426]: new group: name=tape, GID=497 <86>Jun 21 03:32:31 groupadd[3960430]: group added to /etc/group: name=dialout, GID=496 <86>Jun 21 03:32:31 groupadd[3960430]: group added to /etc/gshadow: name=dialout <86>Jun 21 03:32:31 groupadd[3960430]: new group: name=dialout, GID=496 <86>Jun 21 03:32:31 groupadd[3960434]: group added to /etc/group: name=input, GID=495 <86>Jun 21 03:32:31 groupadd[3960434]: group added to /etc/gshadow: name=input <86>Jun 21 03:32:31 groupadd[3960434]: new group: name=input, GID=495 <86>Jun 21 03:32:31 groupadd[3960442]: group added to /etc/group: name=video, GID=494 <86>Jun 21 03:32:31 groupadd[3960442]: group added to /etc/gshadow: name=video <86>Jun 21 03:32:31 groupadd[3960442]: new group: name=video, GID=494 <86>Jun 21 03:32:31 groupadd[3960449]: group added to /etc/group: name=render, GID=493 <86>Jun 21 03:32:31 groupadd[3960449]: group added to /etc/gshadow: name=render <86>Jun 21 03:32:31 groupadd[3960449]: new group: name=render, GID=493 <13>Jun 21 03:32:31 rpmi: udev-1:248.3-alt1 sisyphus+272702.500.6.1 1622206882 installed <86>Jun 21 03:32:31 groupadd[3960542]: group added to /etc/group: name=colord, GID=492 <86>Jun 21 03:32:31 groupadd[3960542]: group added to /etc/gshadow: name=colord <86>Jun 21 03:32:31 groupadd[3960542]: new group: name=colord, GID=492 <86>Jun 21 03:32:31 useradd[3960546]: new user: name=colord, UID=498, GID=492, home=/var/colord, shell=/dev/null <13>Jun 21 03:32:31 rpmi: colord-1.4.5-alt2 sisyphus+264292.100.1.1 1609619006 installed <13>Jun 21 03:32:32 rpmi: libgtk+3-3.24.29-alt1 sisyphus+270517.100.1.1 1619154885 installed <13>Jun 21 03:32:32 rpmi: libwacom-1.10-alt2 sisyphus+271170.100.1.1 1620030463 installed <13>Jun 21 03:32:32 rpmi: libinput-1.18.0-alt1 sisyphus+273376.100.1.1 1622630233 installed <13>Jun 21 03:32:32 rpmi: libqt5-eglfsdeviceintegration-5.15.2-alt2 sisyphus+267350.100.1.1 1614868112 installed <13>Jun 21 03:32:32 rpmi: libqt5-xcbqpa-5.15.2-alt2 sisyphus+267350.100.1.1 1614868112 installed <13>Jun 21 03:32:32 rpmi: libqt5-eglfskmssupport-5.15.2-alt2 sisyphus+267350.100.1.1 1614868112 installed <13>Jun 21 03:32:32 rpmi: libqt5-gui-5.15.2-alt2 sisyphus+267350.100.1.1 1614868112 installed <13>Jun 21 03:32:32 rpmi: libqt5-widgets-5.15.2-alt2 sisyphus+267350.100.1.1 1614868112 installed <13>Jun 21 03:32:32 rpmi: gdcm-3.0.5-alt1_0 sisyphus+251558.100.1.1 1589218589 installed <13>Jun 21 03:32:33 rpmi: libopencv4.5-1:4.5.2-alt1 sisyphus+274204.100.1.1 1623334851 installed <13>Jun 21 03:32:33 rpmi: libopenimageio2.2-2.2.15.1-alt1 sisyphus+274202.100.1.1 1623332766 installed <13>Jun 21 03:32:33 rpmi: python3-module-openimageio-2.2.15.1-alt1 sisyphus+274202.100.1.1 1623332766 installed <13>Jun 21 03:32:34 rpmi: openimageio-utils-2.2.15.1-alt1 sisyphus+274202.100.1.1 1623332766 installed <13>Jun 21 03:32:34 rpmi: openimageio-iv-2.2.15.1-alt1 sisyphus+274202.100.1.1 1623332766 installed <13>Jun 21 03:32:37 rpmi: libopencv-devel-1:4.5.2-alt1 sisyphus+274204.100.1.1 1623334851 installed <13>Jun 21 03:32:37 rpmi: libopenimageio-devel-2.2.15.1-alt1 sisyphus+274202.100.1.1 1623332766 installed <13>Jun 21 03:32:37 rpmi: rpm-build-python3-0.1.17-alt1 sisyphus+271082.100.1.1 1619820927 installed warning: Macro %cmake not found warning: Macro %cmake_build not found warning: Macro %cmake_install not found <13>Jun 21 03:32:42 rpmi: libgstreamer1.0-1.18.4-alt2 sisyphus+271170.400.1.1 1620030775 installed <13>Jun 21 03:32:42 rpmi: qt5-declarative-common-5.15.2-alt2 sisyphus+266622.100.1.1 1613737557 installed <13>Jun 21 03:32:42 rpmi: libqt5-sql-5.15.2-alt2 sisyphus+267350.100.1.1 1614868112 installed <13>Jun 21 03:32:42 rpmi: libqt5-qmlmodels-5.15.2-alt2 sisyphus+266622.100.1.1 1613737557 installed <13>Jun 21 03:32:42 rpmi: libqt5-qmlworkerscript-5.15.2-alt2 sisyphus+266622.100.1.1 1613737557 installed <13>Jun 21 03:32:42 rpmi: libqt5-quick-5.15.2-alt2 sisyphus+266622.100.1.1 1613737557 installed <13>Jun 21 03:32:42 rpmi: libqt5-quickshapes-5.15.2-alt2 sisyphus+266622.100.1.1 1613737557 installed <13>Jun 21 03:32:42 rpmi: libqt5-qml-5.15.2-alt2 sisyphus+266622.100.1.1 1613737557 installed <13>Jun 21 03:32:42 rpmi: liborc-0.4.31-alt1 sisyphus+240181.100.1.1 1572853313 installed <13>Jun 21 03:32:42 rpmi: libgst-plugins1.0-1.18.4-alt2 sisyphus+272615.100.1.1 1622099812 installed <13>Jun 21 03:32:42 rpmi: llvm-common-11.0.1-alt2 sisyphus+266316.100.2.1 1613463651 installed <13>Jun 21 03:32:42 rpmi: gstreamer1.0-1.18.4-alt2 sisyphus+271170.400.1.1 1620030775 installed <13>Jun 21 03:32:42 rpmi: libqt5-printsupport-5.15.2-alt2 sisyphus+267350.100.1.1 1614868112 installed <13>Jun 21 03:32:42 rpmi: libqt5-xml-5.15.2-alt2 sisyphus+267350.100.1.1 1614868112 installed <13>Jun 21 03:32:42 rpmi: libdvdread8-6.1.2-alt1 sisyphus+272439.200.2.1 1621927581 installed <13>Jun 21 03:32:42 rpmi: libserd-0.30.6-alt1_1 sisyphus+263988.100.1.1 1608994288 installed <13>Jun 21 03:32:42 rpmi: gobject-introspection-1.68.0-alt1 sisyphus+268501.200.4.2 1617041737 installed <13>Jun 21 03:32:42 rpmi: libnl3-3.5.0-alt1 sisyphus+237716.100.1.1 1568781467 installed <13>Jun 21 03:32:42 rpmi: libibverbs-34.0-alt1 sisyphus+267797.100.1.1 1615746678 installed <13>Jun 21 03:32:42 rpmi: librdmacm-34.0-alt1 sisyphus+267797.100.1.1 1615746678 installed <13>Jun 21 03:32:42 rpmi: libgstreamer1.0-gir-1.18.4-alt2 sisyphus+271170.400.1.1 1620030775 installed <13>Jun 21 03:32:42 rpmi: libsord-0.16.6-alt1_1 sisyphus+263990.100.1.3 1608998935 installed <13>Jun 21 03:32:42 rpmi: libqt5-test-5.15.2-alt2 sisyphus+267350.100.1.1 1614868112 installed <13>Jun 21 03:32:42 rpmi: libqt5-opengl-5.15.2-alt2 sisyphus+267350.100.1.1 1614868112 installed <13>Jun 21 03:32:42 rpmi: qt5-location-common-5.15.2-alt1 sisyphus+264725.1000.3.2 1612980432 installed <13>Jun 21 03:32:42 rpmi: qt5-tools-common-5.15.2-alt2 sisyphus+272156.100.1.1 1621434921 installed <13>Jun 21 03:32:42 rpmi: qt5-connectivity-common-5.15.2-alt1 sisyphus+264725.2300.3.2 1612981865 installed <13>Jun 21 03:32:42 rpmi: libv4l-1.20.0-alt1 sisyphus+252084.100.1.1 1590156519 installed <13>Jun 21 03:32:42 rpmi: libXv-1.0.11-alt1 1527685497 installed <13>Jun 21 03:32:42 rpmi: libdv-1.0.0-alt5.7 sisyphus+220898.5400.11.1 1551973252 installed <13>Jun 21 03:32:42 rpmi: libxslt-1.1.34-alt2 sisyphus+248264.100.1.1 1584829787 installed <13>Jun 21 03:32:42 rpmi: libjack-1:1.9.14-alt2.1 sisyphus+271221.100.1.1 1620139787 installed <13>Jun 21 03:32:42 rpmi: libflac8-1.3.3.0.62.ce6d-alt1 sisyphus+262142.100.1.1 1605801575 installed <13>Jun 21 03:32:42 rpmi: libsndfile-1.0.31-alt1 sisyphus+272065.100.1.1 1621321692 installed <13>Jun 21 03:32:42 rpmi: libbs2b-3.1.0-alt1.3 1327614911 installed <13>Jun 21 03:32:42 rpmi: libass9-0.15.0-alt1 sisyphus+261468.100.1.1 1605022971 installed <13>Jun 21 03:32:43 rpmi: libicu69-1:6.9.1-alt1 sisyphus+274089.100.2.1 1623239387 installed <13>Jun 21 03:32:43 rpmi: libibumad-34.0-alt1 sisyphus+267797.100.1.1 1615746678 installed <13>Jun 21 03:32:43 rpmi: libboost_python3-1.76.0-1:1.76.0-alt1 sisyphus+274147.100.1.1 1623311172 installed <13>Jun 21 03:32:43 rpmi: python3-module-numpy-1:1.20.3-alt1 sisyphus+274583.100.1.1 1623755037 installed <13>Jun 21 03:32:43 rpmi: boost-python-headers-1:1.76.0-alt1 sisyphus+274147.100.1.1 1623311172 installed <13>Jun 21 03:32:43 rpmi: libboost_context1.76.0-1:1.76.0-alt1 sisyphus+274147.100.1.1 1623311172 installed <13>Jun 21 03:32:43 rpmi: libboost_serialization1.76.0-1:1.76.0-alt1 sisyphus+274147.100.1.1 1623311172 installed <13>Jun 21 03:32:43 rpmi: libboost_regex1.76.0-1:1.76.0-alt1 sisyphus+274147.100.1.1 1623311172 installed <13>Jun 21 03:32:43 rpmi: libboost_graph1.76.0-1:1.76.0-alt1 sisyphus+274147.100.1.1 1623311172 installed <13>Jun 21 03:32:43 rpmi: llvm11.0-filesystem-11.0.1-alt2 sisyphus+273299.100.1.1 1622557276 installed <13>Jun 21 03:32:43 rpmi: libpython-2.7.18-alt5 sisyphus+270920.100.1.1 1619657735 installed <13>Jun 21 03:32:44 rpmi: python2-base-2.7.18-alt5 sisyphus+270920.100.1.1 1619657735 installed <13>Jun 21 03:32:44 rpmi: python-modules-compiler-2.7.18-alt5 sisyphus+270920.100.1.1 1619657735 installed <13>Jun 21 03:32:44 rpmi: python-modules-email-2.7.18-alt5 sisyphus+270920.100.1.1 1619657735 installed <13>Jun 21 03:32:44 rpmi: python-modules-unittest-2.7.18-alt5 sisyphus+270920.100.1.1 1619657735 installed <13>Jun 21 03:32:44 rpmi: python-modules-2.7.18-alt5 sisyphus+270920.100.1.1 1619657735 installed <13>Jun 21 03:32:44 rpmi: python-modules-encodings-2.7.18-alt5 sisyphus+270920.100.1.1 1619657735 installed <13>Jun 21 03:32:44 rpmi: libboost_python1.76.0-1:1.76.0-alt1 sisyphus+274147.100.1.1 1623311172 installed <13>Jun 21 03:32:44 rpmi: libboost_mpi_python1.76.0-1:1.76.0-alt1 sisyphus+274147.100.1.1 1623311172 installed <13>Jun 21 03:32:44 rpmi: python-modules-xml-2.7.18-alt5 sisyphus+270920.100.1.1 1619657735 installed <13>Jun 21 03:32:44 rpmi: python-modules-hotshot-2.7.18-alt5 sisyphus+270920.100.1.1 1619657735 installed <13>Jun 21 03:32:44 rpmi: python-modules-bsddb-2.7.18-alt5 sisyphus+270920.100.1.1 1619657735 installed <13>Jun 21 03:32:44 rpmi: python-modules-ctypes-2.7.18-alt5 sisyphus+270920.100.1.1 1619657735 installed <13>Jun 21 03:32:44 rpmi: python-modules-multiprocessing-2.7.18-alt5 sisyphus+270920.100.1.1 1619657735 installed <13>Jun 21 03:32:44 rpmi: python-modules-logging-2.7.18-alt5 sisyphus+270920.100.1.1 1619657735 installed <13>Jun 21 03:32:44 rpmi: rpm-build-python-0.43.2-alt1 sisyphus+271106.100.1.1 1619868598 installed <13>Jun 21 03:32:44 rpmi: python-modules-curses-2.7.18-alt5 sisyphus+270920.100.1.1 1619657735 installed <13>Jun 21 03:32:44 rpmi: python-2.7.18-alt5 sisyphus+270920.100.1.1 1619657735 installed <13>Jun 21 03:32:44 rpmi: python-modules-distutils-2.7.18-alt5 sisyphus+270920.100.1.1 1619657735 installed <13>Jun 21 03:32:44 rpmi: python-strict-2.7.18-alt5 sisyphus+270920.100.1.1 1619657735 installed <13>Jun 21 03:32:46 rpmi: clang11.0-libs-support-11.0.1-alt2 sisyphus+273299.100.1.1 1622557276 installed <13>Jun 21 03:32:48 rpmi: llvm11.0-libs-11.0.1-alt2 sisyphus+273299.100.1.1 1622557276 installed <13>Jun 21 03:32:49 rpmi: clang11.0-libs-11.0.1-alt2 sisyphus+273299.100.1.1 1622557276 installed <13>Jun 21 03:32:49 rpmi: clang11.0-11.0.1-alt2 sisyphus+273299.100.1.1 1622557276 installed <13>Jun 21 03:32:49 rpmi: llvm-common-clang-11.0.1-alt2 sisyphus+266316.100.2.1 1613463651 installed <13>Jun 21 03:32:50 rpmi: llvm11.0-11.0.1-alt2 sisyphus+273299.100.1.1 1622557276 installed <13>Jun 21 03:32:50 rpmi: llvm-common-util-11.0.1-alt2 sisyphus+266316.100.2.1 1613463651 installed <13>Jun 21 03:32:50 rpmi: llvm11.0-devel-11.0.1-alt2 sisyphus+273299.100.1.1 1622557276 installed <13>Jun 21 03:32:50 rpmi: llvm-common-devel-11.0.1-alt2 sisyphus+266316.100.2.1 1613463651 installed <13>Jun 21 03:32:50 rpmi: clang11.0-devel-11.0.1-alt2 sisyphus+273299.100.1.1 1622557276 installed <13>Jun 21 03:32:50 rpmi: llvm-common-clang-devel-11.0.1-alt2 sisyphus+266316.100.2.1 1613463651 installed <13>Jun 21 03:32:50 rpmi: libboost_log1.76.0-1:1.76.0-alt1 sisyphus+274147.100.1.1 1623311172 installed <13>Jun 21 03:32:50 rpmi: libboost_fiber1.76.0-1:1.76.0-alt1 sisyphus+274147.100.1.1 1623311172 installed <13>Jun 21 03:32:50 rpmi: libboost_coroutine1.76.0-1:1.76.0-alt1 sisyphus+274147.100.1.1 1623311172 installed <13>Jun 21 03:32:50 rpmi: libboost_numpy3-1.76.0-1:1.76.0-alt1 sisyphus+274147.100.1.1 1623311172 installed <13>Jun 21 03:32:50 rpmi: libboost_mpi_python3-1.76.0-1:1.76.0-alt1 sisyphus+274147.100.1.1 1623311172 installed <13>Jun 21 03:32:50 rpmi: libibmad-34.0-alt1 sisyphus+267797.100.1.1 1615746678 installed <13>Jun 21 03:32:50 rpmi: libibnetdisc-34.0-alt1 sisyphus+267797.100.1.1 1615746678 installed <13>Jun 21 03:32:50 rpmi: libboost_locale1.76.0-1:1.76.0-alt1 sisyphus+274147.100.1.1 1623311172 installed <13>Jun 21 03:32:50 rpmi: icu-utils-1:6.9.1-alt1 sisyphus+274089.100.2.1 1623239387 installed <13>Jun 21 03:32:50 rpmi: libicu-devel-1:6.9.1-alt1 sisyphus+274089.100.2.1 1623239387 installed <13>Jun 21 03:32:50 rpmi: libsamplerate-0.2.1-alt1 sisyphus+272045.100.2.1 1621323293 installed <13>Jun 21 03:32:50 rpmi: libinstpatch-1.1.6-alt1.1 sisyphus+271676.1000.1.1 1622384631 installed <13>Jun 21 03:32:50 rpmi: libzbar-0.23.92-alt1 sisyphus+269886.100.1.1 1618378817 installed <13>Jun 21 03:32:50 rpmi: libqt5-bluetooth-5.15.2-alt1 sisyphus+264725.2300.3.2 1612981865 installed <13>Jun 21 03:32:50 rpmi: libqt5-nfc-5.15.2-alt1 sisyphus+264725.2300.3.2 1612981865 installed <13>Jun 21 03:32:51 rpmi: libqt5-designer-5.15.2-alt2 sisyphus+272156.100.1.1 1621434921 installed <13>Jun 21 03:32:51 rpmi: libqt5-help-5.15.2-alt2 sisyphus+272156.100.1.1 1621434921 installed <13>Jun 21 03:32:51 rpmi: libsratom-0.6.6-alt1_1 sisyphus+263991.100.1.1 1608994367 installed <13>Jun 21 03:32:51 rpmi: libgst-plugins1.0-gir-1.18.4-alt2 sisyphus+272615.100.1.1 1622099812 installed <13>Jun 21 03:32:51 rpmi: rdma-core-34.0-alt1 sisyphus+267797.100.1.1 1615746678 installed <13>Jun 21 03:32:51 rpmi: ibacm-34.0-alt1 sisyphus+267797.100.1.1 1615746678 installed <13>Jun 21 03:32:51 rpmi: rdma-core-devel-34.0-alt1 sisyphus+267797.100.1.1 1615746678 installed <13>Jun 21 03:32:51 rpmi: libdvdnav-6.1.1-alt1 sisyphus+270452.100.1.1 1619064369 installed <13>Jun 21 03:32:51 rpmi: qt5-quickcontrols-5.15.2-alt2 sisyphus+274643.100.1.1 1623837177 installed <13>Jun 21 03:32:51 rpmi: libqt5-quickwidgets-5.15.2-alt2 sisyphus+266622.100.1.1 1613737557 installed <13>Jun 21 03:32:51 rpmi: rpm-macros-qt5-5.15.2-alt2 sisyphus+267350.100.1.1 1614868112 installed <13>Jun 21 03:32:51 rpmi: xxd-4:8.2.0011-alt3 sisyphus+274516.3000.1.1 1623613487 installed <13>Jun 21 03:32:51 rpmi: python3-module-sip-4.19.19-alt4 sisyphus+265234.25300.49.1 1613757507 installed <13>Jun 21 03:32:51 rpmi: python3-module-PyQt5-sip-4.19.19-alt4 sisyphus+265234.25300.49.1 1613757507 installed <13>Jun 21 03:32:51 rpmi: libxkbcommon-devel-1.3.0-alt1 sisyphus+271208.160.6.1 1620770302 installed <13>Jun 21 03:32:51 rpmi: libvulkan-devel-1.2.176-alt1 sisyphus+274526.1600.4.1 1623678213 installed <13>Jun 21 03:32:51 rpmi: libudev-devel-1:248.3-alt1 sisyphus+272702.500.6.1 1622206882 installed <13>Jun 21 03:32:51 rpmi: libssl-devel-1.1.1k-alt1 sisyphus+268375.100.1.1 1616684123 installed <13>Jun 21 03:32:51 rpmi: qt5-xmlpatterns-common-5.15.2-alt1 sisyphus+264725.300.3.2 1612979270 installed <13>Jun 21 03:32:51 rpmi: libqt5-xmlpatterns-5.15.2-alt1 sisyphus+264725.300.3.2 1612979270 installed <13>Jun 21 03:32:51 rpmi: qt5-x11extras-common-5.15.2-alt1 sisyphus+264725.1600.3.2 1612981128 installed <13>Jun 21 03:32:51 rpmi: libqt5-x11extras-5.15.2-alt1 sisyphus+264725.1600.3.2 1612981128 installed <13>Jun 21 03:32:51 rpmi: qt5-websockets-common-5.15.2-alt1 sisyphus+264725.500.3.2 1612979725 installed <13>Jun 21 03:32:51 rpmi: libqt5-websockets-5.15.2-alt1 sisyphus+264725.500.3.2 1612979725 installed <13>Jun 21 03:32:51 rpmi: qt5-webkit-common-5.212.0-alt19 sisyphus+269738.100.1.1 1618226745 installed <13>Jun 21 03:32:51 rpmi: qt5-webchannel-common-5.15.2-alt1 sisyphus+264725.1300.3.2 1612980718 installed <13>Jun 21 03:32:51 rpmi: libqt5-webchannel-5.15.2-alt1 sisyphus+264725.1300.3.2 1612980718 installed <13>Jun 21 03:32:52 rpmi: libqt5-webkit-5.212.0-alt19 sisyphus+269738.100.1.1 1618226745 installed <13>Jun 21 03:32:52 rpmi: libqt5-webkitwidgets-5.212.0-alt19 sisyphus+269738.100.1.1 1618226745 installed <13>Jun 21 03:32:52 rpmi: qt5-svg-common-5.15.2-alt1 sisyphus+264725.2000.3.2 1612981262 installed <13>Jun 21 03:32:52 rpmi: libqt5-svg-5.15.2-alt1 sisyphus+264725.2000.3.2 1612981262 installed <13>Jun 21 03:32:52 rpmi: qt5-sensors-common-5.15.2-alt1 sisyphus+264725.1100.3.2 1612980574 installed <13>Jun 21 03:32:52 rpmi: libqt5-sensors-5.15.2-alt1 sisyphus+264725.1100.3.2 1612980574 installed <13>Jun 21 03:32:52 rpmi: qt5-remoteobjects-common-5.15.2-alt1 sisyphus+264725.4300.3.2 1612988496 installed <13>Jun 21 03:32:52 rpmi: libqt5-remoteobjects-5.15.2-alt1 sisyphus+264725.4300.3.2 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libpartio1-1.14.0-alt1 sisyphus+274474.200.1.1 1623522713 installed <13>Jun 21 03:32:52 rpmi: libopenal1-1.21.1-alt3 sisyphus+274094.100.2.1 1623233156 installed <13>Jun 21 03:32:52 rpmi: libilmimfutil25-2.5.6-alt2 sisyphus+274103.100.1.1 1623235109 installed <13>Jun 21 03:32:52 rpmi: libgtest-1.11.0-alt1 sisyphus+274474.100.1.1 1623522630 installed <13>Jun 21 03:32:52 rpmi: libfreeglut-3.2.1-alt3.1 sisyphus+271676.500.1.1 1622384489 installed <13>Jun 21 03:32:52 rpmi: libmpeg2-0.5.1-alt3.svn20120718 1410845586 installed <13>Jun 21 03:32:52 rpmi: libcdio-2.1.0-alt1 sisyphus+242329.100.3.1 1575837102 installed <13>Jun 21 03:32:52 rpmi: liba52-0.7.4-alt9 1528303350 installed <13>Jun 21 03:32:52 rpmi: gst-plugins-ugly1.0-1.18.4-alt1 sisyphus+267876.500.1.1 1615841245 installed <13>Jun 21 03:32:52 rpmi: libwavpack-5.4.0-alt1 sisyphus+265819.100.1.1 1612485165 installed <13>Jun 21 03:32:52 rpmi: libtag-1.12-alt1 sisyphus+272040.100.1.1 1621260288 installed <13>Jun 21 03:32:52 rpmi: libshout2-2.2.2-alt3 1303374846 installed <13>Jun 21 03:32:52 rpmi: libmpg123-1.26.5-alt1 sisyphus+268209.100.1.1 1616487669 installed <13>Jun 21 03:32:52 rpmi: libiec61883-1.2.0-alt1.qa1 1460815903 installed <13>Jun 21 03:32:52 rpmi: libavc1394-0.5.4-alt1.qa1 1460816780 installed <13>Jun 21 03:32:52 rpmi: libvisual0.4-0.4.0-alt3 1301290263 installed <13>Jun 21 03:32:52 rpmi: libgraphene-1.10.6-alt1 sisyphus+269248.200.1.1 1617921153 installed <13>Jun 21 03:32:52 rpmi: libcdparanoia-1:10.2-alt6 sisyphus+263561.300.9.1 1608157607 installed <13>Jun 21 03:32:52 rpmi: libwebrtc-0.3-alt2 sisyphus+229377.100.1.1 1557873868 installed <13>Jun 21 03:32:52 rpmi: libvo-amrwbenc-0.1.3-alt1 1465493713 installed <13>Jun 21 03:32:52 rpmi: libvo-aacenc-0.1.3-alt1 1393497439 installed <13>Jun 21 03:32:52 rpmi: libsrtp2-2.2.0-alt1 sisyphus+222652.100.1.1 1550888859 installed <13>Jun 21 03:32:52 rpmi: libsbc-1.2-alt1.1 1501780340 installed <13>Jun 21 03:32:52 rpmi: libopenh264-2.1.1-alt1 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gst-libav-1.18.4-alt1 sisyphus+267876.700.1.1 1615841343 installed <13>Jun 21 03:32:53 rpmi: glib-networking-2.68.1-alt1 sisyphus+270513.100.1.1 1619124111 installed <13>Jun 21 03:32:53 rpmi: rpm-macros-cmake-3.19.7-alt4 sisyphus+273814.400.4.1 1623217055 installed <13>Jun 21 03:32:53 rpmi: cmake-modules-3.19.7-alt4 sisyphus+273814.400.4.1 1623217055 installed <13>Jun 21 03:32:53 rpmi: libuv-1.41.0-alt2 sisyphus+267695.100.2.1 1615786343 installed <13>Jun 21 03:32:53 rpmi: librhash-1.3.5-alt2 1505156277 installed <13>Jun 21 03:32:53 rpmi: libjsoncpp19-1.8.4-alt5 sisyphus+243670.100.1.1 1577521256 installed <13>Jun 21 03:32:53 rpmi: publicsuffix-list-dafsa-20210419-alt1 sisyphus+270358.100.1.1 1618924010 installed <13>Jun 21 03:32:53 rpmi: libpsl-0.21.1-alt2 sisyphus+271468.100.1.1 1620753481 installed <13>Jun 21 03:32:53 rpmi: libsoup-2.72.0-alt1 sisyphus+258314.1100.14.2 1600844151 installed <13>Jun 21 03:32:53 rpmi: libgssdp1.2-1.2.3-alt1 sisyphus+253858.100.1.1 1592889593 installed <13>Jun 21 03:32:53 rpmi: libgupnp1.2-1.2.7-alt1 sisyphus+273730.100.1.1 1622940191 installed <13>Jun 21 03:32:53 rpmi: libgupnp-igd-1.2.0-alt1.1 sisyphus+262195.100.1.1 1605882966 installed <13>Jun 21 03:32:53 rpmi: libnice-0.1.18-alt2 sisyphus+270616.100.1.1 1619258158 installed <13>Jun 21 03:32:53 rpmi: gst-plugins-good1.0-1.18.4-alt1 sisyphus+267876.300.1.1 1615841002 installed <13>Jun 21 03:32:53 rpmi: libnghttp2-1.41.0-alt1 sisyphus+253680.100.1.1 1592642263 installed <13>Jun 21 03:32:53 rpmi: openldap-common-2.4.57-alt1 sisyphus+274516.200.1.1 1623612493 installed <86>Jun 21 03:32:53 groupadd[3965178]: group added to /etc/group: name=sasl, GID=491 <86>Jun 21 03:32:53 groupadd[3965178]: group added to /etc/gshadow: name=sasl <86>Jun 21 03:32:53 groupadd[3965178]: new group: name=sasl, GID=491 <13>Jun 21 03:32:53 rpmi: libsasl2-3-2.1.27-alt2.1 sisyphus+255909.100.2.1 1597199521 installed <13>Jun 21 03:32:53 rpmi: libldap-2.4.57-alt1 sisyphus+274516.200.1.1 1623612493 installed 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libSDL-1.2.14-alt9 sisyphus+261262.100.1.1 1604829349 installed <13>Jun 21 03:32:58 rpmi: libmjpegtools2.1-2.2.0-alt1 sisyphus+269659.200.2.1 1618124672 installed <13>Jun 21 03:32:58 rpmi: gst-plugins-bad1.0-1.18.4-alt1 sisyphus+269249.300.12.2 1622806810 installed <13>Jun 21 03:32:58 rpmi: gst-plugins-base1.0-1.18.4-alt2 sisyphus+272615.100.1.1 1622099812 installed <13>Jun 21 03:32:58 rpmi: libqt5-multimedia-5.15.2-alt1 sisyphus+264725.600.3.2 1612980035 installed <13>Jun 21 03:32:58 rpmi: python3-module-PyQt5-5.13.1-alt3 sisyphus+265234.43400.50.1 1613897523 installed <13>Jun 21 03:32:58 rpmi: python3-module-partio-1.14.0-alt1 sisyphus+274474.200.1.1 1623522713 installed <13>Jun 21 03:32:58 rpmi: partio-1.14.0-alt1 sisyphus+274474.200.1.1 1623522713 installed <13>Jun 21 03:32:58 rpmi: partio-tests-1.14.0-alt1 sisyphus+274474.200.1.1 1623522713 installed <13>Jun 21 03:32:58 rpmi: libtinfo-devel-6.2.20210123-alt1 sisyphus+265425.100.1.1 1611851422 installed <13>Jun 21 03:32:58 rpmi: libncurses-devel-6.2.20210123-alt1 sisyphus+265425.100.1.1 1611851422 installed <13>Jun 21 03:32:58 rpmi: python3-dev-3.9.5-alt1 sisyphus+271461.100.1.1 1620748574 installed <13>Jun 21 03:32:58 rpmi: boost-python3-devel-1:1.76.0-alt1 sisyphus+274147.100.1.1 1623311172 installed <13>Jun 21 03:32:58 rpmi: boost-mpi-devel-1:1.76.0-alt1 sisyphus+274147.100.1.1 1623311172 installed <13>Jun 21 03:32:59 rpmi: boost-graph-parallel-devel-1:1.76.0-alt1 sisyphus+274147.100.1.1 1623311172 installed <13>Jun 21 03:32:59 rpmi: python-dev-2.7.18-alt5 sisyphus+270920.100.1.1 1619657735 installed <13>Jun 21 03:32:59 rpmi: boost-python-devel-1:1.76.0-alt1 sisyphus+274147.100.1.1 1623311172 installed <13>Jun 21 03:32:59 rpmi: boost-complete-1:1.76.0-alt1 sisyphus+274147.100.1.1 1623311172 installed <13>Jun 21 03:32:59 rpmi: libnumpy-py3-devel-1:1.20.3-alt1 sisyphus+274583.100.1.1 1623755037 installed <13>Jun 21 03:32:59 rpmi: partio-devel-1.14.0-alt1 sisyphus+274474.200.1.1 1623522713 installed <13>Jun 21 03:32:59 rpmi: qt5-base-devel-5.15.2-alt2 sisyphus+267350.100.1.1 1614868112 installed <13>Jun 21 03:32:59 rpmi: pybind11-devel-2.6.2-alt1.1 sisyphus+269879.20000.53.1 1622285532 installed <13>Jun 21 03:32:59 rpmi: openexr-devel-2.5.6-alt2 sisyphus+274103.100.1.1 1623235109 installed <13>Jun 21 03:32:59 rpmi: zlib-devel-1.2.11-alt1 sisyphus+221902.6000.4.1 1550600768 installed <13>Jun 21 03:32:59 rpmi: libpugixml-devel-1.11.4-alt1 sisyphus+263796.100.1.1 1608710606 installed <13>Jun 21 03:32:59 rpmi: flex-2.6.4.0.88.9801-alt1 sisyphus+221902.2300.4.1 1550596258 installed Building target platforms: x86_64 Building for target x86_64 Wrote: /usr/src/in/nosrpm/openshadinglanguage-1.11.14.1-alt1.nosrc.rpm (w1.gzdio) Installing openshadinglanguage-1.11.14.1-alt1.src.rpm Building target platforms: x86_64 Building for target x86_64 Executing(%prep): /bin/sh -e /usr/src/tmp/rpm-tmp.83302 + umask 022 + /bin/mkdir -p /usr/src/RPM/BUILD + cd /usr/src/RPM/BUILD + cd /usr/src/RPM/BUILD + rm -rf openshadinglanguage-1.11.14.1 + echo 'Source #0 (openshadinglanguage-1.11.14.1.tar):' Source #0 (openshadinglanguage-1.11.14.1.tar): + /bin/tar -xf /usr/src/RPM/SOURCES/openshadinglanguage-1.11.14.1.tar + cd openshadinglanguage-1.11.14.1 + /bin/chmod -c -Rf u+rwX,go-w . + echo 'Patch #1 (openshadinglanguage-alt-python3-compat.patch):' Patch #1 (openshadinglanguage-alt-python3-compat.patch): + /usr/bin/patch -p1 patching file src/cmake/cuda_macros.cmake patching file src/liboslexec/CMakeLists.txt patching file src/shaders/MaterialX/CMakeLists.txt + exit 0 Executing(%build): /bin/sh -e /usr/src/tmp/rpm-tmp.83302 + umask 022 + /bin/mkdir -p /usr/src/RPM/BUILD + cd /usr/src/RPM/BUILD + cd openshadinglanguage-1.11.14.1 + mkdir -p x86_64-alt-linux + cmake -DCMAKE_SKIP_INSTALL_RPATH:BOOL=yes '-DCMAKE_C_FLAGS:STRING=-pipe -frecord-gcc-switches -Wall -g -O2' '-DCMAKE_CXX_FLAGS:STRING=-pipe -frecord-gcc-switches -Wall -g -O2' '-DCMAKE_Fortran_FLAGS:STRING=-pipe -frecord-gcc-switches -Wall -g -O2' -DCMAKE_INSTALL_PREFIX=/usr -DINCLUDE_INSTALL_DIR:PATH=/usr/include -DLIB_INSTALL_DIR:PATH=/usr/lib64 -DSYSCONF_INSTALL_DIR:PATH=/etc -DSHARE_INSTALL_PREFIX:PATH=/usr/share -DLIB_DESTINATION=lib64 -DLIB_SUFFIX=64 -S . -B x86_64-alt-linux -DCMAKE_CXX_STANDARD=17 -DOSL_BUILD_MATERIALX:BOOL=ON -DOSL_SHADER_INSTALL_DIR:PATH=/usr/share/openshadinglanguage/shaders/ -DSTOP_ON_WARNING:BOOL=OFF -- The CXX compiler identification is GNU 10.2.1 -- The C compiler identification is GNU 10.2.1 -- Detecting CXX compiler ABI info -- Detecting CXX compiler ABI info - done -- Check for working CXX compiler: /usr/bin/c++ - skipped -- Detecting CXX compile features -- Detecting CXX compile features - done -- Detecting C compiler ABI info -- Detecting C compiler ABI info - done -- Check for working C compiler: /usr/bin/cc - skipped -- Detecting C compile features -- Detecting C compile features - done -- Configuring OSL 1.11.14.1 -- CMake 3.19.7 -- CMake system = Linux-5.4.84-std-def-alt1 -- CMake system name = Linux -- Project source dir = /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1 -- Project build dir = /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux -- Project install prefix = /usr -- Configuration types = -- Build type = Release -- Setting Namespace to: OSL_v1_11 -- CMAKE_CXX_COMPILER = /usr/bin/c++ -- CMAKE_CXX_COMPILER_ID = GNU -- Building for C++17 -- clang-format not found. --  -- * Checking for dependencies... -- * - Missing a dependency 'Package'? -- * Try cmake -DPackage_ROOT=path or set environment var Package_ROOT=path -- * For many dependencies, we supply src/build-scripts/build_Package.bash -- * - To exclude an optional dependency (even if found), -- * -DUSE_Package=OFF or set environment var USE_Package=OFF --  -- CMAKE_PREFIX_PATH = /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/ext/dist CMake Warning at /usr/share/cmake/Modules/FindBoost.cmake:1219 (message): New Boost version may have incorrect or missing dependencies and imported targets Call Stack (most recent call first): /usr/share/cmake/Modules/FindBoost.cmake:1341 (_Boost_COMPONENT_DEPENDENCIES) /usr/share/cmake/Modules/FindBoost.cmake:1950 (_Boost_MISSING_DEPENDENCIES) src/cmake/checked_find_package.cmake:89 (find_package) src/cmake/externalpackages.cmake:60 (checked_find_package) CMakeLists.txt:142 (include) CMake Warning at /usr/share/cmake/Modules/FindBoost.cmake:1219 (message): New Boost version may have incorrect or missing dependencies and imported targets Call Stack (most recent call first): /usr/share/cmake/Modules/FindBoost.cmake:1341 (_Boost_COMPONENT_DEPENDENCIES) /usr/share/cmake/Modules/FindBoost.cmake:1950 (_Boost_MISSING_DEPENDENCIES) src/cmake/checked_find_package.cmake:89 (find_package) src/cmake/externalpackages.cmake:60 (checked_find_package) CMakeLists.txt:142 (include) CMake Warning at /usr/share/cmake/Modules/FindBoost.cmake:1219 (message): New Boost version may have incorrect or missing dependencies and imported targets Call Stack (most recent call first): /usr/share/cmake/Modules/FindBoost.cmake:1341 (_Boost_COMPONENT_DEPENDENCIES) /usr/share/cmake/Modules/FindBoost.cmake:1950 (_Boost_MISSING_DEPENDENCIES) src/cmake/checked_find_package.cmake:89 (find_package) src/cmake/externalpackages.cmake:60 (checked_find_package) CMakeLists.txt:142 (include) CMake Warning at /usr/share/cmake/Modules/FindBoost.cmake:1219 (message): New Boost version may have incorrect or missing dependencies and imported targets Call Stack (most recent call first): /usr/share/cmake/Modules/FindBoost.cmake:1341 (_Boost_COMPONENT_DEPENDENCIES) /usr/share/cmake/Modules/FindBoost.cmake:1950 (_Boost_MISSING_DEPENDENCIES) src/cmake/checked_find_package.cmake:89 (find_package) src/cmake/externalpackages.cmake:60 (checked_find_package) CMakeLists.txt:142 (include) CMake Warning at /usr/share/cmake/Modules/FindBoost.cmake:1219 (message): New Boost version may have incorrect or missing dependencies and imported targets Call Stack (most recent call first): /usr/share/cmake/Modules/FindBoost.cmake:1341 (_Boost_COMPONENT_DEPENDENCIES) /usr/share/cmake/Modules/FindBoost.cmake:1950 (_Boost_MISSING_DEPENDENCIES) src/cmake/checked_find_package.cmake:89 (find_package) src/cmake/externalpackages.cmake:60 (checked_find_package) CMakeLists.txt:142 (include) CMake Warning at /usr/share/cmake/Modules/FindBoost.cmake:1219 (message): New Boost version may have incorrect or missing dependencies and imported targets Call Stack (most recent call first): /usr/share/cmake/Modules/FindBoost.cmake:1341 (_Boost_COMPONENT_DEPENDENCIES) /usr/share/cmake/Modules/FindBoost.cmake:1950 (_Boost_MISSING_DEPENDENCIES) src/cmake/checked_find_package.cmake:89 (find_package) src/cmake/externalpackages.cmake:60 (checked_find_package) CMakeLists.txt:142 (include) -- Found Boost 107600  -- Found ZLIB 1.2.11  -- Could NOT find Imath (missing: Imath_DIR) -- Found OpenEXR 2.5.6  -- Found OpenImageIO 2.2.15.1  -- Found CONFIG for pugixml (>=1.11) -- Found pugixml 1.11  -- Found LLVM 11.0.1  -- Could NOT find partio (missing: partio_DIR) -- Found partio  -- Found Python 3.9.5  -- Found Qt5 5.15.2  -- Found BISON 3.7.6  -- Found FLEX 2.6.4  -- Found pybind11 2.6.2  -- All docdeep docs = /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/doc/OSLQuery.md.html;/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/doc/docdeep.md.html -- Configuring done -- Generating done CMake Warning: Manually-specified variables were not used by the project: CMAKE_Fortran_FLAGS INCLUDE_INSTALL_DIR LIB_DESTINATION LIB_INSTALL_DIR LIB_SUFFIX SHARE_INSTALL_PREFIX SYSCONF_INSTALL_DIR -- Build files have been written to: /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux + cmake --build x86_64-alt-linux --verbose --parallel 8 gmake: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' /usr/bin/cmake -S/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1 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Scanning dependencies of target oslnoise gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' /usr/bin/gmake -f src/liboslnoise/CMakeFiles/oslnoise.dir/build.make src/liboslnoise/CMakeFiles/oslnoise.dir/build gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 1%] Generating osllex.cpp cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslcomp && /usr/bin/flex -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslcomp/osllex.cpp /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslcomp/osllex.l gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 2%] Generating osolex.cpp cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec && /usr/bin/flex -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec/osolex.cpp /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec/osolex.l gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux && /usr/bin/cmake -E cmake_depends "Unix Makefiles" /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/testshade /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/testshade /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/testshade/CMakeFiles/testshade_dso.dir/DependInfo.cmake --color= Dependee "/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/testshade/CMakeFiles/testshade_dso.dir/DependInfo.cmake" is newer than depender "/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/testshade/CMakeFiles/testshade_dso.dir/depend.internal". 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Scanning dependencies of target generated_docs gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' /usr/bin/gmake -f src/doc/CMakeFiles/generated_docs.dir/build.make src/doc/CMakeFiles/generated_docs.dir/build gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 2%] Generating osogram.cpp cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslquery && /usr/bin/bison -dv -p oso -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslquery/osogram.cpp /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslquery/../liboslexec/osogram.y gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux && /usr/bin/cmake -E cmake_depends "Unix Makefiles" /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslquery /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslquery /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslquery/CMakeFiles/oslquery.dir/DependInfo.cmake --color= Dependee "/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslquery/CMakeFiles/oslquery.dir/DependInfo.cmake" is newer than depender "/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslquery/CMakeFiles/oslquery.dir/depend.internal". 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Scanning dependencies of target oslquery gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' /usr/bin/gmake -f src/liboslquery/CMakeFiles/oslquery.dir/build.make src/liboslquery/CMakeFiles/oslquery.dir/build gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 3%] docdeep OSLQuery cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/doc && /usr/bin/python3.9 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/build-scripts/docdeep.py -d OSLQuery -s docs.css /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/include/OSL/oslquery.h /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/oslinfo/oslinfo.cpp > /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/doc/OSLQuery.md.html gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 3%] docdeep docdeep cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/doc && /usr/bin/python3.9 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/build-scripts/docdeep.py -d docdeep -s docs.css /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/build-scripts/docdeep.py > /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/doc/docdeep.md.html gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[1]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 3%] Built target generated_docs gmake[1]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 2%] Generating oslgram.cpp cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslcomp && /usr/bin/bison -dv -p osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslcomp/oslgram.cpp /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslcomp/oslgram.y /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslcomp/oslgram.y: warning: 1 shift/reduce conflict [-Wconflicts-sr] /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslcomp/oslgram.y: warning: 3 reduce/reduce conflicts [-Wconflicts-rr] /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslcomp/oslgram.y: note: rerun with option '-Wcounterexamples' to generate conflict counterexamples gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 3%] Generating oslgram.cpp cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec && /usr/bin/bison -dv -p osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec/oslgram.cpp /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec/../liboslcomp/oslgram.y /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec/../liboslcomp/oslgram.y: warning: 1 shift/reduce conflict [-Wconflicts-sr] /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec/../liboslcomp/oslgram.y: warning: 3 reduce/reduce conflicts [-Wconflicts-rr] /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec/../liboslcomp/oslgram.y: note: rerun with option '-Wcounterexamples' to generate conflict counterexamples gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 3%] Generating osllex.cpp cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec && /usr/bin/flex -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec/osllex.cpp /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec/../liboslcomp/osllex.l gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux && /usr/bin/cmake -E cmake_depends "Unix Makefiles" /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslcomp /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslcomp /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslcomp/CMakeFiles/oslcomp.dir/DependInfo.cmake --color= Dependee "/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslcomp/CMakeFiles/oslcomp.dir/DependInfo.cmake" is newer than depender "/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslcomp/CMakeFiles/oslcomp.dir/depend.internal". Dependee "/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslcomp/CMakeFiles/CMakeDirectoryInformation.cmake" is newer than depender "/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslcomp/CMakeFiles/oslcomp.dir/depend.internal". Scanning dependencies of target oslcomp gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' /usr/bin/gmake -f src/liboslcomp/CMakeFiles/oslcomp.dir/build.make src/liboslcomp/CMakeFiles/oslcomp.dir/build gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 3%] Generating osogram.cpp cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec && /usr/bin/bison -dv -p oso -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec/osogram.cpp /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec/osogram.y gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 3%] Building CXX object src/testshade/CMakeFiles/testshade_dso.dir/testshade_dso.cpp.o cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/testshade && /usr/bin/c++ -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"11.0.1\" -DOSL_LLVM_VERSION=110 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/include -isystem /usr/lib/llvm-11.0/include -isystem /usr/include/opencv4 -isystem /usr/include/OpenEXR -pipe -frecord-gcc-switches -Wall -g -O2 -O2 -DNDEBUG -Wall -Wno-error=strict-overflow -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -fno-math-errno -std=c++17 -o CMakeFiles/testshade_dso.dir/testshade_dso.cpp.o -c /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/testshade/testshade_dso.cpp gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 4%] Linking CXX executable ../../bin/testshade_dso cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/testshade && /usr/bin/cmake -E cmake_link_script CMakeFiles/testshade_dso.dir/link.txt --verbose=1 /usr/bin/c++ -pipe -frecord-gcc-switches -Wall -g -O2 -O2 -DNDEBUG CMakeFiles/testshade_dso.dir/testshade_dso.cpp.o -o ../../bin/testshade_dso -L/usr/lib/llvm-11.0/lib64 -Wl,-rpath,/usr/lib/llvm-11.0/lib64: /usr/lib64/libOpenImageIO.so.2.2.15 /usr/lib64/libz.so -lboost_filesystem-mt /usr/lib64/libboost_system-mt.so -lboost_thread-mt -lpthread /usr/lib64/libboost_chrono-mt.so /usr/lib64/libboost_date_time-mt.so /usr/lib64/libboost_atomic-mt.so -lrt -ldl /usr/lib64/libImath-2_5.so.25.0.5 /usr/lib64/libHalf-2_5.so.25.0.5 /usr/lib64/libIexMath-2_5.so.25.0.5 /usr/lib64/libIlmThread-2_5.so.25.0.5 /usr/lib64/libIex-2_5.so.25.0.5 /usr/lib64/libz.so -lpthread gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[1]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 4%] Built target testshade_dso gmake[1]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 3%] Building CXX object src/liboslquery/CMakeFiles/oslquery.dir/querystub.cpp.o cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslquery && /usr/bin/c++ -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"11.0.1\" -DOSL_LLVM_VERSION=110 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslquery_EXPORTS -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslquery -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslquery/../liboslexec -isystem /usr/lib/llvm-11.0/include -isystem /usr/include/opencv4 -isystem /usr/include/OpenEXR -pipe -frecord-gcc-switches -Wall -g -O2 -O2 -DNDEBUG -fPIC -Wall -Wno-error=strict-overflow -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -fno-math-errno -std=c++17 -o CMakeFiles/oslquery.dir/querystub.cpp.o -c /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslquery/querystub.cpp gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 3%] Generating llvm_ops.bc.cpp cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec && /usr/lib/llvm-11.0/bin/clang++ -DOSL_FAST_MATH=1 -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -DUSE_STD_REGEX -DOSL_LLVM_VERSION=110 -DOSL_LLVM_FULL_VERSION="11.0.1" -std=c++17 -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include -I/usr/include -I/usr/include -I/usr/include -isystem\ /usr/include -DOSL_COMPILING_TO_BITCODE=1 -Wno-deprecated-register -Wno-ignored-attributes -Wno-unknown-attributes -O3 -fno-math-errno -S -emit-llvm -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec/llvm_ops.s llvm_ops.cpp cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec && /usr/lib/llvm-11.0/bin/llvm-as -f -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec/llvm_ops.bc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec/llvm_ops.s cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec/serialize-bc.py /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec/llvm_ops.bc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec/llvm_ops.bc.cpp osl_llvm_compiled_ops gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux && /usr/bin/cmake -E cmake_depends "Unix Makefiles" /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec/CMakeFiles/oslexec.dir/DependInfo.cmake --color= Dependee "/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec/CMakeFiles/oslexec.dir/DependInfo.cmake" is newer than depender "/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec/CMakeFiles/oslexec.dir/depend.internal". Dependee "/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec/CMakeFiles/CMakeDirectoryInformation.cmake" is newer than depender "/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec/CMakeFiles/oslexec.dir/depend.internal". Scanning dependencies of target oslexec gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' /usr/bin/gmake -f src/liboslexec/CMakeFiles/oslexec.dir/build.make src/liboslexec/CMakeFiles/oslexec.dir/build gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 3%] Building CXX object src/liboslnoise/CMakeFiles/oslnoise.dir/gabornoise.cpp.o cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslnoise && /usr/bin/c++ -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"11.0.1\" -DOSL_LLVM_VERSION=110 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslnoise_EXPORTS -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslnoise/../liboslexec -isystem /usr/lib/llvm-11.0/include -isystem /usr/include/opencv4 -isystem /usr/include/OpenEXR -pipe -frecord-gcc-switches -Wall -g -O2 -O2 -DNDEBUG -fPIC -Wall -Wno-error=strict-overflow -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -fno-math-errno -std=c++17 -o CMakeFiles/oslnoise.dir/gabornoise.cpp.o -c /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslnoise/gabornoise.cpp gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 2%] Building CXX object src/liboslexec/CMakeFiles/dual_test.dir/dual_test.cpp.o cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec && /usr/bin/c++ -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"11.0.1\" -DOSL_LLVM_VERSION=110 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec -isystem /usr/lib/llvm-11.0/include -isystem /usr/include/opencv4 -isystem /usr/include/OpenEXR -pipe -frecord-gcc-switches -Wall -g -O2 -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -O2 -DNDEBUG -Wall -Wno-error=strict-overflow -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -fno-math-errno -std=c++17 -o CMakeFiles/dual_test.dir/dual_test.cpp.o -c /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec/dual_test.cpp gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 4%] Linking CXX executable ../../bin/dual_test cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec && /usr/bin/cmake -E cmake_link_script CMakeFiles/dual_test.dir/link.txt --verbose=1 /usr/bin/c++ -pipe -frecord-gcc-switches -Wall -g -O2 -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -O2 -DNDEBUG CMakeFiles/dual_test.dir/dual_test.cpp.o -o ../../bin/dual_test -L/usr/lib/llvm-11.0/lib64 -Wl,-rpath,/usr/lib/llvm-11.0/lib64 /usr/lib64/libOpenImageIO.so.2.2.15 -lpthread -lboost_filesystem-mt /usr/lib64/libboost_system-mt.so -lboost_thread-mt -lpthread /usr/lib64/libboost_chrono-mt.so /usr/lib64/libboost_date_time-mt.so /usr/lib64/libboost_atomic-mt.so -lrt -ldl /usr/lib64/libImath-2_5.so.25.0.5 /usr/lib64/libHalf-2_5.so.25.0.5 /usr/lib64/libIexMath-2_5.so.25.0.5 /usr/lib64/libIex-2_5.so.25.0.5 -lpthread gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[1]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 4%] Built target dual_test gmake[1]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 3%] Building CXX object src/liboslquery/CMakeFiles/oslquery.dir/oslquery.cpp.o cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslquery && /usr/bin/c++ -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"11.0.1\" -DOSL_LLVM_VERSION=110 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslquery_EXPORTS -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslquery -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslquery/../liboslexec -isystem /usr/lib/llvm-11.0/include -isystem /usr/include/opencv4 -isystem /usr/include/OpenEXR -pipe -frecord-gcc-switches -Wall -g -O2 -O2 -DNDEBUG -fPIC -Wall -Wno-error=strict-overflow -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -fno-math-errno -std=c++17 -o CMakeFiles/oslquery.dir/oslquery.cpp.o -c /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslquery/oslquery.cpp gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 4%] Building CXX object src/liboslnoise/CMakeFiles/oslnoise.dir/simplexnoise.cpp.o cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslnoise && /usr/bin/c++ -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"11.0.1\" -DOSL_LLVM_VERSION=110 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslnoise_EXPORTS -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslnoise/../liboslexec -isystem /usr/lib/llvm-11.0/include -isystem /usr/include/opencv4 -isystem /usr/include/OpenEXR -pipe -frecord-gcc-switches -Wall -g -O2 -O2 -DNDEBUG -fPIC -Wall -Wno-error=strict-overflow -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -fno-math-errno -std=c++17 -o CMakeFiles/oslnoise.dir/simplexnoise.cpp.o -c /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslnoise/simplexnoise.cpp gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 4%] Linking CXX shared library ../../lib/liboslnoise.so cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslnoise && /usr/bin/cmake -E cmake_link_script CMakeFiles/oslnoise.dir/link.txt --verbose=1 /usr/bin/c++ -fPIC -pipe -frecord-gcc-switches -Wall -g -O2 -O2 -DNDEBUG -shared -Wl,-soname,liboslnoise.so.1.11 -o ../../lib/liboslnoise.so.1.11.14 CMakeFiles/oslnoise.dir/gabornoise.cpp.o CMakeFiles/oslnoise.dir/simplexnoise.cpp.o -L/usr/lib/llvm-11.0/lib64 -Wl,-rpath,/usr/lib/llvm-11.0/lib64: /usr/lib64/libOpenImageIO.so.2.2.15 -lpthread -lboost_filesystem-mt /usr/lib64/libboost_system-mt.so -lboost_thread-mt -lpthread /usr/lib64/libboost_chrono-mt.so /usr/lib64/libboost_date_time-mt.so /usr/lib64/libboost_atomic-mt.so -lrt -ldl /usr/lib64/libImath-2_5.so.25.0.5 /usr/lib64/libIexMath-2_5.so.25.0.5 /usr/lib64/libHalf-2_5.so.25.0.5 /usr/lib64/libIlmThread-2_5.so.25.0.5 /usr/lib64/libIex-2_5.so.25.0.5 -lpthread cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslnoise && /usr/bin/cmake -E cmake_symlink_library ../../lib/liboslnoise.so.1.11.14 ../../lib/liboslnoise.so.1.11 ../../lib/liboslnoise.so gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[1]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 4%] Built target oslnoise gmake[1]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' /usr/bin/gmake -f src/liboslnoise/CMakeFiles/oslnoise_test.dir/build.make src/liboslnoise/CMakeFiles/oslnoise_test.dir/depend gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux && /usr/bin/cmake -E cmake_depends "Unix Makefiles" /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslnoise /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslnoise 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Scanning dependencies of target oslnoise_test gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' /usr/bin/gmake -f src/liboslnoise/CMakeFiles/oslnoise_test.dir/build.make src/liboslnoise/CMakeFiles/oslnoise_test.dir/build gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 3%] Building CXX object src/liboslcomp/CMakeFiles/oslcomp.dir/ast.cpp.o cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslcomp && /usr/bin/c++ -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"11.0.1\" -DOSL_LLVM_VERSION=110 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslcomp_EXPORTS -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslcomp -isystem /usr/lib/llvm-11.0/include -isystem /usr/include/opencv4 -isystem /usr/include/OpenEXR -pipe -frecord-gcc-switches -Wall -g -O2 -O2 -DNDEBUG -fPIC -Wall -Wno-error=strict-overflow -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -fno-math-errno -std=c++17 -o CMakeFiles/oslcomp.dir/ast.cpp.o -c /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslcomp/ast.cpp gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 4%] Building CXX object src/liboslquery/CMakeFiles/oslquery.dir/__/liboslexec/typespec.cpp.o cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslquery && /usr/bin/c++ -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"11.0.1\" -DOSL_LLVM_VERSION=110 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslquery_EXPORTS -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslquery -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslquery/../liboslexec -isystem /usr/lib/llvm-11.0/include -isystem /usr/include/opencv4 -isystem /usr/include/OpenEXR -pipe -frecord-gcc-switches -Wall -g -O2 -O2 -DNDEBUG -fPIC -Wall -Wno-error=strict-overflow -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -fno-math-errno -std=c++17 -o CMakeFiles/oslquery.dir/__/liboslexec/typespec.cpp.o -c /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec/typespec.cpp gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 3%] Building CXX object src/liboslcomp/CMakeFiles/oslcomp.dir/codegen.cpp.o cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslcomp && /usr/bin/c++ -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"11.0.1\" -DOSL_LLVM_VERSION=110 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslcomp_EXPORTS -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslcomp -isystem /usr/lib/llvm-11.0/include -isystem /usr/include/opencv4 -isystem /usr/include/OpenEXR -pipe -frecord-gcc-switches -Wall -g -O2 -O2 -DNDEBUG -fPIC -Wall -Wno-error=strict-overflow -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -fno-math-errno -std=c++17 -o CMakeFiles/oslcomp.dir/codegen.cpp.o -c /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslcomp/codegen.cpp gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 4%] Building CXX object src/liboslexec/CMakeFiles/oslexec.dir/closure.cpp.o cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec && /usr/bin/c++ -DOSL_EXPORTS -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"11.0.1\" -DOSL_LLVM_VERSION=110 -DUSE_PARTIO=1 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslexec_EXPORTS -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslcomp -isystem /usr/lib/llvm-11.0/include -isystem /usr/include/opencv4 -isystem /usr/include/OpenEXR -pipe -frecord-gcc-switches -Wall -g -O2 -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -O2 -DNDEBUG -fPIC -Wall -Wno-error=strict-overflow -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -fno-math-errno -std=c++17 -o CMakeFiles/oslexec.dir/closure.cpp.o -c /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec/closure.cpp gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 4%] Building CXX object src/liboslquery/CMakeFiles/oslquery.dir/osogram.cpp.o cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslquery && /usr/bin/c++ -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"11.0.1\" -DOSL_LLVM_VERSION=110 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslquery_EXPORTS -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslquery -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslquery/../liboslexec -isystem /usr/lib/llvm-11.0/include -isystem /usr/include/opencv4 -isystem /usr/include/OpenEXR -pipe -frecord-gcc-switches -Wall -g -O2 -O2 -DNDEBUG -fPIC -Wall -Wno-error=strict-overflow -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -fno-math-errno -std=c++17 -o CMakeFiles/oslquery.dir/osogram.cpp.o -c /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslquery/osogram.cpp gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 4%] Building CXX object src/liboslcomp/CMakeFiles/oslcomp.dir/oslcomp.cpp.o cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslcomp && /usr/bin/c++ -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"11.0.1\" -DOSL_LLVM_VERSION=110 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslcomp_EXPORTS -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslcomp -isystem /usr/lib/llvm-11.0/include -isystem /usr/include/opencv4 -isystem /usr/include/OpenEXR -pipe -frecord-gcc-switches -Wall -g -O2 -O2 -DNDEBUG -fPIC -Wall -Wno-error=strict-overflow -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -fno-math-errno -std=c++17 -o CMakeFiles/oslcomp.dir/oslcomp.cpp.o -c /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslcomp/oslcomp.cpp gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 4%] Building CXX object src/liboslcomp/CMakeFiles/oslcomp.dir/symtab.cpp.o cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslcomp && /usr/bin/c++ -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"11.0.1\" -DOSL_LLVM_VERSION=110 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslcomp_EXPORTS -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslcomp -isystem /usr/lib/llvm-11.0/include -isystem /usr/include/opencv4 -isystem /usr/include/OpenEXR -pipe -frecord-gcc-switches -Wall -g -O2 -O2 -DNDEBUG -fPIC -Wall -Wno-error=strict-overflow -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -fno-math-errno -std=c++17 -o CMakeFiles/oslcomp.dir/symtab.cpp.o -c /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslcomp/symtab.cpp gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 4%] Building CXX object src/liboslquery/CMakeFiles/oslquery.dir/osolex.cpp.o cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslquery && /usr/bin/c++ -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"11.0.1\" -DOSL_LLVM_VERSION=110 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslquery_EXPORTS -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslquery -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslquery/../liboslexec -isystem /usr/lib/llvm-11.0/include -isystem /usr/include/opencv4 -isystem /usr/include/OpenEXR -pipe -frecord-gcc-switches -Wall -g -O2 -O2 -DNDEBUG -fPIC -Wall -Wno-error=strict-overflow -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -fno-math-errno -std=c++17 -o CMakeFiles/oslquery.dir/osolex.cpp.o -c /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslquery/osolex.cpp gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 4%] Linking CXX shared library ../../lib/liboslquery.so cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslquery && /usr/bin/cmake -E cmake_link_script CMakeFiles/oslquery.dir/link.txt --verbose=1 /usr/bin/c++ -fPIC -pipe -frecord-gcc-switches -Wall -g -O2 -O2 -DNDEBUG -Wl,--version-script=/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/build-scripts/hidesymbols.map -shared -Wl,-soname,liboslquery.so.1.11 -o ../../lib/liboslquery.so.1.11.14 CMakeFiles/oslquery.dir/oslquery.cpp.o CMakeFiles/oslquery.dir/querystub.cpp.o CMakeFiles/oslquery.dir/__/liboslexec/typespec.cpp.o CMakeFiles/oslquery.dir/osogram.cpp.o CMakeFiles/oslquery.dir/osolex.cpp.o -L/usr/lib/llvm-11.0/lib64 -Wl,-rpath,/usr/lib/llvm-11.0/lib64: /usr/lib64/libOpenImageIO.so.2.2.15 -lboost_filesystem-mt /usr/lib64/libboost_system-mt.so -lboost_thread-mt -lpthread /usr/lib64/libboost_chrono-mt.so /usr/lib64/libboost_date_time-mt.so /usr/lib64/libboost_atomic-mt.so -lrt /usr/lib64/libImath-2_5.so.25.0.5 /usr/lib64/libIexMath-2_5.so.25.0.5 /usr/lib64/libHalf-2_5.so.25.0.5 /usr/lib64/libIex-2_5.so.25.0.5 -lpthread cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslquery && /usr/bin/cmake -E cmake_symlink_library ../../lib/liboslquery.so.1.11.14 ../../lib/liboslquery.so.1.11 ../../lib/liboslquery.so gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[1]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 4%] Built target oslquery gmake[1]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' /usr/bin/gmake -f src/liboslquery/CMakeFiles/pyoslquery.dir/build.make src/liboslquery/CMakeFiles/pyoslquery.dir/depend gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux && /usr/bin/cmake -E cmake_depends "Unix Makefiles" /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslquery 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Scanning dependencies of target pyoslquery gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' /usr/bin/gmake -f src/liboslquery/CMakeFiles/pyoslquery.dir/build.make src/liboslquery/CMakeFiles/pyoslquery.dir/build gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 4%] Building CXX object src/liboslcomp/CMakeFiles/oslcomp.dir/__/liboslexec/oslexec.cpp.o cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslcomp && /usr/bin/c++ -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"11.0.1\" -DOSL_LLVM_VERSION=110 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslcomp_EXPORTS -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslcomp -isystem /usr/lib/llvm-11.0/include -isystem /usr/include/opencv4 -isystem /usr/include/OpenEXR -pipe -frecord-gcc-switches -Wall -g -O2 -O2 -DNDEBUG -fPIC -Wall -Wno-error=strict-overflow -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -fno-math-errno -std=c++17 -o CMakeFiles/oslcomp.dir/__/liboslexec/oslexec.cpp.o -c /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec/oslexec.cpp gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 4%] Building CXX object src/liboslexec/CMakeFiles/oslexec.dir/dictionary.cpp.o cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec && /usr/bin/c++ -DOSL_EXPORTS -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"11.0.1\" -DOSL_LLVM_VERSION=110 -DUSE_PARTIO=1 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslexec_EXPORTS -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslcomp -isystem /usr/lib/llvm-11.0/include -isystem /usr/include/opencv4 -isystem /usr/include/OpenEXR -pipe -frecord-gcc-switches -Wall -g -O2 -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -O2 -DNDEBUG -fPIC -Wall -Wno-error=strict-overflow -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -fno-math-errno -std=c++17 -o CMakeFiles/oslexec.dir/dictionary.cpp.o -c /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec/dictionary.cpp gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory 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CMakeFiles/oslcomp.dir/typecheck.cpp.o -c /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslcomp/typecheck.cpp gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 4%] Building CXX object src/liboslcomp/CMakeFiles/oslcomp.dir/__/liboslexec/typespec.cpp.o cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslcomp && /usr/bin/c++ -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"11.0.1\" -DOSL_LLVM_VERSION=110 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslcomp_EXPORTS -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslcomp -isystem /usr/lib/llvm-11.0/include -isystem /usr/include/opencv4 -isystem /usr/include/OpenEXR -pipe -frecord-gcc-switches -Wall -g -O2 -O2 -DNDEBUG -fPIC -Wall -Wno-error=strict-overflow -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -fno-math-errno -std=c++17 -o CMakeFiles/oslcomp.dir/__/liboslexec/typespec.cpp.o -c /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec/typespec.cpp gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 4%] Building CXX object src/liboslexec/CMakeFiles/oslexec.dir/shadingsys.cpp.o cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec && /usr/bin/c++ -DOSL_EXPORTS -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"11.0.1\" -DOSL_LLVM_VERSION=110 -DUSE_PARTIO=1 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslexec_EXPORTS -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslcomp -isystem /usr/lib/llvm-11.0/include -isystem /usr/include/opencv4 -isystem /usr/include/OpenEXR -pipe -frecord-gcc-switches -Wall -g -O2 -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -O2 -DNDEBUG -fPIC -Wall -Wno-error=strict-overflow -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -fno-math-errno -std=c++17 -o CMakeFiles/oslexec.dir/shadingsys.cpp.o -c /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec/shadingsys.cpp gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 4%] Building CXX object src/liboslnoise/CMakeFiles/oslnoise_test.dir/oslnoise_test.cpp.o cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslnoise && /usr/bin/c++ -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"11.0.1\" -DOSL_LLVM_VERSION=110 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/include -isystem /usr/lib/llvm-11.0/include -isystem /usr/include/opencv4 -isystem /usr/include/OpenEXR -pipe -frecord-gcc-switches -Wall -g -O2 -O2 -DNDEBUG -Wall -Wno-error=strict-overflow -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -fno-math-errno -std=c++17 -o CMakeFiles/oslnoise_test.dir/oslnoise_test.cpp.o -c /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslnoise/oslnoise_test.cpp gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 6%] Linking CXX executable ../../bin/oslnoise_test cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslnoise && /usr/bin/cmake -E cmake_link_script CMakeFiles/oslnoise_test.dir/link.txt --verbose=1 /usr/bin/c++ -pipe -frecord-gcc-switches -Wall -g -O2 -O2 -DNDEBUG CMakeFiles/oslnoise_test.dir/oslnoise_test.cpp.o -o ../../bin/oslnoise_test -L/usr/lib/llvm-11.0/lib64 -Wl,-rpath,/usr/lib/llvm-11.0/lib64:/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/lib ../../lib/liboslnoise.so.1.11.14 /usr/lib64/libOpenImageIO.so.2.2.15 /usr/lib64/libImath-2_5.so.25.0.5 /usr/lib64/libHalf-2_5.so.25.0.5 /usr/lib64/libIlmThread-2_5.so.25.0.5 /usr/lib64/libIexMath-2_5.so.25.0.5 /usr/lib64/libIex-2_5.so.25.0.5 -lpthread gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[1]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 6%] Built target oslnoise_test gmake[1]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' /usr/bin/gmake -f src/oslinfo/CMakeFiles/oslinfo.dir/build.make src/oslinfo/CMakeFiles/oslinfo.dir/depend gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux && /usr/bin/cmake -E cmake_depends "Unix Makefiles" /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/oslinfo /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/oslinfo 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Scanning dependencies of target oslinfo gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' /usr/bin/gmake -f src/oslinfo/CMakeFiles/oslinfo.dir/build.make src/oslinfo/CMakeFiles/oslinfo.dir/build gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 4%] Building CXX object src/liboslexec/CMakeFiles/oslexec.dir/context.cpp.o cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec && /usr/bin/c++ -DOSL_EXPORTS -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"11.0.1\" -DOSL_LLVM_VERSION=110 -DUSE_PARTIO=1 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslexec_EXPORTS -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslcomp -isystem /usr/lib/llvm-11.0/include -isystem /usr/include/opencv4 -isystem /usr/include/OpenEXR -pipe -frecord-gcc-switches -Wall -g -O2 -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -O2 -DNDEBUG -fPIC -Wall -Wno-error=strict-overflow -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -fno-math-errno -std=c++17 -o CMakeFiles/oslexec.dir/context.cpp.o -c /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec/context.cpp gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 6%] Building CXX object src/liboslcomp/CMakeFiles/oslcomp.dir/oslgram.cpp.o cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslcomp && /usr/bin/c++ -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"11.0.1\" -DOSL_LLVM_VERSION=110 -DUSE_STD_REGEX 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src/liboslexec/CMakeFiles/oslexec.dir/instance.cpp.o cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec && /usr/bin/c++ -DOSL_EXPORTS -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"11.0.1\" -DOSL_LLVM_VERSION=110 -DUSE_PARTIO=1 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslexec_EXPORTS -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslcomp -isystem /usr/lib/llvm-11.0/include -isystem /usr/include/opencv4 -isystem /usr/include/OpenEXR -pipe -frecord-gcc-switches -Wall -g -O2 -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -O2 -DNDEBUG -fPIC -Wall -Wno-error=strict-overflow -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -fno-math-errno -std=c++17 -o CMakeFiles/oslexec.dir/instance.cpp.o -c /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec/instance.cpp gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 6%] Building CXX object src/liboslcomp/CMakeFiles/oslcomp.dir/osllex.cpp.o cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslcomp && /usr/bin/c++ -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"11.0.1\" -DOSL_LLVM_VERSION=110 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslcomp_EXPORTS -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslcomp -isystem /usr/lib/llvm-11.0/include -isystem /usr/include/opencv4 -isystem /usr/include/OpenEXR -pipe -frecord-gcc-switches -Wall -g -O2 -O2 -DNDEBUG -fPIC -Wall -Wno-error=strict-overflow -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -fno-math-errno -std=c++17 -o CMakeFiles/oslcomp.dir/osllex.cpp.o -c /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslcomp/osllex.cpp gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 6%] Building CXX object src/liboslexec/CMakeFiles/oslexec.dir/master.cpp.o cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec && /usr/bin/c++ -DOSL_EXPORTS -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"11.0.1\" -DOSL_LLVM_VERSION=110 -DUSE_PARTIO=1 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslexec_EXPORTS -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslcomp -isystem /usr/lib/llvm-11.0/include -isystem /usr/include/opencv4 -isystem /usr/include/OpenEXR -pipe -frecord-gcc-switches -Wall -g -O2 -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -O2 -DNDEBUG -fPIC -Wall -Wno-error=strict-overflow -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -fno-math-errno -std=c++17 -o CMakeFiles/oslexec.dir/master.cpp.o -c /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec/master.cpp gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 5%] Building CXX object src/liboslquery/CMakeFiles/pyoslquery.dir/py_osl.cpp.o cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslquery && /usr/bin/c++ -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"11.0.1\" -DOSL_LLVM_VERSION=110 -DPYMODULE_NAME=oslquery -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Dpyoslquery_EXPORTS -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslquery -isystem /usr/lib/llvm-11.0/include -isystem /usr/include/python3.9 -isystem /usr/include/opencv4 -isystem /usr/include/OpenEXR -pipe -frecord-gcc-switches -Wall -g -O2 -O2 -DNDEBUG -fPIC -Wall -Wno-error=strict-overflow -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -fno-math-errno -std=c++17 -Wno-macro-redefined -o CMakeFiles/pyoslquery.dir/py_osl.cpp.o -c /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslquery/py_osl.cpp gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 8%] Linking CXX shared library ../../lib/liboslcomp.so cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslcomp && /usr/bin/cmake -E cmake_link_script CMakeFiles/oslcomp.dir/link.txt --verbose=1 /usr/bin/c++ -fPIC -pipe -frecord-gcc-switches -Wall -g -O2 -O2 -DNDEBUG -Wl,--version-script=/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/build-scripts/hidesymbols.map -shared -Wl,-soname,liboslcomp.so.1.11 -o ../../lib/liboslcomp.so.1.11.14 CMakeFiles/oslcomp.dir/ast.cpp.o CMakeFiles/oslcomp.dir/codegen.cpp.o CMakeFiles/oslcomp.dir/oslcomp.cpp.o 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/usr/lib64/libIexMath-2_5.so.25.0.5 /usr/lib64/libHalf-2_5.so.25.0.5 /usr/lib64/libIex-2_5.so.25.0.5 -lpthread gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[1]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 8%] Built target pyoslquery gmake[1]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 6%] Building CXX object src/liboslexec/CMakeFiles/oslexec.dir/loadshader.cpp.o cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec && /usr/bin/c++ -DOSL_EXPORTS -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"11.0.1\" -DOSL_LLVM_VERSION=110 -DUSE_PARTIO=1 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslexec_EXPORTS -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslcomp -isystem /usr/lib/llvm-11.0/include -isystem /usr/include/opencv4 -isystem /usr/include/OpenEXR -pipe -frecord-gcc-switches -Wall -g -O2 -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -O2 -DNDEBUG -fPIC -Wall -Wno-error=strict-overflow -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -fno-math-errno -std=c++17 -o CMakeFiles/oslexec.dir/loadshader.cpp.o -c /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec/loadshader.cpp gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 7%] Building CXX object src/oslinfo/CMakeFiles/oslinfo.dir/oslinfo.cpp.o cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/oslinfo && /usr/bin/c++ -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"11.0.1\" -DOSL_LLVM_VERSION=110 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/include -isystem /usr/lib/llvm-11.0/include -isystem /usr/include/opencv4 -isystem /usr/include/OpenEXR -pipe -frecord-gcc-switches -Wall -g -O2 -O2 -DNDEBUG -Wall -Wno-error=strict-overflow -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -fno-math-errno -std=c++17 -o CMakeFiles/oslinfo.dir/oslinfo.cpp.o -c /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/oslinfo/oslinfo.cpp gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 8%] Building CXX object src/oslc/CMakeFiles/oslc.dir/oslcmain.cpp.o cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/oslc && /usr/bin/c++ -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"11.0.1\" -DOSL_LLVM_VERSION=110 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/include -isystem /usr/lib/llvm-11.0/include -isystem /usr/include/opencv4 -isystem /usr/include/OpenEXR -pipe -frecord-gcc-switches -Wall -g -O2 -O2 -DNDEBUG -Wall -Wno-error=strict-overflow -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -fno-math-errno -std=c++17 -o CMakeFiles/oslc.dir/oslcmain.cpp.o -c /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/oslc/oslcmain.cpp gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 8%] Linking CXX executable ../../bin/oslinfo cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/oslinfo && /usr/bin/cmake -E cmake_link_script CMakeFiles/oslinfo.dir/link.txt --verbose=1 /usr/bin/c++ -pipe -frecord-gcc-switches -Wall -g -O2 -O2 -DNDEBUG CMakeFiles/oslinfo.dir/oslinfo.cpp.o -o ../../bin/oslinfo -L/usr/lib/llvm-11.0/lib64 -Wl,-rpath,/usr/lib/llvm-11.0/lib64:/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/lib: ../../lib/liboslquery.so.1.11.14 /usr/lib64/libOpenImageIO.so.2.2.15 -lboost_filesystem-mt /usr/lib64/libboost_system-mt.so -lboost_thread-mt -lpthread /usr/lib64/libboost_chrono-mt.so /usr/lib64/libboost_date_time-mt.so /usr/lib64/libboost_atomic-mt.so -lrt -ldl /usr/lib64/libImath-2_5.so.25.0.5 /usr/lib64/libIexMath-2_5.so.25.0.5 /usr/lib64/libHalf-2_5.so.25.0.5 /usr/lib64/libIex-2_5.so.25.0.5 -lpthread gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[1]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 8%] Built target oslinfo gmake[1]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 8%] Linking CXX executable ../../bin/oslc cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/oslc && /usr/bin/cmake -E cmake_link_script CMakeFiles/oslc.dir/link.txt --verbose=1 /usr/bin/c++ -pipe -frecord-gcc-switches -Wall -g -O2 -O2 -DNDEBUG CMakeFiles/oslc.dir/oslcmain.cpp.o -o ../../bin/oslc -L/usr/lib/llvm-11.0/lib64 -Wl,-rpath,/usr/lib/llvm-11.0/lib64:/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/lib: ../../lib/liboslcomp.so.1.11.14 -lboost_filesystem-mt /usr/lib64/libboost_system-mt.so -lboost_thread-mt -lpthread /usr/lib64/libboost_chrono-mt.so /usr/lib64/libboost_date_time-mt.so /usr/lib64/libboost_atomic-mt.so -lrt -ldl /usr/lib64/libOpenImageIO.so.2.2.15 /usr/lib64/libImath-2_5.so.25.0.5 /usr/lib64/libHalf-2_5.so.25.0.5 /usr/lib64/libIlmThread-2_5.so.25.0.5 /usr/lib64/libIexMath-2_5.so.25.0.5 /usr/lib64/libIex-2_5.so.25.0.5 -lpthread gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[1]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 8%] Built target oslc gmake[1]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' /usr/bin/gmake -f src/shaders/CMakeFiles/shaders.dir/build.make src/shaders/CMakeFiles/shaders.dir/depend gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux && /usr/bin/cmake -E cmake_depends "Unix Makefiles" /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/CMakeFiles/shaders.dir/DependInfo.cmake --color= Dependee "/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/CMakeFiles/shaders.dir/DependInfo.cmake" is newer than depender "/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/CMakeFiles/shaders.dir/depend.internal". Dependee "/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/CMakeFiles/CMakeDirectoryInformation.cmake" is newer than depender "/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/CMakeFiles/shaders.dir/depend.internal". Scanning dependencies of target shaders gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' /usr/bin/gmake -f src/shaders/CMakeFiles/shaders.dir/build.make src/shaders/CMakeFiles/shaders.dir/build gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 8%] oslc emitter cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/emitter.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/emitter.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 8%] oslc glass cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/glass.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/glass.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 8%] oslc image cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/image.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/image.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 8%] oslc mandelbrot cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/mandelbrot.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/mandelbrot.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 8%] oslc matte cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/matte.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/matte.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 8%] oslc metal cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/metal.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/metal.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 9%] oslc ubersurface cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/ubersurface.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/ubersurface.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[1]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 9%] Built target shaders gmake[1]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' /usr/bin/gmake -f src/shaders/MaterialX/CMakeFiles/mxshaders.dir/build.make src/shaders/MaterialX/CMakeFiles/mxshaders.dir/depend gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux && /usr/bin/cmake -E cmake_depends "Unix Makefiles" /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/CMakeFiles/mxshaders.dir/DependInfo.cmake --color= Dependee "/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/CMakeFiles/mxshaders.dir/DependInfo.cmake" is newer than depender "/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/CMakeFiles/mxshaders.dir/depend.internal". Dependee "/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/CMakeFiles/CMakeDirectoryInformation.cmake" is newer than depender "/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/CMakeFiles/mxshaders.dir/depend.internal". Scanning dependencies of target mxshaders gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' /usr/bin/gmake -f src/shaders/MaterialX/CMakeFiles/mxshaders.dir/build.make src/shaders/MaterialX/CMakeFiles/mxshaders.dir/build gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 10%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_absval_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_absval -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_absval.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_absval_float.osl -t float --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_absval_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_absval_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 8%] Building CXX object src/liboslexec/CMakeFiles/oslexec.dir/opmatrix.cpp.o cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec && /usr/bin/c++ -DOSL_EXPORTS -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"11.0.1\" -DOSL_LLVM_VERSION=110 -DUSE_PARTIO=1 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslexec_EXPORTS -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslcomp -isystem /usr/lib/llvm-11.0/include -isystem /usr/include/opencv4 -isystem /usr/include/OpenEXR -pipe -frecord-gcc-switches -Wall -g -O2 -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -O2 -DNDEBUG -fPIC -Wall -Wno-error=strict-overflow -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -fno-math-errno -std=c++17 -o CMakeFiles/oslexec.dir/opmatrix.cpp.o -c /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec/opmatrix.cpp gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 10%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_absval_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_absval -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_absval.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_absval_color.osl -t color --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_absval_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_absval_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 8%] Building CXX object src/liboslexec/CMakeFiles/oslexec.dir/opspline.cpp.o cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec && /usr/bin/c++ -DOSL_EXPORTS -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"11.0.1\" -DOSL_LLVM_VERSION=110 -DUSE_PARTIO=1 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslexec_EXPORTS -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslcomp -isystem /usr/lib/llvm-11.0/include -isystem /usr/include/opencv4 -isystem /usr/include/OpenEXR -pipe -frecord-gcc-switches -Wall -g -O2 -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -O2 -DNDEBUG -fPIC -Wall -Wno-error=strict-overflow -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -fno-math-errno -std=c++17 -o CMakeFiles/oslexec.dir/opspline.cpp.o -c /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec/opspline.cpp gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 11%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_absval_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_absval -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_absval.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_absval_color2.osl -t color2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_absval_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_absval_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 11%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_absval_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_absval -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_absval.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_absval_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_absval_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_absval_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 8%] Building CXX object src/liboslexec/CMakeFiles/oslexec.dir/opcolor.cpp.o cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec && /usr/bin/c++ -DOSL_EXPORTS -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"11.0.1\" -DOSL_LLVM_VERSION=110 -DUSE_PARTIO=1 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslexec_EXPORTS -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslcomp -isystem /usr/lib/llvm-11.0/include -isystem /usr/include/opencv4 -isystem /usr/include/OpenEXR -pipe -frecord-gcc-switches -Wall -g -O2 -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -O2 -DNDEBUG -fPIC -Wall -Wno-error=strict-overflow -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -fno-math-errno -std=c++17 -o CMakeFiles/oslexec.dir/opcolor.cpp.o -c /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec/opcolor.cpp gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 11%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_absval_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_absval -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_absval.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_absval_vector.osl -t vector --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_absval_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_absval_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 11%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_absval_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_absval -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_absval.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_absval_vector2.osl -t vector2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_absval_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_absval_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 11%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_absval_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_absval -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_absval.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_absval_vector4.osl -t vector4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_absval_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_absval_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 11%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_acos_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_acos -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_acos.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_acos_float.osl -t float --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_acos_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_acos_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 12%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_acos_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_acos -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_acos.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_acos_color.osl -t color --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_acos_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_acos_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 12%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_acos_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_acos -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_acos.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_acos_color2.osl -t color2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_acos_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_acos_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 12%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_acos_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_acos -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_acos.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_acos_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_acos_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_acos_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 12%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_acos_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_acos -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_acos.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_acos_vector.osl -t vector --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_acos_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_acos_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 12%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_acos_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_acos -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_acos.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_acos_vector2.osl -t vector2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_acos_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_acos_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 8%] Building CXX object src/liboslexec/CMakeFiles/oslexec.dir/opmessage.cpp.o cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec && /usr/bin/c++ -DOSL_EXPORTS -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"11.0.1\" -DOSL_LLVM_VERSION=110 -DUSE_PARTIO=1 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslexec_EXPORTS -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslcomp -isystem /usr/lib/llvm-11.0/include -isystem /usr/include/opencv4 -isystem /usr/include/OpenEXR -pipe -frecord-gcc-switches -Wall -g -O2 -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -O2 -DNDEBUG -fPIC -Wall -Wno-error=strict-overflow -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -fno-math-errno -std=c++17 -o CMakeFiles/oslexec.dir/opmessage.cpp.o -c /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec/opmessage.cpp gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 12%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_acos_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_acos -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_acos.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_acos_vector4.osl -t vector4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_acos_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_acos_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 12%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_asin_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_asin -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_asin.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_asin_float.osl -t float --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_asin_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_asin_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 12%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_asin_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_asin -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_asin.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_asin_color.osl -t color --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_asin_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_asin_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 12%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_asin_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_asin -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_asin.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_asin_color2.osl -t color2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_asin_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_asin_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 13%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_asin_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_asin -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_asin.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_asin_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_asin_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_asin_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 13%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_asin_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_asin -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_asin.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_asin_vector.osl -t vector --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_asin_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_asin_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 8%] Building CXX object src/liboslexec/CMakeFiles/oslexec.dir/optexture.cpp.o cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec && /usr/bin/c++ -DOSL_EXPORTS -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"11.0.1\" -DOSL_LLVM_VERSION=110 -DUSE_PARTIO=1 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslexec_EXPORTS -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslcomp -isystem /usr/lib/llvm-11.0/include -isystem /usr/include/opencv4 -isystem /usr/include/OpenEXR -pipe -frecord-gcc-switches -Wall -g -O2 -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -O2 -DNDEBUG -fPIC -Wall -Wno-error=strict-overflow -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -fno-math-errno -std=c++17 -o CMakeFiles/oslexec.dir/optexture.cpp.o -c /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec/optexture.cpp gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 13%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_asin_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_asin -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_asin.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_asin_vector2.osl -t vector2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_asin_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_asin_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 13%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_asin_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_asin -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_asin.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_asin_vector4.osl -t vector4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_asin_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_asin_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 13%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_blur_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_blur -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_blur.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_blur_float.osl -t float --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_blur_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_blur_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 13%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_blur_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_blur -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_blur.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_blur_color.osl -t color --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_blur_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_blur_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 13%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_blur_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_blur -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_blur.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_blur_color2.osl -t color2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_blur_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_blur_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 13%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_blur_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_blur -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_blur.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_blur_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_blur_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_blur_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 14%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_blur_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_blur -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_blur.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_blur_vector.osl -t vector --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_blur_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_blur_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 11%] Building CXX object src/liboslexec/CMakeFiles/oslexec.dir/oslexec.cpp.o cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec && /usr/bin/c++ -DOSL_EXPORTS -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"11.0.1\" -DOSL_LLVM_VERSION=110 -DUSE_PARTIO=1 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslexec_EXPORTS -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslcomp -isystem /usr/lib/llvm-11.0/include -isystem /usr/include/opencv4 -isystem /usr/include/OpenEXR -pipe -frecord-gcc-switches -Wall -g -O2 -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -O2 -DNDEBUG -fPIC -Wall -Wno-error=strict-overflow -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -fno-math-errno -std=c++17 -o CMakeFiles/oslexec.dir/oslexec.cpp.o -c /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec/oslexec.cpp gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 14%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_blur_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_blur -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_blur.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_blur_vector2.osl -t vector2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_blur_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_blur_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 14%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_blur_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_blur -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_blur.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_blur_vector4.osl -t vector4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_blur_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_blur_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 14%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ceil_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_ceil -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_ceil.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ceil_float.osl -t float --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ceil_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ceil_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 14%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ceil_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_ceil -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_ceil.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ceil_color.osl -t color --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ceil_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ceil_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 14%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ceil_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_ceil -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_ceil.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ceil_color2.osl -t color2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ceil_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ceil_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 14%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ceil_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_ceil -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_ceil.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ceil_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ceil_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ceil_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 14%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ceil_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_ceil -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_ceil.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ceil_vector.osl -t vector --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ceil_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ceil_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 15%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ceil_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_ceil -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_ceil.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ceil_vector2.osl -t vector2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ceil_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ceil_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 15%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ceil_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_ceil -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_ceil.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ceil_vector4.osl -t vector4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ceil_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ceil_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 15%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_compare_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_compare -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_compare.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_compare_float.osl -t float --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_compare_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_compare_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 15%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_compare_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_compare -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_compare.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_compare_color.osl -t color --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_compare_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_compare_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 15%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_compare_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_compare -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_compare.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_compare_color2.osl -t color2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_compare_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_compare_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 15%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_compare_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_compare -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_compare.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_compare_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_compare_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_compare_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 15%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_compare_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_compare -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_compare.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_compare_vector.osl -t vector --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_compare_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_compare_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 15%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_compare_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_compare -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_compare.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_compare_vector2.osl -t vector2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_compare_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_compare_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 15%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_compare_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_compare -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_compare.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_compare_vector4.osl -t vector4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_compare_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_compare_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 15%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_constant_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_constant -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_constant.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_constant_float.osl -t float --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_constant_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_constant_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 16%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_constant_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_constant -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_constant.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_constant_color.osl -t color --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_constant_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_constant_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 16%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_constant_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_constant -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_constant.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_constant_color2.osl -t color2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_constant_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_constant_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 16%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_constant_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_constant -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_constant.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_constant_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_constant_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_constant_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 16%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_constant_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_constant -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_constant.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_constant_vector.osl -t vector --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_constant_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_constant_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 16%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_constant_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_constant -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_constant.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_constant_vector2.osl -t vector2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_constant_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_constant_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 8%] Building CXX object src/liboslexec/CMakeFiles/oslexec.dir/opstring.cpp.o cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec && /usr/bin/c++ -DOSL_EXPORTS -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"11.0.1\" -DOSL_LLVM_VERSION=110 -DUSE_PARTIO=1 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslexec_EXPORTS -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslcomp -isystem /usr/lib/llvm-11.0/include -isystem /usr/include/opencv4 -isystem /usr/include/OpenEXR -pipe -frecord-gcc-switches -Wall -g -O2 -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -O2 -DNDEBUG -fPIC -Wall -Wno-error=strict-overflow -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -fno-math-errno -std=c++17 -o CMakeFiles/oslexec.dir/opstring.cpp.o -c /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec/opstring.cpp gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 16%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_constant_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_constant -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_constant.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_constant_vector4.osl -t vector4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_constant_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_constant_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 16%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_cos_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_cos -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_cos.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_cos_float.osl -t float --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_cos_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_cos_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 16%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_cos_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_cos -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_cos.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_cos_color.osl -t color --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_cos_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_cos_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 17%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_cos_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_cos -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_cos.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_cos_color2.osl -t color2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_cos_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_cos_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 17%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_cos_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_cos -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_cos.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_cos_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_cos_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_cos_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 17%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_cos_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_cos -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_cos.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_cos_vector.osl -t vector --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_cos_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_cos_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 17%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_cos_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_cos -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_cos.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_cos_vector2.osl -t vector2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_cos_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_cos_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 17%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_cos_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_cos -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_cos.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_cos_vector4.osl -t vector4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_cos_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_cos_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 11%] Building CXX object src/liboslexec/CMakeFiles/oslexec.dir/rendservices.cpp.o cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec && /usr/bin/c++ -DOSL_EXPORTS -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"11.0.1\" -DOSL_LLVM_VERSION=110 -DUSE_PARTIO=1 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslexec_EXPORTS -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslcomp -isystem /usr/lib/llvm-11.0/include -isystem /usr/include/opencv4 -isystem /usr/include/OpenEXR -pipe -frecord-gcc-switches -Wall -g -O2 -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -O2 -DNDEBUG -fPIC -Wall -Wno-error=strict-overflow -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -fno-math-errno -std=c++17 -o CMakeFiles/oslexec.dir/rendservices.cpp.o -c /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec/rendservices.cpp gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 17%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dot_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_dot -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_dot.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dot_float.osl -t float --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dot_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dot_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 18%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dot_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_dot -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_dot.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dot_color.osl -t color --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dot_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dot_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 18%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dot_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_dot -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_dot.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dot_color2.osl -t color2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dot_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dot_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 18%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dot_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_dot -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_dot.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dot_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dot_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dot_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 19%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dot_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_dot -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_dot.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dot_vector.osl -t vector --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dot_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dot_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 11%] Building CXX object src/liboslexec/CMakeFiles/oslexec.dir/pointcloud.cpp.o cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec && /usr/bin/c++ -DOSL_EXPORTS -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"11.0.1\" -DOSL_LLVM_VERSION=110 -DUSE_PARTIO=1 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslexec_EXPORTS -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslcomp -isystem /usr/lib/llvm-11.0/include -isystem /usr/include/opencv4 -isystem /usr/include/OpenEXR -pipe -frecord-gcc-switches -Wall -g -O2 -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -O2 -DNDEBUG -fPIC -Wall -Wno-error=strict-overflow -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -fno-math-errno -std=c++17 -o CMakeFiles/oslexec.dir/pointcloud.cpp.o -c /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec/pointcloud.cpp gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 19%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dot_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_dot -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_dot.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dot_vector2.osl -t vector2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dot_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dot_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 19%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dot_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_dot -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_dot.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dot_vector4.osl -t vector4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dot_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dot_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 19%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_exp_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_exp -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_exp.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_exp_float.osl -t float --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_exp_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_exp_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 19%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_exp_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_exp -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_exp.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_exp_color.osl -t color --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_exp_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_exp_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 19%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_exp_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_exp -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_exp.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_exp_color2.osl -t color2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_exp_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_exp_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 19%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_exp_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_exp -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_exp.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_exp_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_exp_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_exp_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 19%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_exp_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_exp -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_exp.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_exp_vector.osl -t vector --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_exp_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_exp_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 20%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_exp_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_exp -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_exp.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_exp_vector2.osl -t vector2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_exp_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_exp_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 20%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_exp_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_exp -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_exp.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_exp_vector4.osl -t vector4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_exp_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_exp_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 16%] Building CXX object src/liboslexec/CMakeFiles/oslexec.dir/lpexp.cpp.o cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec && /usr/bin/c++ -DOSL_EXPORTS -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"11.0.1\" -DOSL_LLVM_VERSION=110 -DUSE_PARTIO=1 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslexec_EXPORTS -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslcomp -isystem /usr/lib/llvm-11.0/include -isystem /usr/include/opencv4 -isystem /usr/include/OpenEXR -pipe -frecord-gcc-switches -Wall -g -O2 -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -O2 -DNDEBUG -fPIC -Wall -Wno-error=strict-overflow -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -fno-math-errno -std=c++17 -o CMakeFiles/oslexec.dir/lpexp.cpp.o -c /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec/lpexp.cpp gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 20%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_floor_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_floor -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_floor.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_floor_float.osl -t float --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_floor_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_floor_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 20%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_floor_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_floor -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_floor.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_floor_color.osl -t color --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_floor_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_floor_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 20%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_floor_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_floor -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_floor.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_floor_color2.osl -t color2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_floor_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_floor_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 20%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_floor_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_floor -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_floor.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_floor_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_floor_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_floor_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 20%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_floor_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_floor -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_floor.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_floor_vector.osl -t vector --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_floor_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_floor_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 20%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_floor_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_floor -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_floor.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_floor_vector2.osl -t vector2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_floor_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_floor_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 20%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_floor_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_floor -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_floor.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_floor_vector4.osl -t vector4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_floor_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_floor_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 14%] Building CXX object src/liboslexec/CMakeFiles/oslexec.dir/typespec.cpp.o cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec && /usr/bin/c++ -DOSL_EXPORTS -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"11.0.1\" -DOSL_LLVM_VERSION=110 -DUSE_PARTIO=1 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslexec_EXPORTS -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslcomp -isystem /usr/lib/llvm-11.0/include -isystem /usr/include/opencv4 -isystem /usr/include/OpenEXR -pipe -frecord-gcc-switches -Wall -g -O2 -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -O2 -DNDEBUG -fPIC -Wall -Wno-error=strict-overflow -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -fno-math-errno -std=c++17 -o CMakeFiles/oslexec.dir/typespec.cpp.o -c /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec/typespec.cpp gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 20%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_fractal3d_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_fractal3d -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_fractal3d.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_fractal3d_float.osl -t float --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_fractal3d_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_fractal3d_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 21%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_fractal3d_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_fractal3d -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_fractal3d.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_fractal3d_color.osl -t color --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_fractal3d_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_fractal3d_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 21%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_fractal3d_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_fractal3d -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_fractal3d.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_fractal3d_color2.osl -t color2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_fractal3d_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_fractal3d_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 21%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_fractal3d_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_fractal3d -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_fractal3d.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_fractal3d_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_fractal3d_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_fractal3d_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 21%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_fractal3d_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_fractal3d -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_fractal3d.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_fractal3d_vector.osl -t vector --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_fractal3d_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_fractal3d_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 21%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_fractal3d_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_fractal3d -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_fractal3d.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_fractal3d_vector2.osl -t vector2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_fractal3d_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_fractal3d_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 18%] Building CXX object src/liboslexec/CMakeFiles/oslexec.dir/lpeparse.cpp.o cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec && /usr/bin/c++ -DOSL_EXPORTS -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"11.0.1\" -DOSL_LLVM_VERSION=110 -DUSE_PARTIO=1 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslexec_EXPORTS -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslcomp -isystem /usr/lib/llvm-11.0/include -isystem /usr/include/opencv4 -isystem /usr/include/OpenEXR -pipe -frecord-gcc-switches -Wall -g -O2 -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -O2 -DNDEBUG -fPIC -Wall -Wno-error=strict-overflow -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -fno-math-errno -std=c++17 -o CMakeFiles/oslexec.dir/lpeparse.cpp.o -c /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec/lpeparse.cpp gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 21%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_fractal3d_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_fractal3d -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_fractal3d.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_fractal3d_vector4.osl -t vector4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_fractal3d_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_fractal3d_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 21%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_geomattrvalue_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_geomattrvalue -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_geomattrvalue.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_geomattrvalue_float.osl -t float --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_geomattrvalue_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_geomattrvalue_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 21%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_geomattrvalue_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_geomattrvalue -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_geomattrvalue.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_geomattrvalue_color.osl -t color --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_geomattrvalue_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_geomattrvalue_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 22%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_geomattrvalue_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_geomattrvalue -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_geomattrvalue.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_geomattrvalue_color2.osl -t color2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_geomattrvalue_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_geomattrvalue_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 22%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_geomattrvalue_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_geomattrvalue -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_geomattrvalue.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_geomattrvalue_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_geomattrvalue_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_geomattrvalue_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 22%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_geomattrvalue_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_geomattrvalue -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_geomattrvalue.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_geomattrvalue_vector.osl -t vector --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_geomattrvalue_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_geomattrvalue_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 22%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_geomattrvalue_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_geomattrvalue -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_geomattrvalue.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_geomattrvalue_vector2.osl -t vector2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_geomattrvalue_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_geomattrvalue_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 22%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_geomattrvalue_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_geomattrvalue -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_geomattrvalue.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_geomattrvalue_vector4.osl -t vector4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_geomattrvalue_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_geomattrvalue_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 22%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_image_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_image -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_image.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_image_float.osl -t float --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_image_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_image_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 22%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_image_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_image -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_image.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_image_color.osl -t color --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_image_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_image_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 22%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_image_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_image -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_image.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_image_color2.osl -t color2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_image_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_image_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 22%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_image_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_image -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_image.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_image_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_image_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_image_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 20%] Building CXX object src/liboslexec/CMakeFiles/oslexec.dir/accum.cpp.o cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec && /usr/bin/c++ -DOSL_EXPORTS -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"11.0.1\" -DOSL_LLVM_VERSION=110 -DUSE_PARTIO=1 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslexec_EXPORTS -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslcomp -isystem /usr/lib/llvm-11.0/include -isystem /usr/include/opencv4 -isystem /usr/include/OpenEXR -pipe -frecord-gcc-switches -Wall -g -O2 -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -O2 -DNDEBUG -fPIC -Wall -Wno-error=strict-overflow -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -fno-math-errno -std=c++17 -o CMakeFiles/oslexec.dir/accum.cpp.o -c /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec/accum.cpp gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 23%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_image_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_image -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_image.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_image_vector.osl -t vector --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_image_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_image_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 23%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_image_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_image -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_image.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_image_vector2.osl -t vector2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_image_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_image_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 23%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_image_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_image -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_image.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_image_vector4.osl -t vector4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_image_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_image_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 24%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ln_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_ln -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_ln.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ln_float.osl -t float --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ln_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ln_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 24%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ln_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_ln -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_ln.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ln_color.osl -t color --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ln_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ln_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 24%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ln_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_ln -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_ln.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ln_color2.osl -t color2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ln_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ln_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 24%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ln_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_ln -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_ln.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ln_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ln_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ln_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 24%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ln_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_ln -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_ln.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ln_vector.osl -t vector --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ln_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ln_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 25%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ln_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_ln -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_ln.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ln_vector2.osl -t vector2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ln_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ln_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 20%] Building CXX object src/liboslexec/CMakeFiles/oslexec.dir/opclosure.cpp.o cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec && /usr/bin/c++ -DOSL_EXPORTS -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"11.0.1\" -DOSL_LLVM_VERSION=110 -DUSE_PARTIO=1 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslexec_EXPORTS -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslcomp -isystem /usr/lib/llvm-11.0/include -isystem /usr/include/opencv4 -isystem /usr/include/OpenEXR -pipe -frecord-gcc-switches -Wall -g -O2 -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -O2 -DNDEBUG -fPIC -Wall -Wno-error=strict-overflow -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -fno-math-errno -std=c++17 -o CMakeFiles/oslexec.dir/opclosure.cpp.o -c /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec/opclosure.cpp gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 25%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ln_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_ln -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_ln.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ln_vector4.osl -t vector4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ln_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ln_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 26%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_mix_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_mix -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_mix.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_mix_float.osl -t float --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_mix_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_mix_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 26%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_mix_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_mix -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_mix.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_mix_color.osl -t color --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_mix_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_mix_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 26%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_mix_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_mix -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_mix.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_mix_color2.osl -t color2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_mix_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_mix_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 26%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_mix_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_mix -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_mix.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_mix_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_mix_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_mix_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 26%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_mix_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_mix -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_mix.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_mix_vector.osl -t vector --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_mix_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_mix_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 26%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_mix_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_mix -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_mix.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_mix_vector2.osl -t vector2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_mix_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_mix_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 26%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_mix_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_mix -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_mix.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_mix_vector4.osl -t vector4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_mix_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_mix_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 26%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise2d_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_noise2d -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_noise2d.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise2d_float.osl -t float --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise2d_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise2d_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 27%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise2d_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_noise2d -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_noise2d.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise2d_color.osl -t color --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise2d_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise2d_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 27%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise2d_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_noise2d -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_noise2d.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise2d_color2.osl -t color2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise2d_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise2d_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 27%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise2d_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_noise2d -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_noise2d.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise2d_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise2d_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise2d_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 27%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise2d_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_noise2d -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_noise2d.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise2d_vector.osl -t vector --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise2d_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise2d_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 27%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise2d_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_noise2d -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_noise2d.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise2d_vector2.osl -t vector2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise2d_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise2d_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 27%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise2d_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_noise2d -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_noise2d.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise2d_vector4.osl -t vector4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise2d_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise2d_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 27%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise3d_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_noise3d -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_noise3d.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise3d_float.osl -t float --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise3d_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise3d_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 27%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise3d_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_noise3d -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_noise3d.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise3d_color.osl -t color --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise3d_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise3d_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 28%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise3d_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_noise3d -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_noise3d.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise3d_color2.osl -t color2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise3d_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise3d_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 28%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise3d_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_noise3d -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_noise3d.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise3d_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise3d_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise3d_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 28%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise3d_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_noise3d -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_noise3d.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise3d_vector.osl -t vector --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise3d_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise3d_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 28%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise3d_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_noise3d -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_noise3d.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise3d_vector2.osl -t vector2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise3d_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise3d_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 28%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise3d_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_noise3d -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_noise3d.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise3d_vector4.osl -t vector4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise3d_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise3d_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 19%] Building CXX object src/liboslexec/CMakeFiles/oslexec.dir/automata.cpp.o cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec && /usr/bin/c++ -DOSL_EXPORTS -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"11.0.1\" -DOSL_LLVM_VERSION=110 -DUSE_PARTIO=1 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslexec_EXPORTS -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslcomp -isystem /usr/lib/llvm-11.0/include -isystem /usr/include/opencv4 -isystem /usr/include/OpenEXR -pipe -frecord-gcc-switches -Wall -g -O2 -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -O2 -DNDEBUG -fPIC -Wall -Wno-error=strict-overflow -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -fno-math-errno -std=c++17 -o CMakeFiles/oslexec.dir/automata.cpp.o -c /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec/automata.cpp gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 28%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramp4_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_ramp4 -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_ramp4.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramp4_float.osl -t float --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramp4_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramp4_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 28%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramp4_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_ramp4 -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_ramp4.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramp4_color.osl -t color --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramp4_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramp4_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 28%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramp4_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_ramp4 -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_ramp4.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramp4_color2.osl -t color2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramp4_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramp4_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 13%] Building CXX object src/liboslexec/CMakeFiles/oslexec.dir/runtimeoptimize.cpp.o cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec && /usr/bin/c++ -DOSL_EXPORTS -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"11.0.1\" -DOSL_LLVM_VERSION=110 -DUSE_PARTIO=1 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslexec_EXPORTS -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslcomp -isystem /usr/lib/llvm-11.0/include -isystem /usr/include/opencv4 -isystem /usr/include/OpenEXR -pipe -frecord-gcc-switches -Wall -g -O2 -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -O2 -DNDEBUG -fPIC -Wall -Wno-error=strict-overflow -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -fno-math-errno -std=c++17 -o CMakeFiles/oslexec.dir/runtimeoptimize.cpp.o -c /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec/runtimeoptimize.cpp gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 29%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramp4_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_ramp4 -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_ramp4.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramp4_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramp4_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramp4_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 21%] Building CXX object src/liboslexec/CMakeFiles/oslexec.dir/shadeimage.cpp.o cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec && /usr/bin/c++ -DOSL_EXPORTS -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"11.0.1\" -DOSL_LLVM_VERSION=110 -DUSE_PARTIO=1 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslexec_EXPORTS -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslcomp -isystem /usr/lib/llvm-11.0/include -isystem /usr/include/opencv4 -isystem /usr/include/OpenEXR -pipe -frecord-gcc-switches -Wall -g -O2 -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -O2 -DNDEBUG -fPIC -Wall -Wno-error=strict-overflow -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -fno-math-errno -std=c++17 -o CMakeFiles/oslexec.dir/shadeimage.cpp.o -c /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec/shadeimage.cpp gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 30%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramp4_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_ramp4 -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_ramp4.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramp4_vector.osl -t vector --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramp4_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramp4_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 30%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramp4_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_ramp4 -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_ramp4.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramp4_vector2.osl -t vector2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramp4_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramp4_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 30%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramp4_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_ramp4 -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_ramp4.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramp4_vector4.osl -t vector4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramp4_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramp4_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 30%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramplr_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_ramplr -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_ramplr.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramplr_float.osl -t float --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramplr_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramplr_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 30%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramplr_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_ramplr -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_ramplr.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramplr_color.osl -t color --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramplr_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramplr_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 30%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramplr_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_ramplr -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_ramplr.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramplr_color2.osl -t color2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramplr_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramplr_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 30%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramplr_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_ramplr -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_ramplr.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramplr_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramplr_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramplr_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 30%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramplr_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_ramplr -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_ramplr.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramplr_vector.osl -t vector --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramplr_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramplr_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 31%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramplr_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_ramplr -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_ramplr.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramplr_vector2.osl -t vector2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramplr_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramplr_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 31%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramplr_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_ramplr -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_ramplr.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramplr_vector4.osl -t vector4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramplr_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramplr_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 31%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramptb_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_ramptb -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_ramptb.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramptb_float.osl -t float --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramptb_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramptb_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 31%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramptb_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_ramptb -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_ramptb.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramptb_color.osl -t color --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramptb_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramptb_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 31%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramptb_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_ramptb -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_ramptb.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramptb_color2.osl -t color2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramptb_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramptb_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 31%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramptb_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_ramptb -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_ramptb.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramptb_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramptb_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramptb_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 31%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramptb_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_ramptb -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_ramptb.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramptb_vector.osl -t vector --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramptb_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramptb_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 31%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramptb_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_ramptb -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_ramptb.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramptb_vector2.osl -t vector2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramptb_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramptb_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 32%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramptb_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_ramptb -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_ramptb.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramptb_vector4.osl -t vector4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramptb_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ramptb_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 32%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sign_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_sign -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_sign.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sign_float.osl -t float --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sign_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sign_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 32%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sign_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_sign -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_sign.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sign_color.osl -t color --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sign_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sign_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 12%] Building CXX object src/liboslexec/CMakeFiles/oslexec.dir/constfold.cpp.o cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec && /usr/bin/c++ -DOSL_EXPORTS -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"11.0.1\" -DOSL_LLVM_VERSION=110 -DUSE_PARTIO=1 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslexec_EXPORTS -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslcomp -isystem /usr/lib/llvm-11.0/include -isystem /usr/include/opencv4 -isystem /usr/include/OpenEXR -pipe -frecord-gcc-switches -Wall -g -O2 -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -O2 -DNDEBUG -fPIC -Wall -Wno-error=strict-overflow -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -fno-math-errno -std=c++17 -o CMakeFiles/oslexec.dir/constfold.cpp.o -c /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec/constfold.cpp gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 32%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sign_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_sign -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_sign.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sign_color2.osl -t color2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sign_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sign_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 32%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sign_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_sign -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_sign.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sign_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sign_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sign_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 32%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sign_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_sign -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_sign.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sign_vector.osl -t vector --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sign_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sign_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 32%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sign_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_sign -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_sign.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sign_vector2.osl -t vector2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sign_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sign_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 32%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sign_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_sign -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_sign.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sign_vector4.osl -t vector4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sign_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sign_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 32%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sin_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_sin -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_sin.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sin_float.osl -t float --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sin_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sin_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 32%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sin_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_sin -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_sin.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sin_color.osl -t color --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sin_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sin_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 33%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sin_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_sin -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_sin.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sin_color2.osl -t color2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sin_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sin_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 33%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sin_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_sin -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_sin.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sin_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sin_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sin_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 33%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sin_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_sin -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_sin.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sin_vector.osl -t vector --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sin_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sin_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 33%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sin_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_sin -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_sin.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sin_vector2.osl -t vector2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sin_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sin_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 33%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sin_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_sin -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_sin.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sin_vector4.osl -t vector4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sin_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sin_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 33%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_splitlr_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_splitlr -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_splitlr.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_splitlr_float.osl -t float --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_splitlr_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_splitlr_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 33%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_splitlr_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_splitlr -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_splitlr.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_splitlr_color.osl -t color --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_splitlr_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_splitlr_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 33%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_splitlr_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_splitlr -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_splitlr.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_splitlr_color2.osl -t color2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_splitlr_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_splitlr_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 34%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_splitlr_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_splitlr -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_splitlr.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_splitlr_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_splitlr_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_splitlr_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 34%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_splitlr_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_splitlr -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_splitlr.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_splitlr_vector.osl -t vector --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_splitlr_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_splitlr_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 30%] Building CXX object src/liboslexec/CMakeFiles/oslexec.dir/__/liboslnoise/gabornoise.cpp.o cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec && /usr/bin/c++ -DOSL_EXPORTS -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"11.0.1\" -DOSL_LLVM_VERSION=110 -DUSE_PARTIO=1 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslexec_EXPORTS -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslcomp -isystem /usr/lib/llvm-11.0/include -isystem /usr/include/opencv4 -isystem /usr/include/OpenEXR -pipe -frecord-gcc-switches -Wall -g -O2 -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -O2 -DNDEBUG -fPIC -Wall -Wno-error=strict-overflow -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -fno-math-errno -std=c++17 -o CMakeFiles/oslexec.dir/__/liboslnoise/gabornoise.cpp.o -c /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslnoise/gabornoise.cpp gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 34%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_splitlr_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_splitlr -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_splitlr.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_splitlr_vector2.osl -t vector2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_splitlr_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_splitlr_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 34%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_splitlr_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_splitlr -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_splitlr.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_splitlr_vector4.osl -t vector4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_splitlr_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_splitlr_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 34%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_splittb_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_splittb -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_splittb.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_splittb_float.osl -t float --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_splittb_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_splittb_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 34%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_splittb_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_splittb -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_splittb.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_splittb_color.osl -t color --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_splittb_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_splittb_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 34%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_splittb_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_splittb -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_splittb.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_splittb_color2.osl -t color2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_splittb_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_splittb_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 34%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_splittb_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_splittb -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_splittb.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_splittb_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_splittb_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_splittb_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 23%] Building CXX object src/liboslexec/CMakeFiles/oslexec.dir/backendllvm.cpp.o cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec && /usr/bin/c++ -DOSL_EXPORTS -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"11.0.1\" -DOSL_LLVM_VERSION=110 -DUSE_PARTIO=1 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslexec_EXPORTS -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslcomp -isystem /usr/lib/llvm-11.0/include -isystem /usr/include/opencv4 -isystem /usr/include/OpenEXR -pipe -frecord-gcc-switches -Wall -g -O2 -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -O2 -DNDEBUG -fPIC -Wall -Wno-error=strict-overflow -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -fno-math-errno -std=c++17 -o CMakeFiles/oslexec.dir/backendllvm.cpp.o -c /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec/backendllvm.cpp gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 34%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_splittb_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_splittb -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_splittb.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_splittb_vector.osl -t vector --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_splittb_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_splittb_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 35%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_splittb_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_splittb -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_splittb.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_splittb_vector2.osl -t vector2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_splittb_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_splittb_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 35%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_splittb_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_splittb -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_splittb.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_splittb_vector4.osl -t vector4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_splittb_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_splittb_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 35%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sqrt_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_sqrt -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_sqrt.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sqrt_float.osl -t float --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sqrt_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sqrt_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 35%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sqrt_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_sqrt -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_sqrt.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sqrt_color.osl -t color --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sqrt_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sqrt_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 32%] Building CXX object src/liboslexec/CMakeFiles/oslexec.dir/__/liboslnoise/simplexnoise.cpp.o cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec && /usr/bin/c++ -DOSL_EXPORTS -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"11.0.1\" -DOSL_LLVM_VERSION=110 -DUSE_PARTIO=1 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslexec_EXPORTS -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslcomp -isystem /usr/lib/llvm-11.0/include -isystem /usr/include/opencv4 -isystem /usr/include/OpenEXR -pipe -frecord-gcc-switches -Wall -g -O2 -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -O2 -DNDEBUG -fPIC -Wall -Wno-error=strict-overflow -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -fno-math-errno -std=c++17 -o CMakeFiles/oslexec.dir/__/liboslnoise/simplexnoise.cpp.o -c /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslnoise/simplexnoise.cpp gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 35%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sqrt_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_sqrt -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_sqrt.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sqrt_color2.osl -t color2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sqrt_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sqrt_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 35%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sqrt_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_sqrt -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_sqrt.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sqrt_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sqrt_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sqrt_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 35%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sqrt_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_sqrt -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_sqrt.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sqrt_vector.osl -t vector --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sqrt_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sqrt_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 35%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sqrt_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_sqrt -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_sqrt.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sqrt_vector2.osl -t vector2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sqrt_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sqrt_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 36%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sqrt_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_sqrt -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_sqrt.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sqrt_vector4.osl -t vector4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sqrt_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_sqrt_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 36%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_switch_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_switch -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_switch.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_switch_float.osl -t float --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_switch_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_switch_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 36%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_switch_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_switch -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_switch.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_switch_color.osl -t color --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_switch_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_switch_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 36%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_switch_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_switch -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_switch.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_switch_color2.osl -t color2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_switch_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_switch_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 36%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_switch_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_switch -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_switch.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_switch_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_switch_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_switch_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 36%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_switch_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_switch -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_switch.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_switch_vector.osl -t vector --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_switch_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_switch_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 36%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_switch_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_switch -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_switch.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_switch_vector2.osl -t vector2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_switch_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_switch_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 36%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_switch_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_switch -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_switch.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_switch_vector4.osl -t vector4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_switch_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_switch_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 36%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_color -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_swizzle_color.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color_float.osl -t float --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 36%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_color -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_swizzle_color.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color_color.osl -t color --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 37%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_color -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_swizzle_color.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color_color2.osl -t color2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 37%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_color -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_swizzle_color.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 37%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_color -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_swizzle_color.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color_vector.osl -t vector --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 37%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_color -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_swizzle_color.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color_vector2.osl -t vector2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 37%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_color -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_swizzle_color.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color_vector4.osl -t vector4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 37%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color2_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_color2 -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_swizzle_color2.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color2_float.osl -t float --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color2_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color2_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 37%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color2_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_color2 -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_swizzle_color2.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color2_color.osl -t color --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color2_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color2_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 37%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color2_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_color2 -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_swizzle_color2.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color2_color2.osl -t color2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color2_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color2_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 38%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color2_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_color2 -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_swizzle_color2.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color2_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color2_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color2_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 38%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color2_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_color2 -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_swizzle_color2.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color2_vector.osl -t vector --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color2_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color2_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 38%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color2_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_color2 -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_swizzle_color2.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color2_vector2.osl -t vector2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color2_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color2_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 38%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color2_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_color2 -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_swizzle_color2.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color2_vector4.osl -t vector4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color2_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color2_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 39%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color4_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_color4 -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_swizzle_color4.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color4_float.osl -t float --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color4_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color4_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 39%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color4_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_color4 -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_swizzle_color4.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color4_color.osl -t color --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color4_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color4_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 25%] Building CXX object src/liboslexec/CMakeFiles/oslexec.dir/llvm_gen.cpp.o cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec && /usr/bin/c++ -DOSL_EXPORTS -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"11.0.1\" -DOSL_LLVM_VERSION=110 -DUSE_PARTIO=1 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslexec_EXPORTS -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslcomp -isystem /usr/lib/llvm-11.0/include -isystem /usr/include/opencv4 -isystem /usr/include/OpenEXR -pipe -frecord-gcc-switches -Wall -g -O2 -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -O2 -DNDEBUG -fPIC -Wall -Wno-error=strict-overflow -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -fno-math-errno -std=c++17 -o CMakeFiles/oslexec.dir/llvm_gen.cpp.o -c /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec/llvm_gen.cpp gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 39%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color4_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_color4 -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_swizzle_color4.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color4_color2.osl -t color2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color4_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color4_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 39%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color4_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_color4 -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_swizzle_color4.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color4_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color4_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color4_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 40%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color4_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_color4 -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_swizzle_color4.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color4_vector.osl -t vector --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color4_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color4_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 40%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color4_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_color4 -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_swizzle_color4.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color4_vector2.osl -t vector2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color4_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color4_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 40%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color4_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_color4 -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_swizzle_color4.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color4_vector4.osl -t vector4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color4_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_color4_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 40%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_vector -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_swizzle_vector.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector_float.osl -t float --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 40%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_vector -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_swizzle_vector.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector_color.osl -t color --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 40%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_vector -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_swizzle_vector.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector_color2.osl -t color2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 40%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_vector -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_swizzle_vector.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 40%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_vector -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_swizzle_vector.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector_vector.osl -t vector --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 40%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_vector -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_swizzle_vector.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector_vector2.osl -t vector2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 41%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_vector -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_swizzle_vector.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector_vector4.osl -t vector4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 41%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector2_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_vector2 -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_swizzle_vector2.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector2_float.osl -t float --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector2_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector2_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 41%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector2_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_vector2 -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_swizzle_vector2.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector2_color.osl -t color --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector2_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector2_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 41%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector2_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_vector2 -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_swizzle_vector2.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector2_color2.osl -t color2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector2_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector2_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 41%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector2_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_vector2 -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_swizzle_vector2.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector2_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector2_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector2_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 41%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector2_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_vector2 -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_swizzle_vector2.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector2_vector.osl -t vector --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector2_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector2_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 41%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector2_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_vector2 -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_swizzle_vector2.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector2_vector2.osl -t vector2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector2_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector2_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 41%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector2_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_vector2 -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_swizzle_vector2.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector2_vector4.osl -t vector4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector2_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector2_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 41%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector4_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_vector4 -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_swizzle_vector4.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector4_float.osl -t float --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector4_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector4_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 42%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector4_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_vector4 -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_swizzle_vector4.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector4_color.osl -t color --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector4_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector4_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 42%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector4_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_vector4 -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_swizzle_vector4.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector4_color2.osl -t color2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector4_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector4_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 34%] Building CXX object src/liboslexec/CMakeFiles/oslexec.dir/__/liboslcomp/ast.cpp.o cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec && /usr/bin/c++ -DOSL_EXPORTS -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"11.0.1\" -DOSL_LLVM_VERSION=110 -DUSE_PARTIO=1 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslexec_EXPORTS -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslcomp -isystem /usr/lib/llvm-11.0/include -isystem /usr/include/opencv4 -isystem /usr/include/OpenEXR -pipe -frecord-gcc-switches -Wall -g -O2 -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -O2 -DNDEBUG -fPIC -Wall -Wno-error=strict-overflow -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -fno-math-errno -std=c++17 -o CMakeFiles/oslexec.dir/__/liboslcomp/ast.cpp.o -c /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslcomp/ast.cpp gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 42%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector4_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_vector4 -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_swizzle_vector4.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector4_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector4_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector4_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 43%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector4_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_vector4 -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_swizzle_vector4.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector4_vector.osl -t vector --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector4_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector4_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 43%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector4_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_vector4 -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_swizzle_vector4.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector4_vector2.osl -t vector2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector4_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector4_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 43%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector4_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_vector4 -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_swizzle_vector4.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector4_vector4.osl -t vector4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector4_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_vector4_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 43%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_tan_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_tan -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_tan.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_tan_float.osl -t float --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_tan_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_tan_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 43%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_tan_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_tan -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_tan.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_tan_color.osl -t color --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_tan_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_tan_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 43%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_tan_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_tan -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_tan.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_tan_color2.osl -t color2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_tan_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_tan_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 44%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_tan_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_tan -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_tan.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_tan_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_tan_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_tan_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 44%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_tan_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_tan -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_tan.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_tan_vector.osl -t vector --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_tan_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_tan_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 44%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_tan_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_tan -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_tan.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_tan_vector2.osl -t vector2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_tan_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_tan_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 30%] Building CXX object src/liboslexec/CMakeFiles/oslexec.dir/llvm_util.cpp.o cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec && /usr/bin/c++ -DOSL_EXPORTS -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"11.0.1\" -DOSL_LLVM_VERSION=110 -DUSE_PARTIO=1 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslexec_EXPORTS -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslcomp -isystem /usr/lib/llvm-11.0/include -isystem /usr/include/opencv4 -isystem /usr/include/OpenEXR -pipe -frecord-gcc-switches -Wall -g -O2 -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -O2 -DNDEBUG -fPIC -Wall -Wno-error=strict-overflow -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -fno-math-errno -std=c++17 -fno-rtti -o CMakeFiles/oslexec.dir/llvm_util.cpp.o -c /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec/llvm_util.cpp gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 44%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_tan_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_tan -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_tan.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_tan_vector4.osl -t vector4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_tan_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_tan_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 44%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_tiledimage_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_tiledimage -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_tiledimage.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_tiledimage_float.osl -t float --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_tiledimage_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_tiledimage_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 44%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_tiledimage_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_tiledimage -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_tiledimage.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_tiledimage_color.osl -t color --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_tiledimage_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_tiledimage_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 44%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_tiledimage_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_tiledimage -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_tiledimage.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_tiledimage_color2.osl -t color2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_tiledimage_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_tiledimage_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 44%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_tiledimage_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_tiledimage -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_tiledimage.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_tiledimage_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_tiledimage_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_tiledimage_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 34%] Building CXX object src/liboslexec/CMakeFiles/oslexec.dir/__/liboslcomp/codegen.cpp.o cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec && /usr/bin/c++ -DOSL_EXPORTS -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"11.0.1\" -DOSL_LLVM_VERSION=110 -DUSE_PARTIO=1 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslexec_EXPORTS -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslcomp -isystem /usr/lib/llvm-11.0/include -isystem /usr/include/opencv4 -isystem /usr/include/OpenEXR -pipe -frecord-gcc-switches -Wall -g -O2 -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -O2 -DNDEBUG -fPIC -Wall -Wno-error=strict-overflow -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -fno-math-errno -std=c++17 -o CMakeFiles/oslexec.dir/__/liboslcomp/codegen.cpp.o -c /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslcomp/codegen.cpp gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 45%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_tiledimage_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_tiledimage -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_tiledimage.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_tiledimage_vector.osl -t vector --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_tiledimage_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_tiledimage_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 45%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_tiledimage_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_tiledimage -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_tiledimage.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_tiledimage_vector2.osl -t vector2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_tiledimage_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_tiledimage_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 45%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_tiledimage_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_tiledimage -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_tiledimage.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_tiledimage_vector4.osl -t vector4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_tiledimage_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_tiledimage_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 45%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_triplanarprojection_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_triplanarprojection -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_triplanarprojection.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_triplanarprojection_float.osl -t float --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_triplanarprojection_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_triplanarprojection_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 45%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_triplanarprojection_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_triplanarprojection -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_triplanarprojection.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_triplanarprojection_color.osl -t color --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_triplanarprojection_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_triplanarprojection_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 45%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_triplanarprojection_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_triplanarprojection -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_triplanarprojection.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_triplanarprojection_color2.osl -t color2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_triplanarprojection_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_triplanarprojection_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 45%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_triplanarprojection_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_triplanarprojection -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_triplanarprojection.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_triplanarprojection_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_triplanarprojection_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_triplanarprojection_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 45%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_triplanarprojection_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_triplanarprojection -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_triplanarprojection.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_triplanarprojection_vector.osl -t vector --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_triplanarprojection_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_triplanarprojection_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 45%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_triplanarprojection_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_triplanarprojection -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_triplanarprojection.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_triplanarprojection_vector2.osl -t vector2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_triplanarprojection_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_triplanarprojection_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 46%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_triplanarprojection_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_triplanarprojection -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_triplanarprojection.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_triplanarprojection_vector4.osl -t vector4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_triplanarprojection_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_triplanarprojection_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 46%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_atan2_float_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_atan2 -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_atan2.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_atan2_float_float.osl -t float --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_atan2_float_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_atan2_float_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 46%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_atan2_color_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_atan2 -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_atan2.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_atan2_color_color.osl -t color --othertypes color cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_atan2_color_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_atan2_color_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 46%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_atan2_color_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_atan2 -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_atan2.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_atan2_color_float.osl -t color --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_atan2_color_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_atan2_color_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 46%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_atan2_color2_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_atan2 -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_atan2.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_atan2_color2_color2.osl -t color2 --othertypes color2 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_atan2_color2_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_atan2_color2_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 39%] Building CXX object src/liboslexec/CMakeFiles/oslexec.dir/__/liboslcomp/symtab.cpp.o cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec && /usr/bin/c++ -DOSL_EXPORTS -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"11.0.1\" -DOSL_LLVM_VERSION=110 -DUSE_PARTIO=1 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslexec_EXPORTS -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslcomp -isystem /usr/lib/llvm-11.0/include -isystem /usr/include/opencv4 -isystem /usr/include/OpenEXR -pipe -frecord-gcc-switches -Wall -g -O2 -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -O2 -DNDEBUG -fPIC -Wall -Wno-error=strict-overflow -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -fno-math-errno -std=c++17 -o CMakeFiles/oslexec.dir/__/liboslcomp/symtab.cpp.o -c /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslcomp/symtab.cpp gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 46%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_atan2_color2_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_atan2 -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_atan2.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_atan2_color2_float.osl -t color2 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_atan2_color2_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_atan2_color2_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 46%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_atan2_color4_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_atan2 -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_atan2.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_atan2_color4_color4.osl -t color4 --othertypes color4 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_atan2_color4_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_atan2_color4_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 46%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_atan2_color4_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_atan2 -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_atan2.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_atan2_color4_float.osl -t color4 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_atan2_color4_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_atan2_color4_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 47%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_atan2_vector_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_atan2 -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_atan2.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_atan2_vector_vector.osl -t vector --othertypes vector cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_atan2_vector_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_atan2_vector_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 47%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_atan2_vector_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_atan2 -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_atan2.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_atan2_vector_float.osl -t vector --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_atan2_vector_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_atan2_vector_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 47%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_atan2_vector2_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_atan2 -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_atan2.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_atan2_vector2_vector2.osl -t vector2 --othertypes vector2 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_atan2_vector2_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_atan2_vector2_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 47%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_atan2_vector2_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_atan2 -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_atan2.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_atan2_vector2_float.osl -t vector2 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_atan2_vector2_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_atan2_vector2_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 47%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_atan2_vector4_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_atan2 -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_atan2.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_atan2_vector4_vector4.osl -t vector4 --othertypes vector4 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_atan2_vector4_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_atan2_vector4_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 47%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_atan2_vector4_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_atan2 -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_atan2.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_atan2_vector4_float.osl -t vector4 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_atan2_vector4_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_atan2_vector4_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 47%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_clamp_float_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_clamp -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_clamp.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_clamp_float_float.osl -t float --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_clamp_float_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_clamp_float_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 47%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_clamp_color_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_clamp -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_clamp.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_clamp_color_color.osl -t color --othertypes color cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_clamp_color_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_clamp_color_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 47%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_clamp_color_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_clamp -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_clamp.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_clamp_color_float.osl -t color --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_clamp_color_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_clamp_color_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 48%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_clamp_color2_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_clamp -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_clamp.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_clamp_color2_color2.osl -t color2 --othertypes color2 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_clamp_color2_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_clamp_color2_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 48%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_clamp_color2_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_clamp -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_clamp.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_clamp_color2_float.osl -t color2 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_clamp_color2_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_clamp_color2_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 48%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_clamp_color4_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_clamp -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_clamp.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_clamp_color4_color4.osl -t color4 --othertypes color4 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_clamp_color4_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_clamp_color4_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 48%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_clamp_color4_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_clamp -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_clamp.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_clamp_color4_float.osl -t color4 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_clamp_color4_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_clamp_color4_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 48%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_clamp_vector_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_clamp -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_clamp.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_clamp_vector_vector.osl -t vector --othertypes vector cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_clamp_vector_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_clamp_vector_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 48%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_clamp_vector_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_clamp -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_clamp.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_clamp_vector_float.osl -t vector --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_clamp_vector_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_clamp_vector_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 48%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_clamp_vector2_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_clamp -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_clamp.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_clamp_vector2_vector2.osl -t vector2 --othertypes vector2 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_clamp_vector2_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_clamp_vector2_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 35%] Building CXX object src/liboslexec/CMakeFiles/oslexec.dir/__/liboslcomp/oslcomp.cpp.o cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec && /usr/bin/c++ -DOSL_EXPORTS -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"11.0.1\" -DOSL_LLVM_VERSION=110 -DUSE_PARTIO=1 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslexec_EXPORTS -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslcomp -isystem /usr/lib/llvm-11.0/include -isystem /usr/include/opencv4 -isystem /usr/include/OpenEXR -pipe -frecord-gcc-switches -Wall -g -O2 -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -O2 -DNDEBUG -fPIC -Wall -Wno-error=strict-overflow -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -fno-math-errno -std=c++17 -o CMakeFiles/oslexec.dir/__/liboslcomp/oslcomp.cpp.o -c /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslcomp/oslcomp.cpp gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 49%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_clamp_vector2_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_clamp -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_clamp.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_clamp_vector2_float.osl -t vector2 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_clamp_vector2_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_clamp_vector2_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 49%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_clamp_vector4_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_clamp -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_clamp.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_clamp_vector4_vector4.osl -t vector4 --othertypes vector4 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_clamp_vector4_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_clamp_vector4_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 49%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_clamp_vector4_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_clamp -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_clamp.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_clamp_vector4_float.osl -t vector4 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_clamp_vector4_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_clamp_vector4_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 49%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_contrast_float_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_contrast -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_contrast.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_contrast_float_float.osl -t float --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_contrast_float_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_contrast_float_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 49%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_contrast_color_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_contrast -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_contrast.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_contrast_color_color.osl -t color --othertypes color cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_contrast_color_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_contrast_color_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 49%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_contrast_color_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_contrast -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_contrast.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_contrast_color_float.osl -t color --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_contrast_color_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_contrast_color_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 49%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_contrast_color2_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_contrast -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_contrast.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_contrast_color2_color2.osl -t color2 --othertypes color2 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_contrast_color2_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_contrast_color2_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 49%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_contrast_color2_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_contrast -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_contrast.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_contrast_color2_float.osl -t color2 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_contrast_color2_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_contrast_color2_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 49%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_contrast_color4_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_contrast -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_contrast.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_contrast_color4_color4.osl -t color4 --othertypes color4 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_contrast_color4_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_contrast_color4_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 50%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_contrast_color4_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_contrast -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_contrast.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_contrast_color4_float.osl -t color4 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_contrast_color4_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_contrast_color4_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 50%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_contrast_vector_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_contrast -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_contrast.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_contrast_vector_vector.osl -t vector --othertypes vector cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_contrast_vector_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_contrast_vector_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 45%] Building CXX object src/liboslexec/CMakeFiles/oslexec.dir/osogram.cpp.o cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec && /usr/bin/c++ -DOSL_EXPORTS -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"11.0.1\" -DOSL_LLVM_VERSION=110 -DUSE_PARTIO=1 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslexec_EXPORTS -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslcomp -isystem /usr/lib/llvm-11.0/include -isystem /usr/include/opencv4 -isystem /usr/include/OpenEXR -pipe -frecord-gcc-switches -Wall -g -O2 -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -O2 -DNDEBUG -fPIC -Wall -Wno-error=strict-overflow -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -fno-math-errno -std=c++17 -o CMakeFiles/oslexec.dir/osogram.cpp.o -c /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec/osogram.cpp gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 50%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_contrast_vector_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_contrast -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_contrast.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_contrast_vector_float.osl -t vector --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_contrast_vector_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_contrast_vector_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 50%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_contrast_vector2_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_contrast -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_contrast.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_contrast_vector2_vector2.osl -t vector2 --othertypes vector2 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_contrast_vector2_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_contrast_vector2_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 50%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_contrast_vector2_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_contrast -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_contrast.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_contrast_vector2_float.osl -t vector2 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_contrast_vector2_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_contrast_vector2_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 28%] Building CXX object src/liboslexec/CMakeFiles/oslexec.dir/llvm_instance.cpp.o cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec && /usr/bin/c++ -DOSL_EXPORTS -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"11.0.1\" -DOSL_LLVM_VERSION=110 -DUSE_PARTIO=1 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslexec_EXPORTS -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslcomp -isystem /usr/lib/llvm-11.0/include -isystem /usr/include/opencv4 -isystem /usr/include/OpenEXR -pipe -frecord-gcc-switches -Wall -g -O2 -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -O2 -DNDEBUG -fPIC -Wall -Wno-error=strict-overflow -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -fno-math-errno -std=c++17 -o CMakeFiles/oslexec.dir/llvm_instance.cpp.o -c /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec/llvm_instance.cpp gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 50%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_contrast_vector4_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_contrast -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_contrast.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_contrast_vector4_vector4.osl -t vector4 --othertypes vector4 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_contrast_vector4_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_contrast_vector4_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 50%] Building CXX object src/liboslexec/CMakeFiles/oslexec.dir/llvm_ops.bc.cpp.o cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec && /usr/bin/c++ -DOSL_EXPORTS -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"11.0.1\" -DOSL_LLVM_VERSION=110 -DUSE_PARTIO=1 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslexec_EXPORTS -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslcomp -isystem /usr/lib/llvm-11.0/include -isystem /usr/include/opencv4 -isystem /usr/include/OpenEXR -pipe -frecord-gcc-switches -Wall -g -O2 -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -O2 -DNDEBUG -fPIC -Wall -Wno-error=strict-overflow -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -fno-math-errno -std=c++17 -o CMakeFiles/oslexec.dir/llvm_ops.bc.cpp.o -c /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec/llvm_ops.bc.cpp gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 50%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_contrast_vector4_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_contrast -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_contrast.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_contrast_vector4_float.osl -t vector4 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_contrast_vector4_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_contrast_vector4_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 50%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_invert_float_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_invert -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_invert.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_invert_float_float.osl -t float --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_invert_float_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_invert_float_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 44%] Building CXX object src/liboslexec/CMakeFiles/oslexec.dir/__/liboslquery/oslquery.cpp.o cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec && /usr/bin/c++ -DOSL_EXPORTS -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"11.0.1\" -DOSL_LLVM_VERSION=110 -DUSE_PARTIO=1 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslexec_EXPORTS -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslcomp -isystem /usr/lib/llvm-11.0/include -isystem /usr/include/opencv4 -isystem /usr/include/OpenEXR -pipe -frecord-gcc-switches -Wall -g -O2 -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -O2 -DNDEBUG -fPIC -Wall -Wno-error=strict-overflow -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -fno-math-errno -std=c++17 -o CMakeFiles/oslexec.dir/__/liboslquery/oslquery.cpp.o -c /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslquery/oslquery.cpp gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 51%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_invert_color_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_invert -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_invert.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_invert_color_color.osl -t color --othertypes color cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_invert_color_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_invert_color_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 51%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_invert_color_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_invert -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_invert.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_invert_color_float.osl -t color --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_invert_color_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_invert_color_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 51%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_invert_color2_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_invert -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_invert.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_invert_color2_color2.osl -t color2 --othertypes color2 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_invert_color2_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_invert_color2_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 51%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_invert_color2_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_invert -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_invert.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_invert_color2_float.osl -t color2 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_invert_color2_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_invert_color2_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 51%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_invert_color4_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_invert -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_invert.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_invert_color4_color4.osl -t color4 --othertypes color4 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_invert_color4_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_invert_color4_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 51%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_invert_color4_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_invert -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_invert.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_invert_color4_float.osl -t color4 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_invert_color4_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_invert_color4_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 51%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_invert_vector_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_invert -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_invert.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_invert_vector_vector.osl -t vector --othertypes vector cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_invert_vector_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_invert_vector_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 52%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_invert_vector_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_invert -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_invert.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_invert_vector_float.osl -t vector --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_invert_vector_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_invert_vector_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 52%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_invert_vector2_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_invert -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_invert.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_invert_vector2_vector2.osl -t vector2 --othertypes vector2 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_invert_vector2_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_invert_vector2_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 52%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_invert_vector2_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_invert -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_invert.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_invert_vector2_float.osl -t vector2 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_invert_vector2_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_invert_vector2_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 52%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_invert_vector4_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_invert -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_invert.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_invert_vector4_vector4.osl -t vector4 --othertypes vector4 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_invert_vector4_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_invert_vector4_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 52%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_invert_vector4_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_invert -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_invert.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_invert_vector4_float.osl -t vector4 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_invert_vector4_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_invert_vector4_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 52%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_max_float_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_max -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_max.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_max_float_float.osl -t float --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_max_float_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_max_float_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 52%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_max_color_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_max -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_max.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_max_color_color.osl -t color --othertypes color cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_max_color_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_max_color_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 52%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_max_color_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_max -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_max.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_max_color_float.osl -t color --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_max_color_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_max_color_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 52%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_max_color2_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_max -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_max.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_max_color2_color2.osl -t color2 --othertypes color2 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_max_color2_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_max_color2_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 53%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_max_color4_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_max -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_max.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_max_color4_float.osl -t color4 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_max_color4_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_max_color4_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 53%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_max_color2_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_max -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_max.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_max_color2_float.osl -t color2 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_max_color2_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_max_color2_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 53%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_max_color4_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_max -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_max.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_max_color4_color4.osl -t color4 --othertypes color4 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_max_color4_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_max_color4_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 53%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_max_vector_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_max -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_max.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_max_vector_vector.osl -t vector --othertypes vector cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_max_vector_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_max_vector_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 53%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_max_vector_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_max -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_max.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_max_vector_float.osl -t vector --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_max_vector_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_max_vector_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 53%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_max_vector2_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_max -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_max.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_max_vector2_vector2.osl -t vector2 --othertypes vector2 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_max_vector2_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_max_vector2_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 54%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_max_vector2_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_max -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_max.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_max_vector2_float.osl -t vector2 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_max_vector2_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_max_vector2_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 54%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_max_vector4_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_max -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_max.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_max_vector4_vector4.osl -t vector4 --othertypes vector4 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_max_vector4_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_max_vector4_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 54%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_max_vector4_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_max -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_max.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_max_vector4_float.osl -t vector4 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_max_vector4_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_max_vector4_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 54%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_min_float_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_min -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_min.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_min_float_float.osl -t float --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_min_float_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_min_float_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 54%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_min_color_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_min -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_min.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_min_color_float.osl -t color --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_min_color_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_min_color_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 54%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_min_color_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_min -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_min.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_min_color_color.osl -t color --othertypes color cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_min_color_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_min_color_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 54%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_min_color2_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_min -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_min.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_min_color2_color2.osl -t color2 --othertypes color2 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_min_color2_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_min_color2_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 54%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_min_color4_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_min -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_min.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_min_color4_color4.osl -t color4 --othertypes color4 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_min_color4_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_min_color4_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 54%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_min_color2_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_min -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_min.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_min_color2_float.osl -t color2 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_min_color2_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_min_color2_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 54%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_min_color4_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_min -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_min.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_min_color4_float.osl -t color4 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_min_color4_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_min_color4_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 55%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_min_vector_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_min -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_min.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_min_vector_vector.osl -t vector --othertypes vector cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_min_vector_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_min_vector_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 46%] Building CXX object src/liboslexec/CMakeFiles/oslexec.dir/osolex.cpp.o cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec && /usr/bin/c++ -DOSL_EXPORTS -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"11.0.1\" -DOSL_LLVM_VERSION=110 -DUSE_PARTIO=1 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslexec_EXPORTS -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslcomp -isystem /usr/lib/llvm-11.0/include -isystem /usr/include/opencv4 -isystem /usr/include/OpenEXR -pipe -frecord-gcc-switches -Wall -g -O2 -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -O2 -DNDEBUG -fPIC -Wall -Wno-error=strict-overflow -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -fno-math-errno -std=c++17 -o CMakeFiles/oslexec.dir/osolex.cpp.o -c /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec/osolex.cpp gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 55%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_min_vector_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_min -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_min.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_min_vector_float.osl -t vector --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_min_vector_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_min_vector_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 55%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_min_vector2_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_min -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_min.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_min_vector2_vector2.osl -t vector2 --othertypes vector2 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_min_vector2_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_min_vector2_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 55%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_min_vector2_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_min -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_min.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_min_vector2_float.osl -t vector2 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_min_vector2_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_min_vector2_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 55%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_min_vector4_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_min -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_min.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_min_vector4_vector4.osl -t vector4 --othertypes vector4 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_min_vector4_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_min_vector4_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 55%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_min_vector4_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_min -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_min.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_min_vector4_float.osl -t vector4 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_min_vector4_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_min_vector4_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 55%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_modulo_float_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_modulo -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_modulo.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_modulo_float_float.osl -t float --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_modulo_float_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_modulo_float_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 55%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_modulo_color_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_modulo -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_modulo.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_modulo_color_color.osl -t color --othertypes color cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_modulo_color_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_modulo_color_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 43%] Building CXX object src/liboslexec/CMakeFiles/oslexec.dir/__/liboslcomp/typecheck.cpp.o cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec && /usr/bin/c++ -DOSL_EXPORTS -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"11.0.1\" -DOSL_LLVM_VERSION=110 -DUSE_PARTIO=1 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslexec_EXPORTS -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslcomp -isystem /usr/lib/llvm-11.0/include -isystem /usr/include/opencv4 -isystem /usr/include/OpenEXR -pipe -frecord-gcc-switches -Wall -g -O2 -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -O2 -DNDEBUG -fPIC -Wall -Wno-error=strict-overflow -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -fno-math-errno -std=c++17 -o CMakeFiles/oslexec.dir/__/liboslcomp/typecheck.cpp.o -c /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslcomp/typecheck.cpp gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 56%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_modulo_color_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_modulo -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_modulo.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_modulo_color_float.osl -t color --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_modulo_color_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_modulo_color_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 56%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_modulo_color2_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_modulo -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_modulo.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_modulo_color2_color2.osl -t color2 --othertypes color2 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_modulo_color2_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_modulo_color2_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 56%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_modulo_color2_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_modulo -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_modulo.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_modulo_color2_float.osl -t color2 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_modulo_color2_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_modulo_color2_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 56%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_modulo_color4_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_modulo -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_modulo.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_modulo_color4_color4.osl -t color4 --othertypes color4 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_modulo_color4_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_modulo_color4_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 56%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_modulo_color4_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_modulo -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_modulo.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_modulo_color4_float.osl -t color4 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_modulo_color4_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_modulo_color4_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 56%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_modulo_vector_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_modulo -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_modulo.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_modulo_vector_vector.osl -t vector --othertypes vector cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_modulo_vector_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_modulo_vector_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 56%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_modulo_vector_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_modulo -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_modulo.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_modulo_vector_float.osl -t vector --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_modulo_vector_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_modulo_vector_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 56%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_modulo_vector2_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_modulo -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_modulo.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_modulo_vector2_vector2.osl -t vector2 --othertypes vector2 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_modulo_vector2_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_modulo_vector2_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 57%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_modulo_vector2_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_modulo -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_modulo.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_modulo_vector2_float.osl -t vector2 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_modulo_vector2_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_modulo_vector2_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 57%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_modulo_vector4_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_modulo -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_modulo.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_modulo_vector4_vector4.osl -t vector4 --othertypes vector4 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_modulo_vector4_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_modulo_vector4_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 57%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_modulo_vector4_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_modulo -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_modulo.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_modulo_vector4_float.osl -t vector4 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_modulo_vector4_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_modulo_vector4_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 58%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_power_float_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_power -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_power.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_power_float_float.osl -t float --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_power_float_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_power_float_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 58%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_power_color_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_power -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_power.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_power_color_color.osl -t color --othertypes color cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_power_color_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_power_color_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 58%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_power_color_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_power -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_power.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_power_color_float.osl -t color --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_power_color_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_power_color_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 58%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_power_color2_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_power -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_power.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_power_color2_color2.osl -t color2 --othertypes color2 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_power_color2_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_power_color2_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 58%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_power_color2_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_power -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_power.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_power_color2_float.osl -t color2 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_power_color2_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_power_color2_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 59%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_power_color4_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_power -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_power.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_power_color4_color4.osl -t color4 --othertypes color4 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_power_color4_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_power_color4_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 59%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_power_color4_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_power -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_power.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_power_color4_float.osl -t color4 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_power_color4_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_power_color4_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 59%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_power_vector_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_power -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_power.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_power_vector_vector.osl -t vector --othertypes vector cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_power_vector_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_power_vector_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 59%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_power_vector_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_power -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_power.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_power_vector_float.osl -t vector --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_power_vector_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_power_vector_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 59%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_power_vector2_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_power -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_power.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_power_vector2_float.osl -t vector2 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_power_vector2_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_power_vector2_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 59%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_power_vector2_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_power -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_power.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_power_vector2_vector2.osl -t vector2 --othertypes vector2 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_power_vector2_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_power_vector2_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 59%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_power_vector4_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_power -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_power.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_power_vector4_vector4.osl -t vector4 --othertypes vector4 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_power_vector4_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_power_vector4_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 59%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_power_vector4_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_power -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_power.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_power_vector4_float.osl -t vector4 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_power_vector4_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_power_vector4_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 59%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_remap_float_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_remap -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_remap.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_remap_float_float.osl -t float --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_remap_float_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_remap_float_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 60%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_remap_color_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_remap -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_remap.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_remap_color_color.osl -t color --othertypes color cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_remap_color_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_remap_color_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 60%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_remap_color_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_remap -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_remap.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_remap_color_float.osl -t color --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_remap_color_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_remap_color_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 60%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_remap_color2_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_remap -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_remap.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_remap_color2_color2.osl -t color2 --othertypes color2 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_remap_color2_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_remap_color2_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 60%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_remap_color2_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_remap -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_remap.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_remap_color2_float.osl -t color2 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_remap_color2_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_remap_color2_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 60%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_remap_color4_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_remap -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_remap.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_remap_color4_color4.osl -t color4 --othertypes color4 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_remap_color4_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_remap_color4_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 60%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_remap_color4_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_remap -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_remap.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_remap_color4_float.osl -t color4 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_remap_color4_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_remap_color4_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 60%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_remap_vector_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_remap -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_remap.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_remap_vector_vector.osl -t vector --othertypes vector cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_remap_vector_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_remap_vector_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 61%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_remap_vector_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_remap -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_remap.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_remap_vector_float.osl -t vector --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_remap_vector_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_remap_vector_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 61%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_remap_vector2_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_remap -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_remap.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_remap_vector2_vector2.osl -t vector2 --othertypes vector2 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_remap_vector2_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_remap_vector2_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 61%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_remap_vector2_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_remap -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_remap.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_remap_vector2_float.osl -t vector2 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_remap_vector2_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_remap_vector2_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 61%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_remap_vector4_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_remap -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_remap.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_remap_vector4_vector4.osl -t vector4 --othertypes vector4 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_remap_vector4_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_remap_vector4_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 61%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_remap_vector4_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_remap -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_remap.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_remap_vector4_float.osl -t vector4 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_remap_vector4_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_remap_vector4_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 62%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_smoothstep_float_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_smoothstep -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_smoothstep.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_smoothstep_float_float.osl -t float --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_smoothstep_float_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_smoothstep_float_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 62%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_smoothstep_color_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_smoothstep -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_smoothstep.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_smoothstep_color_color.osl -t color --othertypes color cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_smoothstep_color_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_smoothstep_color_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 62%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_smoothstep_color_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_smoothstep -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_smoothstep.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_smoothstep_color_float.osl -t color --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_smoothstep_color_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_smoothstep_color_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 63%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_smoothstep_color2_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_smoothstep -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_smoothstep.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_smoothstep_color2_color2.osl -t color2 --othertypes color2 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_smoothstep_color2_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_smoothstep_color2_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 63%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_smoothstep_color2_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_smoothstep -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_smoothstep.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_smoothstep_color2_float.osl -t color2 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_smoothstep_color2_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_smoothstep_color2_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 63%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_smoothstep_color4_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_smoothstep -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_smoothstep.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_smoothstep_color4_color4.osl -t color4 --othertypes color4 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_smoothstep_color4_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_smoothstep_color4_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 63%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_smoothstep_color4_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_smoothstep -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_smoothstep.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_smoothstep_color4_float.osl -t color4 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_smoothstep_color4_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_smoothstep_color4_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 63%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_smoothstep_vector_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_smoothstep -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_smoothstep.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_smoothstep_vector_vector.osl -t vector --othertypes vector cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_smoothstep_vector_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_smoothstep_vector_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 63%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_smoothstep_vector_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_smoothstep -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_smoothstep.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_smoothstep_vector_float.osl -t vector --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_smoothstep_vector_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_smoothstep_vector_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 63%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_smoothstep_vector2_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_smoothstep -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_smoothstep.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_smoothstep_vector2_vector2.osl -t vector2 --othertypes vector2 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_smoothstep_vector2_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_smoothstep_vector2_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 63%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_smoothstep_vector2_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_smoothstep -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_smoothstep.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_smoothstep_vector2_float.osl -t vector2 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_smoothstep_vector2_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_smoothstep_vector2_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 64%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_smoothstep_vector4_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_smoothstep -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_smoothstep.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_smoothstep_vector4_vector4.osl -t vector4 --othertypes vector4 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_smoothstep_vector4_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_smoothstep_vector4_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 64%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_smoothstep_vector4_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_smoothstep -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_smoothstep.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_smoothstep_vector4_float.osl -t vector4 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_smoothstep_vector4_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_smoothstep_vector4_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 64%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_color_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_add -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_add.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_color_color.osl -t color --othertypes color cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_color_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_color_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 64%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_float_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_add -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_add.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_float_float.osl -t float --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_float_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_float_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 64%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_color_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_add -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_add.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_color_float.osl -t color --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_color_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_color_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 64%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_color2_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_add -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_add.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_color2_color2.osl -t color2 --othertypes color2 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_color2_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_color2_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 64%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_color2_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_add -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_add.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_color2_float.osl -t color2 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_color2_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_color2_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 64%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_color4_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_add -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_add.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_color4_color4.osl -t color4 --othertypes color4 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_color4_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_color4_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 65%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_color4_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_add -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_add.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_color4_float.osl -t color4 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_color4_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_color4_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 65%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_vector_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_add -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_add.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_vector_vector.osl -t vector --othertypes vector cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_vector_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_vector_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 65%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_vector_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_add -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_add.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_vector_float.osl -t vector --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_vector_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_vector_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 65%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_vector2_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_add -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_add.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_vector2_vector2.osl -t vector2 --othertypes vector2 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_vector2_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_vector2_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 65%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_vector2_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_add -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_add.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_vector2_float.osl -t vector2 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_vector2_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_vector2_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 65%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_vector4_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_add -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_add.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_vector4_vector4.osl -t vector4 --othertypes vector4 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_vector4_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_vector4_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 65%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_vector4_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_add -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_add.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_vector4_float.osl -t vector4 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_vector4_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_vector4_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 65%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_matrix33_matrix33.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_add -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_add.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_matrix33_matrix33.osl -t matrix33 --othertypes matrix33 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_matrix33_matrix33.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_matrix33_matrix33.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 66%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_matrix33_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_add -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_add.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_matrix33_float.osl -t matrix33 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_matrix33_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_matrix33_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 66%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_matrix44_matrix44.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_add -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_add.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_matrix44_matrix44.osl -t matrix44 --othertypes matrix44 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_matrix44_matrix44.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_matrix44_matrix44.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 66%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_matrix44_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_add -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_add.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_matrix44_float.osl -t matrix44 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_matrix44_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_matrix44_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 66%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_float_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_divide -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_divide.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_float_float.osl -t float --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_float_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_float_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 66%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_color_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_divide -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_divide.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_color_color.osl -t color --othertypes color cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_color_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_color_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 66%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_color_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_divide -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_divide.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_color_float.osl -t color --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_color_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_color_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 66%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_color2_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_divide -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_divide.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_color2_color2.osl -t color2 --othertypes color2 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_color2_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_color2_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 66%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_color2_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_divide -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_divide.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_color2_float.osl -t color2 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_color2_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_color2_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 67%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_color4_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_divide -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_divide.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_color4_color4.osl -t color4 --othertypes color4 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_color4_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_color4_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 67%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_color4_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_divide -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_divide.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_color4_float.osl -t color4 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_color4_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_color4_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 67%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_vector_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_divide -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_divide.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_vector_vector.osl -t vector --othertypes vector cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_vector_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_vector_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 67%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_vector_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_divide -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_divide.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_vector_float.osl -t vector --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_vector_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_vector_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 67%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_vector2_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_divide -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_divide.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_vector2_vector2.osl -t vector2 --othertypes vector2 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_vector2_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_vector2_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 67%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_vector2_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_divide -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_divide.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_vector2_float.osl -t vector2 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_vector2_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_vector2_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 67%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_vector4_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_divide -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_divide.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_vector4_vector4.osl -t vector4 --othertypes vector4 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_vector4_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_vector4_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 67%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_vector4_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_divide -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_divide.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_vector4_float.osl -t vector4 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_vector4_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_vector4_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 68%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_matrix33_matrix33.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_divide -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_divide.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_matrix33_matrix33.osl -t matrix33 --othertypes matrix33 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_matrix33_matrix33.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_matrix33_matrix33.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 68%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_matrix33_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_divide -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_divide.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_matrix33_float.osl -t matrix33 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_matrix33_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_matrix33_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 68%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_matrix44_matrix44.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_divide -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_divide.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_matrix44_matrix44.osl -t matrix44 --othertypes matrix44 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_matrix44_matrix44.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_matrix44_matrix44.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 68%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_matrix44_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_divide -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_divide.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_matrix44_float.osl -t matrix44 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_matrix44_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_divide_matrix44_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 68%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_float_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_multiply -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_multiply.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_float_float.osl -t float --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_float_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_float_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 68%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_color_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_multiply -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_multiply.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_color_color.osl -t color --othertypes color cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_color_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_color_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 68%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_color_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_multiply -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_multiply.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_color_float.osl -t color --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_color_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_color_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 68%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_color2_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_multiply -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_multiply.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_color2_color2.osl -t color2 --othertypes color2 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_color2_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_color2_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 69%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_color2_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_multiply -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_multiply.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_color2_float.osl -t color2 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_color2_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_color2_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 69%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_color4_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_multiply -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_multiply.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_color4_color4.osl -t color4 --othertypes color4 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_color4_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_color4_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 69%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_color4_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_multiply -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_multiply.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_color4_float.osl -t color4 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_color4_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_color4_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 69%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_vector_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_multiply -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_multiply.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_vector_vector.osl -t vector --othertypes vector cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_vector_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_vector_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 69%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_vector_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_multiply -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_multiply.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_vector_float.osl -t vector --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_vector_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_vector_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 69%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_vector2_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_multiply -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_multiply.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_vector2_vector2.osl -t vector2 --othertypes vector2 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_vector2_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_vector2_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 69%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_vector2_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_multiply -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_multiply.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_vector2_float.osl -t vector2 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_vector2_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_vector2_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 69%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_vector4_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_multiply -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_multiply.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_vector4_vector4.osl -t vector4 --othertypes vector4 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_vector4_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_vector4_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 70%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_vector4_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_multiply -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_multiply.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_vector4_float.osl -t vector4 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_vector4_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_vector4_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 70%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_matrix33_matrix33.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_multiply -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_multiply.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_matrix33_matrix33.osl -t matrix33 --othertypes matrix33 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_matrix33_matrix33.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_matrix33_matrix33.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 70%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_matrix33_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_multiply -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_multiply.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_matrix33_float.osl -t matrix33 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_matrix33_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_matrix33_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 70%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_matrix44_matrix44.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_multiply -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_multiply.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_matrix44_matrix44.osl -t matrix44 --othertypes matrix44 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_matrix44_matrix44.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_matrix44_matrix44.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 70%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_matrix44_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_multiply -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_multiply.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_matrix44_float.osl -t matrix44 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_matrix44_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_matrix44_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 70%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_float_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_subtract -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_subtract.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_float_float.osl -t float --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_float_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_float_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 70%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_color_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_subtract -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_subtract.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_color_color.osl -t color --othertypes color cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_color_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_color_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 70%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_color_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_subtract -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_subtract.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_color_float.osl -t color --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_color_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_color_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 71%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_color2_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_subtract -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_subtract.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_color2_color2.osl -t color2 --othertypes color2 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_color2_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_color2_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 71%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_color2_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_subtract -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_subtract.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_color2_float.osl -t color2 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_color2_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_color2_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 71%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_color4_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_subtract -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_subtract.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_color4_color4.osl -t color4 --othertypes color4 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_color4_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_color4_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 71%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_color4_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_subtract -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_subtract.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_color4_float.osl -t color4 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_color4_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_color4_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 71%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_vector_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_subtract -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_subtract.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_vector_vector.osl -t vector --othertypes vector cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_vector_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_vector_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 71%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_vector2_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_subtract -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_subtract.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_vector2_vector2.osl -t vector2 --othertypes vector2 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_vector2_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_vector2_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 71%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_vector_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_subtract -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_subtract.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_vector_float.osl -t vector --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_vector_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_vector_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 71%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_vector2_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_subtract -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_subtract.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_vector2_float.osl -t vector2 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_vector2_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_vector2_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 72%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_vector4_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_subtract -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_subtract.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_vector4_vector4.osl -t vector4 --othertypes vector4 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_vector4_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_vector4_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 72%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_vector4_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_subtract -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_subtract.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_vector4_float.osl -t vector4 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_vector4_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_vector4_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 72%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_matrix33_matrix33.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_subtract -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_subtract.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_matrix33_matrix33.osl -t matrix33 --othertypes matrix33 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_matrix33_matrix33.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_matrix33_matrix33.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 72%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_matrix33_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_subtract -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_subtract.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_matrix33_float.osl -t matrix33 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_matrix33_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_matrix33_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 72%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_matrix44_matrix44.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_subtract -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_subtract.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_matrix44_matrix44.osl -t matrix44 --othertypes matrix44 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_matrix44_matrix44.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_matrix44_matrix44.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 72%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_matrix44_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_subtract -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_subtract.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_matrix44_float.osl -t matrix44 --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_matrix44_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_subtract_matrix44_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 72%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_surfaceshader_surfaceshader.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_add -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_add.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_surfaceshader_surfaceshader.osl -t surfaceshader --othertypes surfaceshader cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_surfaceshader_surfaceshader.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_add_surfaceshader_surfaceshader.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 73%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_surfaceshader_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_multiply -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_multiply.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_surfaceshader_float.osl -t surfaceshader --othertypes float cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_surfaceshader_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_surfaceshader_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 73%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_surfaceshader_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_multiply -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_multiply.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_surfaceshader_color.osl -t surfaceshader --othertypes color cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_surfaceshader_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_multiply_surfaceshader_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 74%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_extract_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_extract -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_extract.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_extract_color.osl -t color --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_extract_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_extract_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 74%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_extract_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_extract -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_extract.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_extract_color2.osl -t color2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_extract_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_extract_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 74%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_extract_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_extract -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_extract.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_extract_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_extract_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_extract_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 74%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_extract_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_extract -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_extract.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_extract_vector2.osl -t vector2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_extract_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_extract_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 74%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_extract_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_extract -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_extract.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_extract_vector.osl -t vector --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_extract_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_extract_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 74%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_extract_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_extract -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_extract.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_extract_vector4.osl -t vector4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_extract_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_extract_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 74%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_fractal3d_fa_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_fractal3d_fa -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_fractal3d_fa.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_fractal3d_fa_color.osl -t color --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_fractal3d_fa_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_fractal3d_fa_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 75%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_fractal3d_fa_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_fractal3d_fa -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_fractal3d_fa.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_fractal3d_fa_color2.osl -t color2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_fractal3d_fa_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_fractal3d_fa_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 75%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_fractal3d_fa_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_fractal3d_fa -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_fractal3d_fa.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_fractal3d_fa_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_fractal3d_fa_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_fractal3d_fa_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 49%] Building CXX object src/liboslexec/CMakeFiles/oslexec.dir/oslgram.cpp.o cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec && /usr/bin/c++ -DOSL_EXPORTS -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"11.0.1\" -DOSL_LLVM_VERSION=110 -DUSE_PARTIO=1 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslexec_EXPORTS -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslcomp -isystem /usr/lib/llvm-11.0/include -isystem /usr/include/opencv4 -isystem /usr/include/OpenEXR -pipe -frecord-gcc-switches -Wall -g -O2 -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -O2 -DNDEBUG -fPIC -Wall -Wno-error=strict-overflow -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -fno-math-errno -std=c++17 -o CMakeFiles/oslexec.dir/oslgram.cpp.o -c /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec/oslgram.cpp gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 75%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_fractal3d_fa_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_fractal3d_fa -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_fractal3d_fa.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_fractal3d_fa_vector.osl -t vector --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_fractal3d_fa_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_fractal3d_fa_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 75%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_fractal3d_fa_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_fractal3d_fa -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_fractal3d_fa.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_fractal3d_fa_vector2.osl -t vector2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_fractal3d_fa_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_fractal3d_fa_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 75%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_fractal3d_fa_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_fractal3d_fa -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_fractal3d_fa.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_fractal3d_fa_vector4.osl -t vector4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_fractal3d_fa_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_fractal3d_fa_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 75%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise2d_fa_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_noise2d_fa -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_noise2d_fa.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise2d_fa_color.osl -t color --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise2d_fa_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise2d_fa_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 75%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise2d_fa_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_noise2d_fa -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_noise2d_fa.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise2d_fa_color2.osl -t color2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise2d_fa_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise2d_fa_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 75%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise2d_fa_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_noise2d_fa -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_noise2d_fa.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise2d_fa_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise2d_fa_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise2d_fa_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 75%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise2d_fa_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_noise2d_fa -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_noise2d_fa.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise2d_fa_vector.osl -t vector --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise2d_fa_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise2d_fa_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 76%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise2d_fa_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_noise2d_fa -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_noise2d_fa.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise2d_fa_vector2.osl -t vector2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise2d_fa_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise2d_fa_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 76%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise2d_fa_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_noise2d_fa -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_noise2d_fa.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise2d_fa_vector4.osl -t vector4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise2d_fa_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise2d_fa_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 76%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise3d_fa_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_noise3d_fa -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_noise3d_fa.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise3d_fa_color.osl -t color --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise3d_fa_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise3d_fa_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 76%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise3d_fa_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_noise3d_fa -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_noise3d_fa.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise3d_fa_color2.osl -t color2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise3d_fa_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise3d_fa_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 76%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise3d_fa_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_noise3d_fa -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_noise3d_fa.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise3d_fa_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise3d_fa_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise3d_fa_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 76%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise3d_fa_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_noise3d_fa -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_noise3d_fa.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise3d_fa_vector.osl -t vector --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise3d_fa_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise3d_fa_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 76%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise3d_fa_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_noise3d_fa -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_noise3d_fa.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise3d_fa_vector2.osl -t vector2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise3d_fa_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise3d_fa_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 76%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise3d_fa_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_noise3d_fa -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_noise3d_fa.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise3d_fa_vector4.osl -t vector4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise3d_fa_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_noise3d_fa_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 76%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_separate_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_separate -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_separate.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_separate_color.osl -t color --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_separate_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_separate_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 77%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_separate_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_separate -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_separate.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_separate_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_separate_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_separate_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 77%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_separate_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_separate -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_separate.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_separate_color2.osl -t color2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_separate_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_separate_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 77%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_separate_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_separate -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_separate.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_separate_vector.osl -t vector --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_separate_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_separate_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 77%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_separate_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_separate -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_separate.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_separate_vector2.osl -t vector2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_separate_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_separate_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 77%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_separate_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_separate -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_separate.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_separate_vector4.osl -t vector4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_separate_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_separate_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 77%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_float_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_float -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_swizzle_float.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_float_color.osl -t color --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_float_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_float_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 77%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_float_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_float -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_swizzle_float.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_float_color2.osl -t color2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_float_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_float_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 77%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_float_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_float -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_swizzle_float.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_float_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_float_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_float_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 77%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_float_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_float -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_swizzle_float.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_float_vector.osl -t vector --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_float_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_float_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 78%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_float_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_float -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_swizzle_float.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_float_vector2.osl -t vector2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_float_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_float_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 78%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_float_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_swizzle_float -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_swizzle_float.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_float_vector4.osl -t vector4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_float_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_swizzle_float_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 79%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_burn_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_burn -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_burn.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_burn_float.osl -t float --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_burn_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_burn_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 79%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_burn_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_burn -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_burn.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_burn_color.osl -t color --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_burn_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_burn_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 79%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_burn_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_burn -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_burn.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_burn_color2.osl -t color2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_burn_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_burn_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 79%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_burn_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_burn -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_burn.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_burn_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_burn_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_burn_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 79%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dodge_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_dodge -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_dodge.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dodge_float.osl -t float --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dodge_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dodge_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 79%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dodge_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_dodge -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_dodge.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dodge_color.osl -t color --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dodge_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dodge_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 79%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dodge_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_dodge -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_dodge.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dodge_color2.osl -t color2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dodge_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dodge_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 80%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dodge_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_dodge -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_dodge.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dodge_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dodge_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dodge_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 80%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_geomcolor_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_geomcolor -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_geomcolor.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_geomcolor_float.osl -t float --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_geomcolor_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_geomcolor_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 80%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_geomcolor_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_geomcolor -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_geomcolor.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_geomcolor_color.osl -t color --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_geomcolor_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_geomcolor_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 80%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_geomcolor_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_geomcolor -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_geomcolor.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_geomcolor_color2.osl -t color2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_geomcolor_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_geomcolor_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 80%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_geomcolor_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_geomcolor -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_geomcolor.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_geomcolor_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_geomcolor_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_geomcolor_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 80%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_inside_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_inside -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_inside.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_inside_float.osl -t float --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_inside_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_inside_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 80%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_inside_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_inside -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_inside.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_inside_color.osl -t color --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_inside_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_inside_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 80%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_inside_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_inside -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_inside.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_inside_color2.osl -t color2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_inside_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_inside_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 80%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_inside_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_inside -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_inside.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_inside_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_inside_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_inside_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 80%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_outside_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_outside -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_outside.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_outside_float.osl -t float --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_outside_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_outside_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 80%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_outside_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_outside -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_outside.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_outside_color.osl -t color --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_outside_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_outside_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 50%] Building CXX object src/liboslexec/CMakeFiles/oslexec.dir/osllex.cpp.o cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec && /usr/bin/c++ -DOSL_EXPORTS -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"11.0.1\" -DOSL_LLVM_VERSION=110 -DUSE_PARTIO=1 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslexec_EXPORTS -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslcomp -isystem /usr/lib/llvm-11.0/include -isystem /usr/include/opencv4 -isystem /usr/include/OpenEXR -pipe -frecord-gcc-switches -Wall -g -O2 -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -O2 -DNDEBUG -fPIC -Wall -Wno-error=strict-overflow -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -fno-math-errno -std=c++17 -o CMakeFiles/oslexec.dir/osllex.cpp.o -c /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec/osllex.cpp gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 81%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_outside_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_outside -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_outside.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_outside_color2.osl -t color2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_outside_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_outside_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 81%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_outside_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_outside -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_outside.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_outside_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_outside_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_outside_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 81%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_overlay_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_overlay -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_overlay.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_overlay_float.osl -t float --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_overlay_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_overlay_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 81%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_overlay_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_overlay -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_overlay.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_overlay_color.osl -t color --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_overlay_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_overlay_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 81%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_overlay_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_overlay -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_overlay.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_overlay_color2.osl -t color2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_overlay_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_overlay_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 81%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_overlay_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_overlay -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_overlay.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_overlay_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_overlay_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_overlay_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 81%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_screen_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_screen -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_screen.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_screen_float.osl -t float --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_screen_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_screen_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 81%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_screen_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_screen -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_screen.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_screen_color.osl -t color --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_screen_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_screen_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 81%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_screen_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_screen -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_screen.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_screen_color2.osl -t color2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_screen_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_screen_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 82%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_screen_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_screen -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_screen.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_screen_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_screen_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_screen_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 82%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ambientocclusion_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_ambientocclusion -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_ambientocclusion.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ambientocclusion_float.osl -t float --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ambientocclusion_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_ambientocclusion_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 82%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_bitangent_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_bitangent -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_bitangent.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_bitangent_vector.osl -t vector --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_bitangent_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_bitangent_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 82%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_cellnoise2d_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_cellnoise2d -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_cellnoise2d.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_cellnoise2d_float.osl -t float --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_cellnoise2d_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_cellnoise2d_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 82%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_cellnoise3d_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_cellnoise3d -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_cellnoise3d.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_cellnoise3d_float.osl -t float --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_cellnoise3d_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_cellnoise3d_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 82%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_constant_matrix44.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_constant -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_constant.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_constant_matrix44.osl -t matrix44 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_constant_matrix44.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_constant_matrix44.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 82%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_constant_matrix33.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_constant -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_constant.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_constant_matrix33.osl -t matrix33 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_constant_matrix33.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_constant_matrix33.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 82%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_constant_string.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_constant -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_constant.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_constant_string.osl -t string --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_constant_string.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_constant_string.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 82%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_constant_filename.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_constant -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_constant.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_constant_filename.osl -t filename --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_constant_filename.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_constant_filename.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 82%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_constant_bool.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_constant -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_constant.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_constant_bool.osl -t bool --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_constant_bool.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_constant_bool.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 82%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_constant_int.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_constant -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_constant.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_constant_int.osl -t int --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_constant_int.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_constant_int.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 82%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_crossproduct_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_crossproduct -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_crossproduct.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_crossproduct_vector.osl -t vector --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_crossproduct_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_crossproduct_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 83%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_determinant_matrix44.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_determinant -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_determinant.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_determinant_matrix44.osl -t matrix44 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_determinant_matrix44.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_determinant_matrix44.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 83%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_determinant_matrix33.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_determinant -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_determinant.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_determinant_matrix33.osl -t matrix33 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_determinant_matrix33.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_determinant_matrix33.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 83%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_disjointover_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_disjointover -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_disjointover.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_disjointover_color2.osl -t color2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_disjointover_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_disjointover_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 84%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_disjointover_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_disjointover -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_disjointover.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_disjointover_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_disjointover_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_disjointover_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 84%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dot_matrix44.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_dot -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_dot.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dot_matrix44.osl -t matrix44 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dot_matrix44.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dot_matrix44.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 84%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dot_matrix33.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_dot -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_dot.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dot_matrix33.osl -t matrix33 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dot_matrix33.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dot_matrix33.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 84%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dot_string.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_dot -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_dot.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dot_string.osl -t string --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dot_string.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dot_string.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 84%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dot_filename.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_dot -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_dot.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dot_filename.osl -t filename --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dot_filename.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dot_filename.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 84%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dot_bool.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_dot -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_dot.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dot_bool.osl -t bool --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dot_bool.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dot_bool.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 84%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dot_int.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_dot -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_dot.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dot_int.osl -t int --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dot_int.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dot_int.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 85%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dot_surfaceshader.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_dot -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_dot.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dot_surfaceshader.osl -t surfaceshader --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dot_surfaceshader.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dot_surfaceshader.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 85%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dotproduct_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_dotproduct -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_dotproduct.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dotproduct_vector.osl -t vector --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dotproduct_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dotproduct_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 85%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dotproduct_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_dotproduct -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_dotproduct.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dotproduct_vector2.osl -t vector2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dotproduct_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dotproduct_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 85%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dotproduct_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_dotproduct -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_dotproduct.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dotproduct_vector4.osl -t vector4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dotproduct_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_dotproduct_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 85%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_frame_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_frame -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_frame.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_frame_float.osl -t float --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_frame_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_frame_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 85%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_geomattrvalue_int.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_geomattrvalue -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_geomattrvalue.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_geomattrvalue_int.osl -t int --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_geomattrvalue_int.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_geomattrvalue_int.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 85%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_geomattrvalue_bool.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_geomattrvalue -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_geomattrvalue.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_geomattrvalue_bool.osl -t bool --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_geomattrvalue_bool.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_geomattrvalue_bool.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 85%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_geomattrvalue_string.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_geomattrvalue -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_geomattrvalue.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_geomattrvalue_string.osl -t string --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_geomattrvalue_string.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_geomattrvalue_string.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 85%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_heighttonormal_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_heighttonormal -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_heighttonormal.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_heighttonormal_vector.osl -t vector --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_heighttonormal_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_heighttonormal_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 86%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_hsvadjust_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_hsvadjust -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_hsvadjust.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_hsvadjust_color.osl -t color --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_hsvadjust_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_hsvadjust_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 86%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_hsvadjust_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_hsvadjust -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_hsvadjust.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_hsvadjust_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_hsvadjust_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_hsvadjust_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 86%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_hsvtorgb_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_hsvtorgb -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_hsvtorgb.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_hsvtorgb_color.osl -t color --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_hsvtorgb_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_hsvtorgb_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 87%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_hsvtorgb_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_hsvtorgb -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_hsvtorgb.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_hsvtorgb_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_hsvtorgb_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_hsvtorgb_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 87%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_hueshift_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_hueshift -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_hueshift.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_hueshift_color.osl -t color --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_hueshift_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_hueshift_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 87%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_hueshift_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_hueshift -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_hueshift.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_hueshift_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_hueshift_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_hueshift_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 87%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_in_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_in -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_in.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_in_color2.osl -t color2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_in_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_in_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 87%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_in_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_in -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_in.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_in_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_in_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_in_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 87%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_luminance_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_luminance -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_luminance.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_luminance_color.osl -t color --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_luminance_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_luminance_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 87%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_luminance_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_luminance -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_luminance.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_luminance_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_luminance_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_luminance_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 87%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_magnitude_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_magnitude -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_magnitude.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_magnitude_vector.osl -t vector --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_magnitude_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_magnitude_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 87%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_magnitude_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_magnitude -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_magnitude.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_magnitude_vector2.osl -t vector2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_magnitude_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_magnitude_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 87%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_magnitude_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_magnitude -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_magnitude.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_magnitude_vector4.osl -t vector4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_magnitude_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_magnitude_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 87%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_mask_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_mask -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_mask.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_mask_color2.osl -t color2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_mask_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_mask_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 87%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_mask_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_mask -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_mask.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_mask_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_mask_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_mask_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 87%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_matte_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_matte -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_matte.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_matte_color2.osl -t color2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_matte_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_matte_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 87%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_matte_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_matte -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_matte.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_matte_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_matte_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_matte_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 88%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_mix_surfaceshader.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_mix -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_mix.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_mix_surfaceshader.osl -t surfaceshader --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_mix_surfaceshader.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_mix_surfaceshader.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 89%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_normal_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_normal -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_normal.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_normal_vector.osl -t vector --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_normal_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_normal_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 89%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_normalize_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_normalize -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_normalize.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_normalize_vector.osl -t vector --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_normalize_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_normalize_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 89%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_normalize_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_normalize -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_normalize.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_normalize_vector2.osl -t vector2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_normalize_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_normalize_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 89%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_normalize_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_normalize -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_normalize.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_normalize_vector4.osl -t vector4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_normalize_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_normalize_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 89%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_out_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_out -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_out.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_out_color2.osl -t color2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_out_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_out_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 89%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_out_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_out -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_out.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_out_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_out_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_out_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 89%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_over_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_over -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_over.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_over_color2.osl -t color2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_over_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_over_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 89%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_over_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_over -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_over.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_over_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_over_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_over_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 89%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_combine_cc_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_combine_cc -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_combine_cc.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_combine_cc_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_combine_cc_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_combine_cc_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 89%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_combine_cf_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_combine_cf -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_combine_cf.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_combine_cf_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_combine_cf_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_combine_cf_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 90%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_combine_vf_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_combine_vf -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_combine_vf.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_combine_vf_vector4.osl -t vector4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_combine_vf_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_combine_vf_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 90%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_combine_vv_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_combine_vv -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_combine_vv.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_combine_vv_vector4.osl -t vector4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_combine_vv_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_combine_vv_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 90%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_position_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_position -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_position.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_position_vector.osl -t vector --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_position_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_position_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 90%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_premult_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_premult -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_premult.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_premult_color.osl -t color --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_premult_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_premult_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 90%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_premult_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_premult -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_premult.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_premult_color2.osl -t color2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_premult_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_premult_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 90%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_premult_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_premult -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_premult.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_premult_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_premult_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_premult_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 90%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_rgbtohsv_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_rgbtohsv -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_rgbtohsv.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_rgbtohsv_color.osl -t color --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_rgbtohsv_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_rgbtohsv_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 91%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_rgbtohsv_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_rgbtohsv -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_rgbtohsv.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_rgbtohsv_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_rgbtohsv_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_rgbtohsv_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 91%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_rotate_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_rotate -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_rotate.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_rotate_vector.osl -t vector --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_rotate_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_rotate_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 91%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_rotate_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_rotate -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_rotate.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_rotate_vector2.osl -t vector2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_rotate_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_rotate_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 92%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_rotate2d_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_rotate2d -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_rotate2d.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_rotate2d_vector2.osl -t vector2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_rotate2d_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_rotate2d_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 92%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_scale_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_scale -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_scale.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_scale_vector.osl -t vector --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_scale_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_scale_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 92%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_saturate_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_saturate -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_saturate.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_saturate_color.osl -t color --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_saturate_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_saturate_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 92%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_saturate_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_saturate -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_saturate.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_saturate_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_saturate_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_saturate_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 92%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_scale_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_scale -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_scale.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_scale_vector2.osl -t vector2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_scale_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_scale_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 92%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_tangent_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_tangent -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_tangent.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_tangent_vector.osl -t vector --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_tangent_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_tangent_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 93%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_texcoord_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_texcoord -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_texcoord.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_texcoord_vector.osl -t vector --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_texcoord_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_texcoord_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 93%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_texcoord_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_texcoord -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_texcoord.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_texcoord_vector2.osl -t vector2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_texcoord_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_texcoord_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 93%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_time_float.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_time -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_time.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_time_float.osl -t float --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_time_float.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_time_float.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 93%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_transformpoint_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_transformpoint -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_transformpoint.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_transformpoint_vector4.osl -t vector4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_transformpoint_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_transformpoint_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 93%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_transformpoint_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_transformpoint -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_transformpoint.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_transformpoint_vector.osl -t vector --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_transformpoint_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_transformpoint_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 93%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_transformvector_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_transformvector -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_transformvector.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_transformvector_vector.osl -t vector --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_transformvector_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_transformvector_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 93%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_transformvector_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_transformvector -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_transformvector.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_transformvector_vector4.osl -t vector4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_transformvector_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_transformvector_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 93%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_transformnormal_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_transformnormal -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_transformnormal.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_transformnormal_vector.osl -t vector --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_transformnormal_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_transformnormal_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 93%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_transformnormal_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_transformnormal -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_transformnormal.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_transformnormal_vector4.osl -t vector4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_transformnormal_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_transformnormal_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 93%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_transpose_matrix44.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_transpose -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_transpose.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_transpose_matrix44.osl -t matrix44 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_transpose_matrix44.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_transpose_matrix44.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 94%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_transpose_matrix33.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_transpose -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_transpose.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_transpose_matrix33.osl -t matrix33 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_transpose_matrix33.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_transpose_matrix33.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 95%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_unpremult_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_unpremult -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_unpremult.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_unpremult_color.osl -t color --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_unpremult_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_unpremult_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 95%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_unpremult_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_unpremult -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_unpremult.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_unpremult_color2.osl -t color2 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_unpremult_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_unpremult_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 95%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_unpremult_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_unpremult -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_unpremult.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_unpremult_color4.osl -t color4 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_unpremult_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_unpremult_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 95%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_matrix_invert_matrix44.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_matrix_invert -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_matrix_invert.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_matrix_invert_matrix44.osl -t matrix44 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_matrix_invert_matrix44.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_matrix_invert_matrix44.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 95%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_matrix_invert_matrix33.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_matrix_invert -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_matrix_invert.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_matrix_invert_matrix33.osl -t matrix33 --othertypes none cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_matrix_invert_matrix33.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_matrix_invert_matrix33.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 95%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_convert_float_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_convert -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_convert.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_convert_float_color.osl -t float --othertypes color cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_convert_float_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_convert_float_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 95%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_convert_float_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_convert -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_convert.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_convert_float_color2.osl -t float --othertypes color2 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_convert_float_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_convert_float_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 95%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_convert_float_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_convert -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_convert.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_convert_float_color4.osl -t float --othertypes color4 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_convert_float_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_convert_float_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 96%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_convert_float_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_convert -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_convert.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_convert_float_vector.osl -t float --othertypes vector cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_convert_float_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_convert_float_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 96%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_convert_float_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_convert -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_convert.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_convert_float_vector2.osl -t float --othertypes vector2 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_convert_float_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_convert_float_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 96%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_convert_float_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_convert -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_convert.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_convert_float_vector4.osl -t float --othertypes vector4 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_convert_float_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_convert_float_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 96%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_convert_color_vector.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_convert -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_convert.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_convert_color_vector.osl -t color --othertypes vector cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_convert_color_vector.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_convert_color_vector.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 96%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_convert_color_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_convert -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_convert.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_convert_color_color4.osl -t color --othertypes color4 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_convert_color_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_convert_color_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 96%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_convert_color2_vector2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_convert -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_convert.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_convert_color2_vector2.osl -t color2 --othertypes vector2 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_convert_color2_vector2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_convert_color2_vector2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 96%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_convert_color4_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_convert -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_convert.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_convert_color4_color.osl -t color4 --othertypes color cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_convert_color4_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_convert_color4_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 96%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_convert_color4_vector4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_convert -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_convert.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_convert_color4_vector4.osl -t color4 --othertypes vector4 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_convert_color4_vector4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_convert_color4_vector4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 96%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_convert_vector_color.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_convert -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_convert.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_convert_vector_color.osl -t vector --othertypes color cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_convert_vector_color.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_convert_vector_color.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 97%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_convert_vector2_color2.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_convert -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_convert.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_convert_vector2_color2.osl -t vector2 --othertypes color2 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_convert_vector2_color2.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_convert_vector2_color2.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 97%] oslc /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_convert_vector4_color4.osl cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && python3 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/build_materialX_osl.py -s mx_convert -m /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX/mx_convert.mx -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_convert_vector4_color4.osl -t vector4 --othertypes color4 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX && /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/bin/oslc -q -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders/MaterialX -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/shaders /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_convert_vector4_color4.osl -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/shaders/MaterialX/mx_convert_vector4_color4.oso gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[1]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 97%] Built target mxshaders gmake[1]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 8%] Building CXX object src/liboslexec/CMakeFiles/oslexec.dir/opnoise.cpp.o cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec && /usr/bin/c++ -DOSL_EXPORTS -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"11.0.1\" -DOSL_LLVM_VERSION=110 -DUSE_PARTIO=1 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Doslexec_EXPORTS -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslcomp -isystem /usr/lib/llvm-11.0/include -isystem /usr/include/opencv4 -isystem /usr/include/OpenEXR -pipe -frecord-gcc-switches -Wall -g -O2 -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -O2 -DNDEBUG -fPIC -Wall -Wno-error=strict-overflow -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -fno-math-errno -std=c++17 -o CMakeFiles/oslexec.dir/opnoise.cpp.o -c /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec/opnoise.cpp gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 97%] Linking CXX shared library ../../lib/liboslexec.so cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec && /usr/bin/cmake -E cmake_link_script CMakeFiles/oslexec.dir/link.txt --verbose=1 /usr/bin/c++ -fPIC -pipe -frecord-gcc-switches -Wall -g -O2 -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS -O2 -DNDEBUG -Wl,--version-script=/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/build-scripts/hidesymbols.map -shared -Wl,-soname,liboslexec.so.1.11 -o ../../lib/liboslexec.so.1.11.14 CMakeFiles/oslexec.dir/shadingsys.cpp.o CMakeFiles/oslexec.dir/closure.cpp.o CMakeFiles/oslexec.dir/dictionary.cpp.o CMakeFiles/oslexec.dir/context.cpp.o CMakeFiles/oslexec.dir/instance.cpp.o CMakeFiles/oslexec.dir/loadshader.cpp.o CMakeFiles/oslexec.dir/master.cpp.o CMakeFiles/oslexec.dir/opcolor.cpp.o CMakeFiles/oslexec.dir/opmatrix.cpp.o CMakeFiles/oslexec.dir/opmessage.cpp.o CMakeFiles/oslexec.dir/opnoise.cpp.o CMakeFiles/oslexec.dir/opspline.cpp.o CMakeFiles/oslexec.dir/opstring.cpp.o CMakeFiles/oslexec.dir/optexture.cpp.o CMakeFiles/oslexec.dir/oslexec.cpp.o CMakeFiles/oslexec.dir/pointcloud.cpp.o CMakeFiles/oslexec.dir/rendservices.cpp.o CMakeFiles/oslexec.dir/constfold.cpp.o CMakeFiles/oslexec.dir/runtimeoptimize.cpp.o CMakeFiles/oslexec.dir/typespec.cpp.o CMakeFiles/oslexec.dir/lpexp.cpp.o CMakeFiles/oslexec.dir/lpeparse.cpp.o CMakeFiles/oslexec.dir/automata.cpp.o CMakeFiles/oslexec.dir/accum.cpp.o CMakeFiles/oslexec.dir/opclosure.cpp.o CMakeFiles/oslexec.dir/shadeimage.cpp.o CMakeFiles/oslexec.dir/backendllvm.cpp.o CMakeFiles/oslexec.dir/llvm_gen.cpp.o CMakeFiles/oslexec.dir/llvm_instance.cpp.o CMakeFiles/oslexec.dir/llvm_util.cpp.o CMakeFiles/oslexec.dir/__/liboslnoise/gabornoise.cpp.o CMakeFiles/oslexec.dir/__/liboslnoise/simplexnoise.cpp.o CMakeFiles/oslexec.dir/__/liboslcomp/ast.cpp.o CMakeFiles/oslexec.dir/__/liboslcomp/codegen.cpp.o CMakeFiles/oslexec.dir/__/liboslcomp/oslcomp.cpp.o CMakeFiles/oslexec.dir/__/liboslcomp/symtab.cpp.o CMakeFiles/oslexec.dir/__/liboslcomp/typecheck.cpp.o CMakeFiles/oslexec.dir/__/liboslquery/oslquery.cpp.o CMakeFiles/oslexec.dir/osogram.cpp.o CMakeFiles/oslexec.dir/osolex.cpp.o CMakeFiles/oslexec.dir/oslgram.cpp.o CMakeFiles/oslexec.dir/osllex.cpp.o CMakeFiles/oslexec.dir/llvm_ops.bc.cpp.o -L/usr/lib/llvm-11.0/lib64 -Wl,-rpath,/usr/lib/llvm-11.0/lib64: /usr/lib64/libpartio.so /usr/lib64/libOpenImageIO.so.2.2.15 -lpthread -lboost_filesystem-mt /usr/lib64/libboost_system-mt.so -lboost_thread-mt -lpthread /usr/lib64/libboost_chrono-mt.so /usr/lib64/libboost_date_time-mt.so /usr/lib64/libboost_atomic-mt.so -lrt -ldl /usr/lib/llvm-11.0/lib64/libclang-cpp.so /usr/lib/llvm-11.0/lib64/libLLVM-11.0.1.so /usr/lib64/libImath-2_5.so.25.0.5 /usr/lib64/libIexMath-2_5.so.25.0.5 /usr/lib64/libHalf-2_5.so.25.0.5 /usr/lib64/libIlmThread-2_5.so.25.0.5 /usr/lib64/libIex-2_5.so.25.0.5 /usr/lib64/libpugixml.so.1.11 -lpthread cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec && /usr/bin/cmake -E cmake_symlink_library ../../lib/liboslexec.so.1.11.14 ../../lib/liboslexec.so.1.11 ../../lib/liboslexec.so gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[1]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 97%] Built target oslexec gmake[1]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' /usr/bin/gmake -f src/liboslexec/CMakeFiles/llvmutil_test.dir/build.make src/liboslexec/CMakeFiles/llvmutil_test.dir/depend /usr/bin/gmake -f src/liboslexec/CMakeFiles/accum_test.dir/build.make src/liboslexec/CMakeFiles/accum_test.dir/depend /usr/bin/gmake -f src/testshade/CMakeFiles/libtestshade.dir/build.make src/testshade/CMakeFiles/libtestshade.dir/depend /usr/bin/gmake -f src/testshade/CMakeFiles/testshade.dir/build.make src/testshade/CMakeFiles/testshade.dir/depend /usr/bin/gmake -f src/testrender/CMakeFiles/testrender.dir/build.make src/testrender/CMakeFiles/testrender.dir/depend /usr/bin/gmake -f src/osl.imageio/CMakeFiles/osl.imageio.dir/build.make src/osl.imageio/CMakeFiles/osl.imageio.dir/depend /usr/bin/gmake -f src/osltoy/CMakeFiles/osltoy_autogen.dir/build.make src/osltoy/CMakeFiles/osltoy_autogen.dir/depend gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux && /usr/bin/cmake -E cmake_depends "Unix Makefiles" /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec/CMakeFiles/llvmutil_test.dir/DependInfo.cmake --color= Dependee "/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec/CMakeFiles/llvmutil_test.dir/DependInfo.cmake" is newer than depender "/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec/CMakeFiles/llvmutil_test.dir/depend.internal". Dependee "/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec/CMakeFiles/CMakeDirectoryInformation.cmake" is newer than depender "/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec/CMakeFiles/llvmutil_test.dir/depend.internal". Scanning dependencies of target llvmutil_test gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' /usr/bin/gmake -f src/liboslexec/CMakeFiles/llvmutil_test.dir/build.make src/liboslexec/CMakeFiles/llvmutil_test.dir/build gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux && /usr/bin/cmake -E cmake_depends "Unix Makefiles" /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/osltoy /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/osltoy /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/osltoy/CMakeFiles/osltoy_autogen.dir/DependInfo.cmake --color= Dependee "/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/osltoy/CMakeFiles/osltoy_autogen.dir/DependInfo.cmake" is newer than depender "/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/osltoy/CMakeFiles/osltoy_autogen.dir/depend.internal". Dependee "/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/osltoy/CMakeFiles/CMakeDirectoryInformation.cmake" is newer than depender "/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/osltoy/CMakeFiles/osltoy_autogen.dir/depend.internal". Scanning dependencies of target osltoy_autogen gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' /usr/bin/gmake -f src/osltoy/CMakeFiles/osltoy_autogen.dir/build.make src/osltoy/CMakeFiles/osltoy_autogen.dir/build gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux && /usr/bin/cmake -E cmake_depends "Unix Makefiles" /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/liboslexec /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec/CMakeFiles/accum_test.dir/DependInfo.cmake --color= Dependee "/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec/CMakeFiles/accum_test.dir/DependInfo.cmake" is newer than depender "/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec/CMakeFiles/accum_test.dir/depend.internal". Dependee "/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec/CMakeFiles/CMakeDirectoryInformation.cmake" is newer than depender "/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec/CMakeFiles/accum_test.dir/depend.internal". Scanning dependencies of target accum_test gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' /usr/bin/gmake -f src/liboslexec/CMakeFiles/accum_test.dir/build.make src/liboslexec/CMakeFiles/accum_test.dir/build gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux && /usr/bin/cmake -E cmake_depends "Unix Makefiles" /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/osl.imageio /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/osl.imageio /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/osl.imageio/CMakeFiles/osl.imageio.dir/DependInfo.cmake --color= Dependee "/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/osl.imageio/CMakeFiles/osl.imageio.dir/DependInfo.cmake" is newer than depender "/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/osl.imageio/CMakeFiles/osl.imageio.dir/depend.internal". Dependee "/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/osl.imageio/CMakeFiles/CMakeDirectoryInformation.cmake" is newer than depender "/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/osl.imageio/CMakeFiles/osl.imageio.dir/depend.internal". Scanning dependencies of target osl.imageio gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' /usr/bin/gmake -f src/osl.imageio/CMakeFiles/osl.imageio.dir/build.make src/osl.imageio/CMakeFiles/osl.imageio.dir/build gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux && /usr/bin/cmake -E cmake_depends "Unix Makefiles" /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/testshade /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/testshade /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/testshade/CMakeFiles/testshade.dir/DependInfo.cmake --color= Dependee "/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/testshade/CMakeFiles/testshade.dir/DependInfo.cmake" is newer than depender "/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/testshade/CMakeFiles/testshade.dir/depend.internal". Dependee "/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/testshade/CMakeFiles/CMakeDirectoryInformation.cmake" is newer than depender "/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/testshade/CMakeFiles/testshade.dir/depend.internal". Scanning dependencies of target testshade gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' /usr/bin/gmake -f src/testshade/CMakeFiles/testshade.dir/build.make src/testshade/CMakeFiles/testshade.dir/build gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux && /usr/bin/cmake -E cmake_depends "Unix Makefiles" /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/testshade /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/testshade /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/testshade/CMakeFiles/libtestshade.dir/DependInfo.cmake --color= Dependee "/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/testshade/CMakeFiles/libtestshade.dir/DependInfo.cmake" is newer than depender "/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/testshade/CMakeFiles/libtestshade.dir/depend.internal". Dependee "/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/testshade/CMakeFiles/CMakeDirectoryInformation.cmake" is newer than depender "/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/testshade/CMakeFiles/libtestshade.dir/depend.internal". Scanning dependencies of target libtestshade gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' /usr/bin/gmake -f src/testshade/CMakeFiles/libtestshade.dir/build.make src/testshade/CMakeFiles/libtestshade.dir/build gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux && /usr/bin/cmake -E cmake_depends "Unix Makefiles" /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/testrender /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/testrender /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/testrender/CMakeFiles/testrender.dir/DependInfo.cmake --color= Dependee "/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/testrender/CMakeFiles/testrender.dir/DependInfo.cmake" is newer than depender "/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/testrender/CMakeFiles/testrender.dir/depend.internal". Dependee "/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/testrender/CMakeFiles/CMakeDirectoryInformation.cmake" is newer than depender "/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/testrender/CMakeFiles/testrender.dir/depend.internal". Scanning dependencies of target testrender gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' /usr/bin/gmake -f src/testrender/CMakeFiles/testrender.dir/build.make src/testrender/CMakeFiles/testrender.dir/build gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 97%] Automatic MOC for target osltoy cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/osltoy && /usr/bin/cmake -E cmake_autogen /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/osltoy/CMakeFiles/osltoy_autogen.dir/AutogenInfo.json Release AutoGen: Refreshing parse cache because it doesn't exist. AutoMoc: Generating "SRC:/x86_64-alt-linux/src/osltoy/osltoy_autogen/moc_predefs.h", because it doesn't exist. /usr/bin/c++ -dM -E -c /usr/share/cmake/Modules/CMakeCXXCompilerABI.cpp -DOSL_FAST_MATH=1 "-DOSL_LLVM_FULL_VERSION=\"11.0.1\"" -DOSL_LLVM_VERSION=110 -DQT_CORE_LIB -DQT_GUI_LIB -DQT_NO_DEBUG -DQT_WIDGETS_LIB -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/include -I/usr/lib/llvm-11.0/include -I/usr/include/opencv4 -I/usr/include/OpenEXR -I/usr/include/qt5 -I/usr/include/qt5/QtCore -I/usr/lib64/qt5/mkspecs/linux-g++ -I/usr/include/qt5/QtGui -I/usr/include/qt5/QtWidgets -I/usr/include -I/usr/include/c++/10 -I/usr/include/c++/10/x86_64-alt-linux -I/usr/include/c++/10/backward -I/usr/lib64/gcc/x86_64-alt-linux/10/include -I/usr/local/include AutoGen: Parsing "SRC:/src/osltoy/codeeditor.h" AutoGen: Parsing "SRC:/src/osltoy/osltoyapp.h" AutoGen: Parsing "SRC:/src/osltoy/osltoyrenderer.h" AutoGen: Parsing "SRC:/src/osltoy/codeeditor.cpp" AutoGen: Parsing "SRC:/src/osltoy/osltoyapp.cpp" AutoGen: Parsing "SRC:/src/osltoy/osltoymain.cpp" AutoGen: Parsing "SRC:/src/osltoy/osltoyrenderer.cpp" AutoMoc: Generating "SRC:/x86_64-alt-linux/src/osltoy/osltoy_autogen/EWIEGA46WW/moc_codeeditor.cpp", because it doesn't exist, from "SRC:/src/osltoy/codeeditor.h" /usr/share/qt5/bin/moc -DOSL_FAST_MATH=1 "-DOSL_LLVM_FULL_VERSION=\"11.0.1\"" -DOSL_LLVM_VERSION=110 -DQT_CORE_LIB -DQT_GUI_LIB -DQT_NO_DEBUG -DQT_WIDGETS_LIB -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/include -I/usr/lib/llvm-11.0/include -I/usr/include/opencv4 -I/usr/include/OpenEXR -I/usr/include/qt5 -I/usr/include/qt5/QtCore -I/usr/lib64/qt5/mkspecs/linux-g++ -I/usr/include/qt5/QtGui -I/usr/include/qt5/QtWidgets -I/usr/include -I/usr/include/c++/10 -I/usr/include/c++/10/x86_64-alt-linux -I/usr/include/c++/10/backward -I/usr/lib64/gcc/x86_64-alt-linux/10/include -I/usr/local/include --include /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/osltoy/osltoy_autogen/moc_predefs.h --output-dep-file -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/osltoy/osltoy_autogen/EWIEGA46WW/moc_codeeditor.cpp /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/osltoy/codeeditor.h AutoMoc: Generating "SRC:/x86_64-alt-linux/src/osltoy/osltoy_autogen/EWIEGA46WW/moc_osltoyapp.cpp", because it doesn't exist, from "SRC:/src/osltoy/osltoyapp.h" /usr/share/qt5/bin/moc -DOSL_FAST_MATH=1 "-DOSL_LLVM_FULL_VERSION=\"11.0.1\"" -DOSL_LLVM_VERSION=110 -DQT_CORE_LIB -DQT_GUI_LIB -DQT_NO_DEBUG -DQT_WIDGETS_LIB -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/include -I/usr/lib/llvm-11.0/include -I/usr/include/opencv4 -I/usr/include/OpenEXR -I/usr/include/qt5 -I/usr/include/qt5/QtCore -I/usr/lib64/qt5/mkspecs/linux-g++ -I/usr/include/qt5/QtGui -I/usr/include/qt5/QtWidgets -I/usr/include -I/usr/include/c++/10 -I/usr/include/c++/10/x86_64-alt-linux -I/usr/include/c++/10/backward -I/usr/lib64/gcc/x86_64-alt-linux/10/include -I/usr/local/include --include /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/osltoy/osltoy_autogen/moc_predefs.h --output-dep-file -o /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/osltoy/osltoy_autogen/EWIEGA46WW/moc_osltoyapp.cpp /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/osltoy/osltoyapp.h AutoMoc: Reading dependencies from "SRC:/x86_64-alt-linux/src/osltoy/osltoy_autogen/EWIEGA46WW/moc_codeeditor.cpp.d" AutoMoc: Reading dependencies from "SRC:/x86_64-alt-linux/src/osltoy/osltoy_autogen/EWIEGA46WW/moc_osltoyapp.cpp.d" AutoMoc: Generating MOC compilation "SRC:/x86_64-alt-linux/src/osltoy/osltoy_autogen/mocs_compilation.cpp" AutoGen: Writing the parse cache file "SRC:/x86_64-alt-linux/src/osltoy/CMakeFiles/osltoy_autogen.dir/ParseCache.txt" AutoGen: Writing the settings file "SRC:/x86_64-alt-linux/src/osltoy/CMakeFiles/osltoy_autogen.dir/AutogenUsed.txt" gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[1]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 99%] Built target osltoy_autogen gmake[1]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' /usr/bin/gmake -f src/osltoy/CMakeFiles/osltoy.dir/build.make src/osltoy/CMakeFiles/osltoy.dir/depend gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux && /usr/bin/cmake -E cmake_depends "Unix Makefiles" /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1 /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/osltoy /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/osltoy /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/osltoy/CMakeFiles/osltoy.dir/DependInfo.cmake --color= Dependee "/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/osltoy/CMakeFiles/osltoy.dir/DependInfo.cmake" is newer than depender "/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/osltoy/CMakeFiles/osltoy.dir/depend.internal". Dependee "/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/osltoy/CMakeFiles/CMakeDirectoryInformation.cmake" is newer than depender "/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/osltoy/CMakeFiles/osltoy.dir/depend.internal". Scanning dependencies of target osltoy gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' /usr/bin/gmake -f src/osltoy/CMakeFiles/osltoy.dir/build.make src/osltoy/CMakeFiles/osltoy.dir/build gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 99%] Building CXX object src/testrender/CMakeFiles/testrender.dir/optix_stringtable.cpp.o cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/testrender && /usr/bin/c++ -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"11.0.1\" -DOSL_LLVM_VERSION=110 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/include -isystem /usr/lib/llvm-11.0/include -isystem /usr/include/opencv4 -isystem /usr/include/OpenEXR -pipe -frecord-gcc-switches -Wall -g -O2 -O2 -DNDEBUG -Wall -Wno-error=strict-overflow -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -fno-math-errno -std=c++17 -o CMakeFiles/testrender.dir/optix_stringtable.cpp.o -c /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/testrender/optix_stringtable.cpp gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [ 97%] Building CXX object src/liboslexec/CMakeFiles/llvmutil_test.dir/llvmutil_test.cpp.o cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/liboslexec && /usr/bin/c++ -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"11.0.1\" -DOSL_LLVM_VERSION=110 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include 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/usr/lib/llvm-11.0/include -isystem /usr/include/opencv4 -isystem /usr/include/OpenEXR -isystem /usr/include/qt5 -isystem /usr/include/qt5/QtCore -isystem /usr/share/qt5/../../lib64/qt5/mkspecs/linux-g++ -isystem /usr/include/qt5/QtGui -isystem /usr/include/qt5/QtWidgets -pipe -frecord-gcc-switches -Wall -g -O2 -O2 -DNDEBUG -fPIE -Wall -Wno-error=strict-overflow -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -fno-math-errno -fPIC -std=c++17 -o CMakeFiles/osltoy.dir/osltoy_autogen/mocs_compilation.cpp.o -c /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/osltoy/osltoy_autogen/mocs_compilation.cpp gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [100%] Building CXX object src/testrender/CMakeFiles/testrender.dir/shading.cpp.o cd 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/usr/lib64/libOpenImageIO.so.2.2.15 -lboost_filesystem-mt /usr/lib64/libboost_system-mt.so -lboost_thread-mt -lpthread /usr/lib64/libboost_chrono-mt.so /usr/lib64/libboost_date_time-mt.so /usr/lib64/libboost_atomic-mt.so -lrt -ldl /usr/lib64/libImath-2_5.so.25.0.5 /usr/lib64/libHalf-2_5.so.25.0.5 /usr/lib64/libIlmThread-2_5.so.25.0.5 /usr/lib64/libIexMath-2_5.so.25.0.5 /usr/lib64/libIex-2_5.so.25.0.5 /usr/lib64/libQt5Gui.so.5.15.2 /usr/lib64/libQt5Core.so.5.15.2 -lpthread gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[1]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [100%] Built target osltoy gmake[1]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [100%] Linking CXX executable ../../bin/testrender cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/testrender && /usr/bin/cmake -E cmake_link_script CMakeFiles/testrender.dir/link.txt --verbose=1 /usr/bin/c++ -pipe -frecord-gcc-switches -Wall -g -O2 -O2 -DNDEBUG CMakeFiles/testrender.dir/optix_stringtable.cpp.o CMakeFiles/testrender.dir/optixraytracer.cpp.o CMakeFiles/testrender.dir/shading.cpp.o CMakeFiles/testrender.dir/simpleraytracer.cpp.o CMakeFiles/testrender.dir/testrender.cpp.o -o ../../bin/testrender -L/usr/lib/llvm-11.0/lib64 -Wl,-rpath,/usr/lib/llvm-11.0/lib64:/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/lib: ../../lib/liboslexec.so.1.11.14 ../../lib/liboslquery.so.1.11.14 /usr/lib64/libOpenImageIO.so.2.2.15 /usr/lib64/libImath-2_5.so.25.0.5 /usr/lib64/libIexMath-2_5.so.25.0.5 /usr/lib64/libHalf-2_5.so.25.0.5 /usr/lib64/libIlmThread-2_5.so.25.0.5 -lpthread /usr/lib64/libIex-2_5.so.25.0.5 /usr/lib64/libpugixml.so.1.11 gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[1]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [100%] Built target testrender gmake[1]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [100%] Building CXX object src/testshade/CMakeFiles/libtestshade.dir/optixgridrender.cpp.o cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/testshade && /usr/bin/c++ -DOSL_FAST_MATH=1 -DOSL_LLVM_FULL_VERSION=\"11.0.1\" -DOSL_LLVM_VERSION=110 -DUSE_STD_REGEX -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS -Dlibtestshade_EXPORTS -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/include -I/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/include -isystem /usr/lib/llvm-11.0/include -isystem /usr/include/opencv4 -isystem /usr/include/OpenEXR -pipe -frecord-gcc-switches -Wall -g -O2 -O2 -DNDEBUG -fPIC -Wall -Wno-error=strict-overflow -Wno-unused-local-typedefs -Wno-unused-result -Wno-error=misleading-indentation -fno-math-errno -std=c++17 -o CMakeFiles/libtestshade.dir/optixgridrender.cpp.o -c /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/src/testshade/optixgridrender.cpp gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[2]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [100%] Linking CXX shared library ../../lib/libtestshade.so cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/testshade && /usr/bin/cmake -E cmake_link_script CMakeFiles/libtestshade.dir/link.txt --verbose=1 /usr/bin/c++ -fPIC -pipe -frecord-gcc-switches -Wall -g -O2 -O2 -DNDEBUG -shared -Wl,-soname,libtestshade.so.1.11 -o ../../lib/libtestshade.so.1.11.14 CMakeFiles/libtestshade.dir/testshade.cpp.o CMakeFiles/libtestshade.dir/simplerend.cpp.o CMakeFiles/libtestshade.dir/optixgridrender.cpp.o CMakeFiles/libtestshade.dir/__/testrender/optix_stringtable.cpp.o -L/usr/lib/llvm-11.0/lib64 -Wl,-rpath,/usr/lib/llvm-11.0/lib64:/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/lib: ../../lib/liboslexec.so.1.11.14 ../../lib/liboslquery.so.1.11.14 /usr/lib64/libOpenImageIO.so.2.2.15 /usr/lib64/libImath-2_5.so.25.0.5 /usr/lib64/libIexMath-2_5.so.25.0.5 /usr/lib64/libHalf-2_5.so.25.0.5 /usr/lib64/libIlmThread-2_5.so.25.0.5 -lpthread /usr/lib64/libIex-2_5.so.25.0.5 cd /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/src/testshade && /usr/bin/cmake -E cmake_symlink_library ../../lib/libtestshade.so.1.11.14 ../../lib/libtestshade.so.1.11 ../../lib/libtestshade.so gmake[2]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake[1]: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' [100%] Built target libtestshade gmake[1]: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' gmake: Entering directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' /usr/bin/cmake -E cmake_progress_start /usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux/CMakeFiles 0 gmake: Leaving directory '/usr/src/RPM/BUILD/openshadinglanguage-1.11.14.1/x86_64-alt-linux' + exit 0 Executing(%install): /bin/sh -e /usr/src/tmp/rpm-tmp.491 + umask 022 + /bin/mkdir -p /usr/src/RPM/BUILD + cd /usr/src/RPM/BUILD + /bin/chmod -Rf u+rwX -- /usr/src/tmp/openshadinglanguage-buildroot + : + /bin/rm -rf -- /usr/src/tmp/openshadinglanguage-buildroot + PATH=/usr/libexec/rpm-build:/usr/src/bin:/bin:/usr/bin:/usr/X11R6/bin:/usr/games + cd openshadinglanguage-1.11.14.1 + DESTDIR=/usr/src/tmp/openshadinglanguage-buildroot + cmake --install x86_64-alt-linux --verbose -- Install configuration: "Release" -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/lib64/pkgconfig/oslexec.pc -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/lib64/pkgconfig/oslcomp.pc -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/lib64/pkgconfig/oslquery.pc -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/lib64/cmake/OSL/OSLConfig.cmake -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/lib64/cmake/OSL/OSLConfigVersion.cmake -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/lib64/cmake/OSL/OSLTargets.cmake -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/lib64/cmake/OSL/OSLTargets-release.cmake -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/include/OSL/accum.h -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/include/OSL/device_string.h -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/include/OSL/dual.h -- Installing: 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/usr/src/tmp/openshadinglanguage-buildroot/usr/include/OSL/platform.h -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/include/OSL/rendererservices.h -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/include/OSL/sfm_simplex.h -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/include/OSL/sfmath.h -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/include/OSL/shaderglobals.h -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/include/OSL/strdecls.h -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/include/OSL/wide.h -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/include/OSL/oslversion.h -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/include/OSL/oslconfig.h -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/include/OSL/Imathx/ImathColor.h -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/include/OSL/Imathx/ImathFun.h -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/include/OSL/Imathx/ImathLimits.h -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/include/OSL/Imathx/ImathMatrix.h -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/include/OSL/Imathx/ImathVec.h -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/include/OSL/Imathx/Imathx.h -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/lib64/liboslcomp.so.1.11.14 -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/lib64/liboslcomp.so.1.11 -- Set runtime path of "/usr/src/tmp/openshadinglanguage-buildroot/usr/lib64/liboslcomp.so.1.11.14" to "" -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/lib64/liboslcomp.so -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/lib64/liboslquery.so.1.11.14 -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/lib64/liboslquery.so.1.11 -- Set runtime path of "/usr/src/tmp/openshadinglanguage-buildroot/usr/lib64/liboslquery.so.1.11.14" to "" -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/lib64/liboslquery.so -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/lib64/python3.9/site-packages/oslquery.so -- Set runtime path of "/usr/src/tmp/openshadinglanguage-buildroot/usr/lib64/python3.9/site-packages/oslquery.so" to "" -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/lib64/liboslexec.so.1.11.14 -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/lib64/liboslexec.so.1.11 -- Set runtime path of "/usr/src/tmp/openshadinglanguage-buildroot/usr/lib64/liboslexec.so.1.11.14" to "" -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/lib64/liboslexec.so -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/lib64/liboslnoise.so.1.11.14 -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/lib64/liboslnoise.so.1.11 -- Set runtime path of "/usr/src/tmp/openshadinglanguage-buildroot/usr/lib64/liboslnoise.so.1.11.14" to "" -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/lib64/liboslnoise.so -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/bin/oslc -- Set runtime path of "/usr/src/tmp/openshadinglanguage-buildroot/usr/bin/oslc" to "" -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/bin/oslinfo -- Set runtime path of "/usr/src/tmp/openshadinglanguage-buildroot/usr/bin/oslinfo" to "" -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/bin/testshade -- Set runtime path of "/usr/src/tmp/openshadinglanguage-buildroot/usr/bin/testshade" to "" -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/lib64/libtestshade.so.1.11.14 -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/lib64/libtestshade.so.1.11 -- Set runtime path of "/usr/src/tmp/openshadinglanguage-buildroot/usr/lib64/libtestshade.so.1.11.14" to "" -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/lib64/libtestshade.so -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/bin/testshade_dso -- Set runtime path of "/usr/src/tmp/openshadinglanguage-buildroot/usr/bin/testshade_dso" to "" -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/bin/testrender -- Set runtime path of "/usr/src/tmp/openshadinglanguage-buildroot/usr/bin/testrender" to "" -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/lib64/osl.imageio.so -- Set runtime path of "/usr/src/tmp/openshadinglanguage-buildroot/usr/lib64/osl.imageio.so" to "" -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/bin/osltoy -- Set runtime path of "/usr/src/tmp/openshadinglanguage-buildroot/usr/bin/osltoy" to "" -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/color2.h -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/color4.h -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/matrix33.h -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/oslutil.h -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/stdosl.h -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/vector2.h -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/vector4.h -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/emitter.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/glass.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/image.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/mandelbrot.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/matte.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/metal.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/ubersurface.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/emitter.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/glass.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/image.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/mandelbrot.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/matte.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/metal.oso -- Installing: 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/usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_swizzle_vector2_vector.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_swizzle_vector2_vector2.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_swizzle_vector2_vector4.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_swizzle_vector4_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_swizzle_vector4_color.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_swizzle_vector4_color2.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_swizzle_vector4_color4.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_swizzle_vector4_vector.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_swizzle_vector4_vector2.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_swizzle_vector4_vector4.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_tan_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_tan_color.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_tan_color2.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_tan_color4.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_tan_vector.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_tan_vector2.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_tan_vector4.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_tiledimage_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_tiledimage_color.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_tiledimage_color2.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_tiledimage_color4.oso -- Installing: 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/usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_triplanarprojection_vector.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_triplanarprojection_vector2.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_triplanarprojection_vector4.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_atan2_float_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_atan2_color_color.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_atan2_color_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_atan2_color2_color2.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_atan2_color2_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_atan2_color4_color4.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_atan2_color4_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_atan2_vector_vector.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_atan2_vector_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_atan2_vector2_vector2.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_atan2_vector2_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_atan2_vector4_vector4.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_atan2_vector4_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_clamp_float_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_clamp_color_color.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_clamp_color_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_clamp_color2_color2.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_clamp_color2_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_clamp_color4_color4.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_clamp_color4_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_clamp_vector_vector.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_clamp_vector_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_clamp_vector2_vector2.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_clamp_vector2_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_clamp_vector4_vector4.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_clamp_vector4_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_contrast_float_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_contrast_color_color.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_contrast_color_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_contrast_color2_color2.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_contrast_color2_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_contrast_color4_color4.oso -- Installing: 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/usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_invert_float_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_invert_color_color.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_invert_color_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_invert_color2_color2.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_invert_color2_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_invert_color4_color4.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_invert_color4_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_invert_vector_vector.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_invert_vector_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_invert_vector2_vector2.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_invert_vector2_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_invert_vector4_vector4.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_invert_vector4_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_max_float_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_max_color_color.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_max_color_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_max_color2_color2.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_max_color2_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_max_color4_color4.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_max_color4_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_max_vector_vector.oso -- Installing: 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/usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_add_float_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_add_color_color.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_add_color_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_add_color2_color2.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_add_color2_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_add_color4_color4.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_add_color4_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_add_vector_vector.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_add_vector_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_add_vector2_vector2.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_add_vector2_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_add_vector4_vector4.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_add_vector4_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_add_matrix33_matrix33.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_add_matrix33_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_add_matrix44_matrix44.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_add_matrix44_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_divide_float_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_divide_color_color.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_divide_color_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_divide_color2_color2.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_divide_color2_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_divide_color4_color4.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_divide_color4_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_divide_vector_vector.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_divide_vector_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_divide_vector2_vector2.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_divide_vector2_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_divide_vector4_vector4.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_divide_vector4_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_divide_matrix33_matrix33.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_divide_matrix33_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_divide_matrix44_matrix44.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_divide_matrix44_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_multiply_float_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_multiply_color_color.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_multiply_color_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_multiply_color2_color2.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_multiply_color2_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_multiply_color4_color4.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_multiply_color4_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_multiply_vector_vector.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_multiply_vector_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_multiply_vector2_vector2.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_multiply_vector2_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_multiply_vector4_vector4.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_multiply_vector4_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_multiply_matrix33_matrix33.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_multiply_matrix33_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_multiply_matrix44_matrix44.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_multiply_matrix44_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_subtract_float_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_subtract_color_color.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_subtract_color_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_subtract_color2_color2.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_subtract_color2_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_subtract_color4_color4.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_subtract_color4_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_subtract_vector_vector.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_subtract_vector_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_subtract_vector2_vector2.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_subtract_vector2_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_subtract_vector4_vector4.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_subtract_vector4_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_subtract_matrix33_matrix33.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_subtract_matrix33_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_subtract_matrix44_matrix44.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_subtract_matrix44_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_add_surfaceshader_surfaceshader.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_multiply_surfaceshader_color.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_multiply_surfaceshader_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_extract_color.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_extract_color2.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_extract_color4.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_extract_vector.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_extract_vector2.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_extract_vector4.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_fractal3d_fa_color.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_fractal3d_fa_color2.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_fractal3d_fa_color4.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_fractal3d_fa_vector.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_fractal3d_fa_vector2.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_fractal3d_fa_vector4.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_noise2d_fa_color.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_noise2d_fa_color2.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_noise2d_fa_color4.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_noise2d_fa_vector.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_noise2d_fa_vector2.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_noise2d_fa_vector4.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_noise3d_fa_color.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_noise3d_fa_color2.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_noise3d_fa_color4.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_noise3d_fa_vector.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_noise3d_fa_vector2.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_noise3d_fa_vector4.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_separate_color.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_separate_color2.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_separate_color4.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_separate_vector.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_separate_vector2.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_separate_vector4.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_swizzle_float_color.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_swizzle_float_color2.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_swizzle_float_color4.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_swizzle_float_vector.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_swizzle_float_vector2.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_swizzle_float_vector4.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_burn_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_burn_color.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_burn_color2.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_burn_color4.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_dodge_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_dodge_color.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_dodge_color2.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_dodge_color4.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_geomcolor_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_geomcolor_color.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_geomcolor_color2.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_geomcolor_color4.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_inside_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_inside_color.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_inside_color2.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_inside_color4.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_outside_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_outside_color.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_outside_color2.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_outside_color4.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_overlay_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_overlay_color.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_overlay_color2.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_overlay_color4.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_screen_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_screen_color.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_screen_color2.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_screen_color4.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_ambientocclusion_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_bitangent_vector.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_cellnoise2d_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_cellnoise3d_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_constant_matrix44.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_constant_matrix33.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_constant_string.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_constant_filename.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_constant_bool.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_constant_int.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_crossproduct_vector.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_determinant_matrix44.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_determinant_matrix33.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_disjointover_color2.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_disjointover_color4.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_dot_matrix44.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_dot_matrix33.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_dot_string.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_dot_filename.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_dot_bool.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_dot_int.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_dot_surfaceshader.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_dotproduct_vector.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_dotproduct_vector2.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_dotproduct_vector4.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_frame_float.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_geomattrvalue_int.oso -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_geomattrvalue_bool.oso -- Installing: 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Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_noise2d_vector.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_noise2d_vector2.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_noise2d_vector4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_noise3d_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_noise3d_color.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_noise3d_color2.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_noise3d_color4.osl -- Installing: 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-- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_ramp4_vector2.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_ramp4_vector4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_ramplr_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_ramplr_color.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_ramplr_color2.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_ramplr_color4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_ramplr_vector.osl -- Installing: 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Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_sign_vector4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_sin_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_sin_color.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_sin_color2.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_sin_color4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_sin_vector.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_sin_vector2.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_sin_vector4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_splitlr_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_splitlr_color.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_splitlr_color2.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_splitlr_color4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_splitlr_vector.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_splitlr_vector2.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_splitlr_vector4.osl -- Installing: 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/usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_sqrt_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_sqrt_color.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_sqrt_color2.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_sqrt_color4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_sqrt_vector.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_sqrt_vector2.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_sqrt_vector4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_switch_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_switch_color.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_switch_color2.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_switch_color4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_switch_vector.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_switch_vector2.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_switch_vector4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_swizzle_color_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_swizzle_color_color.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_swizzle_color_color2.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_swizzle_color_color4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_swizzle_color_vector.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_swizzle_color_vector2.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_swizzle_color_vector4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_swizzle_color2_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_swizzle_color2_color.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_swizzle_color2_color2.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_swizzle_color2_color4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_swizzle_color2_vector.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_swizzle_color2_vector2.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_swizzle_color2_vector4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_swizzle_color4_float.osl -- Installing: 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Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_tiledimage_color2.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_tiledimage_color4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_tiledimage_vector.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_tiledimage_vector2.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_tiledimage_vector4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_triplanarprojection_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_triplanarprojection_color.osl -- Installing: 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/usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_clamp_color2_color2.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_clamp_color2_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_clamp_color4_color4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_clamp_color4_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_clamp_vector_vector.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_clamp_vector_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_clamp_vector2_vector2.osl -- Installing: 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/usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_invert_color4_color4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_invert_color4_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_invert_vector_vector.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_invert_vector_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_invert_vector2_vector2.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_invert_vector2_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_invert_vector4_vector4.osl -- Installing: 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/usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_min_float_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_min_color_color.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_min_color_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_min_color2_color2.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_min_color2_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_min_color4_color4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_min_color4_float.osl -- Installing: 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/usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_power_color_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_power_color2_color2.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_power_color2_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_power_color4_color4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_power_color4_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_power_vector_vector.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_power_vector_float.osl -- Installing: 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/usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_multiply_matrix33_matrix33.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_multiply_matrix33_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_multiply_matrix44_matrix44.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_multiply_matrix44_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_subtract_float_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_subtract_color_color.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_subtract_color_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_subtract_color2_color2.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_subtract_color2_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_subtract_color4_color4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_subtract_color4_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_subtract_vector_vector.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_subtract_vector_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_subtract_vector2_vector2.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_subtract_vector2_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_subtract_vector4_vector4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_subtract_vector4_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_subtract_matrix33_matrix33.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_subtract_matrix33_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_subtract_matrix44_matrix44.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_subtract_matrix44_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_add_surfaceshader_surfaceshader.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_multiply_surfaceshader_color.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_multiply_surfaceshader_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_extract_color.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_extract_color2.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_extract_color4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_extract_vector.osl -- Installing: 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/usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_fractal3d_fa_vector4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_noise2d_fa_color.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_noise2d_fa_color2.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_noise2d_fa_color4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_noise2d_fa_vector.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_noise2d_fa_vector2.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_noise2d_fa_vector4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_noise3d_fa_color.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_noise3d_fa_color2.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_noise3d_fa_color4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_noise3d_fa_vector.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_noise3d_fa_vector2.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_noise3d_fa_vector4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_separate_color.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_separate_color2.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_separate_color4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_separate_vector.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_separate_vector2.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_separate_vector4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_swizzle_float_color.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_swizzle_float_color2.osl -- Installing: 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/usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_burn_color4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_dodge_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_dodge_color.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_dodge_color2.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_dodge_color4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_geomcolor_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_geomcolor_color.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_geomcolor_color2.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_geomcolor_color4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_inside_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_inside_color.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_inside_color2.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_inside_color4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_outside_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_outside_color.osl -- Installing: 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/usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_screen_color.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_screen_color2.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_screen_color4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_ambientocclusion_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_bitangent_vector.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_cellnoise2d_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_cellnoise3d_float.osl -- Installing: 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/usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_dot_filename.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_dot_bool.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_dot_int.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_dot_surfaceshader.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_dotproduct_vector.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_dotproduct_vector2.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_dotproduct_vector4.osl -- Installing: 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/usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_position_vector.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_premult_color.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_premult_color2.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_premult_color4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_rgbtohsv_color.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_rgbtohsv_color4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_rotate_vector.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_rotate_vector2.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_rotate2d_vector2.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_saturate_color.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_saturate_color4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_scale_vector.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_scale_vector2.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_tangent_vector.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_texcoord_vector.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_texcoord_vector2.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_time_float.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_transformpoint_vector.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_transformpoint_vector4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_transformvector_vector.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_transformvector_vector4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_transformnormal_vector.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_transformnormal_vector4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_transpose_matrix44.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_transpose_matrix33.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_unpremult_color.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_unpremult_color2.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_unpremult_color4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_matrix_invert_matrix44.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_matrix_invert_matrix33.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_convert_float_color.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_convert_float_color2.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_convert_float_color4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_convert_float_vector.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_convert_float_vector2.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_convert_float_vector4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_convert_color_vector.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_convert_color_color4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_convert_color2_vector2.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_convert_color4_color.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_convert_color4_vector4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_convert_vector_color.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_convert_vector2_color2.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/openshadinglanguage/shaders/MaterialX/mx_convert_vector4_color4.osl -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/doc/OSL/osl-languagespec.pdf -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/doc/OSL/testshade.md.html -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/doc/OSL/osltoy.md.html -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/doc/OSL/markdeep.min.js -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/doc/OSL/docs.css -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/doc/OSL/LICENSE.md -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/doc/OSL/INSTALL.md -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/doc/OSL/CHANGES.md -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/doc/OSL/README.md -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/doc/OSL/Figures/testshade/fBm_default.jpg -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/doc/OSL/Figures/testshade/fBm_freq.jpg -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/doc/OSL/Figures/testshade/fBm_gain.jpg -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/doc/OSL/Figures/testshade/fBm_lac.jpg -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/doc/OSL/Figures/testshade/fBm_octaves.jpg -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/doc/OSL/Figures/testshade/makenoise.jpg -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/doc/OSL/Figures/testshade/noisetex.jpg -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/doc/OSL/Figures/testshade/show_uv.jpg -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/doc/OSL/Figures/osltoy/osltoy-error.jpg -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/doc/OSL/Figures/osltoy/osltoy-fbm.jpg -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/doc/OSL/Figures/osltoy/osltoy-start.jpg -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/doc/OSL/OSLQuery.md.html -- Installing: /usr/src/tmp/openshadinglanguage-buildroot/usr/share/doc/OSL/docdeep.md.html + mkdir -p /usr/src/tmp/openshadinglanguage-buildroot/usr/lib64/OpenImageIO-2.2 + mv /usr/src/tmp/openshadinglanguage-buildroot/usr/lib64/osl.imageio.so /usr/src/tmp/openshadinglanguage-buildroot/usr/lib64/OpenImageIO-2.2/ + /usr/lib/rpm/brp-alt Moving the installed python3 modules from /usr/src/tmp/openshadinglanguage-buildroot/usr/lib64/python3.9/site-packages to the canonical ALT Sisyphus location: /usr/lib64/python3/site-packages /usr/src/tmp/openshadinglanguage-buildroot//usr/lib64/python3/site-packages/./oslquery.so 9078 blocks Cleaning files in /usr/src/tmp/openshadinglanguage-buildroot (auto) mode of './usr/lib64/python3/site-packages/oslquery.so' changed from 0755 (rwxr-xr-x) to 0644 (rw-r--r--) mode of './usr/lib64/OpenImageIO-2.2/osl.imageio.so' changed from 0755 (rwxr-xr-x) to 0644 (rw-r--r--) mode of './usr/lib64/libtestshade.so.1.11.14' changed from 0755 (rwxr-xr-x) to 0644 (rw-r--r--) mode of './usr/lib64/liboslnoise.so.1.11.14' changed from 0755 (rwxr-xr-x) to 0644 (rw-r--r--) mode of './usr/lib64/liboslexec.so.1.11.14' changed from 0755 (rwxr-xr-x) to 0644 (rw-r--r--) mode of './usr/lib64/liboslquery.so.1.11.14' changed from 0755 (rwxr-xr-x) to 0644 (rw-r--r--) mode of './usr/lib64/liboslcomp.so.1.11.14' changed from 0755 (rwxr-xr-x) to 0644 (rw-r--r--) Verifying and fixing files in /usr/src/tmp/openshadinglanguage-buildroot (binconfig,pkgconfig,libtool,desktop,gnuconfig) /usr/lib64/pkgconfig/oslquery.pc: Cflags: '-I${includedir}' --> '' /usr/lib64/pkgconfig/oslquery.pc: Libs: '-L${libdir} -loslquery' --> '-loslquery' /usr/lib64/pkgconfig/oslcomp.pc: Cflags: '-I${includedir}' --> '' /usr/lib64/pkgconfig/oslcomp.pc: Libs: '-L${libdir} -loslcomp' --> '-loslcomp' /usr/lib64/pkgconfig/oslexec.pc: Cflags: '-I${includedir}' --> '' /usr/lib64/pkgconfig/oslexec.pc: Libs: '-L${libdir} -loslexec' --> '-loslexec' Checking contents of files in /usr/src/tmp/openshadinglanguage-buildroot/ (default) Compressing files in /usr/src/tmp/openshadinglanguage-buildroot (auto) Adjusting library links in /usr/src/tmp/openshadinglanguage-buildroot ./usr/lib64: (from :0) liboslcomp.so.1.11 -> liboslcomp.so.1.11.14 liboslquery.so.1.11 -> liboslquery.so.1.11.14 liboslexec.so.1.11 -> liboslexec.so.1.11.14 liboslnoise.so.1.11 -> liboslnoise.so.1.11.14 libtestshade.so.1.11 -> libtestshade.so.1.11.14 Verifying ELF objects in /usr/src/tmp/openshadinglanguage-buildroot (arch=normal,fhs=normal,lfs=relaxed,lint=relaxed,rpath=normal,stack=normal,textrel=normal,unresolved=normal) Hardlinking identical .pyc and .pyo files Hardlinking identical .pyc and .opt-?.pyc files Processing files: openshadinglanguage-1.11.14.1-alt1 Finding Provides (using /usr/lib/rpm/find-provides) Executing: /bin/sh -e /usr/src/tmp/rpm-tmp.FdYWbC find-provides: running scripts (alternatives,debuginfo,lib,pam,perl,pkgconfig,python,python3,shell) Finding Requires (using /usr/lib/rpm/find-requires) Executing: /bin/sh -e /usr/src/tmp/rpm-tmp.woAfnA find-requires: running scripts (cpp,debuginfo,files,lib,pam,perl,pkgconfig,pkgconfiglib,python,python3,rpmlib,shebang,shell,static,symlinks,systemd-services) Requires: /lib64/ld-linux-x86-64.so.2, ld-linux-x86-64.so.2()(64bit) >= set:ihidc, ld-linux-x86-64.so.2(GLIBC_2.3)(64bit), libImath-2_5.so.25()(64bit) >= set:ljkKXmk4WSp, libOpenImageIO.so.2.2()(64bit) >= set:pi50aPf75LOwI1xL98QNocvjdKayiZ7MDgTZpRzc1W1Ej6eSfDov3T5SpIWtAoYtnBuv86pqTMuUFLilK1F8PzRtW8dM5bXONguWwjVKQHGJeAlWMZcUhZFTmJot434DPYvnS630mGXslmQrlWx8xXf6p8EEhOASrNBIDTAapwAD7Hxkzk5ZyXIomv43fPHcJzEZ0TVCr3o6Lx10QYXmJgLdRHetgH8k0NMBVEpezgkkYPTO1PA4Fc6CYgfIGgKoKrWvizuqnNZwJuOEQ5k72M6RVM75fhFjbmESZKKvgg1c4, libQt5Core.so.5()(64bit) >= set:qk6rfQ9m8o4F4a0MWLeINLMFr9eDRO6Ovv2jQT0Vehz0umRDjrmmZ4uGpig9VF0NQ2v4O9gU8aXy7jNK8iEiphf2SyPMe2lUpuqfJd7v9g9Uh, libQt5Core.so.5(Qt_5)(64bit), libQt5Core.so.5(Qt_5.15)(64bit), libQt5Gui.so.5()(64bit) >= set:rl5rD8hVJRufDpcRNXaWFyU8S1sntpWns3OvUaJWNaH9t29h9zxmb1GsO6NZHi23wbnLmdtyGlQZBopFQq2CWWZDOZA3gZfyqJRlPNL8mNtaRxToBT9KQWwdAhkktHV3PbygO9iJ1DNYGtsslH3bZpC5I2cVlZKAvC0v5N1, libQt5Gui.so.5(Qt_5)(64bit), libQt5Widgets.so.5()(64bit) >= set:riwZ1d0ek2L9PKuVm2eYKTZAzNcvNenP0XJ4a61c9GKB20ObBzZf6VxZ4DXq2kULYbeo4Akl2f02N16kZm0EZemgC6gqITOGO3bSuGv5yiVzIbIERRFVBe2VZrFS7QOQIoMUPGAQwZ0TfR7TTFVTkn8gYQwXipanGo2XNkYSFkt1GgiiB40B9v2IMd6kRJJsvOSQM0XC9tTl89xxnzRnJXrUN2PVjHglIpuii5W3laUUWxuGjuGhNc6qUAyDyaFEZGwKDSSeNWB00TRjTZb4vsC1To24tr0GxzAZAJ3HEABJaQeYM4YNrEgS5vv58wYGKM2LgYwWbEcqglUzGI9pyaz1YIi0b42gZnQOIZr62V68Pfp9ZrwQy5YP6Eu07yFHAeiS7L1jES86b9kawTc5s2goUFlH5GqFifbRua89WlHUfFBuBof1CWtO0TA3T1BAWlbdIyddQGR3yjb6UjHkOYReFjZDzAQpMtsGbagbE9iJnjcpB7dT7zDeue4WV3asc9qYJfMLdZtiTvDAkxlLypT3XjNOcxSvJx0kvnZgPyPmGykAIBZD3MkQN6pHHHN74XAcswuQj480jurBvDt99ZK1ZbH15Gzs18XsvL1IvozBXansv0h7gUuKfcyhx332qLOnGMiOB7AC3uCCzsLbjJ1IF4IvJbEatcxT8PQ9PJ75lQP9EGwpR6H2wNOA8v1NZrwvF2rltS6FZB2IrZuZAUjEkQe5H9jgahyZJz3IUWTHlbzJJifydPe7BamiRCiztcSdZ9pwlnkmPq7RqgUYteuqRd4kEc3ZKyE1p1SQ0mS5cJXZ6KQadrnNN9xjZgGQAhmshh8amZveeOSGtkDXU7edO45vufNdF3PthEq0Hvb88j4H3, libQt5Widgets.so.5(Qt_5)(64bit), libc.so.6(GLIBC_2.14)(64bit), libc.so.6(GLIBC_2.2.5)(64bit), libc.so.6(GLIBC_2.3.4)(64bit), libc.so.6(GLIBC_2.4)(64bit), libc.so.6(GLIBC_2.7)(64bit), libgcc_s.so.1(GCC_3.0)(64bit), libm.so.6(GLIBC_2.2.5)(64bit), libm.so.6(GLIBC_2.29)(64bit), liboslcomp.so.1.11()(64bit) >= set:nkx97khgiYrjHq1rcG, liboslexec.so.1.11()(64bit) >= set:oiH5TYfhGehC8tUboDz0Zgmbmk3eBVqdTOeFcbJmIL45PRPTVbDZclvIHTARGWnI13rVzGUBMYW59jZmMqGuYm6LJ5lDruqCf8URqaeQaSpnOAzAH0UcPUI1qB3ZjhO0MMQIrQ4P3bN3jZJbuob3lNqE1ly83ppB8XEWr0, liboslquery.so.1.11()(64bit) >= set:ki61hTTNol3, libpugixml.so.1()(64bit) >= set:mho7nbKF3s2I2cA7chOQa1DvpY8ZzaBm1Wh1rXNSHI2TjksXAFZ9Yyk8J9O2, libstdc++.so.6(CXXABI_1.3)(64bit), libstdc++.so.6(CXXABI_1.3.11)(64bit), libstdc++.so.6(CXXABI_1.3.2)(64bit), libstdc++.so.6(CXXABI_1.3.3)(64bit), libstdc++.so.6(CXXABI_1.3.5)(64bit), libstdc++.so.6(CXXABI_1.3.8)(64bit), libstdc++.so.6(CXXABI_1.3.9)(64bit), libstdc++.so.6(GLIBCXX_3.4)(64bit), libstdc++.so.6(GLIBCXX_3.4.11)(64bit), libstdc++.so.6(GLIBCXX_3.4.14)(64bit), libstdc++.so.6(GLIBCXX_3.4.15)(64bit), libstdc++.so.6(GLIBCXX_3.4.18)(64bit), libstdc++.so.6(GLIBCXX_3.4.21)(64bit), libstdc++.so.6(GLIBCXX_3.4.9)(64bit), rtld(GNU_HASH), rtld(GNU_UNIQUE) Requires(rpmlib): rpmlib(SetVersions) Finding debuginfo files (using /usr/lib/rpm/find-debuginfo-files) Executing: /bin/sh -e /usr/src/tmp/rpm-tmp.SJeiBB Creating openshadinglanguage-debuginfo package Processing files: libopenshadinglanguage1.11-1.11.14.1-alt1 Executing(%doc): /bin/sh -e /usr/src/tmp/rpm-tmp.38772 + umask 022 + /bin/mkdir -p /usr/src/RPM/BUILD + cd /usr/src/RPM/BUILD + cd openshadinglanguage-1.11.14.1 + DOCDIR=/usr/src/tmp/openshadinglanguage-buildroot/usr/share/doc/libopenshadinglanguage1.11-1.11.14.1 + export DOCDIR + rm -rf /usr/src/tmp/openshadinglanguage-buildroot/usr/share/doc/libopenshadinglanguage1.11-1.11.14.1 + /bin/mkdir -p /usr/src/tmp/openshadinglanguage-buildroot/usr/share/doc/libopenshadinglanguage1.11-1.11.14.1 + cp -prL LICENSE.md THIRD-PARTY.md /usr/src/tmp/openshadinglanguage-buildroot/usr/share/doc/libopenshadinglanguage1.11-1.11.14.1 + chmod -R go-w /usr/src/tmp/openshadinglanguage-buildroot/usr/share/doc/libopenshadinglanguage1.11-1.11.14.1 + chmod -R a+rX /usr/src/tmp/openshadinglanguage-buildroot/usr/share/doc/libopenshadinglanguage1.11-1.11.14.1 + cp -prL CHANGES.md CODE_OF_CONDUCT.md CONTRIBUTING.md GOVERNANCE.md README.md /usr/src/tmp/openshadinglanguage-buildroot/usr/share/doc/libopenshadinglanguage1.11-1.11.14.1 + chmod -R go-w /usr/src/tmp/openshadinglanguage-buildroot/usr/share/doc/libopenshadinglanguage1.11-1.11.14.1 + chmod -R a+rX /usr/src/tmp/openshadinglanguage-buildroot/usr/share/doc/libopenshadinglanguage1.11-1.11.14.1 + exit 0 Finding Provides (using /usr/lib/rpm/find-provides) Executing: /bin/sh -e /usr/src/tmp/rpm-tmp.Qfah6z find-provides: running scripts (alternatives,debuginfo,lib,pam,perl,pkgconfig,python,python3,shell) lib.prov: /usr/src/tmp/openshadinglanguage-buildroot/usr/lib64/liboslcomp.so.1.11: 529 symbols, 20 bpp lib.prov: /usr/src/tmp/openshadinglanguage-buildroot/usr/lib64/liboslexec.so.1.11: 1718 symbols, 21 bpp lib.prov: /usr/src/tmp/openshadinglanguage-buildroot/usr/lib64/liboslnoise.so.1.11: 58 symbols, 16 bpp lib.prov: /usr/src/tmp/openshadinglanguage-buildroot/usr/lib64/liboslquery.so.1.11: 81 symbols, 17 bpp lib.prov: /usr/src/tmp/openshadinglanguage-buildroot/usr/lib64/libtestshade.so.1.11: 326 symbols, 19 bpp Finding Requires (using /usr/lib/rpm/find-requires) Executing: /bin/sh -e /usr/src/tmp/rpm-tmp.o5rFaC find-requires: running scripts (cpp,debuginfo,files,lib,pam,perl,pkgconfig,pkgconfiglib,python,python3,rpmlib,shebang,shell,static,symlinks,systemd-services) Provides: liboslcomp.so.1.11()(64bit) = set:ndUYv1wP86r30C09a4nNfxXco0Vcs8ViEmXUqvEpzN4MFr0k4cj3bny1nbSYykC2ZppQP6RR9JPjXGL9Lpc9Wyd6MBpyMmghZygzlspQ1gyI2zaFSQWgHna1MpmR8you2elr3OPagQ4gHbRKMXeuaw3hRrw0Wc0XcCuwaOdKF3tZuL1OHXn5UGZm2kL1wBSxo8qaZ3uTqpI20mk9l8I8bxZFv5ZlsHKZlbQZ0n0L9MXCr1xDi3GjfgjIiNdKXM1OTPXgvQjMX1BX9s2GXu333gOwUUV6aVtaZipwZs2jP7QQZxyt4nur3vXSbkMoKZ8pC0rWWpR0YrtaH2idnDxmS6ocWfBnRGhFrdV2ObeOuMWy4zUWg92IZKWrj1ZfdUVy83fo8n0obRFCFMJLgWLKKHDriWTo4qI0oAUa74UmZw206z1Bz3j10UnelnKQOuqiYgQKjN5SvulbN4fc0ZoCG11s780PQHXZhOjD36LS4oiweFXdwyqNDn9gSMCN78Vy0pso8dp1IjEy45QKha5q9TI2QMOR6E03kDer8DrOlyYhVbf3wZeGyRZeCdB889IAEmPFAqfAigESvgDGf6EHblCKWwFR3jSf6KMqGOSTiDn9KTgfP1D28i8jZk1xUiZKuGlUOaDBhBTZxwgga5FnYLxTeh14OjBUKezqkZycjZGS7oOwINDZ3ysB09j7rqMBCEYInJkCnJFpFnm1pySdfbAIxgXffqrcM5scqa2DLp7dPZuEVRuUkha20nq5kwWQroDFZwajp5n9egMWlpSob02EXFJk6tIGEj4A9uDPXiDAxhwye0WZgVF0kBHSemhi5X2TLkwQ4wp900sWaUXp0diC9abJD7ncaaUZ2OlzjBbm3yo45bnw5wkmJtpwBX2NXcZwQsxqjJxjJggfxwY6UqdZi22ck7P5ikdF0sHKvNnMw0y2aCGdFesFHsN1xtnm66VL33FJa0eQu73XXtY7MuJPIoIB57MFpvxJAjxtGOhIfV9HMK6kMWAN1r5hSr0Z1Qeia9eIUwiwMesZ3yvLpF8WwnkkXky92786cmuZAVcW9OZ0JUWV91ZBmIOvkCrswH39U3RbVvNADb3ON08Z9hqCY11, liboslexec.so.1.11()(64bit) = set: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, liboslnoise.so.1.11()(64bit) = set:jddygOX0XS1ATIzMTwet7i2pT7SR5FO4MuMJOX4qVJU5iNDF613DBP4eIfO2z7BZtIHLwLIIZ6xZcHxjPbzkZqTWvNqoxZq61q9DZo1qjPUAqcinRJVj2, liboslquery.so.1.11()(64bit) = set:kdX5KNwPHhp34O2lOllA5sENRHlu40SdnawH9rFQstVBtNenOceEsAGsdAwhIkph5NpCePrudcpGjCQOiDSaMod9sQ59TNn2ibJ6v1ncXZbV2FOzexSC3vZqrlwODZrcFHrZnFxFEnV4cwm2rAZvQEExx42YPFYul3afo6J, libtestshade.so.1.11()(64bit) = set:mdZmuzZ1TOZHUuc3M1T88klyzQw2qpyH0NqPoceXw5bLlPfhTzMsP8yafIkuRSjokDw9Gkyd2ZnNX1XDoTRw9yD5J7uarA3i0cIBnwzmkI3IKmbc9Vumtk17BgBszYQuJJ7QpuQ5yDocu5KsktjxUMfNh0PfFsHBwtNoNhiOqVKmKD8cz3igZrNsGZGhS4aCghPQMDGgzZDE88SJ29amB9oYWMJ5JncEnjsZaBna2fiR7UMX3dmTh0t4qRuxsBHMGmkg1jsPUByupuAjXtDOIrs96l40TClmOoRkb5nxTmLjxqjFnclAZw1dY5JNa7ZfQjswv3U5VXleJBVokZERVTVr7lvWEPENtTxtGNFkrX4kXpAVUAKQqRQgDTTDYapZmgzMPGvCNRbgTFYr2JqdrFISy9XC7qPxlyZCEmBJpN7U5ZaezT4l1QmnGgCAQrrUPl7jZKi0rewopbxMlo5V3wYztzQLT0Y5KzShMnvxZHBqnI7F8zBBlCSI3gQbuDJcARJOcATAbp0f13ROw5Pwoh4KfFy01rNPZ2KquE7nDQCVhiyDCWypUKmgoZh9qHwjPXW8NNW8PH1U6ywhnH9X1Pp2qzcyBgZHFVSbJZ4NL9HE1Mi64ZqjITUyT0tFS9Z0qOElZ3kkXsM4pUq7KsnLdyiV50 Requires: libImath-2_5.so.25()(64bit) >= set:ljkKXmk4WSp, libLLVM-11.so()(64bit) >= set:sjOo7A83G7wyRJothbguWZpCndhOtWutcW9zu7zllkk3QQvoyBguwC0PopiEWd9qzpOnQaqaWnhsign0cL5aMFUjVTjZ49Pl7kls9drZA3UaKBVgsUPB3BYNN6WmhkgE5vVYMUwGHmezCZhaTqZqwBQxPD29qK50b50HL3nVXWz0IJmau6R3YcpD5cEA1r9KLuQ21VpnqROZLIhk8zmZvEVZqgddwIRi7ipVCP9HYElDT8Sme5HOYJHbXwaLRRxHDUk7LkjZkA7Qfhg3Mf4QS7aUo9LtXWZ1NH4GG1HXjW6WE619v1TpYNpFWfThgoiUSDiNZ5TOhPgjer4PTi5WuCzNOX0S568VJIjthrm6SGE0qxoM66Z8W0FUVgyld5FSF0ka4o3Oi96rdlnY6XjCsV23qDHNmUQqMEGsHC1WQ4jBmv3sm874k9bd7deHaxIi1uuJoIw0XEklA2PWUw0WOjxR5bZzCmjOulBlniSewsdCriJnt6TE7i17shKSdXuHP07nHbKOWvULcMQ4C6ItZ1hIiXXurPzQcYLUuDWfBNTGO88RRO1ON6ztHoNig3ueZGUxiqdkDQ2xZvS4RDxNX0iK8UJuMrrMMRgZi3Q0OCBfj8MMeZv1qEUHbC400U3HztU3u4DwTaGZ4ZzUqybnqR0iMoHD4ag2DzPRsh4k21FoPGNTizE2ZjXR8iNSWnfzIZvpsRcqMaNoFF8NcQzUIMYoThEZq6CZh0cEdQpZK38lvYRwo1xwY8yiPWYkzCGHMVyWpYh7rUcQZ4FVQCJj4EZbxTLqArXw4ZetuQb86EplBpEEhTZigqcpfuy5ttCnQWihbLkxZ5ohZzG07tRZzVzEsZx943FZgsP5UgCO2JCJueUilVnryqbkBlfgi0SMsuxvZoHjZojRwNIT2ZBSaetxMbLQJJR9KMsGIC3s3YutmhuGfrFej39OxOzsJNRzKZ4mDigp1BSeeyHh4rjibKDEcMCjOCCUWnV8SBrnTa3Eun0, libLLVM-11.so(LLVM_11)(64bit), libOpenImageIO.so.2.2()(64bit) >= set:pi50WG7q7ovw7au5HAbOVFNYz1pPNE4AhKd16PTkzHyEUfwW5aGnK7ZzSg31wzSVFxXOIIA30ZiKRCYN8jX6S3fZ5Ff7jtjcylFSpdpORaucADeUQSt8mXXxQHObguFtmxpHkEhT9AoAhptjrpq868eDVZKOSogwb0cmt0WcwzhemHFnCktHiEvWHdtpSdDtIf38MYevUjTPpYbnkgqw23fPHcJzEZ0TVCr3o6Lx10QYXKNgpghy1AofRKf25gXZLYgCDhoTRwQStZmVFHng6NqTtocPRhaZwYwZm7ml8ncTdZfA6JdKhMmlCZks6k72M6RVMHi5DsaQZwMHTxYww2o8, libboost_thread.so.1.76.0()(64bit) >= set:ljGWaW86, libc.so.6(GLIBC_2.14)(64bit), libc.so.6(GLIBC_2.2.5)(64bit), libc.so.6(GLIBC_2.3.4)(64bit), libc.so.6(GLIBC_2.4)(64bit), libc.so.6(GLIBC_2.7)(64bit), libclang-cpp.so.11()(64bit) >= set:soizNEA4eLmcxyJ1NAkurQA463T989UQBbLR9Z4a2OvBbYmoAfnPturOK46, libgcc_s.so.1(GCC_3.0)(64bit), libm.so.6(GLIBC_2.2.5)(64bit), libm.so.6(GLIBC_2.27)(64bit), libm.so.6(GLIBC_2.29)(64bit), libpartio.so.1()(64bit) >= set:mkqZcMnjkzxb, libpthread.so.0(GLIBC_2.2.5)(64bit), libpugixml.so.1()(64bit) >= set:mhTV2rrmSrQPYOk2GGCT5c2wShI7Z6uqHDB1IOUPHiZ8T0Zywgctyy4BmmAUnl2R2Ftw4, libstdc++.so.6(CXXABI_1.3)(64bit), libstdc++.so.6(CXXABI_1.3.5)(64bit), libstdc++.so.6(CXXABI_1.3.9)(64bit), libstdc++.so.6(GLIBCXX_3.4)(64bit), libstdc++.so.6(GLIBCXX_3.4.11)(64bit), libstdc++.so.6(GLIBCXX_3.4.14)(64bit), libstdc++.so.6(GLIBCXX_3.4.15)(64bit), libstdc++.so.6(GLIBCXX_3.4.17)(64bit), libstdc++.so.6(GLIBCXX_3.4.18)(64bit), libstdc++.so.6(GLIBCXX_3.4.20)(64bit), libstdc++.so.6(GLIBCXX_3.4.21)(64bit), libstdc++.so.6(GLIBCXX_3.4.22)(64bit), libstdc++.so.6(GLIBCXX_3.4.9)(64bit), rtld(GNU_HASH), rtld(GNU_UNIQUE) Requires(rpmlib): rpmlib(SetVersions) Finding debuginfo files (using /usr/lib/rpm/find-debuginfo-files) Executing: /bin/sh -e /usr/src/tmp/rpm-tmp.SZwg8D Creating libopenshadinglanguage1.11-debuginfo package Processing files: openimageio-plugin-openshadinglanguage-1.11.14.1-alt1 Finding Provides (using /usr/lib/rpm/find-provides) Executing: /bin/sh -e /usr/src/tmp/rpm-tmp.LIRQdE find-provides: running scripts (alternatives,debuginfo,lib,pam,perl,pkgconfig,python,python3,shell) Finding Requires (using /usr/lib/rpm/find-requires) Executing: /bin/sh -e /usr/src/tmp/rpm-tmp.uiKhXB find-requires: running scripts (cpp,debuginfo,files,lib,pam,perl,pkgconfig,pkgconfiglib,python,python3,rpmlib,shebang,shell,static,symlinks,systemd-services) Requires: libOpenImageIO.so.2.2()(64bit) >= set:pjgZvRG2gMS25fPDYoIa7Z23Plvnmvso1aZcFstiBdiu1gVblS39OYWgG4dsneB0PkN172VcWZ6lm7Uiq0VVNSKAUSUObObU066ZrsRdjQOzQkPDeUzLRaZvgQSZy2SkBFucnCcx2popVa, libc.so.6(GLIBC_2.14)(64bit), libc.so.6(GLIBC_2.2.5)(64bit), libc.so.6(GLIBC_2.3.4)(64bit), libc.so.6(GLIBC_2.4)(64bit), libgcc_s.so.1(GCC_3.0)(64bit), liboslexec.so.1.11()(64bit) >= set:ojH5DVvyktych2oQydUkDHRvHcbtCWVPppabjZdZzFU2UxBDG7ub3SZ5Df88EXoc9AFddQLsHjcZ7rVqitpaOe2, libstdc++.so.6(CXXABI_1.3)(64bit), libstdc++.so.6(CXXABI_1.3.9)(64bit), libstdc++.so.6(GLIBCXX_3.4)(64bit), libstdc++.so.6(GLIBCXX_3.4.11)(64bit), libstdc++.so.6(GLIBCXX_3.4.21)(64bit), rtld(GNU_HASH) Requires(rpmlib): rpmlib(SetVersions) Finding debuginfo files (using /usr/lib/rpm/find-debuginfo-files) Executing: /bin/sh -e /usr/src/tmp/rpm-tmp.e3zfjA Creating openimageio-plugin-openshadinglanguage-debuginfo package Processing files: openshadinglanguage-devel-1.11.14.1-alt1 Finding Provides (using /usr/lib/rpm/find-provides) Executing: /bin/sh -e /usr/src/tmp/rpm-tmp.AjjRrC find-provides: running scripts (alternatives,debuginfo,lib,pam,perl,pkgconfig,python,python3,shell) Finding Requires (using /usr/lib/rpm/find-requires) Executing: /bin/sh -e /usr/src/tmp/rpm-tmp.ofpUyD find-requires: running scripts (cpp,debuginfo,files,lib,pam,perl,pkgconfig,pkgconfiglib,python,python3,rpmlib,shebang,shell,static,symlinks,systemd-services) /usr/src/tmp/openshadinglanguage-buildroot/usr/include/OSL/dual.h:9:10: fatal error: initializer_list: No such file or directory 9 | #include | ^~~~~~~~~~~~~~~~~~ compilation terminated. cpp.req: /usr/src/tmp/openshadinglanguage-buildroot/usr/include/OSL/dual.h: cpp failed, trying c++ mode Provides: pkgconfig(oslcomp) = 1.11.14, pkgconfig(oslexec) = 1.11.14, pkgconfig(oslquery) = 1.11.14 Requires: openshadinglanguage = 1.11.14.1-alt1, libopenshadinglanguage1.11 = 1.11.14.1-alt1, openshadinglanguage-MaterialX-shaders-source = 1.11.14.1-alt1, openshadinglanguage-example-shaders-source = 1.11.14.1-alt1, openshadinglanguage-common-headers = 1.11.14.1-alt1, python3-module-openshadinglanguage = 1.11.14.1-alt1, openimageio-plugin-openshadinglanguage = 1.11.14.1-alt1, /usr/lib64/liboslcomp.so.1.11, /usr/lib64/liboslexec.so.1.11, /usr/lib64/liboslnoise.so.1.11, /usr/lib64/liboslquery.so.1.11, /usr/lib64/libtestshade.so.1.11, /usr/lib64/pkgconfig, ilmbase-devel, libopenimageio-devel Finding debuginfo files (using /usr/lib/rpm/find-debuginfo-files) Executing: /bin/sh -e /usr/src/tmp/rpm-tmp.g0kzaC Processing files: openshadinglanguage-doc-1.11.14.1-alt1 Finding Provides (using /usr/lib/rpm/find-provides) Executing: /bin/sh -e /usr/src/tmp/rpm-tmp.dC0pHA find-provides: running scripts (alternatives,debuginfo,lib,pam,perl,pkgconfig,python,python3,shell) Finding Requires (using /usr/lib/rpm/find-requires) Executing: /bin/sh -e /usr/src/tmp/rpm-tmp.devMaE find-requires: running scripts (cpp,debuginfo,files,lib,pam,perl,pkgconfig,pkgconfiglib,python,python3,rpmlib,shebang,shell,static,symlinks,systemd-services) Finding debuginfo files (using /usr/lib/rpm/find-debuginfo-files) Executing: /bin/sh -e /usr/src/tmp/rpm-tmp.hN8XpC Processing files: openshadinglanguage-MaterialX-shaders-source-1.11.14.1-alt1 Finding Provides (using /usr/lib/rpm/find-provides) Executing: /bin/sh -e /usr/src/tmp/rpm-tmp.d7aJPA find-provides: running scripts (alternatives,debuginfo,lib,pam,perl,pkgconfig,python,python3,shell) Finding Requires (using /usr/lib/rpm/find-requires) Executing: /bin/sh -e /usr/src/tmp/rpm-tmp.he2RYB find-requires: running scripts (cpp,debuginfo,files,lib,pam,perl,pkgconfig,pkgconfiglib,python,python3,rpmlib,shebang,shell,static,symlinks,systemd-services) Requires: openshadinglanguage-common-headers = 1.11.14.1-alt1 Finding debuginfo files (using /usr/lib/rpm/find-debuginfo-files) Executing: /bin/sh -e /usr/src/tmp/rpm-tmp.ehQPXA Processing files: openshadinglanguage-example-shaders-source-1.11.14.1-alt1 Finding Provides (using /usr/lib/rpm/find-provides) Executing: /bin/sh -e /usr/src/tmp/rpm-tmp.Z5trlC find-provides: running scripts (alternatives,debuginfo,lib,pam,perl,pkgconfig,python,python3,shell) Finding Requires (using /usr/lib/rpm/find-requires) Executing: /bin/sh -e /usr/src/tmp/rpm-tmp.p7DeAD find-requires: running scripts (cpp,debuginfo,files,lib,pam,perl,pkgconfig,pkgconfiglib,python,python3,rpmlib,shebang,shell,static,symlinks,systemd-services) Requires: openshadinglanguage-common-headers = 1.11.14.1-alt1 Finding debuginfo files (using /usr/lib/rpm/find-debuginfo-files) Executing: /bin/sh -e /usr/src/tmp/rpm-tmp.1q8PTA Processing files: openshadinglanguage-common-headers-1.11.14.1-alt1 Finding Provides (using /usr/lib/rpm/find-provides) Executing: /bin/sh -e /usr/src/tmp/rpm-tmp.3zY3ND find-provides: running scripts (alternatives,debuginfo,lib,pam,perl,pkgconfig,python,python3,shell) Finding Requires (using /usr/lib/rpm/find-requires) Executing: /bin/sh -e /usr/src/tmp/rpm-tmp.NVDsTD find-requires: running scripts (cpp,debuginfo,files,lib,pam,perl,pkgconfig,pkgconfiglib,python,python3,rpmlib,shebang,shell,static,symlinks,systemd-services) Finding debuginfo files (using /usr/lib/rpm/find-debuginfo-files) Executing: /bin/sh -e /usr/src/tmp/rpm-tmp.mf9bQD Processing files: python3-module-openshadinglanguage-1.11.14.1-alt1 Finding Provides (using /usr/lib/rpm/find-provides) Executing: /bin/sh -e /usr/src/tmp/rpm-tmp.X5XasA find-provides: running scripts (alternatives,debuginfo,lib,pam,perl,pkgconfig,python,python3,shell) Finding Requires (using /usr/lib/rpm/find-requires) Executing: /bin/sh -e /usr/src/tmp/rpm-tmp.0Gvw8C find-requires: running scripts (cpp,debuginfo,files,lib,pam,perl,pkgconfig,pkgconfiglib,python,python3,rpmlib,shebang,shell,static,symlinks,systemd-services) lib.req: WARNING: /usr/src/tmp/openshadinglanguage-buildroot/usr/lib64/python3/site-packages/oslquery.so: underlinked libraries: /usr/lib64/libx265.so.199 /usr/lib/rpm/python3.req.py:6: DeprecationWarning: The parser module is deprecated and will be removed in future versions of Python import parser, symbol, token, types /usr/lib/rpm/python3.req.py:6: DeprecationWarning: The symbol module is deprecated and will be removed in future versions of Python import parser, symbol, token, types Provides: python3(oslquery) Requires: /usr/lib64/python3/site-packages, libOpenImageIO.so.2.2()(64bit) >= set:pomz9m, libc.so.6(GLIBC_2.14)(64bit), libc.so.6(GLIBC_2.2.5)(64bit), libc.so.6(GLIBC_2.4)(64bit), libgcc_s.so.1(GCC_3.0)(64bit), liboslquery.so.1.11()(64bit) >= set:kh5pBLzRUvHVhJmuR7, libpython3.9.so.1.0()(64bit) >= set:ohpCiruw0uEosEt5W4jOxPPWhz63LuTWWXsp0J8kKC6hmMpolpckGjURUZGmkbo2zuUVAjIluY9Umkv94d8AONw2o8cIvVfnTugkKouClaszFQHl39W4GBhW7qUrhZ4GpKs718H1ZLDzzsqUh51NijZ29c13eMcCEEsZLwZrW2dVMBmSVlRUxzUuJtYtr4dslEwuoNWpecgDl8gmV0iDVjUw7Idqi69Mm7Og98v3fcp0nZIbZoVd9IQCWMZdSSwf4IF3R5L6E6goYkWgPh9DqpfGd0D3zPy1yb6hlpJchlEdo, libstdc++.so.6(CXXABI_1.3)(64bit), libstdc++.so.6(CXXABI_1.3.11)(64bit), libstdc++.so.6(CXXABI_1.3.2)(64bit), libstdc++.so.6(CXXABI_1.3.3)(64bit), libstdc++.so.6(CXXABI_1.3.5)(64bit), libstdc++.so.6(CXXABI_1.3.9)(64bit), libstdc++.so.6(GLIBCXX_3.4)(64bit), libstdc++.so.6(GLIBCXX_3.4.18)(64bit), libstdc++.so.6(GLIBCXX_3.4.20)(64bit), libstdc++.so.6(GLIBCXX_3.4.21)(64bit), python3.9-ABI(64bit), rtld(GNU_HASH), rtld(GNU_UNIQUE) Requires(rpmlib): rpmlib(SetVersions) Finding debuginfo files (using /usr/lib/rpm/find-debuginfo-files) Executing: /bin/sh -e /usr/src/tmp/rpm-tmp.DyDD0A Creating python3-module-openshadinglanguage-debuginfo package Processing files: openshadinglanguage-debuginfo-1.11.14.1-alt1 Finding Provides (using /usr/lib/rpm/find-provides) Executing: /bin/sh -e /usr/src/tmp/rpm-tmp.tR3PaE find-provides: running scripts (debuginfo) Finding Requires (using /usr/lib/rpm/find-requires) Executing: /bin/sh -e /usr/src/tmp/rpm-tmp.Fxir5B find-requires: running scripts (debuginfo) Requires: openshadinglanguage = 1.11.14.1-alt1, /usr/lib/debug/lib64/ld-linux-x86-64.so.2.debug, debug64(ld-linux-x86-64.so.2), debug64(libImath-2_5.so.25), debug64(libOpenImageIO.so.2.2), debug64(libQt5Core.so.5), debug64(libQt5Gui.so.5), debug64(libQt5Widgets.so.5), debug64(libc.so.6), debug64(libgcc_s.so.1), debug64(libm.so.6), debug64(liboslcomp.so.1.11), debug64(liboslexec.so.1.11), debug64(liboslquery.so.1.11), debug64(libpugixml.so.1), debug64(libstdc++.so.6) Processing files: libopenshadinglanguage1.11-debuginfo-1.11.14.1-alt1 Finding Provides (using /usr/lib/rpm/find-provides) Executing: /bin/sh -e /usr/src/tmp/rpm-tmp.LhAQ2A find-provides: running scripts (debuginfo) Finding Requires (using /usr/lib/rpm/find-requires) Executing: /bin/sh -e /usr/src/tmp/rpm-tmp.jOj8WA find-requires: running scripts (debuginfo) Provides: debug64(liboslcomp.so.1.11), debug64(liboslexec.so.1.11), debug64(liboslnoise.so.1.11), debug64(liboslquery.so.1.11), debug64(libtestshade.so.1.11) Requires: libopenshadinglanguage1.11 = 1.11.14.1-alt1, debug64(libImath-2_5.so.25), debug64(libLLVM-11.so), debug64(libOpenImageIO.so.2.2), debug64(libboost_thread.so.1.76.0), debug64(libc.so.6), debug64(libclang-cpp.so.11), debug64(libgcc_s.so.1), debug64(libm.so.6), debug64(libpartio.so.1), debug64(libpthread.so.0), debug64(libpugixml.so.1), debug64(libstdc++.so.6) Processing files: openimageio-plugin-openshadinglanguage-debuginfo-1.11.14.1-alt1 Finding Provides (using /usr/lib/rpm/find-provides) Executing: /bin/sh -e /usr/src/tmp/rpm-tmp.LYTJWA find-provides: running scripts (debuginfo) Finding Requires (using /usr/lib/rpm/find-requires) Executing: /bin/sh -e /usr/src/tmp/rpm-tmp.4Ti6JA find-requires: running scripts (debuginfo) Requires: openimageio-plugin-openshadinglanguage = 1.11.14.1-alt1, debug64(libOpenImageIO.so.2.2), debug64(libc.so.6), debug64(libgcc_s.so.1), debug64(liboslexec.so.1.11), debug64(libstdc++.so.6) Processing files: python3-module-openshadinglanguage-debuginfo-1.11.14.1-alt1 Finding Provides (using /usr/lib/rpm/find-provides) Executing: /bin/sh -e /usr/src/tmp/rpm-tmp.CvIteA find-provides: running scripts (debuginfo) Finding Requires (using /usr/lib/rpm/find-requires) Executing: /bin/sh -e /usr/src/tmp/rpm-tmp.HLLSDA find-requires: running scripts (debuginfo) Requires: python3-module-openshadinglanguage = 1.11.14.1-alt1, debug64(libOpenImageIO.so.2.2), debug64(libc.so.6), debug64(libgcc_s.so.1), debug64(liboslquery.so.1.11), debug64(libpython3.9.so.1.0), debug64(libstdc++.so.6) Adding to openshadinglanguage-devel a strict dependency on openshadinglanguage Adding to openshadinglanguage-debuginfo a strict dependency on openshadinglanguage Adding to openshadinglanguage-devel a strict dependency on libopenshadinglanguage1.11 Adding to libopenshadinglanguage1.11-debuginfo a strict dependency on libopenshadinglanguage1.11 Adding to openshadinglanguage-devel a strict dependency on openimageio-plugin-openshadinglanguage Adding to openimageio-plugin-openshadinglanguage-debuginfo a strict dependency on openimageio-plugin-openshadinglanguage Adding to openshadinglanguage-devel a strict dependency on openshadinglanguage-MaterialX-shaders-source Adding to openshadinglanguage-devel a strict dependency on openshadinglanguage-example-shaders-source Adding to openshadinglanguage-devel a strict dependency on openshadinglanguage-common-headers Adding to openshadinglanguage-devel a strict dependency on python3-module-openshadinglanguage Adding to openshadinglanguage-MaterialX-shaders-source a strict dependency on openshadinglanguage-common-headers Adding to openshadinglanguage-example-shaders-source a strict dependency on openshadinglanguage-common-headers Adding to python3-module-openshadinglanguage-debuginfo a strict dependency on python3-module-openshadinglanguage Adding to openshadinglanguage a strict dependency on libopenshadinglanguage1.11 Adding to openimageio-plugin-openshadinglanguage a strict dependency on libopenshadinglanguage1.11 Adding to python3-module-openshadinglanguage a strict dependency on libopenshadinglanguage1.11 Adding to openshadinglanguage-debuginfo a strict dependency on libopenshadinglanguage1.11-debuginfo Adding to openimageio-plugin-openshadinglanguage-debuginfo a strict dependency on libopenshadinglanguage1.11-debuginfo Adding to python3-module-openshadinglanguage-debuginfo a strict dependency on libopenshadinglanguage1.11-debuginfo Removing from openshadinglanguage-debuginfo 24 sources provided by libopenshadinglanguage1.11-debuginfo also prunning dir /usr/src/debug/openshadinglanguage-1.11.14.1/src/include/OSL/Imathx also prunning dir /usr/src/debug/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include/OSL also prunning dir /usr/src/debug/openshadinglanguage-1.11.14.1/src/include/OSL also prunning dir /usr/src/debug/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include also prunning dir /usr/src/debug/openshadinglanguage-1.11.14.1/src/include Removing from openimageio-plugin-openshadinglanguage-debuginfo 7 sources provided by libopenshadinglanguage1.11-debuginfo also prunning dir /usr/src/debug/openshadinglanguage-1.11.14.1/src/include/OSL also prunning dir /usr/src/debug/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include/OSL also prunning dir /usr/src/debug/openshadinglanguage-1.11.14.1/src/include also prunning dir /usr/src/debug/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include Removing from python3-module-openshadinglanguage-debuginfo 5 sources provided by libopenshadinglanguage1.11-debuginfo also prunning dir /usr/src/debug/openshadinglanguage-1.11.14.1/src/include/OSL/Imathx also prunning dir /usr/src/debug/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include/OSL also prunning dir /usr/src/debug/openshadinglanguage-1.11.14.1/src/include/OSL also prunning dir /usr/src/debug/openshadinglanguage-1.11.14.1/x86_64-alt-linux/include also prunning dir /usr/src/debug/openshadinglanguage-1.11.14.1/src/include Removing 3 extra deps from openshadinglanguage due to dependency on libopenshadinglanguage1.11 Removing 1 extra deps from openimageio-plugin-openshadinglanguage due to dependency on libopenshadinglanguage1.11 Removing 5 extra deps from openshadinglanguage-devel due to dependency on libopenshadinglanguage1.11 Removing 1 extra deps from python3-module-openshadinglanguage due to dependency on libopenshadinglanguage1.11 Removing 3 extra deps from openshadinglanguage-debuginfo due to dependency on libopenshadinglanguage1.11-debuginfo Removing 1 extra deps from openimageio-plugin-openshadinglanguage-debuginfo due to dependency on libopenshadinglanguage1.11-debuginfo Removing 1 extra deps from python3-module-openshadinglanguage-debuginfo due to dependency on libopenshadinglanguage1.11-debuginfo Removing 22 extra deps from openshadinglanguage due to repentancy on libopenshadinglanguage1.11 Removing 1 extra deps from openshadinglanguage-devel due to repentancy on openshadinglanguage Removing 12 extra deps from openimageio-plugin-openshadinglanguage due to repentancy on libopenshadinglanguage1.11 Removing 15 extra deps from python3-module-openshadinglanguage due to repentancy on libopenshadinglanguage1.11 Removing 1 extra deps from openshadinglanguage-devel due to repentancy on openshadinglanguage-MaterialX-shaders-source Removing 7 extra deps from openshadinglanguage-debuginfo due to repentancy on libopenshadinglanguage1.11-debuginfo Removing 4 extra deps from openimageio-plugin-openshadinglanguage-debuginfo due to repentancy on libopenshadinglanguage1.11-debuginfo Removing 4 extra deps from python3-module-openshadinglanguage-debuginfo due to repentancy on libopenshadinglanguage1.11-debuginfo Wrote: /usr/src/RPM/RPMS/x86_64/openshadinglanguage-1.11.14.1-alt1.x86_64.rpm (w2.lzdio) Wrote: /usr/src/RPM/RPMS/x86_64/libopenshadinglanguage1.11-1.11.14.1-alt1.x86_64.rpm (w2.lzdio) Wrote: /usr/src/RPM/RPMS/x86_64/openimageio-plugin-openshadinglanguage-1.11.14.1-alt1.x86_64.rpm (w2.lzdio) Wrote: /usr/src/RPM/RPMS/x86_64/openshadinglanguage-devel-1.11.14.1-alt1.x86_64.rpm (w2.lzdio) Wrote: /usr/src/RPM/RPMS/x86_64/openshadinglanguage-doc-1.11.14.1-alt1.x86_64.rpm (w2.lzdio) Wrote: /usr/src/RPM/RPMS/x86_64/openshadinglanguage-MaterialX-shaders-source-1.11.14.1-alt1.x86_64.rpm (w2.lzdio) Wrote: /usr/src/RPM/RPMS/x86_64/openshadinglanguage-example-shaders-source-1.11.14.1-alt1.x86_64.rpm (w2.lzdio) Wrote: /usr/src/RPM/RPMS/x86_64/openshadinglanguage-common-headers-1.11.14.1-alt1.x86_64.rpm (w2.lzdio) Wrote: /usr/src/RPM/RPMS/x86_64/python3-module-openshadinglanguage-1.11.14.1-alt1.x86_64.rpm (w2.lzdio) Wrote: /usr/src/RPM/RPMS/x86_64/openshadinglanguage-debuginfo-1.11.14.1-alt1.x86_64.rpm (w2T8.xzdio) Wrote: /usr/src/RPM/RPMS/x86_64/libopenshadinglanguage1.11-debuginfo-1.11.14.1-alt1.x86_64.rpm (w2T8.xzdio) Wrote: /usr/src/RPM/RPMS/x86_64/openimageio-plugin-openshadinglanguage-debuginfo-1.11.14.1-alt1.x86_64.rpm (w2.lzdio) Wrote: /usr/src/RPM/RPMS/x86_64/python3-module-openshadinglanguage-debuginfo-1.11.14.1-alt1.x86_64.rpm (w2.lzdio) 813.45user 62.87system 4:02.81elapsed 360%CPU (0avgtext+0avgdata 1415252maxresident)k 0inputs+0outputs (0major+25138736minor)pagefaults 0swaps 854.96user 70.07system 4:52.19elapsed 316%CPU (0avgtext+0avgdata 1415252maxresident)k 140880inputs+0outputs (0major+26156785minor)pagefaults 0swaps --- openshadinglanguage-debuginfo-1.11.14.1-alt1.x86_64.rpm.repo 2021-06-10 10:21:40.000000000 +0000 +++ openshadinglanguage-debuginfo-1.11.14.1-alt1.x86_64.rpm.hasher 2021-06-21 03:37:08.134943672 +0000 @@ -54,3 +54,3 @@ Requires: libopenshadinglanguage1.11-debuginfo = 1.11.14.1-alt1:sisyphus+274117.340.3.2 -Requires: rpmlib(PayloadIsLzma) +Requires: rpmlib(PayloadIsXz) Provides: openshadinglanguage-debuginfo = 1.11.14.1-alt1:sisyphus+274117.340.3.2